Lore
An extremely rare rapid-firing crossbow.
Fires three successive bolts by means of an elaborate mechanism. Inflict heavy damage by making all three shots count.
Despite its use as a weapon, this crossbow is also a priceless work of art, and it bears resemblance to a musical instrument.
Skill: Tackle
Lunge into a shoulder tackle, pushing back enemies to create distance.
Effect
Availability
- Found on top of a bookshelf in Grand Archives - you can jump from a ladder to obtain it.
Moveset
Notes
Can be traded with Pickle Pee for Titanite Scale (only once per NG)
Upgrades
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 64/0/0/0/0 | 0/0/0 | -/-/-/- | - | - |
+1 | 70/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 610 |
+2 | 76/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 732 |
+3 | 83/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 854 |
+4 | 89/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 976 |
+5 | 96/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1098 |
+6 | 102/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1220 |
+7 | 108/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1342 |
+8 | 115/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1464 |
+9 | 121/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1586 |
+10 | 128/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1830 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Avelyn | |||
---|---|---|---|
![]() |
|||
General | Aux Effects | ||
![]() |
Projectile | ![]() |
0 |
![]() |
1000 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Tackle | ![]() |
0 |
![]() |
7(-/-) | ![]() |
35 |
![]() |
N/A | ![]() |
7.5 |
![]() |
35 | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
64 | ![]() |
0 |
![]() |
0 | ![]() |
0 |
![]() |
0 | ![]() |
0 |
![]() |
0 | ![]() |
0 |
![]() |
0 | ![]() |
0 |
Requirements | Bonuses | ||
![]() |
16 | ![]() |
- |
![]() |
14 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |