Dragonslayer Armour
Dragonslayer Armour
NG hp.png HP poise.png Poise souls.png Souls
0 4,581 300.00 64,000
1 5,456 300.00 128,000
2 6,002 315.78 140,800
3 6,275 333.33 144,000
4 6,548 352.94 153,600
5 7,093 375.00 156,800
6 7,366 428.57 160,000
7 7,639 500.00 163,200
Physical Absorption
physical-def.png Standard 32%
strike-def.png Strike 25%
slash-def.png Slash 35%
thrust-def.png Thrust 35%
Elemental Absorption
magic-def.png Magic 24%
fire-def.png Fire 20%
lightning-def.png Lightning 72%
dark-def.png Dark 68%
bleed.png Bleed Immune
poison.png Poison Immune
frost.png Frost Susceptible


The Dragonslayer Armour, controlled by the Pilgrim Butterfly, lost its master long ago, but still remembers their sporting hunts.

— Description of the Soul of Dragonslayer Armour

General Information

The Dragonslayer Armour stands guard to the entrance of the Grand Archives.

This fight is mandatory.


Lothric Castle


Item Drops


  • Basic Combos: Swings and slams its greataxe and shield.

Phase Transition: <70% HP, collapses before rising again in a mini-tornado from slamming its axe down. Gains new moves, attacks from the shield now deal Lightning damage, and the Pilgrim Butterflies now join the fight.

  • Weapon Art: Takes a stance, raising its greataxe overhead and following with various attacks:
    • Sweep: Sweeps greataxe horizontally in front of it.
    • Uppercut Drag: Charges and drags greataxe along the ground before swinging upwards, and finished by slamming back down.
    • Jumping Slam: Jumps and slams greataxe down.
    • Wind Projectile: Slams greataxe down, then sweeps it forward to fire a projectile that can clip through walls.
  • Pilgrim Butterflies: Various screeches serve as audio cues for the following moves:
    • Small Orbs: Fires many small orbs directed at the target.
    • Large Orb: Fires a single large orb that slightly homes in on the target.
    • Laser: Fires a laser across the arena.





  • Rarely, may start charging into the side of the arena, possibly incorrect aggro.
  • Enemies such as Lothric Knights may manage their way into the arena.
  • The phase transition may be interrupted if staggered with enough Poise Damage, preventing the boss from using its second phase moveset.
  • May rarely cancel the animation of staggers into the "Weapon Art" attacks.

See Also






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