Lore
A very small round metal shield.
It features a large central protrusion designed for parrying attacks.
Skill: Parry
Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.
Effect
Availability
- Can be bought from the Greirat of the Undead Settlement in Firelink for 2000 Souls (after freeing him from the his cell).
Moveset
Notes
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
Standard upgrade path.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 67/0/0/0/0 | 0/0/0 | E/-/-/- | 49/35/30/11/28 | 33 | - | 0 |
+1 | 73/0/0/0/0 | 0/0/0 | E/-/-/- | 49/35/30/11/28 | 34 | 2 Titanite Shard | 110 |
+2 | 80/0/0/0/0 | 0/0/0 | E/-/-/- | 49/35/30/11/28 | 35 | 4 Titanite Shard | 132 |
+3 | 87/0/0/0/0 | 0/0/0 | D/-/-/- | 49/35/30/11/28 | 36 | 6 Titanite Shard | 154 |
+4 | 93/0/0/0/0 | 0/0/0 | D/-/-/- | 49/35/30/11/28 | 37 | 2 Large Titanite Shard | 176 |
+5 | 100/0/0/0/0 | 0/0/0 | D/-/-/- | 49/35/30/11/28 | 38 | 4 Large Titanite Shard | 198 |
+6 | 107/0/0/0/0 | 0/0/0 | D/-/-/- | 49/35/30/11/28 | 39 | 6 Large Titanite Shard | 220 |
+7 | 113/0/0/0/0 | 0/0/0 | D/-/-/- | 49/35/30/11/28 | 40 | 2 Titanite Chunk | 242 |
+8 | 120/0/0/0/0 | 0/0/0 | D/-/-/- | 49/35/30/11/28 | 41 | 4 Titanite Chunk | 264 |
+9 | 127/0/0/0/0 | 0/0/0 | D/-/-/- | 49/35/30/11/28 | 42 | 6 Titanite Chunk | 286 |
+10 | 134/0/0/0/0 | 0/0/0 | D/-/-/- | 49/35/30/11/28 | 43 | 1 Titanite Slab | 330 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 60/0/60/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | 4 Titanite Chunk | 0 |
+9 | 105/0/105/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/33/10,4/26,6 | 33 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 50/50/0/0/0 | 0/0/0 | E/-/E/- | 46,5/35/28,5/10,4/26,6 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/35/28,5/10,4/26,6 | 33 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/35/28,5/10,4/26,6 | 33 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/35/28,5/10,4/26,6 | 33 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/35/28,5/10,4/26,6 | 33 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/35/28,5/10,4/26,6 | 33 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/35/28,5/10,4/26,6 | 33 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/35/28,5/10,4/26,6 | 33 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/35/28,5/10,4/26,6 | 33 | 4 Titanite Chunk | 0 |
+9 | 62/83/0/0/0 | 0/0/0 | E/-/D/- | 46,5/35/28,5/10,4/26,6 | 33 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/35/28,5/10,4/26,6 | 33 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 50/0/0/50/0 | 0/0/0 | E/-/-/E | 46,5/33,2/28,5/11/26,6 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/11/26,6 | 33 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/11/26,6 | 33 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/11/26,6 | 33 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/11/26,6 | 33 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/11/26,6 | 33 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/11/26,6 | 33 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/11/26,6 | 33 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/11/26,6 | 33 | 4 Titanite Chunk | 0 |
+9 | 62/0/0/83/0 | 0/0/0 | E/-/-/D | 46,5/33,2/28,5/11/26,6 | 33 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/11/26,6 | 33 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 53/0/0/0/53 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | 4 Titanite Chunk | 0 |
+9 | 65/0/0/0/83 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/28,5/10,4/30,5 | 33 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 60/0/0/0/0 | 33/0/0 | E/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 4 Titanite Chunk | 0 |
+9 | 99/0/0/0/0 | 36/0/0 | D/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 60/0/0/0/0 | 0/33/0 | E/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 4 Titanite Chunk | 0 |
+9 | 99/0/0/0/0 | 0/36/0 | D/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 63/0/0/0/0 | 0/0/0 | E/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 4 Titanite Chunk | 0 |
+9 | 120/0/0/0/0 | 0/0/0 | D/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 53/0/0/0/0 | 0/0/0 | E/-/-/E | 46,5/33,2/28,5/10,4/26,6 | 31 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 4 Titanite Chunk | 0 |
+9 | 83/0/0/0/0 | 0/0/0 | E/-/-/D | 46,5/33,2/28,5/10,4/26,6 | 31 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 31 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 60/0/0/0/60 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/30,8 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/0 | 33 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/0 | 33 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/0 | 33 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/0 | 33 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/0 | 33 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/0 | 33 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/0 | 33 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/0 | 33 | 4 Titanite Chunk | 0 |
+9 | 105/0/0/0/105 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/33,3 | 33 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/0 | 33 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 53/0/53/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/30/10,4/26,6 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | E/-/E/E | 46,5/33,2/?/10,4/26,6 | 33 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | ?/-/E/E | 46,5/33,2/?/10,4/26,6 | 33 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | ?/-/E/E | 46,5/33,2/?/10,4/26,6 | 33 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | ?/-/E/E | 46,5/33,2/?/10,4/26,6 | 33 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | ?/-/E/E | 46,5/33,2/?/10,4/26,6 | 33 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | ?/-/E/E | 46,5/33,2/?/10,4/26,6 | 33 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | ?/-/E/E | 46,5/33,2/?/10,4/26,6 | 33 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | ?/-/E/E | 46,5/33,2/?/10,4/26,6 | 33 | 4 Titanite Chunk | 0 |
+9 | 65/0/83/0/0 | 0/0/0 | D/-/E/E | 46,5/33,2/32,7/10,4/26,6 | 33 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | ?/-/E/E | 46,5/33,2/?/10,4/26,6 | 33 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 50/50/0/0/0 | 0/0/0 | E/-/E/- | 46,5/35/28,5/10,4/26,6 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/?/28,5/10,4/26,6 | 33 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/?/28,5/10,4/26,6 | 33 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/?/28,5/10,4/26,6 | 33 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/?/28,5/10,4/26,6 | 33 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/?/28,5/10,4/26,6 | 33 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/?/28,5/10,4/26,6 | 33 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/?/28,5/10,4/26,6 | 33 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/?/28,5/10,4/26,6 | 33 | 4 Titanite Chunk | 0 |
+9 | 62/83/0/0/0 | 0/0/0 | E/-/D/- | 46,5/38,2/28,5/10,4/26,6 | 33 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | E/-/D/- | 46,5/?/28,5/10,4/26,6 | 33 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 63/0/0/0/0 | 0/0/0 | E/-/-/- | 49/35/30/11/28 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 4 Titanite Chunk | 0 |
+9 | 117/0/0/0/0 | 0/0/0 | E/-/-/- | 49/35/30/11/28 | 35 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 65/0/0/0/0 | 0/0/0 | D/-/-/- | 49/35/30/11/28 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 4 Titanite Chunk | 0 |
+9 | 118/0/0/0/0 | 0/0/0 | D/-/-/- | 49/35/30/11/28 | 35 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 87/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 4 Titanite Chunk | 0 |
+9 | 159/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 46,5/33,2/28,5/10,4/26,6 | 33 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Damage Reduction | Stability | Cost | Souls |
---|---|---|---|---|---|---|---|
+0 | 60/0/0/0/0 | 0/0/0 | D/D/-/- | 49/35/30/11/28 | 33 | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | D/D/-/- | 49/35/30/11/28 | 0 | 2 Titanite Shard | 165 |
+2 | 0/0/0/0/0 | 0/0/0 | D/D/-/- | 49/35/30/11/28 | 0 | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | D/D/-/- | 49/35/30/11/28 | 0 | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | D/D/-/- | 49/35/30/11/28 | 0 | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | D/D/-/- | 49/35/30/11/28 | 0 | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | D/D/-/- | 49/35/30/11/28 | 0 | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | D/D/-/- | 49/35/30/11/28 | 0 | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | D/D/-/- | 49/35/30/11/28 | 0 | 4 Titanite Chunk | 0 |
+9 | 114/0/0/0/0 | 0/0/0 | D/D/-/- | 49/35/30/11/28 | 35 | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 49/35/30/11/28 | 0 | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Buckler | |||
---|---|---|---|
![]() |
|||
General | Aux Effects | ||
![]() |
Strike | ![]() |
0 |
![]() |
300 | ![]() |
0 |
![]() |
Yes | ![]() |
0 |
Combat | |||
![]() |
Parry | ![]() |
33 |
![]() |
0 | ![]() |
30 |
![]() |
N/A | ![]() |
1.5 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
67 | ![]() |
49 |
![]() |
0 | ![]() |
35 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
11 |
![]() |
0 | ![]() |
28 |
Requirements | Bonuses | ||
![]() |
7 | ![]() |
E |
![]() |
13 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |