Bloodlust

Lore

Katana of the old Mound-maker.

The Mound-maker piled sacrifices upon the altar, but became the final offering himself, leaving this katana as a gift for his dear family.

Skill: Bloodlust
Stain blade with one's own blood to temporarily grant uncanny sharpness.
For one driven by bloodlust, nothing deserves to remain standing.

Effect

  • Bloodlust deals damage equal to [MaxHP * 0.03] + 51 to the user, but increases AR by 30% and adds 20 Bleed
    • Additionally applies 200 Bleed to the user, which can deal Bleed damage equal to [MaxHP * 0.26]

Availability

Moveset

Notes

Legacy

  • Regulation 1.35
    • Fixed issue where the increased damage effect of Bloodlust would suddenly disappear.
  • App 1.14, Regulation 1.34
    • Increased bleeding attack power for Bloodlust skill attached to Bloodlust.
  • App 1.11, Regulation 1.30
    • Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
    • Fixed issue where player can apply enchantment of Bloodlust to other weapons.

Upgrades

Unique reinforcement. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 105/0/0/0/0 0/34/0 E/C/-/- (6.00%/79.00%/-/-) - 0
+1 117/0/0/0/0 0/34/0 E/B/-/- (6.48%/85.32%/-/-) 1 Twinkling Titanite 460
+2 126/0/0/0/0 0/34/0 E/B/-/- (6.96%/91.64%/-/-) 2 Twinkling Titanite 756
+3 147/0/0/0/0 0/34/0 E/B/-/- (7.44%/97.96%/-/-) 4 Twinkling Titanite 972
+4 165/0/0/0/0 0/34/0 E/A/-/- (7.92%/104.28%/-/-) 8 Twinkling Titanite 1188
+5 184/0/0/0/0 0/34/0 E/A/-/- (8.40%/110.60%/-/-) 1 Titanite Slab 1620

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Bloodlust
Bloodlust Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 34
Sell Price / Soul Value 500 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Bloodlust Stability 30
Skill FP Cost 10 (-/-) Durability 40
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 105 Physical Reduction 45
Magic Damage 0 Magic Reduction 25
Fire Damage 0 Fire Reduction 20
Lightning Damage 0 Lightning Reduction 20
Dark Damage 0 Dark Reduction 25
Requirements Bonuses
Strength Requirement 11 Strength Bonus E
Dexterity Requirement 24 Dexterity Bonus C
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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