Lore
This greatsword, bestowed only upon elite knights, is a relic of the ruined land of Astora.
Designed for a focus on thrust attacks, this sword is hard and sharp, but not unusually heavy.
Skill: Charge
Hold sword at waist and charge at foe. Use strong attack while charging to extend the length of the charge.
Effect
Availability
- Found on a corpse in the graveyard near the Cleansing Chapel in the Cathedral of the Deep
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Infusions +10
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 132/0/0/0/0 | 0/0/0 | D/C/-/- | - | - |
+1 | 145/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 480 |
+2 | 158/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 576 |
+3 | 171/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 672 |
+4 | 184/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 768 |
+5 | 198/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 864 |
+6 | 211/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 960 |
+7 | 224/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1056 |
+8 | 237/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1152 |
+9 | 250/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1284 |
+10 | 264/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 129/0/0/0/0 | 0/0/0 | B/-/-/- | Heavy Gem | 0 |
+1 | 140/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Shard | 720 |
+2 | 152/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 840 |
+3 | 163/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 960 |
+4 | 175/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 186/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 198/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 209/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 221/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 232/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 244/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 125/0/0/0/0 | 0/0/0 | D/B/-/- | Sharp Gem | 0 |
+1 | 137/0/0/0/0 | 0/0/0 | D/B/-/- | 2 Titanite Shard | 720 |
+2 | 149/0/0/0/0 | 0/0/0 | D/B/-/- | 4 Titanite Shard | 840 |
+3 | 161/0/0/0/0 | 0/0/0 | D/A/-/- | 6 Titanite Shard | 960 |
+4 | 172/0/0/0/0 | 0/0/0 | D/A/-/- | 2 Large Titanite Shard | 1080 |
+5 | 184/0/0/0/0 | 0/0/0 | D/A/-/- | 4 Large Titanite Shard | 1200 |
+6 | 196/0/0/0/0 | 0/0/0 | D/S/-/- | 6 Large Titanite Shard | 1320 |
+7 | 208/0/0/0/0 | 0/0/0 | D/S/-/- | 2 Titanite Chunk | 1440 |
+8 | 220/0/0/0/0 | 0/0/0 | D/S/-/- | 4 Titanite Chunk | 1560 |
+9 | 232/0/0/0/0 | 0/0/0 | D/S/-/- | 6 Titanite Chunk | 1680 |
+10 | 244/0/0/0/0 | 0/0/0 | D/S/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 0 |
+1 | 130/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 720 |
+2 | 142/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 840 |
+3 | 154/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Titanite Shard | 960 |
+4 | 166/0/0/0/0 | 0/0/0 | B/B/-/- | 2 Large Titanite Shard | 1080 |
+5 | 178/0/0/0/0 | 0/0/0 | B/B/-/- | 4 Large Titanite Shard | 1200 |
+6 | 190/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Large Titanite Shard | 1320 |
+7 | 201/0/0/0/0 | 0/0/0 | B/B/-/- | 2 Titanite Chunk | 1440 |
+8 | 213/0/0/0/0 | 0/0/0 | B/B/-/- | 4 Titanite Chunk | 1560 |
+9 | 225/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Titanite Chunk | 1680 |
+10 | 237/0/0/0/0 | 0/0/0 | B/B/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 171/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 0 |
+1 | 187/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 203/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 219/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 234/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 250/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 266/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 282/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 298/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 314/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 330/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/99/0/0/0 | 0/0/0 | D/D/B/- | Crystal Gem | 0 |
+1 | 101/106/0/0/0 | 0/0/0 | D/D/B/- | 2 Titanite Shard | 720 |
+2 | 104/113/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Shard | 840 |
+3 | 106/120/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Shard | 960 |
+4 | 109/128/0/0/0 | 0/0/0 | D/D/A/- | 2 Large Titanite Shard | 1080 |
+5 | 112/135/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 1200 |
+6 | 114/142/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 1320 |
+7 | 117/149/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 1440 |
+8 | 120/157/0/0/0 | 0/0/0 | D/D/S/- | 4 Titanite Chunk | 1560 |
