Lore
Large curved sword wielded by swordsmen of Carthus.
The lightest of the curved greatswords. Crafted to cause bleeding.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.
Effect
Availability
- Dropped from Skeleton Swordsmen in Catacombs of Carthus.
Moveset
One Handed | ||
---|---|---|
R1 — R1 | leftward downwards Slash — rightward downwards Slash | Uses poise |
R2 — R2 | strong leftward downwards Slash — strong rightward downwards Slash | Uses poise |
Roll — R1 | fast rightward upwards Slash | Uses poise |
Dashing or Backstep — R1 | rightward Slash | Uses poise |
Forward + R1 | Kick | |
Forward + R2 | jumping rightward downwards Slash | |
L1 (left hand) | Guard | |
L2 (left hand) | rightward downwards Slash — leftward downwards Slash | Same as R1 but alternated, uses poise |
Two Handed | ||
---|---|---|
R1 — R1 | leftward downwards Slash — rightward downwards Slash | Uses poise |
R2 — R2 | strong overhead downwards Slash — strong overhead downwards Slash | Uses poise |
Roll — R1 | fast rightward upwards Slash | Uses poise |
Dashing or Backstep — R1 | rightward Slash | Uses poise |
Forward + R1 | Kick | |
Forward + R2 | jumping (slightly rightward) overhead downwards Slash | |
L1 | Guard | |
L2 | Spin Slash (Skill) | Can be followed with with a subsequent R2, uses poise |
These values are the amount of stamina the weapon uses when performing the listed moves.
Function | One Handed (Right Hand) | One Handed (Left Hand) | Two Handed / Dual Wield |
---|---|---|---|
R1 — etc | 29 — 29 | N/A | 34 — 34 |
R2 — etc | 45 — 45 | N/A | 48 — 48 |
Charged R2 — etc | 55 — 55 | N/A | 58 — 58 |
Roll — R1 | 40 | N/A | 43 |
Dashing or Backstep — R1 | 34 | N/A | 37 |
Forward + R1 | 30 | N/A | 30 |
Forward + R2 | 60 | N/A | 65 |
L1 — etc | N/A | 0 | 0 |
L2 — etc | 20 | 29 — 29 | 20 |
L2 — R2 | 20 — 41 + 61 | N/A | 20 — 41 + 61 |
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 41 at +2, 42 at +3, 43 at +4, 44 at +5, 45 at +7, 46 at +8, 47 at +9, and 48 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 125/0/0/0/0 | 0/36/0 | D/C/-/- (41.00%/55.00%/-/-) | - | - |
+1 | 137/0/0/0/0 | 0/36/0 | D/C/-/- (43.05%/57.75%/-/-) | 2 Titanite Shard | 610 |
+2 | 150/0/0/0/0 | 0/36/0 | D/C/-/- (45.10%/60.50%/-/-) | 4 Titanite Shard | 732 |
+3 | 162/0/0/0/0 | 0/36/0 | D/C/-/- (47.15%/63.25%/-/-) | 6 Titanite Shard | 854 |
+4 | 175/0/0/0/0 | 0/36/0 | D/C/-/- (49.20%/66.00%/-/-) | 2 Large Titanite Shard | 976 |
+5 | 187/0/0/0/0 | 0/36/0 | D/C/-/- (50.43%/67.65%/-/-) | 4 Large Titanite Shard | 1098 |
+6 | 200/0/0/0/0 | 0/36/0 | C/C/-/- (51.66%/69.30%/-/-) | 6 Large Titanite Shard | 1220 |
+7 | 212/0/0/0/0 | 0/36/0 | C/C/-/- (52.89%/70.95%/-/-) | 2 Titanite Chunk | 1342 |
+8 | 224/0/0/0/0 | 0/36/0 | C/C/-/- (54.12%/72.60%/-/-) | 4 Titanite Chunk | 1464 |
+9 | 237/0/0/0/0 | 0/36/0 | C/C/-/- (55.35%/74.25%/-/-) | 6 Titanite Chunk | 1586 |
+10 | 250/0/0/0/0 | 0/36/0 | C/C/-/- (57.40%/77.00%/-/-) | 1 Titanite Slab | 1830 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 115/0/0/0/0 | 0/33/0 | B/-/-/- | Heavy Gem | 0 |
+1 | 126/0/0/0/0 | 0/33/0 | B/-/-/- | 2 Titanite Shard | 915 |
+2 | 137/0/0/0/0 | 0/33/0 | B/-/-/- | 4 Titanite Shard | 1067 |
+3 | 148/0/0/0/0 | 0/33/0 | B/-/-/- | 6 Titanite Shard | 1220 |
+4 | 159/0/0/0/0 | 0/33/0 | B/-/-/- | 2 Large Titanite Shard | 1372 |
+5 | 170/0/0/0/0 | 0/33/0 | B/-/-/- | 4 Large Titanite Shard | 1525 |
+6 | 181/0/0/0/0 | 0/33/0 | B/-/-/- | 6 Large Titanite Shard | 1677 |
+7 | 192/0/0/0/0 | 0/33/0 | A/-/-/- | 2 Titanite Chunk | 1830 |
+8 | 203/0/0/0/0 | 0/33/0 | A/-/-/- | 4 Titanite Chunk | 1982 |
+9 | 214/0/0/0/0 | 0/33/0 | A/-/-/- | 6 Titanite Chunk | 2135 |
+10 | 225/0/0/0/0 | 0/33/0 | A/-/-/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 115/0/0/0/0 | 0/33/0 | D/C/-/- | Sharp Gem | 0 |
+1 | 126/0/0/0/0 | 0/33/0 | D/B/-/- | 2 Titanite Shard | 915 |
+2 | 137/0/0/0/0 | 0/33/0 | D/B/-/- | 4 Titanite Shard | 1067 |
+3 | 148/0/0/0/0 | 0/33/0 | D/B/-/- | 6 Titanite Shard | 1220 |
+4 | 159/0/0/0/0 | 0/33/0 | D/B/-/- | 2 Large Titanite Shard | 1372 |
+5 | 170/0/0/0/0 | 0/33/0 | D/B/-/- | 4 Large Titanite Shard | 1525 |
+6 | 181/0/0/0/0 | 0/33/0 | D/B/-/- | 6 Large Titanite Shard | 1677 |
+7 | 192/0/0/0/0 | 0/33/0 | D/B/-/- | 2 Titanite Chunk | 1830 |
+8 | 203/0/0/0/0 | 0/33/0 | D/B/-/- | 4 Titanite Chunk | 1982 |
+9 | 214/0/0/0/0 | 0/33/0 | D/B/-/- | 6 Titanite Chunk | 2135 |
+10 | 225/0/0/0/0 | 0/33/0 | D/A/-/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 0/33/0 | C/C/-/- | Refined Gem | 0 |
+1 | 120/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Shard | 915 |
+2 | 131/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Shard | 1067 |
+3 | 142/0/0/0/0 | 0/33/0 | B/B/-/- | 6 Titanite Shard | 1220 |
+4 | 153/0/0/0/0 | 0/33/0 | B/B/-/- | 2 Large Titanite Shard | 1372 |
+5 | 164/0/0/0/0 | 0/33/0 | B/B/-/- | 4 Large Titanite Shard | 1525 |
+6 | 175/0/0/0/0 | 0/33/0 | B/B/-/- | 6 Large Titanite Shard | 1677 |
+7 | 186/0/0/0/0 | 0/33/0 | B/B/-/- | 2 Titanite Chunk | 1830 |
+8 | 197/0/0/0/0 | 0/33/0 | B/B/-/- | 4 Titanite Chunk | 1982 |
+9 | 208/0/0/0/0 | 0/33/0 | B/B/-/- | 6 Titanite Chunk | 2135 |
+10 | 219/0/0/0/0 | 0/33/0 | B/B/-/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 158/0/0/0/0 | 0/33/0 | -/-/-/- | Raw Gem | 0 |
+1 | 173/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 915 |
+2 | 187/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 1067 |
+3 | 202/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 1220 |
+4 | 217/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 1372 |
+5 | 231/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 1525 |
+6 | 246/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 1677 |
+7 | 261/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 1830 |
+8 | 275/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 1982 |
+9 | 290/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 2135 |
+10 | 305/0/0/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/87/0/0/0 | 0/33/0 | E/D/B/- | Crystal Gem | 0 |
+1 | 90/94/0/0/0 | 0/33/0 | D/D/B/- | 2 Titanite Shard | 915 |
+2 | 92/100/0/0/0 | 0/33/0 | D/D/A/- | 4 Titanite Shard | 1067 |
+3 | 94/107/0/0/0 | 0/33/0 | D/D/A/- | 6 Titanite Shard | 1220 |
+4 | 97/113/0/0/0 | 0/33/0 | D/D/A/- | 2 Large Titanite Shard | 1372 |
+5 | 99/119/0/0/0 | 0/33/0 | D/D/A/- | 4 Large Titanite Shard | 1525 |
+6 | 101/126/0/0/0 | 0/33/0 | D/D/A/- | 6 Large Titanite Shard | 1677 |
+7 | 104/132/0/0/0 | 0/33/0 | D/D/A/- | 2 Titanite Chunk | 1830 |
+8 | 106/139/0/0/0 | 0/33/0 | D/D/S/- | 4 Titanite Chunk | 1982 |
+9 | 108/145/0/0/0 | 0/33/0 | D/C/S/- | 6 Titanite Chunk | 2135 |
+10 | 111/152/0/0/0 | 0/33/0 | D/C/S/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/87/0/0/0 | 0/33/0 | D/D/D/- | Simple Gem | 0 |
+1 | 90/92/0/0/0 | 0/33/0 | D/D/C/- | 2 Titanite Shard | 915 |
+2 | 93/97/0/0/0 | 0/33/0 | D/D/C/- | 4 Titanite Shard | 1067 |
+3 | 96/101/0/0/0 | 0/33/0 | D/C/C/- | 6 Titanite Shard | 1220 |
+4 | 99/106/0/0/0 | 0/33/0 | D/C/B/- | 2 Large Titanite Shard | 1372 |
+5 | 102/111/0/0/0 | 0/33/0 | D/C/B/- | 4 Large Titanite Shard | 1525 |
+6 | 105/115/0/0/0 | 0/33/0 | D/C/A/- | 6 Large Titanite Shard | 1677 |
+7 | 108/120/0/0/0 | 0/33/0 | D/C/A/- | 2 Titanite Chunk | 1830 |
+8 | 111/125/0/0/0 | 0/33/0 | D/C/A/- | 4 Titanite Chunk | 1982 |
+9 | 114/129/0/0/0 | 0/33/0 | C/C/A/- | 6 Titanite Chunk | 2135 |
+10 | 117/134/0/0/0 | 0/33/0 | C/C/A/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/105/0/0 | 0/33/0 | -/-/-/- | Fire Gem | 0 |
+1 | 114/0/114/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 915 |
+2 | 122/0/122/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 1067 |
+3 | 131/0/131/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 1220 |
+4 | 140/0/140/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 1372 |
+5 | 149/0/149/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 1525 |
+6 | 157/0/157/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 1677 |
+7 | 166/0/166/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 1830 |
+8 | 175/0/175/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 1982 |
+9 | 184/0/184/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 2135 |
+10 | 193/0/193/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/93/0/0 | 0/33/0 | E/D/C/C | Chaos Gem | 0 |
+1 | 95/0/99/0/0 | 0/33/0 | E/D/C/C | 2 Titanite Shard | 915 |
+2 | 98/0/105/0/0 | 0/33/0 | D/D/C/C | 4 Titanite Shard | 1067 |
+3 | 100/0/111/0/0 | 0/33/0 | D/D/C/C | 6 Titanite Shard | 1220 |
+4 | 102/0/117/0/0 | 0/33/0 | D/C/B/B | 2 Large Titanite Shard | 1372 |
+5 | 105/0/122/0/0 | 0/33/0 | D/C/B/B | 4 Large Titanite Shard | 1525 |
+6 | 107/0/128/0/0 | 0/33/0 | D/C/B/B | 6 Large Titanite Shard | 1677 |
+7 | 109/0/134/0/0 | 0/33/0 | D/C/B/B | 2 Titanite Chunk | 1830 |
+8 | 112/0/140/0/0 | 0/33/0 | D/C/A/A | 4 Titanite Chunk | 1982 |
+9 | 114/0/146/0/0 | 0/33/0 | D/C/A/A | 6 Titanite Chunk | 2135 |
+10 | 117/0/152/0/0 | 0/33/0 | D/C/A/A | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/0/87/0 | 0/33/0 | E/D/-/B | Lightning Gem | 0 |
+1 | 90/0/0/94/0 | 0/33/0 | E/D/-/B | 2 Titanite Shard | 915 |
+2 | 92/0/0/100/0 | 0/33/0 | D/D/-/A | 4 Titanite Shard | 1067 |
+3 | 94/0/0/107/0 | 0/33/0 | D/D/-/A | 6 Titanite Shard | 1220 |
+4 | 97/0/0/113/0 | 0/33/0 | D/D/-/A | 2 Large Titanite Shard | 1372 |
+5 | 99/0/0/119/0 | 0/33/0 | D/D/-/S | 4 Large Titanite Shard | 1525 |
+6 | 101/0/0/126/0 | 0/33/0 | D/D/-/S | 6 Large Titanite Shard | 1677 |
+7 | 104/0/0/132/0 | 0/33/0 | D/D/-/S | 2 Titanite Chunk | 1830 |
+8 | 106/0/0/139/0 | 0/33/0 | D/C/-/S | 4 Titanite Chunk | 1982 |
+9 | 108/0/0/145/0 | 0/33/0 | D/C/-/S | 6 Titanite Chunk | 2135 |
+10 | 111/0/0/152/0 | 0/33/0 | D/C/-/S | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/0 | 0/33/0 | D/D/-/B | Blessed Gem | 0 |
+1 | 99/0/0/0/0 | 0/33/0 | D/D/-/B | 2 Titanite Shard | 915 |
+2 | 105/0/0/0/0 | 0/33/0 | D/D/-/A | 4 Titanite Shard | 1067 |
+3 | 111/0/0/0/0 | 0/33/0 | D/D/-/A | 6 Titanite Shard | 1220 |
+4 | 117/0/0/0/0 | 0/33/0 | D/D/-/A | 2 Large Titanite Shard | 1372 |
+5 | 122/0/0/0/0 | 0/33/0 | D/C/-/A | 4 Large Titanite Shard | 1525 |
+6 | 128/0/0/0/0 | 0/33/0 | D/C/-/A | 6 Large Titanite Shard | 1677 |
+7 | 134/0/0/0/0 | 0/33/0 | D/C/-/A | 2 Titanite Chunk | 1830 |
+8 | 140/0/0/0/0 | 0/33/0 | D/C/-/A | 4 Titanite Chunk | 1982 |
+9 | 146/0/0/0/0 | 0/33/0 | D/C/-/A | 6 Titanite Chunk | 2135 |
+10 | 152/0/0/0/0 | 0/33/0 | D/C/-/A | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 105/0/0/0/105 | 0/33/0 | -/-/-/- | Deep Gem | 0 |
+1 | 114/0/0/0/114 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 915 |
+2 | 122/0/0/0/122 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 1067 |
+3 | 131/0/0/0/131 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 1220 |
+4 | 140/0/0/0/140 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 1372 |
+5 | 149/0/0/0/149 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 1525 |
+6 | 157/0/0/0/157 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 1677 |
+7 | 166/0/0/0/166 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 1830 |
+8 | 175/0/0/0/175 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 1982 |
+9 | 184/0/0/0/184 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 2135 |
+10 | 193/0/0/0/193 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/93 | 0/33/0 | E/E/C/C | Dark Gem | 0 |
+1 | 95/0/0/0/99 | 0/33/0 | E/D/C/C | 2 Titanite Shard | 915 |
+2 | 98/0/0/0/105 | 0/33/0 | D/D/C/C | 4 Titanite Shard | 1067 |
+3 | 100/0/0/0/111 | 0/33/0 | D/D/C/C | 6 Titanite Shard | 1220 |
+4 | 102/0/0/0/117 | 0/33/0 | D/D/C/C | 2 Large Titanite Shard | 1372 |
+5 | 105/0/0/0/122 | 0/33/0 | D/D/B/B | 4 Large Titanite Shard | 1525 |
+6 | 107/0/0/0/128 | 0/33/0 | D/D/B/B | 6 Large Titanite Shard | 1677 |
+7 | 109/0/0/0/134 | 0/33/0 | D/C/B/B | 2 Titanite Chunk | 1830 |
+8 | 112/0/0/0/140 | 0/33/0 | D/C/B/B | 4 Titanite Chunk | 1982 |
+9 | 114/0/0/0/146 | 0/33/0 | D/C/A/A | 6 Titanite Chunk | 2135 |
+10 | 117/0/0/0/152 | 0/33/0 | D/C/A/A | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 0/36/0 | D/D/-/- | Blood Gem | 0 |
+1 | 117/0/0/0/0 | 0/36/0 | D/C/-/- | 2 Titanite Shard | 915 |
+2 | 125/0/0/0/0 | 0/36/0 | D/C/-/- | 4 Titanite Shard | 1067 |
+3 | 133/0/0/0/0 | 0/37/0 | D/C/-/- | 6 Titanite Shard | 1220 |
+4 | 141/0/0/0/0 | 0/37/0 | C/C/-/- | 2 Large Titanite Shard | 1372 |
+5 | 149/0/0/0/0 | 0/38/0 | C/C/-/- | 4 Large Titanite Shard | 1525 |
+6 | 157/0/0/0/0 | 0/39/0 | C/C/-/- | 6 Large Titanite Shard | 1677 |
+7 | 165/0/0/0/0 | 0/39/0 | C/C/-/- | 2 Titanite Chunk | 1830 |
+8 | 173/0/0/0/0 | 0/40/0 | C/C/-/- | 4 Titanite Chunk | 1982 |
+9 | 181/0/0/0/0 | 0/40/0 | C/C/-/- | 6 Titanite Chunk | 2135 |
+10 | 189/0/0/0/0 | 0/41/0 | C/C/-/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 109/0/0/0/0 | 33/33/0 | D/D/-/- | Poison Gem | 0 |
+1 | 117/0/0/0/0 | 34/34/0 | D/C/-/- | 2 Titanite Shard | 915 |
+2 | 125/0/0/0/0 | 34/34/0 | D/C/-/- | 4 Titanite Shard | 1067 |
+3 | 133/0/0/0/0 | 35/34/0 | D/C/-/- | 6 Titanite Shard | 1220 |
+4 | 141/0/0/0/0 | 35/34/0 | C/C/-/- | 2 Large Titanite Shard | 1372 |
+5 | 149/0/0/0/0 | 36/34/0 | C/C/-/- | 4 Large Titanite Shard | 1525 |
+6 | 157/0/0/0/0 | 36/34/0 | C/C/-/- | 6 Large Titanite Shard | 1677 |
+7 | 165/0/0/0/0 | 36/34/0 | C/C/-/- | 2 Titanite Chunk | 1830 |
+8 | 173/0/0/0/0 | 38/34/0 | C/C/-/- | 4 Titanite Chunk | 1982 |
+9 | 181/0/0/0/0 | 38/34/0 | C/C/-/- | 6 Titanite Chunk | 2135 |
+10 | 189/0/0/0/0 | 39/34/0 | C/C/-/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 115/0/0/0/0 | 0/33/0 | D/D/-/- | Hollow Gem | 0 |
+1 | 127/0/0/0/0 | 0/34/0 | D/C/-/- | 2 Titanite Shard | 915 |
+2 | 139/0/0/0/0 | 0/34/0 | D/C/-/- | 4 Titanite Shard | 1067 |
+3 | 150/0/0/0/0 | 0/34/0 | D/C/-/- | 6 Titanite Shard | 1220 |
+4 | 162/0/0/0/0 | 0/34/0 | C/C/-/- | 2 Large Titanite Shard | 1372 |
+5 | 173/0/0/0/0 | 0/34/0 | C/C/-/- | 4 Large Titanite Shard | 1525 |
+6 | 185/0/0/0/0 | 0/34/0 | C/C/-/- | 6 Large Titanite Shard | 1677 |
+7 | 197/0/0/0/0 | 0/34/0 | C/C/-/- | 2 Titanite Chunk | 1830 |
+8 | 208/0/0/0/0 | 0/34/0 | C/C/-/- | 4 Titanite Chunk | 1982 |
+9 | 220/0/0/0/0 | 0/34/0 | C/C/-/- | 6 Titanite Chunk | 2135 |
+10 | 231/0/0/0/0 | 0/34/0 | C/C/-/- | 1 Titanite Slab | 2440 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Carthus Curved Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 36 | ||
150 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash | 40 | ||
9 (-/13) | 85 | ||
N/A | 10.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
125 | 50 | ||
0 | 40 | ||
0 | 35 | ||
0 | 35 | ||
0 | 40 | ||
Requirements | Bonuses | ||
18 | D | ||
22 | C | ||
0 | - | ||
0 | - |