Crystal Lizard
Crystal Lizard
NG hp.png HP souls.png Souls
Physical weaknesses
physical-def.png Standard
strike-def.png Strike
slash-def.png Slash
thrust-def.png Thrust
Elemental weaknesses
magic-def.png Magic
fire-def.png Fire
lightning-def.png Lightning
dark-def.png Dark
bleed.png Bleed Unknown
poison.png Poison Unknown
frost.png Frost Unknown



Item drops

Cemetery of Ash:

High Wall of Lothric:

Undead Settlement:

Road of Sacrifices:

Cathedral of the Deep:

Farron Keep:

Catacombs of Carthus:

Smouldering Lake:

Irithyll of the Boreal Valley:

Irithyll Dungeon:

Profaned Capital:

  • 1x Twinkling Titanite - From each of the 2 lizards found in the passages leading to the toxic swamp.

Lothric Castle:

  • 2x Twinkling Titanite, in the spot where two Hollow Assassins ambush the player, by the Dragon Barracks bonfire.
  • 2x Twinkling Titanite, on the path leading out from the dark room by the right (golden) wyvern (The path overlooks the location of the previous lizard).

Archdragon Peak:

Grand Archives:

Painted World of Ariandel

  • 1x Twinkling Titanite - Up the Millwood Knight occupied tower in the snowfield.
  • 1x Large Titanite Shard - Along the mountain path leading down from the Rope Bridge Cave bonfire towards the Corvian Settlement.
  • 2x Large Titanite Shard - Up and around the side of the Corvian Settlement bonfire house (from the bonfire, head outside and over the bridge, turn to the house on your left, go over the bridge behind it, follow the path up, and jump over a small gap to reach the area)
  • 1x Twinkling Titanite - Up in the area above the rooftops in the Corvian Settlement, on a walkway leading into a tower just under a Corvian Knight.
  • 1x Twinkling Titanite - Directly behind the illusory wall in the Giant Fly basement of Ariandel's Chapel.
  • 1x Twinkling Titanite - In the room behind the illusory wall in the Giant Fly basement of Ariandel's Chapel.
  • 1x Twinkling Titanite - On the tree roots down from Ariandel's chapel to the depths of the painting, accessible by breaking the bridge.

The Ringed City



  • Non-respawning, non-hostile enemies which flees when approached by the player.
  • When nearby, the player can hear a distinct twinkling sound.
  • It's loot is automatically placed in your inventory after the lizard dies.
  • If you miss your chance to kill a crystal lizard, then reload the area and it will reappear (this can be achieved by: dying, traveling at the bonfire or quitting and loading the game)


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