Lore
A fistfighter's weapon made from thick straps of leather studded with iron rivets.
When two-handed, caesti are equipped in each hand.
Skill: Perseverance
Cross arms in front of the body to temporarily boost poise. Damage reduced while activated.
厚手の革に鉄の鋲を埋め込んだ
拳で殴打するための武器両手持ちは、左右両拳に装備される
— セスタス
Effect
Availability
In the Undead Settlement, on a corpse in the sewers by the Dilapidated Bridge, just before the Large Hound-rat.
Moveset
One Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward downwards Strike — rightward Strike | — |
R2 — R2 | strong Strike — strong uppercut Strike | — |
Roll — R1 | fast rightward upwards Strike | — |
Dashing or Backstep — R1 | rightward Strike | — |
Forward + R1 | Kick | — |
Forward + R2 | downwards Strike | — |
L1 (left hand) | rightward downwards Strike — leftward Strike | Same as R1 but alternated |
L2 (left hand) | Parry | — |
Dual Wield | Output | Notes |
(L1 >)* L1 > L1 | (left jab Strike then right downwards hook Strike >)* leftward Strike then rightward downwards Strike > upwards Strike then leftward Strike | (* Only if it's the first move) |
L2 | Perseverance (Skill) | — |
Roll — L1 | fast double leftward uppercut Strikes | — |
Dashing or Backstep — L1 | left backhand Strike then right downwards Strike | — |
One Handed | Type | Ailment | Stamina | MV | PD | PH | Parry | Hitstun (PvE) | Notes |
---|---|---|---|---|---|---|---|---|---|
R1 | Strike | N/A | 11 | 100 | 11.00 | N/A | Yes | Light | — |
R2 | Strike | N/A | 26 | 113 | 14.30 | N/A | Yes | Medium | — |
Charged R2 | Strike | N/A | 36 | 160 | 17.05 | N/A | Yes | Medium | — |
Rolling R1 | Strike | N/A | 21 | 80 | 11.00 | N/A | Yes | Light | — |
WD R1 | Strike | N/A | 16 | 90 | 12.10 | N/A | Yes | Medium | — |
Jumping | Strike | N/A | 41 | 125 | 12.10 | N/A | No | Heavy | — |
Plunging | Strike | N/A | 41 | 195 | 55.00 | — | No | Heavy | — |
L2 (Offhand) | N/A | N/A | 15 | N/A | N/A | N/A | No | Parry | — |
Dual Wield | Type | Ailment | Stamina | MV | PD | PH | Parry | Hitstun (PvE) | Notes |
L1 | Strike | N/A | 16 | 85 * 2 | 9.35 * 2 | N/A | Yes | Light | — |
Rolling L1 | Strike | N/A | 24 | 85 * 2 | 8.25 * 2 | N/A | Yes | Light | — |
WD L1 | Strike | N/A | 20 | 80 * 2 | 7.70 * 2 | N/A | Yes | Light/Medium | — |
Misc (1H AR) | Type | Ailment | Stamina | MV | PD | PH | Parry | Hitstun (PvE) | Notes |
Kick | Strike | N/A | 30 | N/A | N/A | N/A | No | Light | — |
L2 | N/A | N/A | 0 | Buff | N/A | N/A | No | N/A | — |
Riposte | Strike | N/A | 10 + 6 | 60 + 240 | 0.00 | N/A | No | Critical | — |
Hornet Riposte | Strike | N/A | 10 + 5 + 6 | 60 + 60 + 233 | 0.00 | N/A | No | Critical | — |
Backstab Whiff | Strike | N/A | 11 | 100 | 11.00 | N/A | Yes | Light | — |
Backstab | Strike | N/A | 10 + 6 | 60 + 191 | 0.00 | N/A | No | Critical | — |
Hornet Backstab | Strike | N/A | 10 + 6 | 60 + 191 | 0.00 | N/A | No | Critical | — |
Sources:
Notes
Legacy
- App 1.13, Regulation 1.33
- Increased stamina damage dealt by "Fist" category weapons
- Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons
- App 1.08, Regulation 1.20
- Improved regular attack animations of fist category weapons.
