Lore
A fistfighter's weapon made from thick straps of leather studded with iron rivets.
When two-handed, caesti are equipped in each hand.
Skill: Perseverance
Cross arms in front of the body to temporarily boost poise. Damage reduced while activated.
Effect
Availability
- Found on a corpse in the sewers of the Undead Settlement. Just before the Giant Undead Rat.
Moveset
[[include move-sets |fist-moves= —]]]
Notes
- Caestus with the Refined infusion is labeled as "Skilled Caestus"
In other games
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Standard upgrade path.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 91/0/0/0/0 | 0/0/0 | D/D/-/- | - | - |
+1 | 100/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 90 |
+2 | 109/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 108 |
+3 | 118/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 126 |
+4 | 127/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Large Titanite Shard | 144 |
+5 | 136/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Large Titanite Shard | 162 |
+6 | 145/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Large Titanite Shard | 180 |
+7 | 154/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 198 |
+8 | 163/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 216 |
+9 | 172/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 233 |
+10 | 182/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 270 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 0 |
+1 | 97/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Shard | 135 |
+2 | 105/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 157 |
+3 | 112/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 180 |
+4 | 120/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 128/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 136/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 144/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 270 |
+8 | 152/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 292 |
+9 | 160/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 315 |
+10 | 168/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 86/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 0 |
+1 | 94/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 135 |
+2 | 102/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 157 |
+3 | 111/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 180 |
+4 | 119/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Large Titanite Shard | 202 |
+5 | 127/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 225 |
+6 | 135/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 247 |
+7 | 143/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 270 |
+8 | 151/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 292 |
+9 | 160/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Chunk | 315 |
+10 | 168/0/0/0/0 | 0/0/0 | E/B/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 0 |
+1 | 90/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 135 |
+2 | 98/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 157 |
+3 | 106/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 180 |
+4 | 114/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 202 |
+5 | 122/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 225 |
+6 | 131/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 247 |
+7 | 139/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 270 |
+8 | 147/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 292 |
+9 | 155/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 315 |
+10 | 163/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 118/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 0 |
+1 | 129/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 135 |
+2 | 140/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 157 |
+3 | 151/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 180 |
+4 | 161/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 172/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 183/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 194/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 270 |
+8 | 205/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 292 |
+9 | 216/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 315 |
+10 | 227/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 68/68/0/0/0 | 0/0/0 | E/E/C/- | Crystal Gem | 0 |
+1 | 70/73/0/0/0 | 0/0/0 | D/D/C/- | 2 Titanite Shard | 135 |
+2 | 71/78/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Shard | 157 |
+3 | 73/83/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 180 |
+4 | 75/88/0/0/0 | 0/0/0 | D/D/A/- | 2 Large Titanite Shard | 202 |
+5 | 77/93/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 225 |
+6 | 79/98/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 247 |
+7 | 80/103/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 270 |
+8 | 82/108/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 292 |
+9 | 84/113/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 315 |
+10 | 86/118/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 68/68/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 0 |
+1 | 70/71/0/0/0 | 0/0/0 | D/D/D/- | 2 Titanite Shard | 135 |
+2 | 72/75/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 157 |
+3 | 75/79/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 180 |
+4 | 77/82/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 202 |
+5 | 79/86/0/0/0 | 0/0/0 | D/D/B/- | 4 Large Titanite Shard | 225 |
+6 | 81/90/0/0/0 | 0/0/0 | D/D/B/- | 6 Large Titanite Shard | 247 |
+7 | 84/93/0/0/0 | 0/0/0 | D/D/B/- | 2 Titanite Chunk | 270 |
+8 | 86/97/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 292 |
+9 | 88/101/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 315 |
+10 | 91/104/0/0/0 | 0/0/0 | C/C/A/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/81/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 0 |
+1 | 88/0/88/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 135 |
+2 | 95/0/95/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 157 |
+3 | 102/0/102/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 180 |
+4 | 100/0/109/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 116/0/116/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 122/0/122/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 129/0/129/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 270 |
+8 | 136/0/136/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 292 |
+9 | 143/0/143/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 315 |
+10 | 150/0/150/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/0/72/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 0 |
+1 | 74/0/77/0/0 | 0/0/0 | E/E/C/C | 2 Titanite Shard | 135 |
+2 | 76/0/81/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 157 |
+3 | 78/0/86/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 180 |
+4 | 80/0/91/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 202 |
+5 | 81/0/95/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 225 |
+6 | 83/0/100/0/0 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 247 |
+7 | 85/0/104/0/0 | 0/0/0 | D/D/B/B | 2 Titanite Chunk | 270 |
+8 | 87/0/109/0 | 0/0/0 | D/D/B/B | 4 Titanite Chunk | 292 |
+9 | 89/0/113/0/0 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 315 |
+10 | 91/0/118/0/0 | 0/0/0 | D/D/B/B | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 68/0/0/68/0 | 0/0/0 | E/E/-/B | Lightning Gem | 0 |
+1 | 70/0/0/73/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 135 |
+2 | 71/0/0/78/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 157 |
+3 | 73/0/0/83/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 180 |
+4 | 75/0/0/88/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 202 |
+5 | 77/0/0/93/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 225 |
+6 | 79/0/0/98/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 247 |
+7 | 80/0/0/103/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 270 |
+8 | 82/0/0/108/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 292 |
+9 | 84/0/0/113/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 315 |
+10 | 86/0/0/118/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/0/0/0/0 | 0/0/0 | D/D/-/C | Blessed Gem | 0 |
+1 | 77/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 135 |
+2 | 81/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 157 |
+3 | 86/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 180 |
+4 | 91/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 202 |
+5 | 95/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 225 |
+6 | 100/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 247 |
+7 | 104/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 270 |
+8 | 109/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 292 |
+9 | 113/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 315 |
+10 | 118/0/0/0/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/81 | 0/0/0 | -/-/-/- | Deep Gem | 0 |
+1 | 88/0/0/0/88 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 135 |
+2 | 95/0/0/0/95 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 157 |
+3 | 102/0/0/0/102 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 180 |
+4 | 109/0/0/0/109 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 202 |
+5 | 116/0/0/0/116 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 225 |
+6 | 122/0/0/0/122 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 247 |
+7 | 129/0/0/0/129 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 270 |
+8 | 136/0/0/0/136 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 292 |
+9 | 143/0/0/0/143 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 315 |
+10 | 150/0/0/0/150 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 72/0/0/0/72 | 0/0/0 | E/E/D/D | Dark Gem | 0 |
+1 | 74/0/0/0/77 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 135 |
+2 | 76/0/0/0/81 | 0/0/0 | E/E/C/C | 4 Titanite Shard | 157 |
+3 | 78/0/0/0/86 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 180 |
+4 | 80/0/0/0/91 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 202 |
+5 | 81/0/0/0/95 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 225 |
+6 | 83/0/0/0/100 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 247 |
+7 | 85/0/0/0/104 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 270 |
+8 | 87/0/0/0/109 | 0/0/0 | D/D/B/B | 4 Titanite Chunk | 292 |
+9 | 89/0/0/0/113 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 315 |
+10 | 910/0/0/118 | 0/0/0 | D/D/B/B | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 0/33/0 | D/D/-/- | Blood Gem | 0 |
+1 | 87/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 135 |
+2 | 93/0/0/0/0 | 0/34/0 | D/D/-/- | 4 Titanite Shard | 157 |
+3 | 99/0/0/0/0 | 0/35/0 | D/D/-/- | 6 Titanite Shard | 180 |
+4 | 105/0/0/0/0 | 0/35/0 | D/D/-/- | 2 Large Titanite Shard | 202 |
+5 | 111/0/0/0/0 | 0/36/0 | C/C/-/- | 4 Large Titanite Shard | 225 |
+6 | 117/0/0/0/0 | 0/36/0 | C/C/-/- | 6 Large Titanite Shard | 247 |
+7 | 123/0/0/0/0 | 0/36/0 | C/C/-/- | 2 Titanite Chunk | 270 |
+8 | 129/0/0/0/0 | 0/37/0 | C/C/-/- | 4 Titanite Chunk | 292 |
+9 | 135/0/0/0/0 | 0/37/0 | C/C/-/- | 6 Titanite Chunk | 315 |
+10 | 141/0/0/0/0 | 0/38/0 | C/C/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 33/0/0 | D/D/-/- | Poison Gem | 0 |
+1 | 87/0/0/0/0 | 33/0/0 | D/D/-/- | 2 Titanite Shard | 135 |
+2 | 93/0/0/0/0 | 34/0/0 | D/D/-/- | 4 Titanite Shard | 157 |
+3 | 99/0/0/0/0 | 35/0/0 | D/D/-/- | 6 Titanite Shard | 180 |
+4 | 105/0/0/0/0 | 35/0/0 | D/D/-/- | 2 Large Titanite Shard | 202 |
+5 | 111/0/0/0/0 | 36/0/0 | C/C/-/- | 4 Large Titanite Shard | 225 |
+6 | 117/0/0/0/0 | 36/0/0 | C/C/-/- | 6 Large Titanite Shard | 247 |
+7 | 123/0/0/0/0 | 36/0/0 | C/C/-/- | 2 Titanite Chunk | 270 |
+8 | 129/0/0/0/0 | 37/0/0 | C/C/-/- | 4 Titanite Chunk | 292 |
+9 | 135/0/0/0/0 | 37/0/0 | C/C/-/- | 6 Titanite Chunk | 315 |
+10 | 141/0/0/0/0 | 38/0/0 | C/C/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 86/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 0 |
+1 | 95/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 135 |
+2 | 103/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 157 |
+3 | 112/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 180 |
+4 | 121/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Large Titanite Shard | 202 |
+5 | 129/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 225 |
+6 | 138/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 247 |
+7 | 146/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 270 |
+8 | 155/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 292 |
+9 | 164/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 315 |
+10 | 172/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 360 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Caestus | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
![]() |
Perseverance | ![]() |
0 |
![]() |
7(-/-) | ![]() |
60 |
![]() |
N/A | ![]() |
0.5 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
91 | ![]() |
0 |
![]() |
0 | ![]() |
0 |
![]() |
0 | ![]() |
0 |
![]() |
0 | ![]() |
0 |
![]() |
0 | ![]() |
0 |
Requirements | Bonuses | ||
![]() |
5 | ![]() |
D |
![]() |
8 | ![]() |
D |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |