Lore
%%form_data{lore_text}%%
Effect
%%form_data{effect_text}%%
Availability
%%form_data{availability_text}%%
Moveset
%%form_data{moveset_text}%%
Notes
%%form_data{notes_text}%%
Upgrades
%%form_raw{upgrades_text}%%
Comments
%%title%% | |||
---|---|---|---|
General | Aux Effects | ||
%%form_data{equipment_type}%% | %%form_data{bleed_effect}%% | ||
%%form_data{sell_price}%% | %%form_data{poison_effect}%% | ||
%%form_data{buffable}%% | %%form_data{frostbite_effect}%% | ||
Combat | |||
%%form_data{skill}%% | %%form_data{stability}%% | ||
%%form_data{skill_cost}%% | %%form_data{durability}%% | ||
%%form_data{spell_buff}%% | %%form_data{weight}%% | ||
%%form_data{range}%% | %%form_data{critical}%% | ||
Damage | Damage Reduction | ||
%%form_data{physical_damage}%% | %%form_data{physical_reduction}%% | ||
%%form_data{magic_damage}%% | %%form_data{magical_reduction}%% | ||
%%form_data{fire_damage}%% | %%form_data{fire_reduction}%% | ||
%%form_data{lightning_damage}%% | %%form_data{lightning_reduction}%% | ||
%%form_data{dark_damage}%% | %%form_data{dark_reduction}%% | ||
Requirements | Bonuses | ||
%%form_data{strength_requirement}%% | %%form_data{strength_bonus}%% | ||
%%form_data{dexterity_requirement}%% | %%form_data{dexterity_bonus}%% | ||
%%form_data{intelligence_requirement}%% | %%form_data{intelligence_bonus}%% | ||
%%form_data{faith_requirement}%% | %%form_data{faith_bonus}%% |
====
[[form]]
fields:
meta_header:
type: static
value: ++ Meta
equipment_image:
label: Image
type: file
category: image-set-equipment
equipment_type_check:
label: Which type?
type: select
values:
0: Weapon
1: Shield
2: Spell Tool
3: None
equipment_category:
label: Which category?
type: select
values:
0: Axes
1: Bows
2: Claws
3: Crossbows
4: Curved Swords
5: Curved Greatswords
6: Daggers
7: Fists
8: Greataxes
9: Greatbows
10: Great Hammers
11: Greatswords
12: Halberds
13: Katanas
29: Pikes
14: Reapers
15: Spears
16: Straight Swords
17: Thrusting Swords
18: Ultra Greatswords
19: Whips
20: Small Shields
21: Normal Shields
22: Greatshields
23: Pyromancy Flames
24: Staves
25: Talismans
26: Chimes
27: Hammers
28: None
30: Torches
upgrade_check:
label: Which upgrade path?
type: select
values:
0: Regular
1: Unique
2: Boss
3: Spell Tool
4: Bow
elemental:
label: Is Elemental?
type: select
values:
0: No
1: Yes
buffable:
label: Buffable?
type: select
values:
0: No
1: Yes
infusable:
label: Infusable?
type: select
values:
0: No
1: Yes
has_effect:
label: Has an effect?
type: select
values:
0: No
1: Yes
has_notes:
label: Needs notes?
type: select
values:
0: No
1: Yes
content_header:
type: static
value: ++ Freeform Content
lore_text:
label: Lore Text
type: wiki
hint: Add // around text in this section
width: 150
height: 10
effect_text:
label: Effect Text
type: wiki
width: 150
height: 5
availability_text:
label: Availability Text
type: wiki
width: 150
height: 5
moveset_text:
label: Moveset Text
type: wiki
width: 150
height: 10
upgrades_text:
label: Upgrades Text
type: wiki
width: 150
height: 10
notes_text:
label: Notes Text
type: wiki
width: 150
height: 10
images_text:
label: Image Code
type: wiki
width: 150
height: 10
weapon_header:
type: static
value: ++ Weapon Stats
skill:
label: Skill
type: text
default: false
skill_cost:
label: Skill Cost
type: text
default: 0
equipment_type:
label: Equipment Type
type: select
values:
0: Standard
1: Slash
2: Strike
3: Thrust
4: Standard/Slash
5: Standard/Thrust
6: Standard/Strike
7: Slash/Thrust
8: Slash/Strike
9: Projectile
10: Strike/Thrust
11: Standard/Strike/Thrust
12: None
weapon_damage_header:
type: static
value: ++ Damage
physical_damage:
label: Physical Damage
type: text
default: 0
magic_damage:
label: Magic Damage
type: text
default: 0
fire_damage:
label: Fire Damage
type: text
default: 0
lightning_damage:
label: Lightning Damage
type: text
default: 0
dark_damage:
label: Dark Damage
type: text
default: 0
weapon_combat_header:
type: static
value: ++ Combat
critical:
label: Critical
type: text
default: 100
stability:
label: Stability
type: text
default: 0
durability:
label: Durability
type: text
default: 0
weight:
label: Weight
type: text
default: 0
sell_price:
label: Sell Price
type: text
default: 0
weapon_aux_header:
type: static
value: ++ Aux Effects
poison_effect:
label: Poison Effect
type: text
default: 0
bleed_effect:
label: Bleed Effect
type: text
default: 0
frostbite_effect:
label: Frostbite Effect
type: text
default: 0
weapon_reqs_header:
type: static
value: ++ Requirements
strength_requirement:
label: STR Req.
type: text
default: 0
dexterity_requirement:
label: DEX Req.
type: text
default: 0
intelligence_requirement:
label: INT Req.
type: text
default: 0
faith_requirement:
label: FTH Req.
type: text
default: 0
weapon_bonuses_header:
type: static
value: ++ Bonuses
strength_bonus:
label: STR Bonus
type: select
values:
0: -
1: E
2: D
3: C
4: B
5: A
6: S
dexterity_bonus:
label: DEX Bonus
type: select
values:
0: -
1: E
2: D
3: C
4: B
5: A
6: S
intelligence_bonus:
label: INT Bonus
type: select
values:
0: -
1: E
2: D
3: C
4: B
5: A
6: S
faith_bonus:
label: FTH Bonus
type: select
values:
0: -
1: E
2: D
3: C
4: B
5: A
6: S
weapon_reduction_header:
type: static
value: ++ Damage Reduction
weapon_reduction_header1:
type: static
value: Enter values as integers, not as floats as shown in-game.
physical_reduction:
label: Physical Damage Reduction
type: text
default: 0
magical_reduction:
label: Magic Damage Reduction
type: text
default: 0
fire_reduction:
label: Fire Damage Reduction
type: text
default: 0
lightning_reduction:
label: Lightning Damage Reduction
type: text
default: 0
dark_reduction:
label: Dark Damage Reduction
type: text
default: 0
weapon_special_header:
type: static
value: ++ Special
weapon_special_header1:
type: static
value: Leave as N/A unless the equipment uses the value.
spell_buff:
label: Spell Buff
type: text
default: N/A
hint: For Spell Tools only
range:
label: Shooting Range
type: text
default: N/A
hint: For bows, crossbows and greatbows only
max_weapon_header:
type: static
value: ++ Maximum Values
max_weapon_header2:
type: static
value: Values for damage/scaling/etc at +15/+5
max_physical_damage:
label: Physical Damage
type: text
default: 0
max_magic_damage:
label: Magic Damage
type: text
default: 0
max_fire_damage:
label: Fire Damage
type: text
default: 0
max_lightning_damage:
label: Lightning Damage
type: text
default: 0
max_dark_damage:
label: Dark Damage
type: text
default: 0
max_strength_bonus:
label: STR Bonus
type: select
values:
0: -
1: E
2: D
3: C
4: B
5: A
6: S
max_dexterity_bonus:
label: DEX Bonus
type: select
values:
0: -
1: E
2: D
3: C
4: B
5: A
6: S
max_intelligence_bonus:
label: INT Bonus
type: select
values:
0: -
1: E
2: D
3: C
4: B
5: A
6: S
max_faith_bonus:
label: FTH Bonus
type: select
values:
0: -
1: E
2: D
3: C
4: B
5: A
6: S
max_poison_effect:
label: Poison Effect
type: text
default: 0
max_bleed_effect:
label: Bleed Effect
type: text
default: 0
max_frostbite_effect:
label: Frostbite Effect
type: text
default: 0
max_spell_buff:
label: Spell Buff
type: text
default: N/A
hint: For Spell Tools only
max_range:
label: Shooting Range
type: text
default: N/A
hint: For bows, crossbows and greatbows only
max_physical_reduction:
label: Physical Damage Reduction
type: text
default: 0
max_magical_reduction:
label: Magic Damage Reduction
type: text
default: 0
max_fire_reduction:
label: Fire Damage Reduction
type: text
default: 0
max_lightning_reduction:
label: Lightning Damage Reduction
type: text
default: 0
max_dark_reduction:
label: Dark Damage Reduction
type: text
default: 0
[[/form]]