- App 1.05, Regulation 1.08
In Other Games
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Infusions +10
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 91/0/0/0/0 | 0/0/0 | D/D/-/- (40.00%/40.00%/-/-) | - | - |
+1 | 100/0/0/0/0 | 0/0/0 | D/D/-/- (42.00%/42.00%/-/-) | 2 Titanite Shard | 90 |
+2 | 109/0/0/0/0 | 0/0/0 | D/D/-/- (44.00%/44.00%/-/-) | 4 Titanite Shard | 108 |
+3 | 118/0/0/0/0 | 0/0/0 | D/D/-/- (46.00%/46.00%/-/-) | 6 Titanite Shard | 126 |
+4 | 127/0/0/0/0 | 0/0/0 | D/D/-/- (48.00%/48.00%/-/-) | 2 Large Titanite Shard | 144 |
+5 | 136/0/0/0/0 | 0/0/0 | D/D/-/- (49.20%/49.20%/-/-) | 4 Large Titanite Shard | 162 |
+6 | 145/0/0/0/0 | 0/0/0 | D/D/-/- (50.40%/50.40%/-/-) | 6 Large Titanite Shard | 180 |
+7 | 154/0/0/0/0 | 0/0/0 | C/C/-/- (51.60%/51.60%/-/-) | 2 Titanite Chunk | 198 |
+8 | 163/0/0/0/0 | 0/0/0 | C/C/-/- (52.80%/52.80%/-/-) | 4 Titanite Chunk | 216 |
+9 | 172/0/0/0/0 | 0/0/0 | C/C/-/- (54.00%/54.00%/-/-) | 6 Titanite Chunk | 233 |
+10 | 182/0/0/0/0 | 0/0/0 | C/C/-/- (56.00%/56.00%/-/-) | 1 Titanite Slab | 270 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 0/0/0 | C/-/-/- (72.00%/-/-/-) | Heavy Gem | - |
+1 | 97/0/0/0/0 | 0/0/0 | C/-/-/- (76.95%/-/-/-) | 2 Titanite Shard | 135 |
+2 | 105/0/0/0/0 | 0/0/0 | B/-/-/- (81.90%/-/-/-) | 4 Titanite Shard | 157 |
+3 | 112/0/0/0/0 | 0/0/0 | B/-/-/- (86.85%/-/-/-) | 6 Titanite Shard | 180 |
+4 | 120/0/0/0/0 | 0/0/0 | B/-/-/- (91.80%/-/-/-) | 2 Large Titanite Shard | 202 |
+5 | 128/0/0/0/0 | 0/0/0 | B/-/-/- (95.85%/-/-/-) | 4 Large Titanite Shard | 225 |
+6 | 136/0/0/0/0 | 0/0/0 | B/-/-/- (99.90%/-/-/-) | 6 Large Titanite Shard | 247 |
+7 | 144/0/0/0/0 | 0/0/0 | A/-/-/- (103.95%/-/-/-) | 2 Titanite Chunk | 270 |
+8 | 152/0/0/0/0 | 0/0/0 | A/-/-/- (108.00%/-/-/-) | 4 Titanite Chunk | 292 |
+9 | 160/0/0/0/0 | 0/0/0 | A/-/-/- (112.05%/-/-/-) | 6 Titanite Chunk | 315 |
+10 | 168/0/0/0/0 | 0/0/0 | A/-/-/- (117.00%/-/-/-) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 86/0/0/0/0 | 0/0/0 | E/C/-/- (11.40%/70.40%/-/-) | Sharp Gem | - |
+1 | 94/0/0/0/0 | 0/0/0 | E/C/-/- (11.64%/77.00%/-/-) | 2 Titanite Shard | 135 |
+2 | 102/0/0/0/0 | 0/0/0 | E/B/-/- (11.88%/83.60%/-/-) | 4 Titanite Shard | 157 |
+3 | 111/0/0/0/0 | 0/0/0 | E/B/-/- (12.12%/90.20%/-/-) | 6 Titanite Shard | 180 |
+4 | 119/0/0/0/0 | 0/0/0 | E/B/-/- (12.24%/95.92%/-/-) | 2 Large Titanite Shard | 202 |
+5 | 127/0/0/0/0 | 0/0/0 | E/B/-/- (12.36%/100.76%/-/-) | 4 Large Titanite Shard | 225 |
+6 | 135/0/0/0/0 | 0/0/0 | E/A/-/- (12.48%/105.60%/-/-) | 6 Large Titanite Shard | 247 |
+7 | 143/0/0/0/0 | 0/0/0 | E/A/-/- (12.60%/110.44%/-/-) | 2 Titanite Chunk | 270 |
+8 | 151/0/0/0/0 | 0/0/0 | E/A/-/- (12.72%/115.28%/-/-) | 4 Titanite Chunk | 292 |
+9 | 160/0/0/0/0 | 0/0/0 | E/A/-/- (12.84%/120.12%/-/-) | 6 Titanite Chunk | 315 |
