Lore
A short katana wielded by the swordsman and distinguished guest of High Lord Wolnir. This shiny black blade is thick, but shorter than the typical katana.
The swordsman was a master of a rare technique, traces of which can be observed in this weapon's strong attack.
Skill: Hold
Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack.
Effect
Availability
Dropped from a Mimic in the Catacombs of Carthus, near the Demon and the entrance to Smouldering Lake.
Moveset
One Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward downwards Slash — rightward upwards Slash | — |
R2 — R2 | rightward Slash — strong Thrust | — |
Roll — R1 | rightward upwards Slash | — |
Dashing or Backstep — R1 | Thrust | — |
Forward + R1 | Kick | — |
Forward + R2 | jumping downwards Thrust | — |
L1 (left hand) | Guard | — |
L2 (left hand) | rightward downwards Slash — leftward upwards Slash | — |
Two Handed | Output | Notes |
R1 — R1 | leftward downwards Slash — rightward upwards Slash | — |
R2 — R2 | strong downwards Slash — strong rightward downwards Slash | — |
Roll — R1 | rightward upwards Slash | — |
Dashing or Backstep — R1 | Thrust | — |
Forward + R1 | Kick | — |
Dashing or Forward + R2 | jumping downwards Thrust | — |
L1 | Guard | — |
L2 | Hold (Skill) | Can be continued with a subsequent R1 or R2 |
One Handed | Type | Ailment | Stamina | MV | PD | PH | Parry | Hitstun (PvE) | Notes |
---|---|---|---|---|---|---|---|---|---|
R1 | Slash | Bleed | 27 | 100 | 14.00 | N/A | Yes | Light | — |
R2 | Slash/Thrust | Bleed | 45 | 117/113 | 19.60 | N/A | Yes | Heavy | — |
Charged R2 | Slash/Thrust | Bleed | 56 | 170/160 | 21.70 | N/A | Yes | Heavy | — |
Rolling R1 | Slash | Bleed | 39 | 80 | 14.00 | N/A | Yes | Light | — |
WD R1 | Thrust | Bleed | 33 | 90 | 15.40 | N/A | Yes | Medium | — |
Jumping | Thrust | Bleed | 62 | 125 | 15.40 | N/A | No | Heavy | — |
Plunging | Slash | Bleed | 62 | 195 | 70.00 | — | No | Heavy | — |
Two Handed | Type | Ailment | Stamina | MV | PD | PH | Parry | Hitstun (PvE) | Notes |
R1 | Slash | Bleed | 33 | 103 | 18.20 | N/A | Yes | Light | — |
R2 | Slash | Bleed | 48 | 120/115 | 21.70 | N/A | Yes | Heavy | — |
Charged R2 | Slash | Bleed | 60 | 200/180 | 23.10 | N/A | Yes | Heavy | — |
Rolling R1 | Slash | Bleed | 42 | 95 | 18.20 | N/A | Yes | Light | — |
WD R1 | Thrust | Bleed | 36 | 105 | 19.60 | N/A | Yes | Medium | — |
Jumping | Thrust | Bleed | 68 | 125 | 19.60 | N/A | No | Heavy | — |
Plunging | Slash | Bleed | 62 | 195 | 70.00 | — | No | Heavy | — |
Misc (1H AR) | Type | Ailment | Stamina | MV | PD | PH | Parry | Hitstun (PvE) | Notes |
Kick | Strike | N/A | 30 | N/A | N/A | N/A | No | Light | — |
L2 R1 | Slash | Bleed | 34 | 130 | 21.00 | N/A | Yes | Heavy | — |
L2 R2 | N/A | N/A | 17 | N/A | N/A | N/A | No | Parry | — |
Riposte | Slash | Bleed | 29 | 250 | 0.00 | N/A | No | Critical | — |
Hornet Riposte | Slash | Bleed | 5 + 24 | 60 + 230 | 0.00 | N/A | No | Critical | — |
Backstab Whiff | Thrust | Bleed | 27 | 100 | 14.00 | N/A | Yes | Light | — |
Backstab | Slash | Bleed | 29 | 200 | 0.00 | N/A | No | Critical | — |
Hornet Backstab | Slash | Bleed | 29 | 200 | 0.00 | N/A | No | Critical | — |
Sources:
Notes
- Stronger R2s.
Legacy
- App 1.11, Regulation 1.30
- Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
In Other Games
- Berserker Blade (Dark Souls II)
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 36 at +2, 37 at +3, 38 at +5, 39 at +6, 40 at +8, 41 at +9, and 42 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 122/0/0/0/0 | 0/30/0 | E/C/-/- (11.00%/53.00%/-/-) | - | - |
+1 | 134/0/0/0/0 | 0/30/0 | E/C/-/- (11.55%/55.65%/-/-) | 2 Titanite Shard | 380 |
+2 | 146/0/0/0/0 | 0/30/0 | E/C/-/- (12.10%/58.30%/-/-) | 4 Titanite Shard | 456 |
+3 | 158/0/0/0/0 | 0/30/0 | E/C/-/- (12.65%/60.95%/-/-) | 6 Titanite Shard | 532 |
+4 | 170/0/0/0/0 | 0/30/0 | E/C/-/- (13.20%/63.60%/-/-) | 2 Large Titanite Shard | 608 |
+5 | 183/0/0/0/0 | 0/30/0 | E/C/-/- (13.53%/65.19%/-/-) | 4 Large Titanite Shard | 684 |
+6 | 195/0/0/0/0 | 0/30/0 | E/C/-/- (13.86%/66.78%/-/-) | 6 Large Titanite Shard | 760 |
+7 | 207/0/0/0/0 | 0/30/0 | E/C/-/- (14.19%/68.37%/-/-) | 2 Titanite Chunk | 836 |
+8 | 219/0/0/0/0 | 0/30/0 | E/C/-/- (14.52%/69.96%/-/-) | 4 Titanite Chunk | 912 |
+9 | 231/0/0/0/0 | 0/30/0 | E/C/-/- (14.85%/71.55%/-/-) | 6 Titanite Chunk | 987 |
+10 | 244/0/0/0/0 | 0/30/0 | E/C/-/- (15.40%/74.20%/-/-) | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 119/0/0/0/0 | 0/30/0 | C/-/-/- | Heavy Gem | 1900 |
+1 | 130/0/0/0/0 | 0/30/0 | C/-/-/- | 2 Titanite Shard | 570 |
+2 | 140/0/0/0/0 | 0/30/0 | C/-/-/- | 4 Titanite Shard | 665 |
+3 | 151/0/0/0/0 | 0/30/0 | C/-/-/- | 6 Titanite Shard | 760 |
+4 | 162/0/0/0/0 | 0/30/0 | C/-/-/- | 2 Large Titanite Shard | 855 |
+5 | 172/0/0/0/0 | 0/30/0 | C/-/-/- | 4 Large Titanite Shard | 950 |
+6 | 183/0/0/0/0 | 0/30/0 | C/-/-/- | 6 Large Titanite Shard | 1045 |
+7 | 193/0/0/0/0 | 0/30/0 | C/-/-/- | 2 Titanite Chunk | 1140 |
+8 | 204/0/0/0/0 | 0/30/0 | C/-/-/- | 4 Titanite Chunk | 1235 |
+9 | 215/0/0/0/0 | 0/30/0 | C/-/-/- | 6 Titanite Chunk | 1330 |
+10 | 225/0/0/0/0 | 0/30/0 | C/-/-/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 115/0/0/0/0 | 0/30/0 | E/C/-/- | Sharp Gem | 1900 |
+1 | 126/0/0/0/0 | 0/30/0 | E/C/-/- | 2 Titanite Shard | 570 |
+2 | 137/0/0/0/0 | 0/30/0 | E/C/-/- | 4 Titanite Shard | 665 |
+3 | 148/0/0/0/0 | 0/30/0 | E/B/-/- | 6 Titanite Shard | 760 |
+4 | 159/0/0/0/0 | 0/30/0 | E/B/-/- | 2 Large Titanite Shard | 855 |
+5 | 170/0/0/0/0 | 0/30/0 | E/B/-/- | 4 Large Titanite Shard | 950 |
+6 | 181/0/0/0/0 | 0/30/0 | E/B/-/- | 6 Large Titanite Shard | 1045 |
+7 | 192/0/0/0/0 | 0/30/0 | E/B/-/- | 2 Titanite Chunk | 1140 |
