A character's Class is a specialized role chosen for them at character creation. Each class has unique Stats, Equipment, Items, and Spells. These alternate ways of starting drastically change your beginning game experience.
The final configuration of your character, however, is rarely influenced by your choice. Your stats can eventually be molded in a way that suits your preferred playstyle, regardless of class choice.
Initial Attributes
Class | Level |
Vigor |
Attunement |
Endurance |
Vitality |
Strength |
Dexterity |
Intelligence |
Faith |
Luck |
Total Points |
---|---|---|---|---|---|---|---|---|---|---|---|
Knight | 9 | 12 | 10 | 11 | 15 | 13 | 12 | 9 | 9 | 7 | 98 |
Mercenary | 8 | 11 | 12 | 11 | 10 | 10 | 16 | 10 | 8 | 9 | 97 |
Warrior | 7 | 14 | 6 | 12 | 11 | 16 | 9 | 8 | 9 | 11 | 96 |
Herald | 9 | 12 | 10 | 9 | 12 | 12 | 11 | 8 | 13 | 11 | 98 |
Thief | 5 | 10 | 11 | 10 | 9 | 9 | 13 | 10 | 8 | 14 | 94 |
Assassin | 10 | 10 | 14 | 11 | 10 | 10 | 14 | 11 | 9 | 10 | 99 |
Sorcerer | 6 | 9 | 16 | 9 | 7 | 7 | 12 | 16 | 7 | 12 | 95 |
Pyromancer | 8 | 11 | 12 | 10 | 8 | 12 | 9 | 14 | 14 | 7 | 97 |
Cleric | 7 | 10 | 14 | 9 | 7 | 12 | 8 | 7 | 16 | 13 | 96 |
Deprived | 1 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 90 |
Notes
- Because points allocated to stats you may not use (such as Luck) cannot be refunded, the two best starting classes are arguably the Knight (for melee characters and most non-Pyromancer casters), and the Pyromancer (for Pyromancy).