+10 | 168/0/0/0/0 | 0/0/0 | E/A/-/- (13.20%/125.84%/-/-) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 0/0/0 | C/C/-/- (62.50%/62.50%/-/-) | Refined Gem | - |
+1 | 90/0/0/0/0 | 0/0/0 | C/C/-/- (65.50%/65.50%/-/-) | 2 Titanite Shard | 135 |
+2 | 98/0/0/0/0 | 0/0/0 | C/C/-/- (68.50%/68.50%/-/-) | 4 Titanite Shard | 157 |
+3 | 106/0/0/0/0 | 0/0/0 | C/C/-/- (71.50%/71.50%/-/-) | 6 Titanite Shard | 180 |
+4 | 114/0/0/0/0 | 0/0/0 | C/C/-/- (75.00%/75.00%/-/-) | 2 Large Titanite Shard | 202 |
+5 | 122/0/0/0/0 | 0/0/0 | C/C/-/- (76.00%/76.00%/-/-) | 4 Large Titanite Shard | 225 |
+6 | 131/0/0/0/0 | 0/0/0 | C/C/-/- (77.00%/77.00%/-/-) | 6 Large Titanite Shard | 247 |
+7 | 139/0/0/0/0 | 0/0/0 | C/C/-/- (78.00%/78.00%/-/-) | 2 Titanite Chunk | 270 |
+8 | 147/0/0/0/0 | 0/0/0 | C/C/-/- (79.00%/79.00%/-/-) | 4 Titanite Chunk | 292 |
+9 | 155/0/0/0/0 | 0/0/0 | C/C/-/- (80.00%/80.00%/-/-) | 6 Titanite Chunk | 315 |
+10 | 163/0/0/0/0 | 0/0/0 | C/C/-/- (80.00%/80.00%/-/-) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 116/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | - |
+1 | 133/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 135 |
+2 | 150/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 157 |
+3 | 167/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 180 |
+4 | 182/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 195/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 209/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 222/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 270 |
+8 | 235/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 292 |
+9 | 248/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 315 |
+10 | 262/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 70/70/0/0/0 | 0/0/0 | E/E/C/- (20.00%/20.00%/72.00%/-) | Crystal Gem | - |
+1 | 75/75/0/0/0 | 0/0/0 | D/D/C/- (23.20%/23.20%/80.00%/-) | 2 Titanite Shard | 135 |
+2 | 80/80/0/0/0 | 0/0/0 | D/D/B/- (26.40%/26.40%/88.00%/-) | 4 Titanite Shard | 157 |
+3 | 86/86/0/0/0 | 0/0/0 | D/D/B/- (29.60%/29.60%/96.00%/-) | 6 Titanite Shard | 180 |
+4 | 91/91/0/0/0 | 0/0/0 | D/D/A/- (32.00%/32.00%/102.40%/-) | 2 Large Titanite Shard | 202 |
+5 | 96/96/0/0/0 | 0/0/0 | D/D/A/- (34.00%/34.00%/107.20%/-) | 4 Large Titanite Shard | 225 |
+6 | 101/101/0/0/0 | 0/0/0 | D/D/A/- (36.00%/36.00%/112.00%/-) | 6 Large Titanite Shard | 247 |
+7 | 106/106/0/0/0 | 0/0/0 | D/D/A/- (38.00%/38.00%/116.80%/-) | 2 Titanite Chunk | 270 |
+8 | 111/111/0/0/0 | 0/0/0 | D/D/A/- (40.00%/40.00%/121.60%/-) | 4 Titanite Chunk | 292 |
+9 | 117/117/0/0/0 | 0/0/0 | D/D/A/- (42.00%/42.00%/126.40%/-) | 6 Titanite Chunk | 315 |
+10 | 122/122/0/0/0 | 0/0/0 | D/D/A/- (44.00%/44.00%/132.00%/-) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 70/70/0/0/0 | 0/0/0 | D/D/D/- (28.00%/28.00%/40.00%/-) | Simple Gem | - |
