Lore
A giant wooden wheel, encircled by spikes and half-melded to a strange skeleton.
Can serve as a makeshift greatshield, albeit one with great gaps. Its true value is revealed through use of its Skill.
Skill: Wheel of Fate
Thrust out the wheel and give it a good spin, shredding enemies with the outer lining of spikes.
Effect
Availability
- Dropped by Skeleton Wheels in the Catacombs of Carthus and the Smouldering Lake.
Moveset
Notes
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
- Refined
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 111/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 59 | - | - |
+1 | 122/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 60 | 2 Titanite Shard | 870 |
+2 | 133/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 61 | 4 Titanite Shard | 1044 |
+3 | 144/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 62 | 6 Titanite Shard | 1218 |
+4 | 155/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 62 | 2 Large Titanite Shard | 1392 |
+5 | 166/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 63 | 4 Large Titanite Shard | 1566 |
+6 | 177/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 63 | 6 Large Titanite Shard | 1740 |
+7 | 188/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 64 | 2 Titanite Chunk | 1914 |
+8 | 199/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 64 | 4 Titanite Chunk | 2088 |
+9 | 210/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 65 | 6 Titanite Chunk | 2262 |
+10 | 222/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 66 | 1 Titanite Slab | 2610 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 90/0/90/0/0 | 0/0/0 | -/-/-/- | 95/59.8/64.9/51.3/59.8 | 59 | - | 0 |
+1 | 98/0/98/0/0 | 0/0/0 | -/-/-/- | 95/59.8/65.5/51.3/59.8 | 59 | 2 Titanite Shard | 0 |
+2 | 106/0/106/0/0 | 0/0/0 | -/-/-/- | 95/59.8/66.1/51.3/59.8 | 59 | 4 Titanite Shard | 0 |
+3 | 113/0/113/0/0 | 0/0/0 | -/-/-/- | 95/59.8/66.7/51.3/59.8 | 59 | 6 Titanite Shard | 0 |
+4 | 121/0/121/0/0 | 0/0/0 | -/-/-/- | 95/59.8/67.3/51.3/59.8 | 59 | 2 Large Titanite Shard | 0 |
+5 | 128/0/128/0/0 | 0/0/0 | -/-/-/- | 95/59.8/67.8/51.3/59.8 | 59 | 4 Large Titanite Shard | 0 |
+6 | 136/0/136/0/0 | 0/0/0 | -/-/-/- | 95/59.8/68.4/51.3/59.8 | 59 | 6 Large Titanite Shard | 0 |
+7 | 143/0/143/0/0 | 0/0/0 | -/-/-/- | 95/59.8/69/51.3/59.8 | 59 | 2 Titanite Chunk | 0 |
+8 | 151/0/151/0/0 | 0/0/0 | -/-/-/- | 95/59.8/69.6/51.3/59.8 | 59 | 4 Titanite Chunk | 0 |
+9 | 159/0/159/0/0 | 0/0/0 | -/-/-/- | 95/59.8/70.2/51.3/59.8 | 59 | 6 Titanite Chunk | 0 |
+10 | 166/0/166/0/0 | 0/0/0 | -/-/-/- | 95/59.8/70.8/51.3/59.8 | 59 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 75/75/0/0/0 | 0/0/0 | E/-/D/- | 95/63/56/51.3/59.8 | 59 | - | 0 |
+1 | 77/81/0/0/0 | 0/0/0 | E/-/D/- | 95/63.6/56/51.3/59.8 | 59 | 2 Titanite Shard | 0 |
+2 | 79/86/0/0/0 | 0/0/0 | D/-/D/- | 95/64.3/56/51.3/59.8 | 59 | 4 Titanite Shard | 0 |
+3 | 81/92/0/0/0 | 0/0/0 | D/-/D/- | 95/64.9/56/51.3/59.8 | 59 | 6 Titanite Shard | 0 |
+4 | 83/97/0/0/0 | 0/0/0 | D/-/D/- | 95/65.5/56/51.3/59.8 | 59 | 2 Large Titanite Shard | 0 |
+5 | 85/103/0/0/0 | 0/0/0 | D/-D/- | 95/66.1/56/51.3/59.8 | 59 | 4 Large Titanite Shard | 0 |
+6 | 87/109/0/0/0 | 0/0/0 | D/-/D/- | 95/66.8/56/51.3/59.8 | 59 | 6 Large Titanite Shard | 0 |
+7 | 89/114/0/0/0 | 0/0/0 | D/-/C/- | 95/67.4/56/51.3/59.8 | 59 | 2 Titanite Chunk | 0 |
+8 | 91/120/0/0/0 | 0/0/0 | D/-/C/- | 95/68/56/51.3/59.8 | 59 | 4 Titanite Chunk | 0 |
