Corvian
Corvian
Image
NG hp.png HP poise.png Poise souls.png Souls
0 359 0 90
1 846 0 450
2 931 0 495
3 973 0 507
4 1,016 0 540
5 1,100 0 552
6 1,143 0 563
7 1,185 0 574
Physical Absorption
physical-def.png Standard 0%
strike-def.png Strike 3%
slash-def.png Slash -8%
thrust-def.png Thrust -2%
Elemental Absorption
magic-def.png Magic 0%
fire-def.png Fire -3%
lightning-def.png Lightning 1%
dark-def.png Dark 4%
Immunitities
bleed.png Bleed Susceptible
poison.png Poison Susceptible
frost.png Frost Susceptible

Lore

… the forlorn souls guided by heretical storytellers.

— Description of the Corvian Great Scythe

Location

Road of Sacrifices

  • Dagger corvian by a tree ahead of the Road of Sacrifices Bonfire.
  • Dagger corvian below the area with the above tree.
  • Two Scythe corvians ahead by a tipped over carriage with a soul item, before a Corvian Storyteller.
  • Scythe corvian and Dagger corvian across a gatehouse below the ledge past the above Corvian Storyteller, near a Titanite shard.
  • Two Scythe corvians and two Dagger corvians across the bridge further ahead, before a Corvian Storyteller and the Halfway Fortress Bonfire.
  • Red-Eyed Scythe corvian at the end of the path down the ledge of the bridge by a tree opposite of the above Corvian Storyteller.

Farron Keep

Irithyll of the Boreal Valley

Untended Graves

  • Three Scythe corvians by a Corvian Storyteller on the path left past the Untended Graves Bonfire, normally where the game started.

Grand Archives

  • Scythe corvian and three Dagger corvians by a Corvian Storyteller down a ledge before the first Spear Gargoyle on the roofs of the archives.

Painted World of AriandelAoA

  • Two Dagger corvians outside Ariandel Chapel. They pray towards the chapel, passive unless attacked.

Item Drops

Moveset

Dagger

  • Thrust: Thrusts their dagger once.
  • Backaway: Swings dagger downward a single time while backing away.

Transform: Upon approaching them, wings grow out of their bodies, dealing no damage or knockdown, but granting them a new moveset detailed below.

  • Left-to-Right Combo: Swings dagger left-to-right, then quickly right-to-right, and finished by jumping in the air and flailing around.
  • Ground Stabs: Jumps in the air and lands to stab the ground twice.
  • Flail: Jumps and flies while flailing before landing.
  • Jump Attack: Pauses, before flying over and behind the player and stabbing the ground a single time.

Scythe

  • No Attacks: Will lock onto and track the player, but incapable of attacking until transformed.

Transform: Upon approaching them, wings grow out of their bodies, dealing no damage or knockdown, but granting them a new moveset detailed below.

  • Right-to-Left Combo: Swings scythe right-to-left, followed by stabbing the ground, and finished by either jumping and slamming down or two ground stabs.
  • Ground Stabs: Stabs the ground with their scythe twice, and finished by a delayed left-to-right swing.
  • Delayed Swing: A delayed right-to-left swing.
  • Slam: Jumps in the air and quickly slams.
  • Overhead Slam: Pauses, before jumping and slamming their scythe down. Used at a distance.
  • Running Swing: Runs a short distance and swings their scythe.

Scythe variant's attacks will build up Bleed.

Notes

Gallery

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See Also

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