+1 | 73/74/0/0/0 | 0/0/0 | D/D/C/- (31.60%/31.60%/52.80%/-) | 2 Titanite Shard | 135 |
+2 | 77/78/0/0/0 | 0/0/0 | D/D/C/- (35.20%/35.20%/65.60%/-) | 4 Titanite Shard | 157 |
+3 | 80/81/0/0/0 | 0/0/0 | D/D/C/- (38.80%/38.80%/78.40%/-) | 6 Titanite Shard | 180 |
+4 | 83/85/0/0/0 | 0/0/0 | D/D/B/- (42.00%/42.00%/92.00%/-) | 2 Large Titanite Shard | 202 |
+5 | 86/89/0/0/0 | 0/0/0 | D/D/B/- (44.40%/44.40%/100.80%/-) | 4 Large Titanite Shard | 225 |
+6 | 90/93/0/0/0 | 0/0/0 | D/D/A/- (46.80%/46.80%/109.60%/-) | 6 Large Titanite Shard | 247 |
+7 | 93/96/0/0/0 | 0/0/0 | D/D/A/- (49.20%/49.20%/118.40%/-) | 2 Titanite Chunk | 270 |
+8 | 96/100/0/0/0 | 0/0/0 | C/C/A/- (51.60%/51.60%/127.20%/-) | 4 Titanite Chunk | 292 |
+9 | 100/104/0/0/0 | 0/0/0 | C/C/A/- (54.00%/54.00%/136.00%/-) | 6 Titanite Chunk | 315 |
+10 | 103/108/0/0/0 | 0/0/0 | C/C/A/- (56.00%/56.00%/144.00%/-) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/81/0/0 | 0/0/0 | -/-/-/- | Fire Gem | - |
+1 | 90/0/90/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 135 |
+2 | 98/0/98/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 157 |
+3 | 107/0/107/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 180 |
+4 | 114/0/114/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 124/0/124/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 135/0/135/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 145/0/145/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 270 |
+8 | 156/0/156/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 292 |
+9 | 167/0/167/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 315 |
+10 | 177/0/177/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 75/0/75/0/0 | 0/0/0 | E/E/D/D (12.00%/12.00%/43.20%/43.20%) | Chaos Gem | - |
+1 | 78/0/78/0/0 | 0/0/0 | E/E/C/C (17.20%/17.20%/54.40%/54.40%) | 2 Titanite Shard | 135 |
+2 | 80/0/81/0/0 | 0/0/0 | D/D/C/C (22.40%/22.40%/65.60%/65.60%) | 4 Titanite Shard | 157 |
+3 | 83/0/85/0/0 | 0/0/0 | D/D/C/C (27.60%/27.60%/76.80%/76.80%) | 6 Titanite Shard | 180 |
+4 | 86/0/88/0/0 | 0/0/0 | D/D/B/B (33.20%/33.20%/87.20%/87.20%) | 2 Large Titanite Shard | 202 |
+5 | 89/0/91/0/0 | 0/0/0 | D/D/B/B (36.80%/36.80%/90.40%/90.40%) | 4 Large Titanite Shard | 225 |
+6 | 92/0/94/0/0 | 0/0/0 | D/D/B/B (40.40%/40.40%/93.60%/93.60%) | 6 Large Titanite Shard | 247 |
+7 | 94/0/98/0/0 | 0/0/0 | D/D/B/B (44.00%/44.00%/96.80%/96.80%) | 2 Titanite Chunk | 270 |
+8 | 97/0/101/0/0 | 0/0/0 | D/D/B/B (47.60%/47.60%/100.00%/100.00%) | 4 Titanite Chunk | 292 |
+9 | 100/0/104/0/0 | 0/0/0 | C/C/A/A (51.20%/51.20%/103.20%/103.20%) | 6 Titanite Chunk | 315 |
+10 | 103/0/108/0/0 | 0/0/0 | C/C/A/A (54.00%/54.00%/104.00%/104.00%) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 70/0/0/70/0 | 0/0/0 | E/E/-/C (20.00%/20.00%/-/72.00%) | Lightning Gem | - |
+1 | 75/0/0/75/0 | 0/0/0 | D/D/-/B (24.40%/24.40%/-/83.20%) | 2 Titanite Shard | 135 |
+2 | 80/0/0/80/0 | 0/0/0 | D/D/-/B (28.80%/28.80%/-/94.40%) | 4 Titanite Shard | 157 |
+3 | 86/0/0/86/0 | 0/0/0 | D/D/-/A (33.20%/33.20%/-/105.60%) | 6 Titanite Shard | 180 |
+4 | 91/0/0/91/0 | 0/0/0 | D/D/-/A (37.20%/37.20%/-/115.20%) | 2 Large Titanite Shard | 202 |
+5 | 96/0/0/96/0 | 0/0/0 | D/D/-/A (38.40%/38.40%/-/118.40%) | 4 Large Titanite Shard | 225 |
+6 | 101/0/0/101/0 | 0/0/0 | D/D/-/A (39.60%/39.60%/-/121.60%) | 6 Large Titanite Shard | 247 |
+7 | 106/0/0/106/0 | 0/0/0 | D/D/-/A (40.80%/40.80%/-/124.80%) | 2 Titanite Chunk | 270 |
+8 | 111/0/0/111/0 | 0/0/0 | D/D/-/A (42.00%/42.00%/-/128.00%) | 4 Titanite Chunk | 292 |
+9 | 117/0/0/117/0 | 0/0/0 | D/D/-/A (43.20%/43.20%/-/131.20%) | 6 Titanite Chunk | 315 |
+10 | 122/0/0/122/0 | 0/0/0 | D/D/-/A (44.00%/44.00%/-/132.00%) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 75/0/0/0/0 | 0/0/0 | D/D/-/C (28.00%/28.00%/-/80.00%) | Blessed Gem | - |
+1 | 79/0/0/0/0 | 0/0/0 | D/D/-/B (30.40%/30.40%/-/88.00%) | 2 Titanite Shard | 135 |
+2 | 84/0/0/0/0 | 0/0/0 | D/D/-/B (32.80%/32.80%/-/96.00%) | 4 Titanite Shard | 157 |
+3 | 89/0/0/0/0 | 0/0/0 | D/D/-/A (35.20%/35.20%/-/104.00%) | 6 Titanite Shard | 180 |
+4 | 94/0/0/0/0 | 0/0/0 | D/D/-/A (38.00%/38.00%/-/112.00%) | 2 Large Titanite Shard | 202 |
+5 | 98/0/0/0/0 | 0/0/0 | D/D/-/A (39.60%/39.60%/-/117.60%) | 4 Large Titanite Shard | 225 |
+6 | 103/0/0/0/0 | 0/0/0 | D/D/-/A (41.20%/41.20%/-/123.20%) | 6 Large Titanite Shard | 247 |
+7 | 108/0/0/0/0 | 0/0/0 | D/D/-/A (42.80%/42.80%/-/128.80%) | 2 Titanite Chunk | 270 |
+8 | 112/0/0/0/0 | 0/0/0 | D/D/-/A (44.40%/44.40%/-/134.40%) | 4 Titanite Chunk | 292 |
+9 | 117/0/0/0/0 | 0/0/0 | D/D/-/A (46.00%/46.00%/-/140.00%) | 6 Titanite Chunk | 315 |
+10 | 122/0/0/0/0 | 0/0/0 | D/D/-/S (48.00%/48.00%/-/144.00%) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/81 | 0/0/0 | -/-/-/- | Deep Gem | - |
+1 | 90/0/0/0/90 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 135 |
+2 | 98/0/0/0/98 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 157 |
+3 | 107/0/0/0/107 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 180 |
+4 | 114/0/0/0/114 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 124/0/0/0/124 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 135/0/0/0/135 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 145/0/0/0/145 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 270 |
+8 | 156/0/0/0/156 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 292 |
+9 | 167/0/0/0/167 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 315 |
+10 | 177/0/0/0/177 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 75/0/0/0/75 | 0/0/0 | E/E/D/D (12.00%/12.00%/43.20%/43.20%) | Dark Gem | - |
