Dragonslayer Armour
Dragonslayer Armour
Image
NG hp.png HP poise.png Poise souls.png Souls
0 4,581 300.00 64,000
1 5,456 300.00 128,000
2 6,002 315.78 140,800
3 6,275 333.33 144,000
4 6,548 352.94 153,600
5 7,093 375.00 156,800
6 7,366 428.57 160,000
7 7,639 500.00 163,200
Physical Absorption
physical-def.png Standard 32%
strike-def.png Strike 25%
slash-def.png Slash 35%
thrust-def.png Thrust 35%
Elemental Absorption
magic-def.png Magic 24%
fire-def.png Fire 20%
lightning-def.png Lightning 72%
dark-def.png Dark 68%
Immunitities
bleed.png Bleed Immune
poison.png Poison Immune
frost.png Frost Susceptible

Lore

The Dragonslayer Armour, controlled by the Pilgrim Butterfly, lost its master long ago, but still remembers their sporting hunts.

— Description of the Soul of Dragonslayer Armour

General Information

The Dragonslayer Armour stands guard to the entrance of the Grand Archives.

This fight is mandatory.

Location

Lothric Castle

Summons

Item Drops

Moveset

  • Basic Combos: Swings and slams its greataxe and shield.

Phase Transition: <70% HP, collapses before rising again in a mini-tornado from slamming its axe down. Gains new moves, attacks from the shield now deal Lightning damage, and the Pilgrim Butterflies now join the fight.

  • Weapon Art: Takes a stance, raising its greataxe overhead and following with various attacks:
    • Sweep: Sweeps greataxe horizontally in front of it.
    • Uppercut Drag: Charges and drags greataxe along the ground before swinging upwards, and finished by slamming back down.
    • Jumping Slam: Jumps and slams greataxe down.
    • Wind Projectile: Slams greataxe down, then sweeps it forward to fire a projectile that can clip through walls.
  • Pilgrim Butterflies: Various screeches serve as audio cues for the following moves:
    • Small Orbs: Fires many small orbs directed at the target.
    • Large Orb: Fires a single large orb that slightly homes in on the target.
    • Laser: Fires a laser across the arena.

Strategies

Notes

Bugs

  • Rarely, may start charging into the side of the arena, possibly incorrect aggro.
  • Enemies such as Lothric Knights may manage their way into the arena.
  • The phase transition may be interrupted if staggered with enough Poise Damage, preventing the boss from using its second phase moveset.
  • May rarely cancel the animation of staggers into the "Weapon Art" attacks.

Legacy

Gallery

FuWbmo7.jpeg

Music

Videos

Comments

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