Lore
A widely-used heavy greatsword normally wielded with two hands.
Broad horizontal sweeping attacks make this sword effective against multiple enemies, but unwieldy in narrow spaces.
Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.
Effect
Availability
- Sold by Greirat of the Undead Settlement for 3,000 souls after arriving in Firelink Shrine.
- Sold by the Shrine Handmaid after giving her Greirat's Ashes.
Moveset
One Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward downwards Standard — rightward downwards Standard | |
R2 — R2 | strong downwards Standard — strong rightward downwards Standard | |
Roll — R1 | fast downwards Standard | |
Dashing or Backstep — R1 | rightward downwards Standard | |
Forward + R1 | Kick | |
Forward + R2 | jumping downwards Standard | |
L1 (left hand) | Guard | |
L2 (left hand) | rightward downwards Standard — leftward downwards Standard | Same as R1 but alternated |
Two Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward downwards Standard — rightward upwards Standard | Uses poise |
R2 — R2 | strong leftward Standard — strong rightward Standard | Uses poise |
Roll — R1 | fast downwards Standard | Uses poise |
Dashing or Backstep — R1 | rightward downwards Standard | Uses poise |
Forward + R1 | Kick | |
Forward + R2 | jumping downwards Standard | |
L1 | Guard | |
L2 | Stomp (Skill) | Can be followed with with a subsequent R2. Uses poise |
- One Handed:
- One Handed R1
- One Handed R2
- One Handed Backstep R1
- One Handed Rolling R1
- One Handed Running R1
- One Handed Forward + R2
- One Handed L1 (Guard)
- One Handed L2
These values are the amount of stamina the weapon uses when performing the listed moves.
Function | One Handed (Right Hand) | One Handed (Left Hand) | Two Handed |
---|---|---|---|
R1 — etc | ? — ? | N/A | ( ? — ) ? — ? |
R2 — etc | ? — ? | N/A | ? — ? |
Charged R2 — etc | ? — ? | N/A | ? — ? |
Roll — R1 | ? | N/A | ? |
Dashing or Backstep — R1 | ? | N/A | ? |
Forward + R1 | ? | N/A | ? |
Forward + R2 | ? | N/A | ? |
L2 — etc | ? | ? — ? | ? |
L2 — R2 | ? — ? | N/A | ? — ? |
Notes
In Other Games
- Bastard Sword (Dark Souls)
- Bastard Sword (Dark Souls II)
- Bastard Sword (Demon's Souls)
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
- Infusions +10
Stability increases to 36 at +2, 37 at +3, 38 at +5, 39 at +6, 40 at +8, 41 at +9, and 42 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 138/0/0/0/0 | 0/0/0 | D/D/-/- (45.00%/30.00%/-/-) | - | - |
+1 | 151/0/0/0/0 | 0/0/0 | D/D/-/- (47.25%/31.50%/-/-) | 2 Titanite Shard | 480 |
+2 | 165/0/0/0/0 | 0/0/0 | D/D/-/- (49.50%/33.00%/-/-) | 4 Titanite Shard | 576 |
+3 | 179/0/0/0/0 | 0/0/0 | C/D/-/- (51.75%/34.50%/-/-) | 6 Titanite Shard | 672 |
+4 | 193/0/0/0/0 | 0/0/0 | C/D/-/- (54.00%/36.00%/-/-) | 2 Large Titanite Shard | 768 |
+5 | 207/0/0/0/0 | 0/0/0 | C/D/-/- (55.35%/36.90%/-/-) | 4 Large Titanite Shard | 864 |
+6 | 220/0/0/0/0 | 0/0/0 | C/D/-/- (56.70%/37.80%/-/-) | 6 Large Titanite Shard | 960 |
+7 | 234/0/0/0/0 | 0/0/0 | C/D/-/- (58.05%/38.70%/-/-) | 2 Titanite Chunk | 1056 |
+8 | 248/0/0/0/0 | 0/0/0 | C/D/-/- (59.40%/39.60%/-/-) | 4 Titanite Chunk | 1152 |
+9 | 262/0/0/0/0 | 0/0/0 | C/D/-/- (60.75%/40.50%/-/-) | 6 Titanite Chunk | 1248 |
+10 | 276/0/0/0/0 | 0/0/0 | C/D/-/- (63.00%/42.00%/-/-) | 1 Titanite Slab | 1440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/0/107/0/0 | 0/0/0 | -/-/-/- | - | 2400 |
+1 | 124/0/124/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 134/0/134/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 144/0/144/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 153/0/153/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 163/0/163/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 172/0/172/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 182/0/182/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 192/0/192/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 201/0/201/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 211/0/211/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/96/0/0/0 | 0/0/0 | D/E/C/- | - | 2400 |
+1 | 98/103/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Shard | 720 |
+2 | 101/110/0/0/0 | 0/0/0 | D/E/B/- | 4 Titanite Shard | 840 |
+3 | 103/117/0/0/0 | 0/0/0 | D/E/B/- | 6 Titanite Shard | 960 |
+4 | 106/124/0/0/0 | 0/0/0 | D/D/B/- | 2 Large Titanite Shard | 1080 |
+5 | 108/131/0/0/0 | 0/0/0 | D/D/B/- | 4 Large Titanite Shard | 1200 |
+6 | 111/138/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 1320 |
+7 | 113/145/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 1440 |
+8 | 116/152/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 1560 |
+9 | 119/159/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 1680 |
+10 | 121/166/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/0/96/0 | 0/0/0 | D/E/-/C | - | 2400 |
+1 | 98/0/0/103/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 720 |
+2 | 101/0/0/110/0 | 0/0/0 | D/E/-/B | 4 Titanite Shard | 840 |
+3 | 103/0/0/117/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 960 |
+4 | 106/0/0/124/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 1080 |
+5 | 108/0/0/131/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 1200 |
+6 | 111/0/0/138/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 1320 |
+7 | 113/0/0/145/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 1440 |
+8 | 116/0/0/152/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 1560 |
+9 | 119/0/0/159/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 1680 |
+10 | 121/0/0/166/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 102/0/0/0/102 | 0/0/0 | E/E/D/D | - | 2400 |
+1 | 104/0/0/0/108 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 720 |
+2 | 107/0/0/0/115 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 840 |
+3 | 110/0/0/0/121 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 960 |
+4 | 112/0/0/0/128 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1080 |
+5 | 115/0/0/0/134 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 1200 |
+6 | 117/0/0/0/140 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 1320 |
+7 | 120/0/0/0/147 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 1440 |
+8 | 122/0/0/0/153 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 1560 |
+9 | 125/0/0/0/160 | 0/0/0 | C/D/C/C | 6 Titanite Chunk | 1680 |
+10 | 128/0/0/0/166 | 0/0/0 | C/D/B/B | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 124/0/0/0/0 | 0/33/0 | D/D/-/- | - | 2400 |
+1 | 133/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 142/0/0/0/0 | 0/33/0 | D/D/-/- | 4 Titanite Shard | 840 |
+3 | 151/0/0/0/0 | 0/35/0 | C/D/-/- | 6 Titanite Shard | 960 |
+4 | 160/0/0/0/0 | 0/35/0 | C/D/-/- | 2 Large Titanite Shard | 1080 |
+5 | 169/0/0/0/0 | 0/36/0 | C/D/-/- | 4 Large Titanite Shard | 1200 |
+6 | 178/0/0/0/0 | 0/36/0 | C/D/-/- | 6 Large Titanite Shard | 1320 |
+7 | 186/0/0/0/0 | 0/36/0 | C/D/-/- | 2 Titanite Chunk | 1440 |
+8 | 195/0/0/0/0 | 0/37/0 | C/D/-/- | 4 Titanite Chunk | 1560 |
+9 | 204/0/0/0/0 | 0/37/0 | C/D/-/- | 6 Titanite Chunk | 1680 |
+10 | 213/0/0/0/0 | 0/38/0 | C/D/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 124/0/0/0/0 | 33/0/0 | D/D/-/- | - | 2400 |
+1 | 133/0/0/0/0 | 33/0/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 142/0/0/0/0 | 33/0/0 | D/D/-/- | 4 Titanite Shard | 840 |
+3 | 151/0/0/0/0 | 35/0/0 | C/D/-/- | 6 Titanite Shard | 960 |
+4 | 160/0/0/0/0 | 35/0/0 | C/D/-/- | 2 Large Titanite Shard | 1080 |
+5 | 169/0/0/0/0 | 36/0/0 | C/D/-/- | 4 Large Titanite Shard | 1200 |
+6 | 178/0/0/0/0 | 36/0/0 | C/D/-/- | 6 Large Titanite Shard | 1320 |
+7 | 186/0/0/0/0 | 36/0/0 | C/D/-/- | 2 Titanite Chunk | 1440 |
+8 | 195/0/0/0/0 | 37/0/0 | C/D/-/- | 4 Titanite Chunk | 1560 |
+9 | 204/0/0/0/0 | 37/0/0 | C/D/-/- | 6 Titanite Chunk | 1680 |
+10 | 213/0/0/0/0 | 38/0/0 | C/D/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 131/0/0/0/0 | 0/0/0 | D/D/-/- | - | 2400 |
+1 | 144/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 157/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 840 |
+3 | 170/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Shard | 960 |
+4 | 183/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 1080 |
+5 | 196/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 1200 |
+6 | 209/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 1320 |
+7 | 222/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 1440 |
+8 | 235/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 1560 |
+9 | 249/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 1680 |
+10 | 262/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 102/0/0/0/0 | 0/0/0 | D/D/-/C | - | 2400 |
+1 | 108/0/0/0/0 | 0/0/0 | D/D/-/C | 2 Titanite Shard | 720 |
+2 | 115/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 840 |
+3 | 121/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 960 |
+4 | 128/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 1080 |
+5 | 134/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 1200 |
+6 | 140/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 1320 |
+7 | 147/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 1440 |
+8 | 153/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Chunk | 1560 |
+9 | 160/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Chunk | 1680 |
+10 | 166/0/0/0/0 | 0/0/0 | D/D/-/B | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 115/0/0/0/115 | 0/0/0 | -/-/-/- | - | 2400 |
+1 | 124/0/0/0/124 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 134/0/0/0/134 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 144/0/0/0/144 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 153/0/0/0/153 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 163/0/0/0/163 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 172/0/0/0/172 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 182/0/0/0/182 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 192/0/0/0/192 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 201/0/0/0/201 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 211/0/0/0/211 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 102/0/102/0/0 | 0/0/0 | E/E/D/D | - | 2400 |
+1 | 104/0/108/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 720 |
+2 | 107/0/115/0/0 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 840 |
+3 | 110/0/121/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 960 |
+4 | 112/0/128/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1080 |
+5 | 115/0/134/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 1200 |
+6 | 117/0/140/0/0 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 1320 |
+7 | 120/0/147/0/0 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 1440 |
+8 | 122/0/153/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 1560 |
+9 | 125/0/160/0/0 | 0/0/0 | C/D/B/B | 6 Titanite Chunk | 1680 |
+10 | 128/0/166/0/0 | 0/0/0 | C/D/B/B | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/96/0/0/0 | 0/0/0 | D/D/D/- | - | 2400 |
+1 | 99/101/0/0/0 | 0/0/0 | D/D/D/- | 2 Titanite Shard | 720 |
+2 | 102/106/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 840 |
+3 | 105/111/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 960 |
+4 | 108/116/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 1080 |
+5 | 112/121/0/0/0 | 0/0/0 | D/D/C/- | 4 Large Titanite Shard | 1200 |
+6 | 115/126/0/0/0 | 0/0/0 | D/D/B/- | 6 Large Titanite Shard | 1320 |
+7 | 118/131/0/0/0 | 0/0/0 | C/D/B/- | 2 Titanite Chunk | 1440 |
+8 | 121/136/0/0/0 | 0/0/0 | C/D/B/- | 4 Titanite Chunk | 1560 |
+9 | 124/142/0/0/0 | 0/0/0 | C/D/A/- | 6 Titanite Chunk | 1680 |
+10 | 128/147/0/0/0 | 0/0/0 | C/D/A/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 131/0/0/0/0 | 0/0/0 | D/D/-/- | - | 2400 |
+1 | 143/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 720 |
+2 | 155/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 840 |
+3 | 168/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 960 |
+4 | 180/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 193/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 205/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 218/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 230/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 242/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 255/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 135/0/0/0/0 | 0/0/0 | C/-/-/- | - | 2400 |
+1 | 147/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 720 |
+2 | 159/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 840 |
+3 | 171/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 960 |
+4 | 183/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 195/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 207/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 219/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 231/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 243/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 255/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 179/0/0/0/0 | 0/0/0 | -/-/-/- | - | 2400 |
+1 | 195/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 720 |
+2 | 212/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 840 |
+3 | 229/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 960 |
+4 | 245/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1080 |
+5 | 262/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1200 |
+6 | 278/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1320 |
+7 | 295/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1440 |
+8 | 311/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1560 |
+9 | 328/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1680 |
+10 | 345/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 124/0/0/0/0 | 0/0/0 | C/C/-/- | - | 2400 |
+1 | 136/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 720 |
+2 | 149/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 840 |
+3 | 161/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 960 |
+4 | 173/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1080 |
+5 | 186/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1200 |
+6 | 198/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1320 |
+7 | 211/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1440 |
+8 | 223/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1560 |
+9 | 235/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1680 |
+10 | 248/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
The maximum values for the base version and each infusion for this weapon.
Infusion | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
Physical | 276/0/0/0/0 | 0/0/0 | C/D/-/- | Shriving Stone | 2400 |
Heavy | 255/0/0/0/0 | 0/0/0 | B/-/-/- | Heavy Gem | 2400 |
Sharp | 255/0/0/0/0 | 0/0/0 | D/C/-/- | Sharp Gem | 2400 |
Refined | 248/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 2400 |
Raw | 345/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 2400 |
Blood | 213/0/0/0/0 | 0/38/0 | C/D/-/- | Blood Gem | 2400 |
Poison | 213/0/0/0/0 | 38/0/0 | C/D/-/- | Poison Gem | 2400 |
Hollow | 262/0/0/0/0 | 0/0/0 | C/D/-/- | Hollow Gem | 2400 |
Crystal | 121/166/0/0/0 | 0/0/0 | D/D/A/- | Crystal Gem | 2400 |
Simple | 128/147/0/0/0 | 0/0/0 | C/D/A/- | Simple Gem | 2400 |
Fire | 211/0/211/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 2400 |
Chaos | 128/0/166/0/0 | 0/0/0 | C/D/B/B | Chaos Gem | 2400 |
Blessed | 166/0/0/0/0 | 0/0/0 | D/D/-/B | Blessed Gem | 2400 |
Lightning | 121/0/0/166/0 | 0/0/0 | D/D/-/A | Lightning Gem | 2400 |
Deep | 211/0/0/0/211 | 0/0/0 | -/-/-/- | Deep Gem | 2400 |
Dark | 128/0/0/0/166 | 0/0/0 | C/D/B/B | Dark Gem | 2400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Bastard Sword | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
300 | 0 | ||
Yes | 0 | ||
Combat | |||
Stomp | 35 | ||
12 (-/15) | 75 | ||
N/A | 8.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
138 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
0 | 35 | ||
Requirements | Bonuses | ||
16 | D | ||
10 | D | ||
0 | - | ||
0 | - |