+1 | 78/0/0/0/78 | 0/0/0 | E/E/C/C (17.20%/17.20%/54.40%/54.40%) | 2 Titanite Shard | 135 |
+2 | 80/0/0/0/81 | 0/0/0 | D/D/C/C (22.40%/22.40%/65.60%/65.60%) | 4 Titanite Shard | 157 |
+3 | 83/0/0/0/85 | 0/0/0 | D/D/C/C (27.60%/27.60%/76.80%/76.80%) | 6 Titanite Shard | 180 |
+4 | 86/0/0/0/88 | 0/0/0 | D/D/B/B (33.20%/33.20%/87.20%/87.20%) | 2 Large Titanite Shard | 202 |
+5 | 89/0/0/0/91 | 0/0/0 | D/D/B/B (36.80%/36.80%/90.40%/90.40%) | 4 Large Titanite Shard | 225 |
+6 | 92/0/0/0/94 | 0/0/0 | D/D/B/B (40.40%/40.40%/93.60%/93.60%) | 6 Large Titanite Shard | 247 |
+7 | 94/0/0/0/98 | 0/0/0 | D/D/B/B (44.00%/44.00%/96.80%/96.80%) | 2 Titanite Chunk | 270 |
+8 | 97/0/0/0/101 | 0/0/0 | D/D/B/B (47.60%/47.60%/100.00%/100.00%) | 4 Titanite Chunk | 292 |
+9 | 100/0/0/0/104 | 0/0/0 | C/C/A/A (51.20%/51.20%/103.20%/103.20%) | 6 Titanite Chunk | 315 |
+10 | 103/0/0/108 | 0/0/0 | C/C/A/A (54.00%/54.00%/104.00%/104.00%) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 0/30/0 | D/D/-/- (36.00%/36.00%/-/-) | Blood Gem | - |
+1 | 87/0/0/0/0 | 0/32/0 | D/D/-/- (39.60%/39.60%/-/-) | 2 Titanite Shard | 135 |
+2 | 93/0/0/0/0 | 0/34/0 | D/D/-/- (43.20%/43.20%/-/-) | 4 Titanite Shard | 157 |
+3 | 99/0/0/0/0 | 0/36/0 | D/D/-/- (46.80%/46.80%/-/-) | 6 Titanite Shard | 180 |
+4 | 105/0/0/0/0 | 0/38/0 | D/D/-/- (50.40%/50.40%/-/-) | 2 Large Titanite Shard | 202 |
+5 | 111/0/0/0/0 | 0/40/0 | C/C/-/- (51.20%/51.20%/-/-) | 4 Large Titanite Shard | 225 |
+6 | 117/0/0/0/0 | 0/42/0 | C/C/-/- (52.00%/52.00%/-/-) | 6 Large Titanite Shard | 247 |
+7 | 123/0/0/0/0 | 0/44/0 | C/C/-/- (52.80%/52.80%/-/-) | 2 Titanite Chunk | 270 |
+8 | 129/0/0/0/0 | 0/46/0 | C/C/-/- (53.60%/53.60%/-/-) | 4 Titanite Chunk | 292 |
+9 | 135/0/0/0/0 | 0/48/0 | C/C/-/- (54.40%/54.40%/-/-) | 6 Titanite Chunk | 315 |
+10 | 141/0/0/0/0 | 0/51/0 | C/C/-/- (56.00%/56.00%/-/-) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 36/0/0 | D/D/-/- (36.00%/36.00%/-/-) | Poison Gem | - |
+1 | 87/0/0/0/0 | 38/0/0 | D/D/-/- (39.60%/39.60%/-/-) | 2 Titanite Shard | 135 |
+2 | 93/0/0/0/0 | 40/0/0 | D/D/-/- (43.20%/43.20%/-/-) | 4 Titanite Shard | 157 |
+3 | 99/0/0/0/0 | 42/0/0 | D/D/-/- (46.80%/46.80%/-/-) | 6 Titanite Shard | 180 |
+4 | 105/0/0/0/0 | 44/0/0 | D/D/-/- (50.40%/50.40%/-/-) | 2 Large Titanite Shard | 202 |
+5 | 111/0/0/0/0 | 46/0/0 | C/C/-/- (51.20%/51.20%/-/-) | 4 Large Titanite Shard | 225 |
+6 | 117/0/0/0/0 | 48/0/0 | C/C/-/- (52.00%/52.00%/-/-) | 6 Large Titanite Shard | 247 |
+7 | 123/0/0/0/0 | 50/0/0 | C/C/-/- (52.80%/52.80%/-/-) | 2 Titanite Chunk | 270 |
+8 | 129/0/0/0/0 | 52/0/0 | C/C/-/- (53.60%/53.60%/-/-) | 4 Titanite Chunk | 292 |
+9 | 135/0/0/0/0 | 54/0/0 | C/C/-/- (54.40%/54.40%/-/-) | 6 Titanite Chunk | 315 |
+10 | 141/0/0/0/0 | 57/0/0 | C/C/-/- (56.00%/56.00%/-/-) | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 86/0/0/0/0 | 0/0/0 | D/D/-/- (36.00%/36.00%/-/-) [22.00% LCK] | Hollow Gem | - |
