Aquamarine Dagger


A dagger fitted with aquamarine crystal.

Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one sent off on great travels.

Skill: Crystal Blade
Release magic from the aquamarine crystals, creating a fleeting blue crystal blade, lengthy enough to swing as a straight sword.



In The Dreg Heap, from The Dreg Heap Bonfire, head into the first area with the Murkmen and take a left, heading up the stairs. Continue to the top to find the dagger.


Stamina Consumption

These values are the amount of stamina the weapon uses when performing the listed moves.

Weapon Skill: 0

Weapon Mode (Hold Type) Normal Attack Strong Attack Held Strong Attack Jumping Strong Attack
Regular (1H) 12 28 38 44
Regular (2H) 15 29 39 47
Crystal Blade (1H) 21 42 - -
Crystal Blade (2H) - - - -



Unique reinforcement. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 67/67/0/0/0 0/0/0 E/D/D/- (8.00%/45.00%/45.00%/-) - -
+1 75/75/0/0/0 0/0/0 E/D/D/- (8.64%/48.60%/48.60%/-) 1 Twinkling Titanite 430
+2 80/80/0/0/0 0/0/0 E/C/C/- (9.28%/52.20%/52.20%/-) 2 Twinkling Titanite 602
+3 94/94/0/0/0 0/0/0 E/C/C/- (9.92%/55.80%/55.80%/-) 4 Twinkling Titanite 774
+4 106/106/0/0/0 0/0/0 E/C/C/- (10.56%/59.40%/59.40%/-) 8 Twinkling Titanite 946
+5 118/118/0/0/0 0/0/0 E/C/C/- (11.20%/63.00%/63.00%/-) 1 Titanite Slab 1290


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Aquamarine Dagger
Aquamarine Dagger Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 0
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Skill Crystal Blade Stability 15
Skill FP Cost 8 (2/3) Durability 50
Spell Buff N/A Weight 1.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 67 Physical Reduction 35
Magic Damage 67 Magic Reduction 20
Fire Damage 0 Fire Reduction 15
Lightning Damage 0 Lightning Reduction 15
Dark Damage 0 Dark Reduction 20
Requirements Bonuses
Strength Requirement 5 Strength Bonus E
Dexterity Requirement 14 Dexterity Bonus D
Intelligence Requirement 18 Intelligence Bonus D
Faith Requirement 0 Faith Bonus -
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