Aldrich, Devourer of Gods
Aldrich, Devourer of Gods
aldrich.jpg
NG HP Souls
0 4727 50000
1 6126 150000
2 6739 165001
3 7045 168750
4 7352 180000
5 7964 183751
6 8271 187500
7 8577 191250
Weaknesses
Resistances
Immunities

Lore

Once a "right and proper cleric," Saint Aldrich of the Deep became cannibalistic, consuming so much that he bloated and became a giant pile of sludge. He was then made a Lord of Cinder for his might, then placed in a coffin, guarded eternally by his Deacons of the Deep. When the bell tolled and resurrected him, he fled to Irithyll, where Pontiff Sulyvahn had captured Gwyndolin of the Darkmoon for Aldrich's consumption.1

General Information

Found in Ornstein and Smough's old boss room from Dark Souls 1. He is a Lord of Cinder.

This fight is mandatory.

Location

Found in Anor Londo in the old cathedral. The closest bonfire is Anor Londo.

Summons

  • None

You can be summoned by Anri of Astora to help her defeat Aldrich in her world. This will not affect Aldrich in your world. The summon sign is located near the large doors directly under a prism stone.

Drops

Moveset

Moonlight Spear (Placeholder name) Boss will launch a powerful "Soul Spear"-esque beam at the player, often follows it up with a second and even a third. Goes straight through scenery, so watch out.

Homing Magic (Placeholder name) Boss will begin strafing the player and channelling a magic spell that releases many homing magic orbs.

Lifehunt Scythe (Placeholder name) Boss will briefly charge up and then lurch forwards, spinning a scythe around his body twice. This attack will heal the boss for a small amount if it hits you.

Moonlight Volley (Placeholder name) Boss will fire arrows vertically into the air which will then rain down around the player for approximately 8 seconds, follows a set path in the first phase, based on where Aldrich is looking. Tracks player movements in the second phase and lasts 10-12 seconds.

Teleport (Placeholder name) Boss will periodically teleport away after player reaches melee range, by sinking into the sludge and releasing a damaging AoE in the process. During phase 2, will also release homing magic. Also, sometimes in phase 2, he will slam the ground and release the AOE attack but not actually teleport.

Overhead Slam After a long windup, boss will slam down vertically, long recovery.

Thrust Boss will rear back before lunging at the player with great range, very long recovery. Telegraphed by him holding his glaive horizontally.

Strategies

Generally fast weapons make this fight easier. Especially since many of his moves are very dangerous if you cannot dodge.

Phase 1

During this phase Aldrich's moves are fairly telegraphed, so dodge them as they come out. The best time to attack him is after he thrusts, as he will squirm on the floor for several seconds, giving you plenty of time to deal damage.

Moonlight Spear

  • Dodge forward or to the side. Going close to Aldrich will stop him casting any more.

Homing Magic

  • Dodge to the side to avoid the orbs.

Lifehunt Scythe

  • Try to time your dodge so you don't get caught by the tail-end of his scythe. It is best to roll backwards if you don't feel confident in doing so.

Moonlight Volley

  • Run to the opposite side of the room, the volley will end before it reaches you. Do not stay near him as he casts this spell, as it does a massive amount of damage at close range.
  • Alternatively, when the volley is telegraphed stay very close to Aldrich and run round him. Once you're sure you're out of the ark of the volley, hit him while the remaining arrows fall.
  • Arrows can get stuck in the pillars if you are behind them.

Teleport

  • Aldrich will teleport to the opposite corner of the room, or the one furthest from the player, creating a swirling dark pool during the teleport animation. Dodge backwards to avoid it. His extreme tail end extends beyond the dark pool and can be exploited for desperate hits.

Overhead Slam

  • Dodge to the side. Attack him after this due to it's long recovery.

Thrust

  • Dodge to the side. Attack him after this due to it's long recovery.

Phase 2

Once below 70% health, Aldrich will become 'enflamed' and take on a ember-like texture. He will be far more aggressive in this phase and his spells will last much longer.

Moonlight Spear

  • Dodge forward or to the side. Going close to Aldrich will stop him casting any more. He will cast this several (i.e. 6+) times if you do not get close to him. Each cast is slightly quicker than your estus chug animation, so don't try and chug through the damage.

Homing Magic

  • Dodge to the side to avoid the orbs. In this phase he will release several sets of orbs continously, so make sure you position yourself to regain stamina for dodging, otherwise you may get hit several times.

Lifehunt Scythe

  • Try to time your dodge so you don't get caught by the tail-end of his scythe. It is best to roll backwards if you don't feel confident in doing so.

Moonlight Volley

  • Try and keep your distance from the volley for as long as possible. It starts close to Aldrich, so being further away from him can help initially. As the volley lasts longer, it is quite hard not to be hit by the tail-end of the volley.

Teleport

  • Aldrich will teleport to the opposite corner from where he was, or the one furthest from the player, creating a swirling dark pool during the teleport animation. Dodge backwards to avoid it.

Overhead Slam

  • Dodge to the side. Attack him after this due to it's long recovery.

Thrust

  • Dodge to the side. Attack him after this due to it's long recovery.

Luck Strategy

If you have a high amount of Luck and Dexterity, then this strategy is optimal. Find a Hollow Gem and pick a dexterity scaling weapon with inherent Bleed, such as the Washing Pole. Make it Hollow, and purchase some Carthus Rouge. Basically, apply the resin and simply try and proc your Bleed as much as possible.

Pyromancies

If you have a dedicated pyromancy build, maximize your fire damage then just go with Great Chaos Fire Orb or Chaos Bed Vestiges entirely for this fight. Aldrich is weak to fire and these spells destroy him easily.

Notes

  • Co-op on this boss can be a little trickier than usual. Latency means that often when he teleports the graphic for the portal appearance and his actual position won't match (only for the summoned phantom). The sound, however, will match.

Videos

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