+8 | 203/0/0/0/0 | 0/30/0 | E/B/-/- | 4 Titanite Chunk | 1235 |
+9 | 214/0/0/0/0 | 0/30/0 | E/B/-/- | 6 Titanite Chunk | 1330 |
+10 | 225/0/0/0/0 | 0/30/0 | E/B/-/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 0/30/0 | D/D/-/- | Refined Gem | 1900 |
+1 | 120/0/0/0/0 | 0/30/0 | C/C/-/- | 2 Titanite Shard | 570 |
+2 | 131/0/0/0/0 | 0/30/0 | C/C/-/- | 4 Titanite Shard | 665 |
+3 | 142/0/0/0/0 | 0/30/0 | C/C/-/- | 6 Titanite Shard | 760 |
+4 | 153/0/0/0/0 | 0/30/0 | C/C/-/- | 2 Large Titanite Shard | 855 |
+5 | 164/0/0/0/0 | 0/30/0 | C/C/-/- | 4 Large Titanite Shard | 950 |
+6 | 175/0/0/0/0 | 0/30/0 | C/C/-/- | 6 Large Titanite Shard | 1045 |
+7 | 186/0/0/0/0 | 0/30/0 | C/C/-/- | 2 Titanite Chunk | 1140 |
+8 | 197/0/0/0/0 | 0/30/0 | C/C/-/- | 4 Titanite Chunk | 1235 |
+9 | 208/0/0/0/0 | 0/30/0 | C/C/-/- | 6 Titanite Chunk | 1330 |
+10 | 219/0/0/0/0 | 0/30/0 | C/C/-/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 158/0/0/0/0 | 0/30/0 | -/-/-/- | Raw Gem | 1900 |
+1 | 173/0/0/0/0 | 0/30/0 | -/-/-/- | 2 Titanite Shard | 570 |
+2 | 187/0/0/0/0 | 0/30/0 | -/-/-/- | 4 Titanite Shard | 665 |
+3 | 202/0/0/0/0 | 0/30/0 | -/-/-/- | 6 Titanite Shard | 760 |
+4 | 217/0/0/0/0 | 0/30/0 | -/-/-/- | 2 Large Titanite Shard | 855 |
+5 | 231/0/0/0/0 | 0/30/0 | -/-/-/- | 4 Large Titanite Shard | 950 |
+6 | 246/0/0/0/0 | 0/30/0 | -/-/-/- | 6 Large Titanite Shard | 1045 |
+7 | 261/0/0/0/0 | 0/30/0 | -/-/-/- | 2 Titanite Chunk | 1140 |
+8 | 275/0/0/0/0 | 0/30/0 | -/-/-/- | 4 Titanite Chunk | 1235 |
+9 | 290/0/0/0/0 | 0/30/0 | -/-/-/- | 6 Titanite Chunk | 1330 |
+10 | 305/0/0/0/0 | 0/30/0 | -/-/-/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/87/0/0/0 | 0/30/0 | E/D/C/- | Crystal Gem | 1900 |
+1 | 90/94/0/0/0 | 0/30/0 | E/D/C/- | 2 Titanite Shard | 570 |
+2 | 92/100/0/0/0 | 0/30/0 | E/D/C/- | 4 Titanite Shard | 665 |
+3 | 94/107/0/0/0 | 0/30/0 | E/D/B/- | 6 Titanite Shard | 760 |
+4 | 97/113/0/0/0 | 0/30/0 | E/D/B/- | 2 Large Titanite Shard | 855 |
+5 | 99/119/0/0/0 | 0/30/0 | E/D/B/- | 4 Large Titanite Shard | 950 |
+6 | 101/126/0/0/0 | 0/30/0 | E/D/B/- | 6 Large Titanite Shard | 1045 |
+7 | 104/132/0/0/0 | 0/30/0 | E/D/A/- | 2 Titanite Chunk | 1140 |
+8 | 106/139/0/0/0 | 0/30/0 | E/D/A/- | 4 Titanite Chunk | 1235 |
+9 | 108/145/0/0/0 | 0/30/0 | E/D/A/- | 6 Titanite Chunk | 1330 |
+10 | 111/152/0/0/0 | 0/30/0 | D/D/A/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/87/0/0/0 | 0/30/0 | E/D/D/- | Simple Gem | 1900 |
+1 | 90/92/0/0/0 | 0/30/0 | E/D/D/- | 2 Titanite Shard | 570 |
+2 | 93/97/0/0/0 | 0/30/0 | E/D/D/- | 4 Titanite Shard | 665 |
+3 | 96/101/0/0/0 | 0/30/0 | E/D/C/- | 6 Titanite Shard | 760 |
+4 | 99/106/0/0/0 | 0/30/0 | D/D/C/- | 2 Large Titanite Shard | 855 |
+5 | 102/111/0/0/0 | 0/30/0 | D/C/C/- | 4 Large Titanite Shard | 950 |
+6 | 105/115/0/0/0 | 0/30/0 | D/C/C/- | 6 Large Titanite Shard | 1045 |
+7 | 108/120/0/0/0 | 0/30/0 | D/C/B/- | 2 Titanite Chunk | 1140 |
+8 | 111/125/0/0/0 | 0/30/0 | D/C/B/- | 4 Titanite Chunk | 1235 |
+9 | 114/129/0/0/0 | 0/30/0 | D/C/B/- | 6 Titanite Chunk | 1330 |
+10 | 117/134/0/0/0 | 0/30/0 | D/C/B/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/105/0/0 | 0/30/0 | -/-/-/- | Fire Gem | 1900 |
+1 | 114/0/114/0/0 | 0/30/0 | -/-/-/- | 2 Titanite Shard | 570 |
+2 | 122/0/122/0/0 | 0/30/0 | -/-/-/- | 4 Titanite Shard | 665 |
+3 | 131/0/131/0/0 | 0/30/0 | -/-/-/- | 6 Titanite Shard | 760 |
+4 | 140/0/140/0/0 | 0/30/0 | -/-/-/- | 2 Large Titanite Shard | 855 |
+5 | 149/0/149/0/0 | 0/30/0 | -/-/-/- | 4 Large Titanite Shard | 950 |
+6 | 157/0/157/0/0 | 0/30/0 | -/-/-/- | 6 Large Titanite Shard | 1045 |
+7 | 166/0/166/0/0 | 0/30/0 | -/-/-/- | 2 Titanite Chunk | 1140 |
+8 | 175/0/175/0/0 | 0/30/0 | -/-/-/- | 4 Titanite Chunk | 1235 |
+9 | 184/0/184/0/0 | 0/30/0 | -/-/-/- | 6 Titanite Chunk | 1330 |
+10 | 193/0/193/0/0 | 0/30/0 | -/-/-/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/93/0/0 | 0/30/0 | E/E/D/D | Chaos Gem | 1900 |
+1 | 95/0/99/0/0 | 0/30/0 | E/D/D/D | 2 Titanite Shard | 570 |
+2 | 98/0/105/0/0 | 0/30/0 | E/D/C/C | 4 Titanite Shard | 665 |
+3 | 100/0/111/0/0 | 0/30/0 | E/D/C/C | 6 Titanite Shard | 760 |
+4 | 102/0/117/0/0 | 0/30/0 | E/D/C/C | 2 Large Titanite Shard | 855 |
+5 | 105/0/122/0/0 | 0/30/0 | E/D/C/C | 4 Large Titanite Shard | 950 |
+6 | 107/0/128/0/0 | 0/30/0 | D/D/C/C | 6 Large Titanite Shard | 1045 |
+7 | 109/0/134/0/0 | 0/30/0 | D/C/C/C | 2 Titanite Chunk | 1140 |
+8 | 112/0/140/0/0 | 0/30/0 | D/C/C/C | 4 Titanite Chunk | 1235 |
+9 | 114/0/146/0/0 | 0/30/0 | D/C/C/C | 6 Titanite Chunk | 1330 |
+10 | 117/0/152/0/0 | 0/30/0 | D/C/C/C | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/0/87/0 | 0/30/0 | E/D/-/C | Lightning Gem | 1900 |
+1 | 90/0/0/94/0 | 0/30/0 | E/D/-/C | 2 Titanite Shard | 570 |
+2 | 92/0/0/100/0 | 0/30/0 | E/D/-/B | 4 Titanite Shard | 665 |
+3 | 94/0/0/107/0 | 0/30/0 | E/D/-/B | 6 Titanite Shard | 760 |
+4 | 97/0/0/113/0 | 0/30/0 | E/D/-/B | 2 Large Titanite Shard | 855 |
+5 | 99/0/0/119/0 | 0/30/0 | E/D/-/A | 4 Large Titanite Shard | 950 |
+6 | 101/0/0/126/0 | 0/30/0 | E/D/-/A | 6 Large Titanite Shard | 1045 |
+7 | 104/0/0/132/0 | 0/30/0 | E/D/-/A | 2 Titanite Chunk | 1140 |
+8 | 106/0/0/139/0 | 0/30/0 | E/D/-/A | 4 Titanite Chunk | 1235 |
+9 | 108/0/0/145/0 | 0/30/0 | E/D/-/A | 6 Titanite Chunk | 1330 |
+10 | 111/0/0/152/0 | 0/30/0 | D/D/-/A | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/0 | 0/33/0 | E/D/-/C | Blessed Gem | 1900 |
+1 | 99/0/0/0/0 | 0/30/0 | E/D/-/C | 2 Titanite Shard | 570 |
+2 | 105/0/0/0/0 | 0/30/0 | E/D/-/C | 4 Titanite Shard | 665 |
+3 | 111/0/0/0/0 | 0/30/0 | E/D/-/C | 6 Titanite Shard | 760 |
+4 | 117/0/0/0/0 | 0/30/0 | E/D/-/C | 2 Large Titanite Shard | 855 |
+5 | 122/0/0/0/0 | 0/30/0 | E/D/-/B | 4 Large Titanite Shard | 950 |
+6 | 128/0/0/0/0 | 0/30/0 | E/D/-/B | 6 Large Titanite Shard | 1045 |
+7 | 134/0/0/0/0 | 0/30/0 | E/D/-/B | 2 Titanite Chunk | 1140 |
+8 | 140/0/0/0/0 | 0/30/0 | D/D/-/B | 4 Titanite Chunk | 1235 |
+9 | 146/0/0/0/0 | 0/30/0 | D/C/-/B | 6 Titanite Chunk | 1330 |
+10 | 152/0/0/0/0 | 0/30/0 | D/C/-/B | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/105 | 0/30/0 | -/-/-/- | Deep Gem | 1900 |
+1 | 114/0/0/0/114 | 0/30/0 | -/-/-/- | 2 Titanite Shard | 570 |
+2 | 122/0/0/0/122 | 0/30/0 | -/-/-/- | 4 Titanite Shard | 665 |
+3 | 131/0/0/0/131 | 0/30/0 | -/-/-/- | 6 Titanite Shard | 760 |
+4 | 140/0/0/0/140 | 0/30/0 | -/-/-/- | 2 Large Titanite Shard | 855 |
+5 | 149/0/0/0/149 | 0/30/0 | -/-/-/- | 4 Large Titanite Shard | 950 |
+6 | 157/0/0/0/157 | 0/30/0 | -/-/-/- | 6 Large Titanite Shard | 1045 |
+7 | 166/0/0/0/166 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 1140 |
+8 | 175/0/0/0/175 | 0/30/0 | -/-/-/- | 4 Titanite Chunk | 1235 |
+9 | 184/0/0/0/184 | 0/30/0 | -/-/-/- | 6 Titanite Chunk | 1330 |
+10 | 193/0/0/0/193 | 0/30/0 | -/-/-/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/93 | 0/30/0 | E/E/D/D | Dark Gem | 1900 |
+1 | 95/0/0/0/99 | 0/30/0 | E/D/D/D | 2 Titanite Shard | 570 |
+2 | 98/0/0/0/105 | 0/30/0 | E/D/D/D | 4 Titanite Shard | 665 |
+3 | 100/0/0/0/111 | 0/30/0 | E/D/C/C | 6 Titanite Shard | 760 |
+4 | 102/0/0/0/117 | 0/30/0 | E/D/C/C | 2 Large Titanite Shard | 855 |
+5 | 105/0/0/0/122 | 0/30/0 | E/D/C/C | 4 Large Titanite Shard | 950 |
+6 | 107/0/0/0/128 | 0/30/0 | E/D/C/C | 6 Large Titanite Shard | 1045 |
+7 | 109/0/0/0/134 | 0/30/0 | E/D/C/C | 2 Titanite Chunk | 1140 |
+8 | 112/0/0/0/140 | 0/30/0 | D/C/C/C | 4 Titanite Chunk | 1235 |
+9 | 114/0/0/0/146 | 0/30/0 | D/C/C/C | 6 Titanite Chunk | 1330 |
+10 | 117/0/0/0/152 | 0/30/0 | D/C/C/C | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 0/38/0 | E/D/-/- | Blood Gem | 1900 |
+1 | 117/0/0/0/0 | 0/40/0 | E/D/-/- | 2 Titanite Shard | 570 |
+2 | 125/0/0/0/0 | 0/42/0 | D/C/-/- | 4 Titanite Shard | 665 |
+3 | 133/0/0/0/0 | 0/44/0 | D/C/-/- | 6 Titanite Shard | 760 |
+4 | 141/0/0/0/0 | 0/46/0 | D/C/-/- | 2 Large Titanite Shard | 855 |
+5 | 149/0/0/0/0 | 0/48/0 | D/C/-/- | 4 Large Titanite Shard | 950 |
+6 | 157/0/0/0/0 | 0/50/0 | D/C/-/- | 6 Large Titanite Shard | 1045 |
+7 | 165/0/0/0/0 | 0/52/0 | D/C/-/- | 2 Titanite Chunk | 1140 |
+8 | 173/0/0/0/0 | 0/54/0 | D/C/-/- | 4 Titanite Chunk | 1235 |
+9 | 181/0/0/0/0 | 0/56/0 | D/C/-/- | 6 Titanite Chunk | 1330 |
+10 | 189/0/0/0/0 | 0/59/0 | D/C/-/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 36/30/0 | E/D/-/- | Poison Gem | 1900 |
+1 | 117/0/0/0/0 | 38/30/0 | E/D/-/- | 2 Titanite Shard | 570 |
+2 | 125/0/0/0/0 | 40/30/0 | D/C/-/- | 4 Titanite Shard | 665 |
+3 | 133/0/0/0/0 | 42/30/0 | D/C/-/- | 6 Titanite Shard | 760 |
+4 | 141/0/0/0/0 | 44/30/0 | D/C/-/- | 2 Large Titanite Shard | 855 |
+5 | 149/0/0/0/0 | 46/30/0 | D/C/-/- | 4 Large Titanite Shard | 950 |
+6 | 157/0/0/0/0 | 48/30/0 | D/C/-/- | 6 Large Titanite Shard | 1045 |
+7 | 165/0/0/0/0 | 50/30/0 | D/C/-/- | 2 Titanite Chunk | 1140 |
+8 | 173/0/0/0/0 | 52/30/0 | D/C/-/- | 4 Titanite Chunk | 1235 |
+9 | 181/0/0/0/0 | 54/30/0 | D/C/-/- | 6 Titanite Chunk | 1330 |
+10 | 189/0/0/0/0 | 57/30/0 | D/C/-/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 115/0/0/0/0 | 0/30/0 | E/D/-/- | Hollow Gem | 1900 |
+1 | 127/0/0/0/0 | 0/30/0 | E/C/-/- | 2 Titanite Shard | 570 |
+2 | 139/0/0/0/0 | 0/30/0 | E/C/-/- | 4 Titanite Shard | 665 |
+3 | 150/0/0/0/0 | 0/30/0 | E/C/-/- | 6 Titanite Shard | 760 |
+4 | 162/0/0/0/0 | 0/30/0 | E/C/-/- | 2 Large Titanite Shard | 855 |
+5 | 173/0/0/0/0 | 0/30/0 | E/C/-/- | 4 Large Titanite Shard | 950 |
+6 | 185/0/0/0/0 | 0/30/0 | E/C/-/- | 6 Large Titanite Shard | 1045 |
+7 | 197/0/0/0/0 | 0/30/0 | E/C/-/- | 2 Titanite Chunk | 1140 |
+8 | 208/0/0/0/0 | 0/30/0 | E/C/-/- | 4 Titanite Chunk | 1235 |
+9 | 220/0/0/0/0 | 0/30/0 | E/C/-/- | 6 Titanite Chunk | 1330 |
+10 | 231/0/0/0/0 | 0/30/0 | E/C/-/- | 1 Titanite Slab | 1520 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Black Blade | |||
---|---|---|---|
General | Aux Effects | ||
Slash/Thrust | 30 | ||
300 | 0 | ||
Yes | 0 | ||
Combat | |||
Hold | 35 | ||
- (17/5) | 50 | ||
N/A | 6.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
122 | 50 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
18 | E | ||
18 | C | ||
0 | - | ||
0 | - |