Deacons of the Deep
Deacons of the Deep
Image
NG hp.png HP poise.png Poise souls.png Souls
0 4,099 0 13,000
1 8,796 0 52,000
2 9,676 0 57,200
3 10,116 0 58,500
4 10,556 0 62,401
5 11,435 0 63,700
6 11,875 0 65,000
7 12,315 0 66,300
Physical Absorption
physical-def.png Standard -20%
strike-def.png Strike -19%
slash-def.png Slash -23%
thrust-def.png Thrust -21%
Elemental Absorption
magic-def.png Magic 46%
fire-def.png Fire 0%
lightning-def.png Lightning -2%
dark-def.png Dark 44%
Immunitities
bleed.png Bleed Susceptible
poison.png Poison Susceptible
frost.png Frost Susceptible

Lore

Of the three Archdeacons of the Deep, one stood over Aldrich's casket, with hope that he would return one day.

— Description of Archdeacon Holy Garb

After Aldrich left for the Boreal valley, Archdeacon Royce remained in the cathedral with the high priests, to keep eternal watch over their master's coffin.

— Description of the Soul of the Deacons of the Deep

General Information

The Deacons of the Deep hold the Small Doll. Defeating them grants the Small Doll to the player, allowing access to Irithyll of the Boreal Valley.

This fight is mandatory.

Location

Cathedral of the Deep

Summons

Item Drops

Archdeacon Set appears in front of the coffin after defeating them.

Moveset

In Phase 1, damage is only dealt upon the death of Deacons with a Red Aura. This Red Aura passes around every 30 seconds, or upon the Deacon's death.

Deacons will spawn around the coffin throughout the fight, and take increased damage while rising from the ground.

Normal

  • Thrust: A quick thrust with their candlestick.
  • Delayed Thrust: A delayed thrust with their candlestick.
  • Fireball: Casts a ball of Fire from their candlestick.

Tall

  • Thrust: Raises their candlestick before thrusting.
  • Slam: Raises their candlestick overhead before slamming down.
  • Fireball: Casts a ball of Fire from their candlestick.
  • Curse Cloud: Raises candlestick upwards to eventually create a damaging Curse cloud, causing the entire room to slowly build up Curse.
    • Cancelled if staggered.

Fat

  • Right-to-Left Swing: Swings their candlestick right-to-left a single time.
  • Left-to-Right Swing: Swings their candlestick left-to-right a single time.
  • Fireball: Casts a ball of Fire from their candlestick.
  • Force: Casts Force, creating a shockwave that knocks down and deflects some projectiles.
  • Running Thrust: Runs a short distance before thrusting their candlestick.
  • Hug: Runs a short distance and "hugs".
  • Heal: Casts a healing spell, restoring HP for themselves and those around them over time.
    • Exclusive to the Blue Fat Deacons that spawn around Archdeacon Royce in Phase 2.

Phase Transition: After five Red Aura deacons are killed (<65% HP), an Archdeacon, four Red Fat Deacons and two Blue Fat Deacons rise up in front of the coffin. The Red Aura will land on the real boss: Archdeacon Royce.

Archdeacon Royce

  • Thrust: Thrusts with his staff.
  • Slam: Slams down with his staff.
  • Large Curse Orb: Raises staff upwards to create a damaging Curse orb to shoot at the player, with other Deacons raising candlesticks as assistance.
    • Cancelled if Royce is staggered.
  • Small Curse Orb: Raises staff upwards to create a damaging Curse orb to shoot at the player, with other Deacons raising candlesticks as assistance.
    • Cancelled if Royce is staggered.

Strategies

Deacons of the Deep Boss Guide

Notes

  • Hollow enemies, meaning they take 20% bonus damage from Hollowslayer Greatsword.
  • Susceptible to Alluring Skulls and Rapport, excluding Archdeacon Royce.
  • Fireballs susceptible to Vow of Silence.
  • Archdeacon Royce rests in the middle of the coffin before Phase 2, allowing the player to potentially attack or poison him through the wall.
    • His HP is the source of the health bar, and Phase 2 will naturally begin <65%.

Gallery

Pn85O3K.jpg

See Also

Music

Videos

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