Lore
Metal hammer passed down amongst blacksmiths of the shrine. Serves as a strike weapon, but also excels at reducing poise and breaking the guard of a shield.
Of course, a hammer's true potential is realized in the hands of a blacksmith.
Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.
Effect
Availability
- Found in Untended Graves, where Blacksmith Andre normally is.
Moveset
Notes
Can be traded with Pickle Pee for Titanite Scale (only once per NG)
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 31 at +2, 32 at +4, 33 at +5, 34 at +7, 35 at +9, and 36 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/0 | 0/0/0 | C/-/-/- (59.00%/-/-/-) | - | - |
+1 | 115/0/0/0/0 | 0/0/0 | C/-/-/- (61.95%/-/-/-) | 2 Titanite Shard | 350 |
+2 | 126/0/0/0/0 | 0/0/0 | C/-/-/- (64.90%/-/-/-) | 4 Titanite Shard | 420 |
+3 | 136/0/0/0/0 | 0/0/0 | C/-/-/- (67.85%/-/-/-) | 6 Titanite Shard | 490 |
+4 | 147/0/0/0/0 | 0/0/0 | C/-/-/- (70.80%/-/-/-) | 2 Large Titanite Shard | 560 |
+5 | 157/0/0/0/0 | 0/0/0 | C/-/-/- (72.57%/-/-/-) | 4 Large Titanite Shard | 630 |
+6 | 168/0/0/0/0 | 0/0/0 | C/-/-/- (74.34%/-/-/-) | 6 Large Titanite Shard | 700 |
+7 | 178/0/0/0/0 | 0/0/0 | C/-/-/- (76.11%/-/-/-) | 2 Titanite Chunk | 770 |
+8 | 189/0/0/0/0 | 0/0/0 | C/-/-/- (77.88%/-/-/-) | 4 Titanite Chunk | 840 |
+9 | 199/0/0/0/0 | 0/0/0 | C/-/-/- (79.65%/-/-/-) | 6 Titanite Chunk | 909 |
+10 | 210/0/0/0/0 | 0/0/0 | B/-/-/- (82.60%/-/-/-) | 1 Titanite Slab | 1050 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/0/0 | B/-/-/- | Heavy Gem | 1750 |
+1 | 109/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Shard | 525 |
+2 | 118/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 612 |
+3 | 128/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 700 |
+4 | 137/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Large Titanite Shard | 787 |
+5 | 147/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Large Titanite Shard | 875 |
+6 | 156/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Large Titanite Shard | 962 |
+7 | 165/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 1050 |
+8 | 175/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 1137 |
+9 | 184/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 1225 |
+10 | 194/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 1750 |
+1 | 109/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 525 |
+2 | 118/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 612 |
+3 | 128/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 700 |
+4 | 137/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Large Titanite Shard | 787 |
+5 | 147/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 875 |
+6 | 156/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 962 |
+7 | 165/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 1050 |
+8 | 175/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 1137 |
+9 | 184/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Chunk | 1225 |
+10 | 194/0/0/0/0 | 0/0/0 | E/B/-/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 1750 |
+1 | 109/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 525 |
+2 | 118/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 612 |
+3 | 128/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 700 |
+4 | 137/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 787 |
+5 | 147/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 875 |
+6 | 156/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 962 |
+7 | 165/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1050 |
+8 | 175/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1137 |
+9 | 184/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1225 |
+10 | 194/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 136/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 1750 |
+1 | 149/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 525 |
+2 | 161/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 612 |
+3 | 174/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 700 |
+4 | 186/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 787 |
+5 | 199/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 875 |
+6 | 212/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 962 |
+7 | 224/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1050 |
+8 | 237/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1137 |
+9 | 249/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1225 |
+10 | 262/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/78/0/0/0 | 0/0/0 | D/-/C/- | Crystal Gem | 1750 |
+1 | 80/84/0/0/0 | 0/0/0 | D/-/C/- | 2 Titanite Shard | 525 |
+2 | 82/90/0/0/0 | 0/0/0 | D/-/C/- | 4 Titanite Shard | 612 |
+3 | 85/96/0/0/0 | 0/0/0 | D/-/C/- | 6 Titanite Shard | 700 |
+4 | 87/101/0/0/0 | 0/0/0 | D/-/C/- | 2 Large Titanite Shard | 787 |
+5 | 89/107/0/0/0 | 0/0/0 | D/-/C/- | 4 Large Titanite Shard | 875 |
+6 | 91/113/0/0/0 | 0/0/0 | D/-/B/- | 6 Large Titanite Shard | 962 |
+7 | 93/119/0/0/0 | 0/0/0 | C/-/B/- | 2 Titanite Chunk | 1050 |
+8 | 95/124/0/0/0 | 0/0/0 | C/-/B/- | 4 Titanite Chunk | 1137 |
+9 | 97/130/0/0/0 | 0/0/0 | C/-/B/- | 6 Titanite Chunk | 1225 |
+10 | 99/136/0/0/0 | 0/0/0 | C/-/B/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/78/0/0/0 | 0/0/0 | D/-/D/- | Simple Gem | 1750 |
+1 | 81/82/0/0/0 | 0/0/0 | D/-/D/- | 2 Titanite Shard | 525 |
+2 | 84/87/0/0/0 | 0/0/0 | D/-/D/- | 4 Titanite Shard | 612 |
+3 | 86/91/0/0/0 | 0/0/0 | C/-/D/- | 6 Titanite Shard | 700 |
+4 | 89/95/0/0/0 | 0/0/0 | C/-/C/- | 2 Large Titanite Shard | 787 |
+5 | 91/99/0/0/0 | 0/0/0 | C/-/C/- | 4 Large Titanite Shard | 875 |
+6 | 94/103/0/0/0 | 0/0/0 | C/-/C/- | 6 Large Titanite Shard | 962 |
+7 | 97/108/0/0/0 | 0/0/0 | C/-/C/- | 2 Titanite Chunk | 1050 |
+8 | 99/112/0/0/0 | 0/0/0 | C/-/C/- | 4 Titanite Chunk | 1137 |
+9 | 102/116/0/0/0 | 0/0/0 | C/-/C/- | 6 Titanite Chunk | 1225 |
+10 | 105/120/0/0/0 | 0/0/0 | C/-/B/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/0/94/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 1750 |
+1 | 102/0/102/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 525 |
+2 | 110/0/110/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 612 |
+3 | 118/0/118/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 700 |
+4 | 126/0/126/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 787 |
+5 | 133/0/133/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 875 |
+6 | 141/0/141/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 962 |
+7 | 149/0/149/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1050 |
+8 | 157/0/157/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1137 |
+9 | 165/0/165/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1225 |
+10 | 173/0/173/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/0/84/0/0 | 0/0/0 | E/-/D/D | Chaos Gem | 1750 |
+1 | 86/0/89/0/0 | 0/0/0 | D/-/D/D | 2 Titanite Shard | 525 |
+2 | 88/0/94/0/0 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 612 |
+3 | 90/0/99/0/0 | 0/0/0 | D/-/D/D | 6 Titanite Shard | 700 |
+4 | 92/0/105/0/0 | 0/0/0 | C/-/C/C | 2 Large Titanite Shard | 787 |
+5 | 94/0/110/0/0 | 0/0/0 | C/-/C/C | 4 Large Titanite Shard | 875 |
+6 | 96/0/115/0/0 | 0/0/0 | C/-/C/C | 6 Large Titanite Shard | 962 |
+7 | 98/0/120/0/0 | 0/0/0 | C/-/C/C | 2 Titanite Chunk | 1050 |
+8 | 100/0/126/0/0 | 0/0/0 | C/-/C/C | 4 Titanite Chunk | 1137 |
+9 | 102/0/131/0/0 | 0/0/0 | C/-/C/C | 6 Titanite Chunk | 1225 |
+10 | 105/0/136/0/0 | 0/0/0 | C/-/C/C | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/0/0/78/0 | 0/0/0 | D/-/-/C | Lightning Gem | 1750 |
+1 | 80/0/0/84/0 | 0/0/0 | D/-/-/C | 2 Titanite Shard | 525 |
+2 | 82/0/0/90/0 | 0/0/0 | D/-/-/C | 4 Titanite Shard | 612 |
+3 | 85/0/0/96/0 | 0/0/0 | D/-/-/C | 6 Titanite Shard | 700 |
+4 | 87/0/0/101/0 | 0/0/0 | D/-/-/C | 2 Large Titanite Shard | 787 |
+5 | 89/0/0/107/0 | 0/0/0 | D/-/-/C | 4 Large Titanite Shard | 875 |
+6 | 91/0/0/113/0 | 0/0/0 | D/-/-/B | 6 Large Titanite Shard | 962 |
+7 | 93/0/0/119/0 | 0/0/0 | C/-/-/B | 2 Titanite Chunk | 1050 |
+8 | 95/0/0/124/0 | 0/0/0 | C/-/-/B | 4 Titanite Chunk | 1137 |
+9 | 97/0/0/130/0 | 0/0/0 | C/-/-/B | 6 Titanite Chunk | 1225 |
+10 | 99/0/0/136/0 | 0/0/0 | C/-/-/B | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/0/0/0/0 | 0/0/0 | D/-/-/C | Blessed Gem | 1750 |
+1 | 89/0/0/0/0 | 0/0/0 | D/-/-/C | 2 Titanite Shard | 525 |
+2 | 94/0/0/0/0 | 0/0/0 | D/-/-/C | 4 Titanite Shard | 612 |
+3 | 99/0/0/0/0 | 0/0/0 | D/-/-/C | 6 Titanite Shard | 700 |
+4 | 105/0/0/0/0 | 0/0/0 | C/-/-/C | 2 Large Titanite Shard | 787 |
+5 | 110/0/0/0/0 | 0/0/0 | C/-/-/C | 4 Large Titanite Shard | 875 |
+6 | 115/0/0/0/0 | 0/0/0 | C/-/-/C | 6 Large Titanite Shard | 962 |
+7 | 120/0/0/0/0 | 0/0/0 | C/-/-/C | 2 Titanite Chunk | 1050 |
+8 | 126/0/0/0/0 | 0/0/0 | C/-/-/C | 4 Titanite Chunk | 1137 |
+9 | 131/0/0/0/0 | 0/0/0 | C/-/-/C | 6 Titanite Chunk | 1225 |
+10 | 136/0/0/0/0 | 0/0/0 | C/-/-/C | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/0/0/0/64 | 0/0/0 | -/-/-/- | Deep Gem | 1750 |
+1 | 102/0/0/0/102 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 525 |
+2 | 110/0/0/0/110 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 612 |
+3 | 118/0/0/0/118 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 700 |
+4 | 126/0/0/0/126 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 787 |
+5 | 133/0/0/0/133 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 875 |
+6 | 141/0/0/0/141 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 962 |
+7 | 149/0/0/0/149 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1050 |
+8 | 157/0/0/0/157 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1137 |
+9 | 165/0/0/0/165 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1225 |
+10 | 173/0/0/0/173 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/0/0/0/84 | 0/0/0 | E/-/D/D | Dark Gem | 1750 |
+1 | 86/0/0/0/89 | 0/0/0 | D/-/D/D | 2 Titanite Shard | 525 |
+2 | 88/0/0/0/94 | 0/0/0 | D/-/D/D | 4 Titanite Shard | 612 |
+3 | 90/0/0/0/99 | 0/0/0 | D/-/D/D | 6 Titanite Shard | 700 |
+4 | 92/0/0/0/105 | 0/0/0 | C/-/C/C | 2 Large Titanite Shard | 787 |
+5 | 94/0/0/0/110 | 0/0/0 | C/-/C/C | 4 Large Titanite Shard | 875 |
+6 | 96/0/0/0/115 | 0/0/0 | C/-/C/C | 6 Large Titanite Shard | 962 |
+7 | 98/0/0/0/120 | 0/0/0 | C/-/C/C | 2 Titanite Chunk | 1050 |
+8 | 100/0/0/0/126 | 0/0/0 | C/-/C/C | 4 Titanite Chunk | 1137 |
+9 | 102/0/0/0/131 | 0/0/0 | C/-/C/C | 6 Titanite Chunk | 1225 |
