Katana of the old Mound-maker.

The Mound-maker piled sacrifices upon the altar, but became the final offering himself, leaving this katana as a gift for his dear family.

Skill: Bloodlust
Stain blade with one's own blood to temporarily grant uncanny sharpness.
For one driven by bloodlust, nothing deserves to remain standing.


  • Bloodlust deals damage equal to [MaxHP * 0.03] + 51 to the user, but increases AR by 30% and adds 20 Bleed
    • Additionally applies 200 Bleed to the user, which can deal Bleed damage equal to [MaxHP * 0.26]


Reward for reaching Rank 1 in the Mound-makers. (Requires 10 Vertebra Shackle)




  • Regulation 1.35
    • Fixed issue where the increased damage effect of Bloodlust would suddenly disappear.
  • App 1.14, Regulation 1.34
    • Increased bleeding attack power for Bloodlust skill attached to Bloodlust.
  • App 1.11, Regulation 1.30
    • Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
    • Fixed issue where player can apply enchantment of Bloodlust to other weapons.


Unique reinforcement. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 105/0/0/0/0 0/34/0 E/C/-/- (6.00%/79.00%/-/-) - -
+1 117/0/0/0/0 0/34/0 E/B/-/- (6.48%/85.32%/-/-) 1 Twinkling Titanite 460
+2 126/0/0/0/0 0/34/0 E/B/-/- (6.96%/91.64%/-/-) 2 Twinkling Titanite 756
+3 147/0/0/0/0 0/34/0 E/B/-/- (7.44%/97.96%/-/-) 4 Twinkling Titanite 972
+4 165/0/0/0/0 0/34/0 E/A/-/- (7.92%/104.28%/-/-) 8 Twinkling Titanite 1188
+5 184/0/0/0/0 0/34/0 E/A/-/- (8.40%/110.60%/-/-) 1 Titanite Slab 1620


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Bloodlust Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 34
Sell Price / Soul Value 500 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Skill Bloodlust Stability 30
Skill FP Cost 10 (-/-) Durability 40
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 105 Physical Reduction 45
Magic Damage 0 Magic Reduction 25
Fire Damage 0 Fire Reduction 20
Lightning Damage 0 Lightning Reduction 20
Dark Damage 0 Dark Reduction 25
Requirements Bonuses
Strength Requirement 11 Strength Bonus E
Dexterity Requirement 24 Dexterity Bonus C
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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