+9 | 122/164/0/0/0 | 0/0/0 | D/D/S/- | 6 Titanite Chunk | 1680 |
+10 | 125/171/0/0/0 | 0/0/0 | D/D/S/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/99/0/0/0 | 0/0/0 | D/D/C/- | Simple Gem | 0 |
+1 | 102/104/0/0/0 | 0/0/0 | D/D/C/- | 2 Titanite Shard | 720 |
+2 | 105/109/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 840 |
+3 | 108/114/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 960 |
+4 | 112/120/0/0/0 | 0/0/0 | D/C/B/- | 2 Large Titanite Shard | 1080 |
+5 | 115/125/0/0/0 | 0/0/0 | D/C/B/- | 4 Large Titanite Shard | 1200 |
+6 | 118/130/0/0/0 | 0/0/0 | D/C/A/- | 6 Large Titanite Shard | 1320 |
+7 | 122/135/0/0/0 | 0/0/0 | C/C/A/- | 2 Titanite Chunk | 1440 |
+8 | 125/141/0/0/0 | 0/0/0 | C/C/A/- | 4 Titanite Chunk | 1560 |
+9 | 128/146/0/0/0 | 0/0/0 | C/C/A/- | 6 Titanite Chunk | 1680 |
+10 | 132/151/0/0/0 | 0/0/0 | C/C/A/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/118/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 0 |
+1 | 128/0/128/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 138/0/138/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 148/0/148/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 158/0/158/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 168/0/168/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 178/0/178/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 188/0/188/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 198/0/198/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 207/0/207/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 217/0/217/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/105/0/0 | 0/0/0 | E/E/C/C | Chaos Gem | 0 |
+1 | 108/0/112/0/0 | 0/0/0 | E/D/C/C | 2 Titanite Shard | 720 |
+2 | 110/0/118/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 840 |
+3 | 113/0/125/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 960 |
+4 | 116/0/132/0/0 | 0/0/0 | D/D/B/B | 2 Large Titanite Shard | 1080 |
+5 | 118/0/138/0/0 | 0/0/0 | D/D/B/B | 4 Large Titanite Shard | 1200 |
+6 | 121/0/145/0/0 | 0/0/0 | D/C/B/B | 6 Large Titanite Shard | 1320 |
+7 | 124/0/151/0/0 | 0/0/0 | D/C/B/B | 2 Titanite Chunk | 1440 |
+8 | 126/0/158/0/0 | 0/0/0 | D/C/A/A | 4 Titanite Chunk | 1560 |
+9 | 129/0/165/0/0 | 0/0/0 | C/C/A/A | 6 Titanite Chunk | 1680 |
+10 | 132/0/171/0/0 | 0/0/0 | C/C/A/A | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/99/0 | 0/0/0 | D/D/-/B | Lightning Gem | 0 |
+1 | 101/0/0/106/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 720 |
+2 | 104/0/0/113/0 | 0/0/0 | D/D/-/A | 4 Titanite Shard | 840 |
+3 | 106/0/0/120/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 960 |
+4 | 109/0/0/128/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 1080 |
+5 | 112/0/0/135/0 | 0/0/0 | D/D/-/S | 4 Large Titanite Shard | 1200 |
+6 | 114/0/0/152/0 | 0/0/0 | D/D/-/S | 6 Large Titanite Shard | 1320 |
+7 | 117/0/0/149/0 | 0/0/0 | D/D/-/S | 2 Titanite Chunk | 1440 |
+8 | 120/0/0/157/0 | 0/0/0 | D/D/-/S | 4 Titanite Chunk | 1560 |
+9 | 122/0/0/164/0 | 0/0/0 | D/D/-/S | 6 Titanite Chunk | 1680 |
+10 | 125/0/0/171/0 | 0/0/0 | D/C/-/S | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/0 | 0/0/0 | D/D/-/B | Blessed Gem | 0 |
+1 | 112/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 720 |
+2 | 118/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Titanite Shard | 840 |
+3 | 125/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 960 |
+4 | 132/0/0/0/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 1080 |
+5 | 138/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 1200 |
+6 | 145/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 1320 |
+7 | 151/0/0/0/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 1440 |
+8 | 158/0/0/0/0 | 0/0/0 | D/C/-/A | 4 Titanite Chunk | 1560 |
+9 | 165/0/0/0/0 | 0/0/0 | D/C/-/A | 6 Titanite Chunk | 1680 |
+10 | 171/0/0/0/0 | 0/0/0 | D/C/-/A | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/118 | 0/0/0 | -/-/-/- | Deep Gem | 0 |
+1 | 128/0/0/0/128 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 138/0/0/0/138 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 148/0/0/0/148 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 158/0/0/0/158 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 168/0/0/0/168 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 178/0/0/0/178 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 188/0/0/0/188 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 198/0/0/0/198 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 207/0/0/0/207 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 217/0/0/0/217 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/105 | 0/0/0 | E/E/C/C | Dark Gem | 0 |
+1 | 108/0/0/0/112 | 0/0/0 | E/E/C/C | 2 Titanite Shard | 720 |
+2 | 110/0/0/0/118 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 840 |
+3 | 113/0/0/0/125 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 960 |
+4 | 116/0/0/0/132 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1080 |
+5 | 118/0/0/0/138 | 0/0/0 | D/D/B/B | 4 Large Titanite Shard | 1200 |
+6 | 121/0/0/0/145 | 0/0/0 | D/D/B/B | 6 Large Titanite Shard | 1320 |
+7 | 124/0/0/0/151 | 0/0/0 | D/D/B/B | 2 Titanite Chunk | 1440 |
+8 | 126/0/0/0/158 | 0/0/0 | D/C/B/B | 4 Titanite Chunk | 1560 |
+9 | 129/0/0/0/165 | 0/0/0 | C/C/A/A | 6 Titanite Chunk | 1680 |
+10 | 132/0/0/0/171 | 0/0/0 | C/C/A/A | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 0/34/0 | D/D/-/- | Blood Gem | 0 |
+1 | 127/0/0/0/0 | 0/34/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 135/0/0/0/0 | 0/35/0 | D/C/-/- | 4 Titanite Shard | 840 |
+3 | 144/0/0/0/0 | 0/36/0 | C/C/-/- | 6 Titanite Shard | 960 |
+4 | 153/0/0/0/0 | 0/36/0 | C/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 161/0/0/0/0 | 0/37/0 | C/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 170/0/0/0/0 | 0/37/0 | C/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 178/0/0/0/0 | 0/38/0 | C/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 187/0/0/0/0 | 0/39/0 | C/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 196/0/0/0/0 | 0/39/0 | C/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 204/0/0/0/0 | 0/40/0 | C/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 34/0/0 | D/D/-/- | Poison Gem | 0 |
+1 | 127/0/0/0/0 | 34/0/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 135/0/0/0/0 | 35/0/0 | D/C/-/- | 4 Titanite Shard | 840 |
+3 | 144/0/0/0/0 | 36/0/0 | C/C/-/- | 6 Titanite Shard | 960 |
+4 | 153/0/0/0/0 | 36/0/0 | C/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 161/0/0/0/0 | 37/0/0 | C/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 170/0/0/0/0 | 37/0/0 | C/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 178/0/0/0/0 | 38/0/0 | C/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 187/0/0/0/0 | 39/0/0 | C/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 196/0/0/0/0 | 39/0/0 | C/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 204/0/0/0/0 | 40/0/0 | C/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 125/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 0 |
+1 | 137/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 150/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 840 |
+3 | 163/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 960 |
+4 | 175/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 188/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 200/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 213/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 225/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 238/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 250/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
The maximum values for the base version and each infusion for this weapon.
Infusion | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
Physical | 264/0/0/0/0 | 0/0/0 | C/C/-/- | Shriving Stone | - |
Heavy | 244/0/0/0/0 | 0/0/0 | A/-/-/- | Heavy Gem | - |
Sharp | 244/0/0/0/0 | 0/0/0 | D/S/-/- | Sharp Gem | - |
Refined | 237/0/0/0/0 | 0/0/0 | B/B/-/- | Refined Gem | - |
Raw | 330/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | - |
Blood | 204/0/0/0/0 | 40/0/0 | C/D/-/- | Blood Gem | - |
Poison | 204/0/0/0/0 | 0/40/0 | C/D/-/- | Poison Gem | - |
Hollow | 250/0/0/0/0 | 0/0/0 | C/C/-/- | Hollow Gem | - |
Crystal | 125/171/0/0/0 | 0/0/0 | D/D/S/- | Crystal Gem | - |
Simple | 132/151/0/0/0 | 0/0/0 | C/C/A/- | Simple Gem | - |
Fire | 217/0/217/0/0 | 0/0/0 | -/-/-/- | Fire Gem | - |
Chaos | 132/0/171/0/0 | 0/0/0 | C/C/A/A | Chaos Gem | - |
Blessed | 171/0/0/0/0 | 0/0/0 | D/C/-/A | Blessed Gem | - |
Lightning | 125/0/0/171/0 | 0/0/0 | D/C/-/S | Lightning Gem | - |
Deep | 217/0/0/0/217 | 0/0/0 | -/-/-/- | Deep Gem | - |
Dark | 132/0/0/0/171 | 0/0/0 | C/D/A/A | Dark Gem | - |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Astora Greatsword | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Standard/Thrust | ![]() |
0 |
![]() |
100 | ![]() |
0 |
![]() |
Yes | ![]() |
0 |
Combat | |||
![]() |
Charge | ![]() |
40 |
![]() |
13(-/13) | ![]() |
75 |
![]() |
N/A | ![]() |
8.0 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
132 | ![]() |
50 |
![]() |
0 | ![]() |
40 |
![]() |
0 | ![]() |
35 |
![]() |
0 | ![]() |
35 |
![]() |
0 | ![]() |
40 |
Requirements | Bonuses | ||
![]() |
16 | ![]() |
D |
![]() |
18 | ![]() |
C |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |