The Nameless King
The Nameless King
The Nameless King Image
NG HP HP Souls Souls
0 4,577 → 7,100 80,000
1 4,582 → 7,108 160,000
2 5,040 → 7,818 176,000
3 5,269 → 8,174 180,000
4 5,498 → 8,529 192,000
5 5,956 → 9,240 196,000
6 6,186 → 9,595 200,000
7 6,415 → 9,951 204,000

King of the Storm:

  • Weak to Lightning. (approx. -10% absorption on NG+7, tested with 400 pure lightning AR)
  • Weak to Dark. (approx. 12% absorption on NG+7, tested with 400 pure dark AR)

The Nameless King:

  • Weak to Dark. (approx. 26% absorption on NG+7, tested with 400 pure dark AR)
  • Susceptible to staggering. (approx. 6-8 2HR1s from Reinforced Club on NG to stagger)

King of the Storm:

  • Resistant to Poison.
  • Resistant to Toxic.
  • Resistant to Bleed.
  • Resistant to Fire. (approx. 40% fire absorption on NG+7, tested with 400 pure fire AR)

The Nameless King:

  • Resistant to Lightning. (approx. 88% lightning absorption on NG+7, tested with 400 pure lightning AR)

King of the Storm:

  • None

The Nameless King:


Theorised by many to be the nameless first-born of Lord Gwyn, he rides the stormdrake he befriended in the Age of Ancients.

General Information

Rumoured to be a forgotten heir, the Nameless King is an optional boss fight. He rides his drake the King of Storm.


Found in Archdragon Peak, near the Great Belfry bonfire. Players must ring the giant bell by pulling the lever in order to activate the boss encounter.




Phase 1

During this phase you will be fighting the King of the Storm, the Nameless King's drake which he rides into battle.

  • Basic weapon combos: At close range, the King frequently utilizes basic attacks consisting of a thrust, horizontal swings, and possibly a vertical chop.
  • Leap: After a small windup, the drake will leap away to a new position, usually going over the player's head and turning 180 degrees during flight to face the player again. Can be chained into Lightning Smash.
  • Forward Leaping Thrust: When the player is at a certain distance from the drake, the drake will leap forward directly toward the player, and it's rider will execute a powerful thrust on landing.
  • Lightning Smash: The rider, the Nameless King, will charge his swordspear with lightning before forcefully bringing it down upon the player in front, also causing a small lightning AoE on impact. This move has tracking, and may have something of a lingering hitbox from the lightning.
  • Aerial Lightning Spear & Dive: The drake takes flight, and while it is circling above, the Nameless King charges up a lightning bolt. After he throws the bolt at the player, the drake will swoop down, allowing the King to perform one swing.
  • Vertical Fire Breath: The drake will roar, fly vertically upwards, and hover in the air while breathing fire down below, which spreads in a wide circular AoE.
  • Fire Breath: Rearing it's head back for a moment, the drake proceeds to breath fire in a wide arc at its front.

Phase 2

During this phase you will fight the Nameless King himself.

  • Shockwave Slash: The King tends to open the fight with these attacks. He performs slashes which create long-ranged shockwaves, which might be slow and cover a wide arc, or faster but narrow.
  • Basic Attacks: At melee range, the King performs basic attacks (one-handed and two-handed) which consist of back-and-forth horizontal swings, repeated thrusts, and a vertical chop.
  • Aerial Assaults: The King flies up, prepares for a moment then dives at the player with a thrust. There is another attack similar to this one, but faster. The King quickly dashes into the air to his right, then dives at the player with a thrust. These attacks might be followed by additional thrusts if the player is close.
  • Delayed Dashing Thrust/Impale: The King has two versions of a two-handed dashing stab. The first one has longer delay and greater range. The other one is an impale much like Ornstein's impaling attack after he has absorbed Smough. This attack has shorter delay and shorter range, but if it lands, the player will be impaled and subjected to a lightning burst from the blade.
  • Quick Shockwave Slash: The King occasionally performs a quick backhand slash that fires off a small shockwave, then he immediately dashes away. The King might follow up by dashing back toward the player with a horizontal slash.
  • Dashing Slash: The King lowers his swordspear while holding it with both hands. When the blade is in horizontal position, he dashes past the player for a short distance.

When the Nameless King's health drops to about 45-50%, he will have additional attacks:

  • Lightning Smash: The King raises his swordspear, charging it with lightning, then smashes down, creating a small area-of-effect lightning burst on the ground. The lightning lingers for a moment, then disperses as additional lightning bolts shoot out from the original location.
  • Falling Bolt: Weapon skill. The King charges his swordspear with lightning, then thrusts it up into the air. After a short delay, a bolt of lightning strikes down at the player's location.


Phase 1

The first phase of this fight is quite straightforward. The King's and the drake's attacks can be easily punished. The King's basic attacks can be dodged easily, and once he stops his combo, there is ample time to land attacks on the drake's head.

After the drake takes flight and turns 180 degrees, the King usually follows up with his lightning smash. Simply run toward the drake when it lands, and keep running toward its belly when the King is charging up the attack. You should be able to get to the end of the drake's neck when the King smashes down, and the attack will just miss. You can then land a few hits on the drake's neck or head before it lifts its head back up. If you get too close to the drake too early, however, the King will usually not do this attack. On the other hand, if you are within a certain zone when the attack lands, it is probably impossible to dodge the AOE lightning burst unscathed (but you could try the Carthus Bloodring). So try to maintain a distance that allows you to get to a safe zone for this attack. Unless you can afford to just block it with your shield.

You will soon find out that the fire breath attack is the one attack you always wait for (unless you are in a very bad position). As the drake rears its head in preparation, simply run toward it while keeping to the left, then close in on its head. After that you have a large window to freely beat on its head while it is taking its time breathing fire.

The vertical fire breath can be recognized instantly. You will have ample time to get to a safe distance.

When the drake takes flight and starts circling you in the air, the King will charge up a lightning bolt. Just keep the camera on him and you can dodge the bolt without trouble. Then, when the drake dives, dodge to your left. If you dodge to your right, you will get hit by the drake. After dodging, immediately turn around and start sprinting, then you should be able to get close to the drake's head when it lands. You will have time to land a few attacks before it lifts its head back up.

Landing enough damage on the drake's head within a certain amount of time will poise-break it. Its head will rest on the ground for a few moments during which you can perform a critical attack, dealing massive damage to it.

Phase 2

The best tactic against the Nameless King is to focus on poise-breaking him. For heavy weapons, such as the Black Knight Greataxe, it requires 4 regular attacks to break him, allowing for a critical attack. The same tactic can also be used with straight swords to great effect. For slow and weak weapons, like rapiers, this tactic could be hard to pull off.

In general, most of his attacks can be dodged fairly easily. Although, his two-handed attacks are slightly slower than his one-handed attacks, so watch him carefully to get your dodge timing right. The hardest move to dodge is his jump, slam and dash, where he floats in the air, slams down and immediately dashes towards you. To dodge the dash, you need to roll as he slams the ground.

Also, be extra careful against the delayed two-handed dashing thrust as well as the delayed impale attack. They have somewhat similar windups, and both deal high damage. Stay calm, do not panic roll, and wait for the right moment.

Blocking will work well if you have a shield with high Lightning absorption and high stability, the dragonslayer greatshield is a great example. For builds with lower strength investment, an upgraded Lothric Knight Shield is a good alternative, though you will likely need to use it as an accessory to dodging rather than a replacement.

Ranged combat is also a viable solution as when far away from him he'll slow walk towards the player, only occasionally using abilities, this can be quite useful for a ranged or magic build.

When the King's health drops to around 45-50%, he usually tries to run toward you, then prepares the lightning smash (this reaction might be triggered quite late sometimes). He will then follow up with the falling bolt weapon skill. The fight actually becomes easier from this point, because these two attacks create large windows for you to punish the boss.

If you stick close to him, you can simply run around to get behind him when he is preparing the lightning smash, then you are free to wail on him, because the area behind him is safe from the extra lightning bolts that shoot out from the burst's location. The falling bolt attack has very long windup and there is nothing to stop you from beating on the boss while he is charging up that attack. Chances are you will be able to poise-break him multiple times during this portion of the fight.


  • Can be poise-broken for a critical attack.
  • Despite Hawkwood's summon sign being located in the area, he will not join you in the fight against the Nameless King. If you ring the bell after summoning him, Hawkwood will leave.
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