Lore
Butcher's knife with an oddly large blade wielded by the madwoman haunting the Road of Sacrifices.
Squarely-landed hits restore HP.
Back in the Undead Settlement, the woman acquired a taste for human flesh, of which she took glee in partaking.
Skill: Sharpen
Sharpening the blade increases HP restored with each successful hit.
Effect
- Hits on an enemy will restore HP to the wielder.
- As the only Axe to provide Slash damage, it is unusually weak against armored foes.
Availability
- Dropped by the Unkindled Butcher found in the gulley in the area between the Road of Sacrifices bonfire and the Halfway Fortress bonfire.
Moveset
Notes
Upgrades
Standard upgrade path.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 95/0/0/0/0 | 0/0/0 | A/-/-/- | - | - |
+1 | 104/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Shard | 630 |
+2 | 114/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Shard | 756 |
+3 | 123/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Shard | 882 |
+4 | 133/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Large Titanite Shard | 1008 |
+5 | 142/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Large Titanite Shard | 1134 |
+6 | 152/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Large Titanite Shard | 1260 |
+7 | 161/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 1386 |
+8 | 171/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 1512 |
+9 | 180/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 1638 |
+10 | 190/0/0/0/0 | 0/0/0 | S/-/-/- | 1 Titanite Slab | 1890 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Butcher Knife | |||
---|---|---|---|
![]() |
|||
General | Aux Effects | ||
![]() |
Slash | ![]() |
0 |
![]() |
500 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Sharpen | ![]() |
35 |
![]() |
18(-/-) | ![]() |
75 |
![]() |
N/A | ![]() |
7.0 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
95 | ![]() |
60 |
![]() |
0 | ![]() |
40 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
40 |
Requirements | Bonuses | ||
![]() |
24 | ![]() |
A |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |