Lore
A wide single-edged shortsword.
Primarily a slicing weapon, but its blade is crafted to cause bleeding, making it a favorite of lowly thieves and bandits.
Skill: Quickstep
Instantly step behind or around the side of foes. Especially effective when locked on to target.
Effect
Availability
- Starting weapon of the Thief class.
- Sold by Greirat of the Undead Settlement.
- Sold by the Shrine Handmaid after giving her Greirat's Ashes.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 16 at +4, 17 at +7, and 18 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 79/0/0/0/0 | 0/30/0 | D/D/-/- (25.00%/30.00%/-/-) | - | - |
+1 | 86/0/0/0/0 | 0/30/0 | D/D/-/- (26.25%/31.50%/-/-) | 2 Titanite Shard | 130 |
+2 | 94/0/0/0/0 | 0/30/0 | D/D/-/- (27.50%/33.00%/-/-) | 4 Titanite Shard | 156 |
+3 | 102/0/0/0/0 | 0/30/0 | D/D/-/- (28.75%/34.50%/-/-) | 6 Titanite Shard | 182 |
+4 | 110/0/0/0/0 | 0/30/0 | D/D/-/- (30.00%/36.00%/-/-) | 2 Large Titanite Shard | 208 |
+5 | 118/0/0/0/0 | 0/30/0 | D/D/-/- (30.75%/36.90%/-/-) | 4 Large Titanite Shard | 234 |
+6 | 126/0/0/0/0 | 0/30/0 | D/D/-/- (31.50%/37.80%/-/-) | 6 Large Titanite Shard | 260 |
+7 | 134/0/0/0/0 | 0/30/0 | D/D/-/- (32.25%/38.70%/-/-) | 2 Titanite Chunk | 286 |
+8 | 142/0/0/0/0 | 0/30/0 | D/D/-/- (33.00%/39.60%/-/-) | 4 Titanite Chunk | 312 |
+9 | 150/0/0/0/0 | 0/30/0 | D/D/-/- (33.75%/40.50%/-/-) | 6 Titanite Chunk | 338 |
+10 | 158/0/0/0/0 | 0/30/0 | D/D/-/- (35.00%/42.00%/-/-) | 1 Titanite Slab | 390 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 68/0/0/0/0 | 0/33/0 | C/-/-/- | Heavy Gem | 650 |
+1 | 74/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Shard | 195 |
+2 | 80/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Shard | 227 |
+3 | 86/0/0/0/0 | 0/33/0 | C/-/-/- | 6 Titanite Shard | 260 |
+4 | 92/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 99/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 105/0/0/0/0 | 0/33/0 | C/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 111/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Chunk | 390 |
+8 | 117/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Chunk | 422 |
+9 | 123/0/0/0/0 | 0/33/0 | C/-/-/- | 6 Titanite Chunk | 455 |
+10 | 129/0/0/0/0 | 0/33/0 | C/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 66/0/0/0/0 | 0/33/0 | E/D/-/- | Sharp Gem | 650 |
+1 | 72/0/0/0/0 | 0/33/0 | E/D/-/- | 2 Titanite Shard | 195 |
+2 | 79/0/0/0/0 | 0/33/0 | E/C/-/- | 4 Titanite Shard | 227 |
+3 | 85/0/0/0/0 | 0/33/0 | E/C/-/- | 6 Titanite Shard | 260 |
+4 | 91/0/0/0/0 | 0/33/0 | E/C/-/- | 2 Large Titanite Shard | 292 |
+5 | 98/0/0/0/0 | 0/33/0 | E/C/-/- | 4 Large Titanite Shard | 325 |
+6 | 104/0/0/0/0 | 0/33/0 | E/C/-/- | 6 Large Titanite Shard | 357 |
+7 | 110/0/0/0/0 | 0/33/0 | E/C/-/- | 2 Titanite Chunk | 390 |
+8 | 116/0/0/0/0 | 0/33/0 | E/C/-/- | 4 Titanite Chunk | 422 |
+9 | 123/0/0/0/0 | 0/33/0 | E/C/-/- | 6 Titanite Chunk | 455 |
+10 | 129/0/0/0/0 | 0/33/0 | E/C/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/0/0/0 | 0/33/0 | D/D/-/- | Refined Gem | 650 |
+1 | 69/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 195 |
+2 | 75/0/0/0/0 | 0/33/0 | D/D/-/- | 4 Titanite Shard | 227 |
+3 | 81/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Shard | 260 |
+4 | 88/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Large Titanite Shard | 292 |
+5 | 94/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Large Titanite Shard | 325 |
+6 | 100/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Large Titanite Shard | 357 |
+7 | 107/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Chunk | 390 |
+8 | 113/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Chunk | 422 |
+9 | 119/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Chunk | 455 |
+10 | 126/0/0/0/0 | 0/33/0 | C/C/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 91/0/0/0/0 | 0/33/0 | -/-/-/- | Raw Gem | 650 |
+1 | 99/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 107/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 116/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 124/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 133/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 141/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 149/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 158/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 166/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 175/0/0/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 56/56/0/0/0 | 0/33/0 | E/E/D/- | Crystal Gem | 650 |
+1 | 57/60/0/0/0 | 0/33/0 | E/E/C/- | 2 Titanite Shard | 195 |
+2 | 59/64/0/0/0 | 0/33/0 | E/E/C/- | 4 Titanite Shard | 227 |
+3 | 60/68/0/0/0 | 0/33/0 | E/E/C/- | 6 Titanite Shard | 260 |
+4 | 62/72/0/0/0 | 0/33/0 | E/D/C/- | 2 Large Titanite Shard | 292 |
+5 | 63/76/0/0/0 | 0/33/0 | E/D/C/- | 4 Large Titanite Shard | 325 |
+6 | 65/81/0/0/0 | 0/33/0 | E/D/C/- | 6 Large Titanite Shard | 357 |
+7 | 66/85/0/0/0 | 0/33/0 | D/D/C/- | 2 Titanite Chunk | 390 |
+8 | 68/89/0/0/0 | 0/33/0 | D/D/B/- | 4 Titanite Chunk | 422 |
+9 | 69/93/0/0/0 | 0/33/0 | D/D/B/- | 6 Titanite Chunk | 455 |
+10 | 71/97/0/0/0 | 0/33/0 | D/D/B/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 56/56/0/0/0 | 0/33/0 | E/D/D/- | Simple Gem | 650 |
+1 | 58/59/0/0/0 | 0/33/0 | E/D/D/- | 2 Titanite Shard | 195 |
+2 | 60/62/0/0/0 | 0/33/0 | D/D/D/- | 4 Titanite Shard | 227 |
+3 | 61/65/0/0/0 | 0/33/0 | D/D/D/- | 6 Titanite Shard | 260 |
+4 | 63/68/0/0/0 | 0/33/0 | D/D/C/- | 2 Large Titanite Shard | 292 |
+5 | 65/71/0/0/0 | 0/33/0 | D/D/C/- | 4 Large Titanite Shard | 325 |
+6 | 67/74/0/0/0 | 0/33/0 | D/D/C/- | 6 Large Titanite Shard | 357 |
+7 | 69/77/0/0/0 | 0/33/0 | D/D/C/- | 2 Titanite Chunk | 390 |
+8 | 71/80/0/0/0 | 0/33/0 | D/D/C/- | 4 Titanite Chunk | 422 |
+9 | 73/83/0/0/0 | 0/33/0 | D/D/C/- | 6 Titanite Chunk | 455 |
+10 | 75/86/0/0/0 | 0/33/0 | D/D/C/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 69/0/69/0/0 | 0/33/0 | -/-/-/- | Fire Gem | 650 |
+1 | 75/0/75/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 80/0/80/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 86/0/86/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 92/0/92/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 98/0/98/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 103/0/103/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 109/0/109/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 115/0/115/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 121/0/121/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 127/0/127/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 60/0/60/0/0 | 0/33/0 | E/E/D/D | Chaos Gem | 650 |
+1 | 61/0/63/0/0 | 0/33/0 | E/E/D/D | 2 Titanite Shard | 195 |
+2 | 62/0/67/0/0 | 0/33/0 | E/E/D/D | 4 Titanite Shard | 227 |
+3 | 64/0/71/0/0 | 0/33/0 | E/D/D/D | 6 Titanite Shard | 260 |
+4 | 66/0/75/0/0 | 0/33/0 | D/D/C/C | 2 Large Titanite Shard | 292 |
+5 | 67/0/78/0/0 | 0/33/0 | D/D/C/C | 4 Large Titanite Shard | 325 |
+6 | 69/0/82/0/0 | 0/33/0 | D/D/C/C | 6 Large Titanite Shard | 357 |
+7 | 70/0/86/0/0 | 0/33/0 | D/D/C/C | 2 Titanite Chunk | 390 |
+8 | 72/0/90/0/0 | 0/33/0 | D/D/C/C | 4 Titanite Chunk | 422 |
+9 | 73/0/93/0/0 | 0/33/0 | D/D/C/C | 6 Titanite Chunk | 455 |
+10 | 75/0/97/0/0 | 0/33/0 | D/D/C/C | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 56/0/0/56/0 | 0/33/0 | E/E/-/D | Lightning Gem | 650 |
+1 | 57/0/0/60/0 | 0/33/0 | E/E/-/C | 2 Titanite Shard | 195 |
+2 | 59/0/0/64/0 | 0/33/0 | E/E/-/C | 4 Titanite Shard | 227 |
+3 | 60/0/0/68/0 | 0/33/0 | E/D/-/C | 6 Titanite Shard | 260 |
+4 | 62/0/0/72/0 | 0/33/0 | D/D/-/C | 2 Large Titanite Shard | 292 |
+5 | 63/0/0/76/0 | 0/33/0 | D/D/-/B | 4 Large Titanite Shard | 325 |
+6 | 65/0/0/81/0 | 0/33/0 | D/D/-/B | 6 Large Titanite Shard | 357 |
+7 | 66/0/0/85/0 | 0/33/0 | D/D/-/B | 2 Titanite Chunk | 390 |
+8 | 68/0/0/89/0 | 0/33/0 | D/D/-/B | 4 Titanite Chunk | 422 |
+9 | 69/0/0/93/0 | 0/33/0 | D/D/-/B | 6 Titanite Chunk | 455 |
+10 | 71/0/0/97/0 | 0/33/0 | D/D/-/B | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 60/0/0/0/0 | 0/33/0 | E/D/-/C | Blessed Gem | 650 |
+1 | 63/0/0/0/0 | 0/33/0 | E/D/-/C | 2 Titanite Shard | 195 |
+2 | 67/0/0/0/0 | 0/33/0 | E/D/-/C | 4 Titanite Shard | 227 |
+3 | 71/0/0/0/0 | 0/33/0 | D/D/-/C | 6 Titanite Shard | 260 |
+4 | 75/0/0/0/0 | 0/33/0 | D/D/-/C | 2 Large Titanite Shard | 292 |
+5 | 78/0/0/0/0 | 0/33/0 | D/D/-/C | 4 Large Titanite Shard | 325 |
+6 | 82/0/0/0/0 | 0/33/0 | D/D/-/C | 6 Large Titanite Shard | 357 |
+7 | 86/0/0/0/0 | 0/33/0 | D/D/-/C | 2 Titanite Chunk | 390 |
+8 | 90/0/0/0/0 | 0/33/0 | D/D/-/C | 4 Titanite Chunk | 422 |
+9 | 93/0/0/0/0 | 0/33/0 | D/D/-/C | 6 Titanite Chunk | 455 |
+10 | 97/0/0/0/0 | 0/33/0 | D/D/-/C | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 69/0/0/0/69 | 0/33/0 | -/-/-/- | Deep Gem | 650 |
+1 | 75/0/0/0/75 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 195 |
+2 | 80/0/0/0/80 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 227 |
+3 | 86/0/0/0/86 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 260 |
+4 | 92/0/0/0/92 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 292 |
+5 | 98/0/0/0/98 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 325 |
+6 | 103/0/0/0/103 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 357 |
+7 | 109/0/0/0/109 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 390 |
+8 | 115/0/0/0/115 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 422 |
+9 | 121/0/0/0/121 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 455 |
+10 | 127/0/0/0/127 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 60/0/0/0/60 | 0/33/0 | E/E/D/D | Dark Gem | 650 |
+1 | 61/0/0/0/63 | 0/33/0 | E/E/D/D | 2 Titanite Shard | 195 |
+2 | 62/0/0/0/67 | 0/33/0 | E/E/D/D | 4 Titanite Shard | 227 |
+3 | 64/0/0/0/71 | 0/33/0 | E/E/D/D | 6 Titanite Shard | 260 |
+4 | 66/0/0/0/75 | 0/33/0 | E/D/D/D | 2 Large Titanite Shard | 292 |
+5 | 67/0/0/0/78 | 0/33/0 | E/D/D/D | 4 Large Titanite Shard | 325 |
+6 | 69/0/0/0/82 | 0/33/0 | D/D/D/D | 6 Large Titanite Shard | 357 |
+7 | 70/0/0/0/86 | 0/33/0 | D/D/C/C | 2 Titanite Chunk | 390 |
+8 | 72/0/0/0/90 | 0/33/0 | D/D/C/C | 4 Titanite Chunk | 422 |
+9 | 73/0/0/0/93 | 0/33/0 | D/D/C/C | 6 Titanite Chunk | 455 |
+10 | 75/0/0/0/97 | 0/33/0 | D/D/C/C | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/0/0/0 | 0/35/0 | D/D/-/- | Blood Gem | 650 |
+1 | 67/0/0/0/0 | 0/35/0 | D/D/-/- | 2 Titanite Shard | 195 |
+2 | 72/0/0/0/0 | 0/35/0 | D/D/-/- | 4 Titanite Shard | 227 |
+3 | 76/0/0/0/0 | 0/36/0 | D/D/-/- | 6 Titanite Shard | 260 |
+4 | 81/0/0/0/0 | 0/37/0 | D/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 85/0/0/0/0 | 0/38/0 | D/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 90/0/0/0/0 | 0/38/0 | D/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 94/0/0/0/0 | 0/38/0 | D/D/-/- | 2 Titanite Chunk | 390 |
+8 | 99/0/0/0/0 | 0/39/0 | D/D/-/- | 4 Titanite Chunk | 422 |
+9 | 103/0/0/0/0 | 0/39/0 | D/D/-/- | 6 Titanite Chunk | 455 |
+10 | 108/0/0/0/0 | 0/40/0 | D/D/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/0/0/0 | 33/33/0 | D/D/-/- | Poison Gem | 650 |
+1 | 67/0/0/0/0 | 33/33/0 | D/D/-/- | 2 Titanite Shard | 195 |
+2 | 72/0/0/0/0 | 33/33/0 | D/D/-/- | 4 Titanite Shard | 227 |
+3 | 76/0/0/0/0 | 34/33/0 | D/D/-/- | 6 Titanite Shard | 260 |
+4 | 81/0/0/0/0 | 35/33/0 | D/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 85/0/0/0/0 | 36/34/0 | D/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 90/0/0/0/0 | 36/34/0 | D/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 94/0/0/0/0 | 36/34/0 | D/D/-/- | 2 Titanite Chunk | 390 |
+8 | 99/0/0/0/0 | 37/34/0 | D/D/-/- | 4 Titanite Chunk | 422 |
+9 | 103/0/0/0/0 | 37/34/0 | D/D/-/- | 6 Titanite Chunk | 455 |
+10 | 108/0/0/0/0 | 38/34/0 | D/D/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 66/0/0/0/0 | 0/33/0 | D/D/-/- | Hollow Gem | 650 |
+1 | 73/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 195 |
+2 | 79/0/0/0/0 | 0/33/0 | D/D/-/- | 4 Titanite Shard | 227 |
+3 | 86/0/0/0/0 | 0/33/0 | D/D/-/- | 6 Titanite Shard | 260 |
+4 | 93/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Large Titanite Shard | 292 |
+5 | 99/0/0/0/0 | 0/33/0 | D/D/-/- | 4 Large Titanite Shard | 325 |
+6 | 106/0/0/0/0 | 0/33/0 | D/D/-/- | 6 Large Titanite Shard | 357 |
+7 | 113/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Chunk | 390 |
+8 | 119/0/0/0/0 | 0/33/0 | D/D/-/- | 4 Titanite Chunk | 422 |
+9 | 126/0/0/0/0 | 0/33/0 | D/D/-/- | 6 Titanite Chunk | 455 |
+10 | 133/0/0/0/0 | 0/33/0 | D/D/-/- | 1 Titanite Slab | 520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Bandit's Knife | |||
---|---|---|---|
General | Aux Effects | ||
Slash/Thrust | 30 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Quickstep | 15 | ||
5 (-/-) | 50 | ||
N/A | 1.5 | ||
N/A | 110 | ||
Damage | Damage Reduction | ||
79 | 35 | ||
0 | 20 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | Bonuses | ||
6 | D | ||
12 | D | ||
0 | - | ||
0 | - |