Dancer of the Boreal Valley
Dancer of the Boreal Valley
NG hp.png HP poise.png Poise souls.png Souls
0 5,111 170.00 60,000
1 6,625 170.00 140,000
2 7,287 178.94 198,001
3 7,618 188.88 202,500
4 7,950 200.00 216,001
5 8,612 212.50 220,501
6 8,943 242.85 225,000
7 9,275 283.33 229,500
Physical Absorption
physical-def.png Standard 20%
strike-def.png Strike 19%
slash-def.png Slash 22%
thrust-def.png Thrust 20%
Elemental Absorption
magic-def.png Magic 19%
fire-def.png Fire 18%
lightning-def.png Lightning 17%
dark-def.png Dark -26%
bleed.png Bleed Susceptible
poison.png Poison Immune
frost.png Frost Immune


The Pontiff Sulyvahn bestowed a double-slashing sword upon a distant daughter of the formal royal family, ordering her to serve first as a dancer, and then as an outrider knight, the equivalent to exile.

— Description of Soul of the Dancer

The mirage-like aurora veil is said to be an article of the old gods, permitted only for direct descendants of the old royal family.

— Description of Dancer's Crown

The black eyes of the Pontiff eventually transformed the Dancer into a beastly creature, her armor fusing with her own hide.

— Description of the Dancer Set

General Information

The malformed Dancer of the Boreal Valley guards entry to Lothric Castle.

This fight is mandatory.


Found in the cathedral at the end of the High Wall of Lothric.

  • After killing three Lords of Cinder, Emma will teleport the player to her, giving them the Basin of Vows and the means to summon this boss. * Alternatively, kill Emma and take the basin from her corpse to reach Lothric Castle earlier.


Item Drops


Both Phases

Phase One

  • Grab*
    • A slow sweeping grab with her right hand. Deals an incredible amount of damage.
    • Roll backwards or into the grab, because if you roll sideways away from the grab its slow movement can still catch you.
  • Kiss of Flame
    • Raises her hand to her face, then presses it into the ground, causing a fiery explosion. Dancer is completely immobile while executing this attack.
  • Elemental side attack
    • Sticks her sword into the ground, and drags in in a half-circle. A second later, the line explodes with a matching elemental effect.
    • Most often used to retaliate when attacked from her side.
  • Leap attack
    • Leaps at distant targets, slamming the ground at causing a quite small fiery explosion.
    • Can be followed up with a sideways sweep attack.

Phase Two

  • Twin frontal attack
    • Can attack forward targets by swinging upwards with both swords.
    • She usually does not follow up this attack, leaving her open to counterattacks.
  • Dancer's Grace
    • Spins her swords while walking forward, delivering multiple full circle spins while moving. After a few spins she will stop moving and do another 2 spins very rapidly.
    • Her swords will spin at above head level behind her (until the final spin), giving a bit of leeway with positioning.
  • Combo attacks
    • Numerous combos with swords. Fairly generic but long combos. Be careful for she can deliver a sideways follow up attack after it looks like her combo is over.
  • Sword thrusts
    • Can be executed at the end or start of combos.
    • Unlike her slashes, blocking these with a decent shield will interrupt her and leave her open to attack.



  • The columns in the throne room can be used to effectively stop her advances and to make her spin in place during her spin attack in phase 2. By having no lock-on and moving around the column she can be rotated and kept in place for a very long time. However her swords hit through the column so it's best not to hug them. A good way to bait her spin attack is to run between columns on opposite sides, she will try to cover the distance really fast and will spin in one place once she reaches the column.
  • The boss is weak to bleed, so bleed weapons such as katanas, the Morningstar, etc., are very useful during this fight.


  • Since the Dancer can bleed and is weak to it, the miracle Gnaw is extremely useful. The boss is not very aggressive in her advancing; all mage builds should have a fairly easy time regardless.


  • The Dancer's footsteps, unlike other bosses, will make a distinguishable "heart-beat" noise that is in tempo with the boss theme. It is unclear whether the Dancer disrupts its rhythm while attacking, but its footsteps are in sync with the beat of the song while it is circling the player.
  • Weapons with low attack swings (i.e. Greataxe) can be blocked by the Dancer's leg armor, resulting in the rebound animation you get from hitting objects, as well as dealing no damage.


  • Prior to game patch App 1.05 (Regulation 1.08) there was a glitch where you can get the Sword Master to kill the Dancer very easily with bleed and make him invincible. To do this, Vordt of the Boreal Valley had to be alive so you could summon Sword Master.
    1. First, you get the Sword Master summon and start the Dancer boss fight by killing Emma and placing the Basin of Vows.
    2. The Sword Master should die very quickly. As soon as he is dead, quit and reload the game. you should be outside the bossfog again.
    3. Resummon the Sword Master and enter the mist again. Now the Dancer will almost never hit him with her attacks, allowing him to just slash away at him and killing her with bleed damage while you watch from a safe distance. (You should still watch out if the Dancer attempts to focus you.)


* Tested with 400 pure attack rating of this type on NG+7



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