Reanimated Corpse
Reanimated Corpse
NG hp.png HP poise.png Poise souls.png Souls
0 233 0 20
1 501 0 80
2 551 0 88
3 576 0 90
4 601 0 96
5 651 0 98
6 676 0 100
7 701 0 102
Physical Absorption
physical-def.png Standard -26%
strike-def.png Strike -26%
slash-def.png Slash -44%
thrust-def.png Thrust -26%
Elemental Absorption
magic-def.png Magic -18%
fire-def.png Fire -110%
lightning-def.png Lightning -18%
dark-def.png Dark -18%
bleed.png Bleed Susceptible
poison.png Poison Immune
frost.png Frost Susceptible


Maggot infested reanimating corpses that seem to almost endlessly rise up from the ground even after death. Grave Wardens hunt them down, using weapons that cause profuse bleeding as it is said to slow reanimation.


Cathedral of the Deep

  • Scattered throughout the area, often rising from the ground.

Irithyll Dungeon

  • Scattered throughout the area.

Item Drops



  • Punches: Punches twice in a row.
  • Headbutt: Attacks with a headbutt.
  • Vomit: Leans forward before pausing then vomits, dealing Standard damage and infesting the player with maggots that build up Bleed.
  • Running Punch: Runs a short distance before punching.
  • Shove: In Irithyll Dungeon, a scripted Reanimated Corpse attempts to shove the player off a ledge.


  • Hollow enemy, meaning they take 20% bonus damage from Hollowslayer Greatsword.
  • Undead enemy, meaning they take 20% bonus damage from Blessed weaponry and 10% bonus damage from Anri's Straight Sword.
  • Susceptible to Fire. They writhe in pain, immobilizing them for a few seconds.

See Also


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