+1 | 95/0/0/0/0 | 0/0/0 | D/D/-/- (39.60%/39.60%/-/-) [23.98% LCK] | 2 Titanite Shard | 135 |
+2 | 103/0/0/0/0 | 0/0/0 | D/D/-/- (43.20%/43.20%/-/-) [25.96% LCK] | 4 Titanite Shard | 157 |
+3 | 112/0/0/0/0 | 0/0/0 | D/D/-/- (46.80%/46.80%/-/-) [27.94% LCK] | 6 Titanite Shard | 180 |
+4 | 121/0/0/0/0 | 0/0/0 | D/D/-/- (50.40%/50.40%/-/-) [29.92% LCK] | 2 Large Titanite Shard | 202 |
+5 | 129/0/0/0/0 | 0/0/0 | C/C/-/- (51.20%/51.20%/-/-) [30.36% LCK] | 4 Large Titanite Shard | 225 |
+6 | 138/0/0/0/0 | 0/0/0 | C/C/-/- (52.00%/52.00%/-/-) [30.80% LCK] | 6 Large Titanite Shard | 247 |
+7 | 146/0/0/0/0 | 0/0/0 | C/C/-/- (52.80%/52.80%/-/-) [31.24% LCK] | 2 Titanite Chunk | 270 |
+8 | 155/0/0/0/0 | 0/0/0 | C/C/-/- (53.60%/53.60%/-/-) [31.68% LCK] | 4 Titanite Chunk | 292 |
+9 | 164/0/0/0/0 | 0/0/0 | C/C/-/- (54.40%/54.40%/-/-) [32.12% LCK] | 6 Titanite Chunk | 315 |
+10 | 172/0/0/0/0 | 0/0/0 | C/C/-/- (56.00%/56.00%/-/-) [33.00% LCK] | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
The maximum values for the base version and each Infusion for this weapon.
Infusion | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
Physical | 182/0/0/0/0 | 0/0/0 | C/C/-/- (56.00%/56.00%/-/-) | Shriving Stone | - |
Heavy | 168/0/0/0/0 | 0/0/0 | A/-/-/- (117.00%/-/-/-) | Heavy Gem | - |
Sharp | 168/0/0/0/0 | 0/0/0 | E/A/-/- (13.20%/125.84%/-/-) | Sharp Gem | - |
Refined | 163/0/0/0/0 | 0/0/0 | C/C/-/- (80.00%/80.00%/-/-) | Refined Gem | - |
Raw | 262/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | - |
Crystal | 122/122/0/0/0 | 0/0/0 | D/D/A/- (44.00%/44.00%/132.00%/-) | Crystal Gem | - |
Simple | 103/108/0/0/0 | 0/0/0 | C/C/A/- (56.00%/56.00%/144.00%/-) | Simple Gem | - |
Fire | 177/0/177/0/0 | 0/0/0 | -/-/-/- | Fire Gem | - |
Chaos | 103/0/108/0/0 | 0/0/0 | C/C/A/A (54.00%/54.00%/104.00%/104.00%) | Chaos Gem | - |
Lightning | 122/0/0/122/0 | 0/0/0 | D/D/-/A (44.00%/44.00%/-/132.00%) | Lightning Gem | - |
Blessed | 122/0/0/0/0 | 0/0/0 | D/D/-/S (48.00%/48.00%/-/144.00%) | Blessed Gem | - |
Deep | 177/0/0/0/177 | 0/0/0 | -/-/-/- | Deep Gem | - |
Dark | 103/0/0/0/108 | 0/0/0 | C/C/A/A (54.00%/54.00%/104.00%/104.00%) | Dark Gem | - |
Blood | 141/0/0/0/0 | 0/51/0 | C/C/-/- (56.00%/56.00%/-/-) | Blood Gem | - |
Poison | 141/0/0/0/0 | 57/0/0 | C/C/-/- (56.00%/56.00%/-/-) | Poison Gem | - |
Hollow | 172/0/0/0/0 | 0/0/0 | C/C/-/- (56.00%/56.00%/-/-) [33.00% LCK] | Hollow Gem | - |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Caestus | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Perseverance | - | ||
7 (-/-) | 60 | ||
N/A | 0.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
91 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | Bonuses | ||
5 | D | ||
8 | D | ||
0 | - | ||
0 | - |