+9 | 93/125/0/0/0 | 0/0/0 | D/-/C/- | 95/68.7/56/51.3/59.8 | 59 | 6 Titanite Chunk | 0 |
+10 | 95/131/0/0/0 | 0/0/0 | D/-/C/- | 95/69.3/56/51.3/59.8 | 59 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 75/0/0/75/0 | 0/0/0 | E/-/-/D | 95/59.8/56/54/59.8 | 59 | - | 0 |
+1 | 77/0/0/81/0 | 0/0/0 | E/-/-/D | 95/59.8/56/54.5/59.8 | 59 | 2 Titanite Shard | 0 |
+2 | 79/0/0/86/0 | 0/0/0 | D/-/-/D | 95/59.8/56/55.1/59.8 | 59 | 4 Titanite Shard | 0 |
+3 | 81/0/0/92/0 | 0/0/0 | D/-/-/D | 95/59.8/56/55.6/59.8 | 59 | 6 Titanite Shard | 0 |
+4 | 83/0/0/97/0 | 0/0/0 | D/-/-/D | 95/59.8/56/56.2/59.8 | 59 | 2 Large Titanite Shard | 0 |
+5 | 85/0/0/103/0 | 0/0/0 | D/-/-/C | 95/59.8/56/56.7/59.8 | 59 | 4 Large Titanite Shard | 0 |
+6 | 87/0/0/109/0 | 0/0/0 | D/-/-/C | 95/59.8/56/57.2/59.8 | 59 | 6 Large Titanite Shard | 0 |
+7 | 89/0/0/114/0 | 0/0/0 | D/-/-/C | 95/59.8/56/57.8/59.8 | 59 | 2 Titanite Chunk | 0 |
+8 | 91/0/0/120/0 | 0/0/0 | D/-/-/C | 95/59.8/56/58.3/59.8 | 59 | 4 Titanite Chunk | 0 |
+9 | 93/0/0/125/0 | 0/0/0 | D/-/-/C | 95/59.8/56/58.9/59.8 | 59 | 6 Titanite Chunk | 0 |
+10 | 95/0/0/131/0 | 0/0/0 | D/-/-/C | 95/59.8/56/59.4/59.8 | 59 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 80/0/0/0/80 | 0/0/0 | E/-/E/E | 95/59.8/56/51.3/63 | 59 | - | 0 |
+1 | 82/0/0/0/85 | 0/0/0 | E/-/D/D | 95/59.8/56/51.3/63.6 | 59 | 2 Titanite Shard | 0 |
+2 | 84/0/0/0/90 | 0/0/0 | E/-/D/D | 95/59.8/56/51.3/64.3 | 59 | 4 Titanite Shard | 0 |
+3 | 86/0/0/0/95 | 0/0/0 | D/-/D/D | 95/59.8/56/51.3/64.9 | 59 | 6 Titanite Shard | 0 |
+4 | 88/0/0/0/101 | 0/0/0 | D/-/D/D | 95/59.8/56/51.3/65.5 | 59 | 2 Large Titanite Shard | 0 |
+5 | 90/0/0/0/106 | 0/0/0 | D/-/D/D | 95/59.8/56/51.3/66.1 | 59 | 4 Large Titanite Shard | 0 |
+6 | 92/0/0/0/111 | 0/0/0 | D/-/D/D | 95/59.8/56/51.3/66.8 | 59 | 6 Large Titanite Shard | 0 |
+7 | 94/0/0/0/116 | 0/0/0 | D/-/D/D | 95/59.8/56/51.3/67.4 | 59 | 2 Titanite Chunk | 0 |
+8 | 96/0/0/0/121 | 0/0/0 | D/-/D/D | 95/59.8/56/51.3/68 | 59 | 4 Titanite Chunk | 0 |
+9 | 98/0/0/0/126 | 0/0/0 | D/-/D/D | 95/59.8/56/51.3/68.7 | 59 | 6 Titanite Chunk | 0 |
+10 | 101/0/0/0/131 | 0/0/0 | D/-/D/D | 95/59.8/56/51.3/69.3 | 59 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 35/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | - | 0 |
+1 | 107/0/0/0/0 | 35/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 2 Titanite Shard | 0 |
+2 | 114/0/0/0/0 | 35/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 4 Titanite Shard | 0 |
+3 | 121/0/0/0/0 | 37/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 6 Titanite Shard | 0 |
+4 | 128/0/0/0/0 | 37/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 2 Large Titanite Shard | 0 |
+5 | 135/0/0/0/0 | 38/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 4 Large Titanite Shard | 0 |
+6 | 143/0/0/0/0 | 39/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 6 Large Titanite Shard | 0 |
+7 | 150/0/0/0/0 | 39/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 2 Titanite Chunk | 0 |
+8 | 157/0/0/0/0 | 40/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 4 Titanite Chunk | 0 |
+9 | 164/0/0/0/0 | 40/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 6 Titanite Chunk | 0 |
+10 | 172/0/0/0/0 | 41/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/35/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | - | 0 |
+1 | 107/0/0/0/0 | 0/35/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 2 Titanite Shard | 0 |
+2 | 114/0/0/0/0 | 0/35/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 4 Titanite Shard | 0 |
+3 | 121/0/0/0/0 | 0/37/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 6 Titanite Shard | 0 |
+4 | 128/0/0/0/0 | 0/37/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 2 Large Titanite Shard | 0 |
+5 | 135/0/0/0/0 | 0/38/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 4 Large Titanite Shard | 0 |
+6 | 143/0/0/0/0 | 0/39/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 6 Large Titanite Shard | 0 |
+7 | 150/0/0/0/0 | 0/39/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 2 Titanite Chunk | 0 |
+8 | 157/0/0/0/0 | 0/40/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 4 Titanite Chunk | 0 |
+9 | 164/0/0/0/0 | 0/40/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 6 Titanite Chunk | 0 |
+10 | 172/0/0/0/0 | 0/41/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 105/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | - | 0 |
+1 | 115/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | 2 Titanite Shard | 0 |
+2 | 126/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | 4 Titanite Shard | 0 |
+3 | 137/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | 6 Titanite Shard | 0 |
+4 | 147/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | 2 Large Titanite Shard | 0 |
+5 | 158/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | 4 Large Titanite Shard | 0 |
+6 | 168/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | 6 Large Titanite Shard | 0 |
+7 | 179/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | 2 Titanite Chunk | 0 |
+8 | 189/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | 4 Titanite Chunk | 0 |
+9 | 200/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | 6 Titanite Chunk | 0 |
+10 | 210/0/0/0/0 | 0/0/0 | D/-/-/- | 95/59.8/56/51.3/59.8 | 56 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 80/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | - | 0 |
+1 | 85/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | 2 Titanite Shard | 0 |
+2 | 90/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | 4 Titanite Shard | 0 |
+3 | 95/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | 6 Titanite Shard | 0 |
+4 | 101/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | 2 Large Titanite Shard | 0 |
+5 | 106/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | 4 Large Titanite Shard | 0 |
+6 | 111/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | 6 Large Titanite Shard | 0 |
+7 | 116/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | 2 Titanite Chunk | 0 |
+8 | 121/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | 4 Titanite Chunk | 0 |
+9 | 126/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | 6 Titanite Chunk | 0 |
+10 | 131/0/0/0/0 | 0/0/0 | D/-/-/D | 95/59.8/56/51.3/59.8 | 56 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 90/0/0/0/90 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/69.3 | 59 | - | 0 |
+1 | 98/0/0/0/98 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/69.9 | 59 | 2 Titanite Shard | 0 |
+2 | 106/0/0/0/106 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/70.6 | 59 | 4 Titanite Shard | 0 |
+3 | 113/0/0/0/113 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/71.2 | 59 | 6 Titanite Shard | 0 |
+4 | 121/0/0/0/121 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/71.8 | 59 | 2 Large Titanite Shard | 0 |
+5 | 128/0/0/0/128 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/72.4 | 59 | 4 Large Titanite Shard | 0 |
+6 | 136/0/0/0/136 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/73.1 | 59 | 6 Large Titanite Shard | 0 |
+7 | 143/0/0/0/143 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/73.7 | 59 | 2 Titanite Chunk | 0 |
+8 | 151/0/0/0/151 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/74.3 | 59 | 4 Titanite Chunk | 0 |
+9 | 159/0/0/0/159 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/75 | 59 | 6 Titanite Chunk | 0 |
+10 | 166/0/0/0/166 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/75.6 | 59 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 80/0/80/0/0 | 0/0/0 | E/-/E/E | 95/59.8/59/51.3/59.8 | 59 | - | 0 |
+1 | 82/85/0/0/0 | 0/0/0 | E/-/D/D | 95/59.8/59.6/51.3/59.8 | 59 | 2 Titanite Shard | 0 |
+2 | 84/0/90/0/0 | 0/0/0 | D/-/D/D | 95/59.8/60.2/51.3/59.8 | 59 | 4 Titanite Shard | 0 |
+3 | 86/0/95/0/0 | 0/0/0 | D/-/D/D | 95/59.8/60.8/51.3/59.8 | 59 | 6 Titanite Shard | 0 |
+4 | 88/0/101/0/0 | 0/0/0 | D/-/D/D | 95/59.8/61.4/51.3/59.8 | 59 | 2 Large Titanite Shard | 0 |
+5 | 90/0/106/0/0 | 0/0/0 | D/-/D/D | 95/59.8/61.9/51.3/59.8 | 59 | 4 Large Titanite Shard | 0 |
+6 | 92/0/111/0/0 | 0/0/0 | D/-/D/D | 95/59.8/62.5/51.3/59.8 | 59 | 6 Large Titanite Shard | 0 |
+7 | 94/0/116/0/0 | 0/0/0 | D/-/D/D | 95/59.8/63.1/51.3/59.8 | 59 | 2 Titanite Chunk | 0 |
+8 | 96/0/121/0/0 | 0/0/0 | D/-/D/D | 95/59.8/63.7/51.3/59.8 | 59 | 4 Titanite Chunk | 0 |
+9 | 98/0/126/0/0 | 0/0/0 | D/-/D/D | 95/59.8/64.3/51.3/59.8 | 59 | 6 Titanite Chunk | 0 |
+10 | 101/0/131/0/0 | 0/0/0 | D/-/D/D | 95/59.8/64.9/51.3/59.8 | 59 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 75/75/0/0/0 | 0/0/0 | D/-/E/- | 95/63/56/51.3/59.8 | 59 | - | 0 |
+1 | 78/79/0/0/0 | 0/0/0 | D/-/D/- | 95/63.6/56/51.3/59.8 | 59 | 2 Titanite Shard | 0 |
+2 | 80/83/0/0/0 | 0/0/0 | D/-/D/- | 95/64.3/56/51.3/59.8 | 59 | 4 Titanite Shard | 0 |
+3 | 83/87/0/0/0 | 0/0/0 | D/-/D/- | 95/64.9/56/51.3/59.8 | 59 | 6 Titanite Shard | 0 |
+4 | 85/91/0/0/0 | 0/0/0 | D/-/D/- | 95/65.5/56/51.3/59.8 | 59 | 2 Large Titanite Shard | 0 |
+5 | 88/95/0/0/0 | 0/0/0 | D/-/D/- | 95/66.1/56/51.3/59.8 | 59 | 4 Large Titanite Shard | 0 |
+6 | 90/99/0/0/0 | 0/0/0 | D/-/D/- | 95/66.8/56/51.3/59.8 | 59 | 6 Large Titanite Shard | 0 |
+7 | 93/104/0/0/0 | 0/0/0 | D/-/D/- | 95/67.4/56/51.3/59.8 | 59 | 2 Titanite Chunk | 0 |
+8 | 95/108/0/0/0 | 0/0/0 | D/-/D/- | 95/68/56/51.3/59.8 | 59 | 4 Titanite Chunk | 0 |
+9 | 98/112/0/0/0 | 0/0/0 | D/-/D/- | 95/68.7/56/51.3/59.8 | 59 | 6 Titanite Chunk | 0 |
+10 | 101/116/0/0/0 | 0/0/0 | D/-/D/- | 95/69.3/56/51.3/59.8 | 59 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 105/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 59 | - | 0 |
+1 | 115/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 59 | 2 Titanite Shard | 0 |
+2 | 125/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 60 | 4 Titanite Shard | 0 |
+3 | 135/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 60 | 6 Titanite Shard | 0 |
+4 | 145/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 61 | 2 Large Titanite Shard | 0 |
+5 | 155/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 61 | 4 Large Titanite Shard | 0 |
+6 | 165/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 62 | 6 Large Titanite Shard | 0 |
+7 | 175/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 63 | 2 Titanite Chunk | 0 |
+8 | 185/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 63 | 4 Titanite Chunk | 0 |
+9 | 195/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 64 | 6 Titanite Chunk | 0 |
+10 | 205/0/0/0/0 | 0/0/0 | D/-/-/- | 100/63/59/54/63 | 64 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 108/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 59 | - | 0 |
+1 | 118/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 59 | 2 Titanite Shard | 0 |
+2 | 128/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 60 | 4 Titanite Shard | 0 |
+3 | 137/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 60 | 6 Titanite Shard | 0 |
+4 | 147/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 61 | 2 Large Titanite Shard | 0 |
+5 | 157/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 61 | 4 Large Titanite Shard | 0 |
+6 | 166/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 62 | 6 Large Titanite Shard | 0 |
+7 | 176/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 63 | 2 Titanite Chunk | 0 |
+8 | 186/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 63 | 4 Titanite Chunk | 0 |
+9 | 195/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 64 | 6 Titanite Chunk | 0 |
+10 | 205/0/0/0/0 | 0/0/0 | C/-/-/- | 100/63/59/54/63 | 64 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 144/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | - | 0 |
+1 | 157/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 2 Titanite Shard | 0 |
+2 | 170/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 4 Titanite Shard | 0 |
+3 | 184/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 6 Titanite Shard | 0 |
+4 | 197/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 2 Large Titanite Shard | 0 |
+5 | 210/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 4 Large Titanite Shard | 0 |
+6 | 224/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 6 Large Titanite Shard | 0 |
+7 | 237/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 2 Titanite Chunk | 0 |
+8 | 250/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 4 Titanite Chunk | 0 |
+9 | 264/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 6 Titanite Chunk | 0 |
+10 | 277/0/0/0/0 | 0/0/0 | -/-/-/- | 95/59.8/56/51.3/59.8 | 59 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 59 | - | 0 |
+1 | 109/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 59 | 2 Titanite Shard | 0 |
+2 | 119/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 60 | 4 Titanite Shard | 0 |
+3 | 129/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 60 | 6 Titanite Shard | 0 |
+4 | 139/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 61 | 2 Large Titanite Shard | 0 |
+5 | 149/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 61 | 4 Large Titanite Shard | 0 |
+6 | 159/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 62 | 6 Large Titanite Shard | 0 |
+7 | 169/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 63 | 2 Titanite Chunk | 0 |
+8 | 179/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 63 | 4 Titanite Chunk | 0 |
+9 | 189/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 64 | 6 Titanite Chunk | 0 |
+10 | 199/0/0/0/0 | 0/0/0 | D/D/-/- | 100/63/59/54/63 | 64 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 0/0/0/0/0 | 0 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Bonewheel Shield | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
90 | 0 | ||
Yes | 0 | ||
Combat | |||
Wheel of Fate | 59 | ||
14 (-/-) | 115 | ||
N/A | 15 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
111 | 100 | ||
0 | 63 | ||
0 | 59 | ||
0 | 54 | ||
0 | 63 | ||
Requirements | Bonuses | ||
30 | D | ||
10 | - | ||
0 | - | ||
0 | - |