Dancer of the Boreal Valley
Dancer of the Boreal Valley
dancer.jpg
NG HP Souls
0 5111 60000
1 6625 180000
2 6891 198001
3 7204 202500
4 7518 216001
5 8144 220501
6 8457 225000
7 8771 229500
Weaknesses
Resistances
Immunities

Lore

The Pontiff Sulyvahn bestowed a double-slashing sword upon a distant daughter of the formal royal family, ordering her to serve first as a dancer, and then as an outrider knight, the equivalent to exile.

General Information

The Dancer can be found opposite Vordt of the Boreal Valley in the High Wall of Lothric. Although you can fight her during your first visit to the high wall, it is not recommended as she is tuned for a higher soul level.

However, defeating the Dancer early will grant the player access to Lothric Castle and Untended Graves.

This fight is mandatory.

Location

Found in the cathedral at the end of the High Wall of Lothric.

After killing three Lords of Cinder, Emma will teleport the player to her, giving them the Basin of Vows and the means to summon this boss. Alternatively, kill Emma and take the basin from her corpse to reach Lothric Castle earlier.

Summons

If you have not yet killed Vordt of the Boreal Valley, you can summon the Sword Master (only if the player has defeated the Sword Master outside Firelink Shrine). This can only be done by killing Emma.

Drops

Moveset

  • Grab: Only used in phase one. A slow sweeping grab with her right hand. Deals an incredible amount of damage. Roll backwards or into the grab, because if you roll sideways away from the grab its slow movement can still catch you.
  • Kiss of Flame: Raises her hand to her face, then presses it into the ground, causing a fiery explosion. Dancer is completely immobile while executing this attack.
  • Elemental side attack: Sticks her sword into the ground, and drags in in a half-circle. A second later, the line explodes with a matching elemental effect. Most often used to retaliate when attacked from her side.
  • Leap attack: Leaps at distant targets, slamming the ground at causing a quite small fiery explosion. Can be followed up with a sideways sweep attack.
  • Twin frontal attack: In phase 2, can attack forward targets by swinging upwards with both swords. She usually does not follow up this attack, leaving her open to counterattacks.
  • Bladestorm: Spins her swords while walking forward, delivering multiple full circle spins while moving. After a few spins she will stop moving and do another 2 spins very rapidly. Her swords will spin at above head level behind her (until the final spin), giving a bit of leeway with positioning.
  • Combo attacks: Numerous combos with swords. Fairly generic but long combos. Be careful for she can deliver a sideways follow up attack after it looks like her combo is over.
  • Sword thrusts: Can be executed at the end or start of combos. Unlike her slashes, blocking these with a medium shield will interrupt her and leave her open to attack.

Strategies

Melee

  • Strategy 1: The first stage of the fight, the dancer will only have one flaming sword. The best strategy here is to stay as close as you can to her back. She only has a handful of moves that can reach the whole way around. One of the ones that can reach you is her grab attack which is properly devastating. Get in hits where you can and drop her health to around 60% (unconfirmed amount, somewhere between 60-50%) and she will pull out the second, dark sword. Immediately after she does this, she will do an attack where she spins in multiple angled circles, followed by a horizontal spin. After this attack, she is vulnerable for a brief amount of time in which you should attack. After you get your hits in, stay as far away as possible to avoid the rest of her attacks. Eventually she will do this spinning attack again, at which point you attack in the recovery period. It is slow but it is the safest method for those struggling to dodge her attacks.

The columns in the throne room can be used to effectively stop her advances and to make her spin in place during her spin attack in phase 2. By having no lock-on and moving around the column she can be rotated and kept in place for a very long time. However her swords hit through the column so it's best not to hug them. A good way to bait her spin attack is to run between columns on opposite sides, she will try to cover the distance really fast and will spin in one place once she reaches the column.

The boss can be bled, so bleed weapons such as katanas, the Morningstar, etc., are very useful during this fight.

Magic

  • Strategy 1: Since the Dancer can be bled, the miracle Gnaw is extremely useful. The boss is not very aggressive in her advancing; all mage builds should have a fairly easy time regardless.

Summon Glitch

  • Strategy 1: There is a glitch where you can get the swordmaster to kill the Dancer very easily by bleed.

To do this, Vordt of the Boreal Valley must be alive.
First, you get the Swordmaster summon from the Vordt bossfight and start the Dancer bossfight while he still follows you by killing Emma and placing the Basin of Vows.
The Swordmaster should die very quickly. As soon as he is dead, quit and reload the game. you should be outside the bossfog again.
Resummon the Swordmaster and enter the mist again. Now the Dancer will almost never hit the Swordmaster with his attacks, allowing him to just slash away at him and killing him by the bleed damage while you watch from a safe distance.
You should still watch out if the Dancer attempts to focus you.
(Has been fixed by now, although unknown which exact version in)

Notes

  • The Dancer's footsteps, unlike other bosses, will make a distinguishable "heart-beat" noise that is in tempo with the boss theme. It is unclear whether the Dancer disrupts its rhythm while attacking, but its footsteps are in sync with the beat of the song while it is circling the player.
  • Weapons with low attack swings (i.e. Greataxe) can be blocked by the Dancer's leg armor, resulting in the rebound animation you get from hitting objects, as well as dealing no damage.
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