Lore
A straight sword with a broken blade.
A weapon with no exceptional qualities. Only a mad Hollow would choose to fight with this.
Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge. Only, neither move will appear very impressive with a broken sword.
Effect
Availability
- Found next to a gravestone after Iudex Gundyr in the Cemetery of Ash.
- Dropped from Hollow Soldiers and Praying Hollow Soldiers.
- Dropped from Sage's Prentices in Road of Sacrifices.
- Dropped from Devout Bombers in Cathedral of the Deep.
Moveset
- Unique moves compared to other straight swords:
- The first 1 handed R2 is replaced by a strong running leftward Standard
- Rolling R1 is replaced by a fast rightward Standard
Notes
The stationary normal attack from this weapon allows you to follow it up with attacks from certain other weapons, as detailed below:
- At various ranges after hit:
-
- Normal Attack:
- Axes
- Crossbows
- Greataxes (but don't hit with straight sword too early, aim greataxe attack towards straight sword hand)
- Greatswords
- Halberds
- Hammers
- Straight Swords
- Spears
- Thrusting Swords
- Strong Attack:
- Straight Swords (does not work with Broadsword, Broken Straight Sword, Cleric's Candlestick)
- Spears
- Normal Attack:
-
See also
- Broadsword (Same moveset)
In other games
- Broken Straight Sword (Dark Souls)
- Broken Straight Sword (Dark Souls II)
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 70/0/0/0/0 | 0/0/0 | D/D/-/- | - | - |
+1 | 77/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 120 |
+2 | 84/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 140 |
+3 | 91/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 160 |
+4 | 98/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Large Titanite Shard | 180 |
+5 | 105/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Large Titanite Shard | 200 |
+6 | 112/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Large Titanite Shard | 220 |
+7 | 119/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Chunk | 240 |
+8 | 126/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Chunk | 260 |
+9 | 133/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 280 |
+10 | 140/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 68/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 400 |
+1 | 74/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 120 |
+2 | 80/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 140 |
+3 | 86/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 160 |
+4 | 92/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 180 |
+5 | 99/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 200 |
+6 | 105/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 220 |
+7 | 111/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 240 |
+8 | 117/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 260 |
+9 | 123/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 280 |
+10 | 129/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 66/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 400 |
+1 | 72/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 120 |
+2 | 79/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 140 |
+3 | 85/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 160 |
+4 | 91/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Large Titanite Shard | 180 |
+5 | 98/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Large Titanite Shard | 200 |
+6 | 104/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 220 |
+7 | 110/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 240 |
+8 | 116/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 260 |
+9 | 123/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 280 |
+10 | 129/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 400 |
+1 | 69/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 120 |
+2 | 75/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 140 |
+3 | 81/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 160 |
+4 | 88/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 180 |
+5 | 94/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 200 |
+6 | 100/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 220 |
+7 | 107/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 240 |
+8 | 113/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 260 |
+9 | 119/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 280 |
+10 | 126/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 86/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 400 |
+1 | 99/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 120 |
+2 | 111/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 140 |
+3 | 124/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 160 |
+4 | 135/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 180 |
+5 | 145/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 200 |
+6 | 155/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 220 |
+7 | 165/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 240 |
+8 | 141/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 260 |
+9 | 184/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 280 |
+10 | 195/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 60/60/0/0/0 | 0/0/0 | E/E/C/- | Crystal Gem | 400 |
+1 | 64/64/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Shard | 120 |
+2 | 68/68/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 140 |
+3 | 73/73/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 160 |
+4 | 77/77/0/0/0 | 0/0/0 | D/D/B/- | 2 Large Titanite Shard | 180 |
+5 | 82/82/0/0/0 | 0/0/0 | D/D/B/- | 4 Large Titanite Shard | 200 |
+6 | 86/86/0/0/0 | 0/0/0 | D/D/B/- | 6 Large Titanite Shard | 220 |
+7 | 90/90/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 240 |
+8 | 95/95/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 260 |
+9 | 99/99/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 280 |
+10 | 104/104/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 60/60/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 400 |
+1 | 62/63/0/0/0 | 0/0/0 | D/D/D/- | 2 Titanite Shard | 120 |
+2 | 65/66/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 140 |
+3 | 68/69/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 160 |
+4 | 71/72/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 180 |
+5 | 74/76/0/0/0 | 0/0/0 | D/D/B/- | 4 Large Titanite Shard | 200 |
+6 | 76/79/0/0/0 | 0/0/0 | D/D/B/- | 6 Large Titanite Shard | 220 |
+7 | 79/82/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 240 |
+8 | 82/85/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 260 |
+9 | 85/88/0/0/0 | 0/0/0 | C/D/A/- | 6 Titanite Chunk | 280 |
+10 | 88/92/0/0/0 | 0/0/0 | C/D/A/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/63/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 400 |
+1 | 70/0/70/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 120 |
+2 | 77/0/77/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 140 |
+3 | 84/0/84/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 160 |
+4 | 89/0/89/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 180 |
+5 | 97/0/97/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 200 |
+6 | 105/0/105/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 220 |
+7 | 114/0/114/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 240 |
+8 | 122/0/122/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 260 |
+9 | 130/0/130/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 280 |
+10 | 138/0/138/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 64/0/64/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 400 |
+1 | 66/0/66/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 120 |
+2 | 68/0/69/0/0 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 140 |
+3 | 71/0/72/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 160 |
+4 | 73/0/75/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 180 |
+5 | 76/0/78/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 200 |
+6 | 78/0/80/0/0 | 0/0/0 | D/D/B/B | 6 Large Titanite Shard | 220 |
+7 | 80/0/83/0/0 | 0/0/0 | D/D/B/B | 2 Titanite Chunk | 240 |
+8 | 83/0/86/0/0 | 0/0/0 | D/D/B/B | 4 Titanite Chunk | 260 |
+9 | 85/0/89/0/0 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 280 |
+10 | 88/0/92/0/0 | 0/0/0 | C/D/B/B | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 60/0/0/60/0 | 0/0/0 | E/E/-/C | Lightning Gem | 400 |
+1 | 64/0/0/64/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 120 |
+2 | 68/0/0/68/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 140 |
+3 | 73/0/0/73/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 160 |
+4 | 77/0/0/77/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 180 |
+5 | 82/0/0/82/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 200 |
+6 | 86/0/0/86/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 220 |
+7 | 90/0/0/90/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 240 |
+8 | 95/0/0/95/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 260 |
+9 | 99/0/0/99/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 280 |
+10 | 104/0/0/104/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 64/0/0/0/0 | 0/0/0 | D/D/-/C | Blessed Gem | 400 |
+1 | 68/0/0/0/0 | 0/0/0 | D/D/-/C | 2 Titanite Shard | 120 |
+2 | 72/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 140 |
+3 | 76/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 160 |
+4 | 80/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 180 |
+5 | 84/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 200 |
+6 | 88/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 220 |
+7 | 92/0/0/0/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 240 |
+8 | 96/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 260 |
+9 | 100/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 280 |
+10 | 104/0/0/0/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/0/0/63 | 0/0/0 | -/-/-/- | Deep Gem | 400 |
+1 | 70/0/0/0/70 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 120 |
+2 | 77/0/0/0/77 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 140 |
+3 | 84/0/0/0/84 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 160 |
+4 | 89/0/0/0/89 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 180 |
+5 | 97/0/0/0/97 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 200 |
+6 | 105/0/0/0/105 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 220 |
+7 | 114/0/0/0/114 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 240 |
+8 | 122/0/0/0/122 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 260 |
+9 | 130/0/0/0/130 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 280 |
+10 | 138/0/0/0/138 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 64/0/0/0/64 | 0/0/0 | E/E/D/D | Dark Gem | 400 |
+1 | 66/0/0/0/66 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 120 |
+2 | 68/0/0/0/69 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 140 |
+3 | 71/0/0/0/72 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 160 |
+4 | 73/0/0/0/75 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 180 |
+5 | 76/0/0/0/78 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 200 |
+6 | 78/0/0/0/80 | 0/0/0 | D/D/B/B | 6 Large Titanite Shard | 220 |
+7 | 80/0/0/0/83 | 0/0/0 | D/D/B/B | 2 Titanite Chunk | 240 |
+8 | 83/0/0/0/86 | 0/0/0 | D/D/B/B | 4 Titanite Chunk | 260 |
+9 | 85/0/0/0/89 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 280 |
+10 | 88/0/0/0/92 | 0/0/0 | C/D/B/B | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/0/0/0 | 0/30/0 | D/D/-/- | Blood Gem | 400 |
+1 | 67/0/0/0/0 | 0/32/0 | D/D/-/- | 2 Titanite Shard | 120 |
+2 | 72/0/0/0/0 | 0/34/0 | D/D/-/- | 4 Titanite Shard | 140 |
+3 | 76/0/0/0/0 | 0/36/0 | D/D/-/- | 6 Titanite Shard | 160 |
+4 | 81/0/0/0/0 | 0/38/0 | D/D/-/- | 2 Large Titanite Shard | 180 |
+5 | 85/0/0/0/0 | 0/40/0 | D/D/-/- | 4 Large Titanite Shard | 200 |
+6 | 90/0/0/0/0 | 0/42/0 | D/D/-/- | 6 Large Titanite Shard | 220 |
+7 | 94/0/0/0/0 | 0/44/0 | D/D/-/- | 2 Titanite Chunk | 240 |
+8 | 99/0/0/0/0 | 0/46/0 | D/D/-/- | 4 Titanite Chunk | 260 |
+9 | 103/0/0/0/0 | 0/48/0 | C/D/-/- | 6 Titanite Chunk | 280 |
+10 | 108/0/0/0/0 | 0/51/0 | C/D/-/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 63/0/0/0/0 | 36/0/0 | D/D/-/- | Poison Gem | 400 |
+1 | 67/0/0/0/0 | 38/0/0 | D/D/-/- | 2 Titanite Shard | 120 |
+2 | 72/0/0/0/0 | 40/0/0 | D/D/-/- | 4 Titanite Shard | 140 |
+3 | 76/0/0/0/0 | 42/0/0 | D/D/-/- | 6 Titanite Shard | 160 |
+4 | 81/0/0/0/0 | 44/0/0 | D/D/-/- | 2 Large Titanite Shard | 180 |
+5 | 85/0/0/0/0 | 46/0/0 | D/D/-/- | 4 Large Titanite Shard | 200 |
+6 | 90/0/0/0/0 | 48/0/0 | D/D/-/- | 6 Large Titanite Shard | 220 |
+7 | 94/0/0/0/0 | 50/0/0 | D/D/-/- | 2 Titanite Chunk | 240 |
+8 | 99/0/0/0/0 | 52/0/0 | D/D/-/- | 4 Titanite Chunk | 260 |
+9 | 103/0/0/0/0 | 54/0/0 | C/D/-/- | 6 Titanite Chunk | 280 |
+10 | 108/0/0/0/0 | 57/0/0 | C/D/-/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 66/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 400 |
+1 | 73/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 120 |
+2 | 79/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 140 |
+3 | 86/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 160 |
+4 | 93/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Large Titanite Shard | 180 |
+5 | 99/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Large Titanite Shard | 200 |
+6 | 106/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Large Titanite Shard | 220 |
+7 | 113/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Chunk | 240 |
+8 | 119/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Chunk | 260 |
+9 | 126/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 280 |
+10 | 133/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 320 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Broken Straight Sword | |||
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General | Aux Effects | ||
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Standard | ![]() |
0 |
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3 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Stance | ![]() |
30 |
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-(17/20) | ![]() |
30 |
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N/A | ![]() |
1.0 |
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N/A | ![]() |
100 |
Damage | Damage Reduction | ||
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70 | ![]() |
40 |
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0 | ![]() |
25 |
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0 | ![]() |
20 |
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0 | ![]() |
20 |
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0 | ![]() |
25 |
Requirements | Bonuses | ||
![]() |
8 | ![]() |
D |
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8 | ![]() |
D |
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0 | ![]() |
- |
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0 | ![]() |
- |