Lore
A straight sword with a broad blade designed for slashing.
A large sweeping attack makes this effective against crowds, but is prone to deflection from walls in narrow spaces.
Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
Effect
Availability
Found on a corpse on the High Wall of Lothric shortly after the Tower on the Wall bonfire
Moveset
- Unique moves compared to other straight swords:
- The first 1 handed strong move is replaced by a strong running leftward Standard
- Rolling normal attack is replaced by a fast rightward Standard
Notes
The stationary normal attack from this weapon allows you to follow it up with attacks from certain other weapons, as detailed below:
- At various ranges after hit:
-
- Normal Attack:
- Axes
- Crossbows
- Greataxes (but don't hit with straight sword too early, aim greataxe attack towards straight sword hand)
- Greatswords
- Halberds
- Hammers
- Straight Swords
- Spears
- Thrusting Swords
- Strong Attack:
- Straight Swords (does not work with Broadsword, Broken Straight Sword, Cleric's Candlestick)
- Spears
- Normal Attack:
-
See also
- Broken Straight Sword (Same moveset)
In other games
- Broadsword (Dark Souls)
- Broadsword (Dark Souls II)
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Standard upgrade path.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 117/0/0/0/0 | 0/0/0 | C/D/-/- | - | - |
+1 | 128/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Shard | 230 |
+2 | 140/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Shard | 276 |
+3 | 152/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Shard | 322 |
+4 | 163/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 368 |
+5 | 175/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 414 |
+6 | 187/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 460 |
+7 | 198/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 506 |
+8 | 210/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 552 |
+9 | 222/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 598 |
+10 | 234/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 690 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 114/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 1150 |
+1 | 124/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 345 |
+2 | 135/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 402 |
+3 | 145/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 460 |
+4 | 155/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 517 |
+5 | 165/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 575 |
+6 | 175/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 632 |
+7 | 185/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 690 |
+8 | 196/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 747 |
+9 | 206/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 805 |
+10 | 216/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 111/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 1150 |
+1 | 121/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 345 |
+2 | 132/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Shard | 402 |
+3 | 142/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Shard | 460 |
+4 | 153/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Large Titanite Shard | 517 |
+5 | 163/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 575 |
+6 | 174/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Large Titanite Shard | 632 |
+7 | 184/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Titanite Chunk | 690 |
+8 | 195/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Chunk | 747 |
+9 | 205/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 805 |
+10 | 216/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 1150 |
+1 | 115/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 345 |
+2 | 126/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 402 |
+3 | 136/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 460 |
+4 | 147/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 517 |
+5 | 157/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 575 |
+6 | 168/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 632 |
+7 | 179/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 690 |
+8 | 189/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 747 |
+9 | 200/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 805 |
+10 | 210/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 142/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 1150 |
+1 | 163/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 345 |
+2 | 184/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 402 |
+3 | 205/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 460 |
+4 | 224/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 517 |
+5 | 240/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 575 |
+6 | 256/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 632 |
+7 | 272/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 690 |
+8 | 288/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 747 |
+9 | 305/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 805 |
+10 | 322/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/84/0/0/0 | 0/0/0 | D/E/C/- | Crystal Gem | 1150 |
+1 | 90/90/0/0/0 | 0/0/0 | D/E/B/- | 2 Titanite Shard | 345 |
+2 | 96/96/0/0/0 | 0/0/0 | D/E/B/- | 4 Titanite Shard | 402 |
+3 | 102/102/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 460 |
+4 | 108/108/0/0/0 | 0/0/0 | D/D/A/- | 2 Large Titanite Shard | 517 |
+5 | 114/114/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 575 |
+6 | 120/120/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 632 |
+7 | 127/127/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 690 |
+8 | 133/133/0/0/0 | 0/0/0 | C/D/A/- | 4 Titanite Chunk | 747 |
+9 | 139/139/0/0/0 | 0/0/0 | C/D/A/- | 6 Titanite Chunk | 805 |
+10 | 145/145/0/0/0 | 0/0/0 | C/D/A/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/84/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 1150 |
+1 | 87/88/0/0/0 | 0/0/0 | D/D/C/- | 2 Titanite Shard | 345 |
+2 | 91/92/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 402 |
+3 | 95/97/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 460 |
+4 | 99/101/0/0/0 | 0/0/0 | C/D/B/- | 2 Large Titanite Shard | 517 |
+5 | 103/106/0/0/0 | 0/0/0 | C/D/A/- | 4 Large Titanite Shard | 575 |
+6 | 107/110/0/0/0 | 0/0/0 | C/D/A/- | 6 Large Titanite Shard | 632 |
+7 | 111/115/0/0/0 | 0/0/0 | C/D/A/- | 2 Titanite Chunk | 690 |
+8 | 115/119/0/0/0 | 0/0/0 | C/D/A/- | 4 Titanite Chunk | 747 |
+9 | 119/124/0/0/0 | 0/0/0 | C/D/A/- | 6 Titanite Chunk | 805 |
+10 | 123/128/0/0/0 | 0/0/0 | C/D/S/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/97/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 1150 |
+1 | 108/0/108/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 345 |
+2 | 118/0/118/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 402 |
+3 | 128/0/128/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 460 |
+4 | 136/0/136/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 517 |
+5 | 149/0/149/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 575 |
+6 | 162/0/162/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 632 |
+7 | 174/0/174/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 690 |
+8 | 187/0/187/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 747 |
+9 | 200/0/200/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 805 |
+10 | 212/0/212/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/89/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 1150 |
+1 | 92/0/93/0/0 | 0/0/0 | D/E/C/C | 2 Titanite Shard | 345 |
+2 | 96/0/97/0/0 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 402 |
+3 | 99/0/101/0/0 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 460 |
+4 | 103/0/105/0/0 | 0/0/0 | D/D/B/B | 2 Large Titanite Shard | 517 |
+5 | 106/0/109/0/0 | 0/0/0 | D/D/B/B | 4 Large Titanite Shard | 575 |
+6 | 109/0/113/0/0 | 0/0/0 | C/D/B/B | 6 Large Titanite Shard | 632 |
+7 | 113/0/117/0/0 | 0/0/0 | C/D/B/B | 2 Titanite Chunk | 690 |
+8 | 116/0/120/0/0 | 0/0/0 | C/D/B/B | 4 Titanite Chunk | 747 |
+9 | 119/0/124/0/0 | 0/0/0 | C/D/A/A | 6 Titanite Chunk | 805 |
+10 | 123/0/128/0/0 | 0/0/0 | C/D/A/A | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/0/0/84/0 | 0/0/0 | D/E/-/C | Lightning Gem | 1150 |
+1 | 90/0/0/90/0 | 0/0/0 | D/E/-/B | 2 Titanite Shard | 345 |
+2 | 96/0/0/96/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 402 |
+3 | 102/0/0/102/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 460 |
+4 | 108/0/0/108/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 517 |
+5 | 114/0/0/114/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 575 |
+6 | 120/0/0/120/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 632 |
+7 | 127/0/0/127/0 | 0/0/0 | C/D/-/A | 2 Titanite Chunk | 690 |
+8 | 133/0/0/133/0 | 0/0/0 | C/D/-/A | 4 Titanite Chunk | 747 |
+9 | 139/0/0/139/0 | 0/0/0 | C/D/-/A | 6 Titanite Chunk | 805 |
+10 | 145/0/0/145/0 | 0/0/0 | C/D/-/A | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 0/0/0 | D/D/-/B | Blessed Gem | 1150 |
+1 | 95/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 345 |
+2 | 100/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 402 |
+3 | 106/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 460 |
+4 | 112/0/0/0/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 517 |
+5 | 117/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 575 |
