Lore
Sacred chime blessed by Caitha, goddess of tears. Rare even amongst Carim clerics.
Affected by intelligence, a rare thing for miracle catalysts, and also agreeable with miracles that lean towards the Dark. Its existence is concealed in the name of the Archbishop, as it is anathema.
Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.
Effect
- Gentle Prayer restores 6 HP/s for 60 seconds while held
Availability
In Lothric Castle, on a corpse above two Lothric Knights, by dropping off the balcony with a broken guardrail past the building to the right of the Dragonslayer Armor Boss fog.
Moveset
Notes
- Softcaps at 30 Intelligence and Faith for Dark Miracles, and then again at 45.
- Other Miracles are unaffected by the Intelligence Scaling, and Softcap at 45 and 60 Faith.
- Begins Scaling past 18 Faith.
- Despite being Dark Miracles, Dark Blade is unaffected by Intelligence Scaling and Dead Again is based purely on Faith.
- Other Miracles are unaffected by the Intelligence Scaling, and Softcap at 45 and 60 Faith.
- Costs 0.984x Spell Stamina cost to cast Miracles.
- Can be traded with the Nestling for the Help me! Carving. (once per NG)
See Also
In Other Games
- Caitha's Chime (Dark Souls II)
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 74/0/0/0/0 | 0/0/0 | E/-/C/B (20.00%/-/80.00%/89.00%) | 252 | - | 0 |
+1 | 83/0/0/0/0 | 0/0/0 | D/-/B/B (21.60%/-/86.40%/96.12%) | 264 | 1 Twinkling Titanite | 320 |
+2 | 89/0/0/0/0 | 0/0/0 | D/-/B/A (23.20%/-/92.80%/103.24%) | 276 | 2 Twinkling Titanite | 448 |
+3 | 104/0/0/0/0 | 0/0/0 | D/-/B/A (24.80%/-/99.20%/110.36%) | 288 | 4 Twinkling Titanite | 576 |
+4 | 117/0/0/0/0 | 0/0/0 | D/-/A/A (26.40%/-/105.60%/117.48%) | 300 | 8 Twinkling Titanite | 704 |
+5 | 130/0/0/0/0 | 0/0/0 | D/-/A/A (28.00%/-/112.00%/124.60%) | 312 | 1 Titanite Slab | 960 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Caitha's Chime | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
500 | 0 | ||
No | 0 | ||
Combat | |||
Gentle Prayer | 10 | ||
13 (-/-) | 45 | ||
312 | 0.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
74 | 25 | ||
0 | 15 | ||
0 | 10 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | Bonuses | ||
3 | E | ||
0 | - | ||
12 | C | ||
12 | B |