+10 | 105/0/0/0/136 | 0/0/0 | C/-/C/C | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/0/0/0/0 | 0/33/0 | C/-/-/- | Blood Gem | 1750 |
+1 | 101/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Shard | 525 |
+2 | 108/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Shard | 612 |
+3 | 114/0/0/0/0 | 0/34/0 | C/-/-/- | 6 Titanite Shard | 700 |
+4 | 124/0/0/0/0 | 0/34/0 | C/-/-/- | 2 Large Titanite Shard | 787 |
+5 | 128/0/0/0/0 | 0/35/0 | C/-/-/- | 4 Large Titanite Shard | 875 |
+6 | 135/0/0/0/0 | 0/35/0 | C/-/-/- | 6 Large Titanite Shard | 962 |
+7 | 142/0/0/0/0 | 0/35/0 | C/-/-/- | 2 Titanite Chunk | 1050 |
+8 | 149/0/0/0/0 | 0/36/0 | C/-/-/- | 4 Titanite Chunk | 1137 |
+9 | 155/0/0/0/0 | 0/36/0 | C/-/-/- | 6 Titanite Chunk | 1225 |
+10 | 162/0/0/0/0 | 0/37/0 | B/-/-/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 94/0/0/0/0 | 33/0/0 | C/-/-/- | Poison Gem | 1750 |
+1 | 101/0/0/0/0 | 33/0/0 | C/-/-/- | 2 Titanite Shard | 525 |
+2 | 108/0/0/0/0 | 33/0/0 | C/-/-/- | 4 Titanite Shard | 612 |
+3 | 114/0/0/0/0 | 34/0/0 | C/-/-/- | 6 Titanite Shard | 700 |
+4 | 124/0/0/0/0 | 34/0/0 | C/-/-/- | 2 Large Titanite Shard | 787 |
+5 | 128/0/0/0/0 | 35/0/0 | C/-/-/- | 4 Large Titanite Shard | 875 |
+6 | 135/0/0/0/0 | 35/0/0 | C/-/-/- | 6 Large Titanite Shard | 962 |
+7 | 142/0/0/0/0 | 35/0/0 | C/-/-/- | 2 Titanite Chunk | 1050 |
+8 | 149/0/0/0/0 | 36/0/0 | C/-/-/- | 4 Titanite Chunk | 1137 |
+9 | 155/0/0/0/0 | 36/0/0 | C/-/-/- | 6 Titanite Chunk | 1225 |
+10 | 162/0/0/0/0 | 37/0/0 | B/-/-/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/0/0 | C/-/-/- | Hollow Gem | 1750 |
+1 | 109/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 525 |
+2 | 119/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 612 |
+3 | 129/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 700 |
+4 | 139/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 787 |
+5 | 149/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 875 |
+6 | 159/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 962 |
+7 | 169/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 1050 |
+8 | 179/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Chunk | 1137 |
+9 | 189/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Chunk | 1225 |
+10 | 199/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 1400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Blacksmith Hammer | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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500 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Perserverance | ![]() |
30 |
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9 (-/-) | ![]() |
95 |
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N/A | ![]() |
5.0 |
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N/A | ![]() |
100 |
Damage | Damage Reduction | ||
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105 | ![]() |
45 |
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0 | ![]() |
30 |
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0 | ![]() |
25 |
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0 | ![]() |
25 |
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0 | ![]() |
30 |
Requirements | Bonuses | ||
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13 | ![]() |
C |
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13 | ![]() |
- |
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0 | ![]() |
- |
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0 | ![]() |
- |