NG hp.png HP poise.png Poise souls.png Souls
0 148 0 50
1 423 0 250
2 465 0 275
3 486 0 282
4 507 0 300
5 550 0 307
6 571 0 313
7 592 0 319
Physical Absorption
physical-def.png Standard 20%
strike-def.png Strike -20%
slash-def.png Slash 22%
thrust-def.png Thrust 40%
Elemental Absorption
magic-def.png Magic 0%
fire-def.png Fire 15%
lightning-def.png Lightning 40%
dark-def.png Dark 42%
bleed.png Bleed Immune
poison.png Poison Immune
frost.png Frost Immune


Reanimated skeletons found inside various catacombs.


Undead Settlement

Catacombs of Carthus

  • Scattered throughout the area.
  • Ball Controller skeleton immediately to the right in the hallway past the staircase with its Skeleton Ball.
  • Ball Controller skeleton above where its Skeleton Ball hits the wall, down the staircase past the Catacombs of Carthus Bonfire and reached by either the stairs nearby or past the Illusory Wall further ahead.
    • Upon death, the Skeleton Ball will break against the wall below it upon death, dropping a Dark Gem and more.
  • Ten Scimitar skeletons and ten Falchion skeletons raise from the ground when the player attempts to cross the collapsible wooden bridge.

Smouldering Lake

The Ringed City

  • Scimitar and Falchion Skeletons scattered throughout the Shared Grave.

Item Drops

Undead Settlement

Catacombs of Carthus

Smouldering Lake

The Ringed City



  • Right-to-Left Combo: Right-to-left swing, followed by a left-to-right swing, and finished with either a single right-to-left swing or three quick swings.
  • Spin Swing: Spins around before swinging their scimitar.
  • Overhead: Raises scimitar overhead before a delayed swing.
  • Back Away: Quickly swings twice before jumping away.
  • Jumping Swings: Pauses before jumping forward and swinging left-to-right, and finished by a right-to-left.
  • Bomb: Some skeletons in the Catacombs of Carthus will throw bombs that explode into homing Dark orbs, similar to Affinity.


  • Right-to-Left Combo: Swings right-to-left, and finished by a left-to-right.
  • Diagonal Combo: Swings diagonally right-to-left, followed by a quick left-to-right, and finished by a delayed right-to-left.
  • Slam: Quickly raises falchion overhead before slamming down.
  • Delayed Slam: Slowly raises falchion overhead with a long delay before slamming down.
  • Twirl: Pauses while twisting their body, then launches forward while twirling both their body and sword.
  • Jumping Swings: Pauses before jumping forward and swinging left-to-right, and finished by a delayed right-to-left.
  • Parry: Puts up a block, parrying any parriable attacks that connects with their falchion and riposting after.

Ball Controller

  • No Attacks: Runs away from the player upon spotting them or being hurt.


  • Shoot: Fires a flaming arrow aimed at the player's current position.
  • Stab: Thrusts an arrow forward.



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