+6 | 123/0/0/0/0 | 0/0/0 | C/D/-/A | 6 Large Titanite Shard | 632 |
+7 | 128/0/0/0/0 | 0/0/0 | C/D/-/A | 2 Titanite Chunk | 690 |
+8 | 134/0/0/0/0 | 0/0/0 | C/D/-/A | 4 Titanite Chunk | 747 |
+9 | 140/0/0/0/0 | 0/0/0 | C/D/-/S | 6 Titanite Chunk | 805 |
+10 | 145/0/0/0/0 | 0/0/0 | C/D/-/S | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 97/0/0/0/97 | 0/0/0 | -/-/-/- | Deep Gem | 1150 |
+1 | 108/0/0/0/108 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 345 |
+2 | 118/0/0/0/118 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 402 |
+3 | 128/0/0/0/128 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 460 |
+4 | 136/0/0/0/136 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 517 |
+5 | 149/0/0/0/149 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 575 |
+6 | 162/0/0/0/162 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 632 |
+7 | 174/0/0/0/174 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 690 |
+8 | 187/0/0/0/187 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 747 |
+9 | 200/0/0/0/200 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 805 |
+10 | 212/0/0/0/212 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/89 | 0/0/0 | E/E/D/D | Dark Gem | 1150 |
+1 | 92/0/0/0/93 | 0/0/0 | D/E/C/C | 2 Titanite Shard | 345 |
+2 | 96/0/0/0/97 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 402 |
+3 | 99/0/0/0/101 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 460 |
+4 | 103/0/0/0/105 | 0/0/0 | D/D/B/B | 2 Large Titanite Shard | 517 |
+5 | 106/0/0/0/109 | 0/0/0 | D/D/B/B | 4 Large Titanite Shard | 575 |
+6 | 109/0/0/0/113 | 0/0/0 | C/D/B/B | 6 Large Titanite Shard | 632 |
+7 | 113/0/0/0/117 | 0/0/0 | C/D/B/B | 2 Titanite Chunk | 690 |
+8 | 116/0/0/0/120 | 0/0/0 | C/D/A/A | 4 Titanite Chunk | 747 |
+9 | 119/0/0/0/124 | 0/0/0 | C/D/A/A | 6 Titanite Chunk | 805 |
+10 | 123/0/0/0/128 | 0/0/0 | C/D/A/A | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/0 | 0/30/0 | D/D/-/- | Blood Gem | 1150 |
+1 | 112/0/0/0/0 | 0/32/0 | D/D/-/- | 2 Titanite Shard | 345 |
+2 | 120/0/0/0/0 | 0/34/0 | C/D/-/- | 4 Titanite Shard | 402 |
+3 | 128/0/0/0/0 | 0/36/0 | C/D/-/- | 6 Titanite Shard | 460 |
+4 | 135/0/0/0/0 | 0/38/0 | C/D/-/- | 2 Large Titanite Shard | 517 |
+5 | 143/0/0/0/0 | 0/40/0 | C/D/-/- | 4 Large Titanite Shard | 575 |
+6 | 150/0/0/0/0 | 0/42/0 | C/D/-/- | 6 Large Titanite Shard | 632 |
+7 | 158/0/0/0/0 | 0/44/0 | C/D/-/- | 2 Titanite Chunk | 690 |
+8 | 166/0/0/0/0 | 0/47/0 | C/D/-/- | 4 Titanite Chunk | 747 |
+9 | 173/0/0/0/0 | 0/49/0 | C/D/-/- | 6 Titanite Chunk | 805 |
+10 | 181/0/0/0/0 | 0/52/0 | C/D/-/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/0 | 36/0/0 | D/D/-/- | Poison Gem | 1150 |
+1 | 112/0/0/0/0 | 38/0/0 | D/D/-/- | 2 Titanite Shard | 345 |
+2 | 120/0/0/0/0 | 40/0/0 | C/D/-/- | 4 Titanite Shard | 402 |
+3 | 128/0/0/0/0 | 42/0/0 | C/D/-/- | 6 Titanite Shard | 460 |
+4 | 135/0/0/0/0 | 44/0/0 | C/D/-/- | 2 Large Titanite Shard | 517 |
+5 | 143/0/0/0/0 | 46/0/0 | C/D/-/- | 4 Large Titanite Shard | 575 |
+6 | 150/0/0/0/0 | 49/0/0 | C/D/-/- | 6 Large Titanite Shard | 632 |
+7 | 158/0/0/0/0 | 51/0/0 | C/D/-/- | 2 Titanite Chunk | 690 |
+8 | 166/0/0/0/0 | 53/0/0 | C/D/-/- | 4 Titanite Chunk | 747 |
+9 | 173/0/0/0/0 | 55/0/0 | C/D/-/- | 6 Titanite Chunk | 805 |
+10 | 181/0/0/0/0 | 58/0/0 | C/D/-/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 111/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 1150 |
+1 | 122/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 345 |
+2 | 133/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Shard | 402 |
+3 | 144/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Shard | 460 |
+4 | 155/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 517 |
+5 | 166/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 575 |
+6 | 177/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 632 |
+7 | 188/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 690 |
+8 | 200/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 747 |
+9 | 211/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 805 |
+10 | 222/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 920 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Broadsword | |||
---|---|---|---|
![]() |
|||
General | Aux Effects | ||
![]() |
Standard | ![]() |
0 |
![]() |
100 | ![]() |
0 |
![]() |
Yes | ![]() |
0 |
Combat | |||
![]() |
Stance | ![]() |
30 |
![]() |
-(17/20) | ![]() |
80 |
![]() |
N/A | ![]() |
3.0 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
117 | ![]() |
45 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
30 |
Requirements | Bonuses | ||
![]() |
10 | ![]() |
C |
![]() |
10 | ![]() |
D |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |