Lore
Strangely curved sword crafted to cause bleeding, wielded by Carthus swordsmen.
Shaped to sneak around the defenses of shields, this sword requires ample dexterity to wield effectively.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.
Effect
Availability
- Dropped from Skeleton Swordsmen.
Moveset
One Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward Slash — rightward Slash | |
R2 — R2 | strong double overhead Slash — strong leftward Slash | If the second Slash is charged: short leap into strong leftward Slash |
Roll — R1 | fast rightward Slash | |
Dashing or Backstep — R1 | upward Slash | |
Forward + R1 | rightward Slash | Followed by backwards cartwheel |
Forward + R2 | jumping rightward Slash | |
L1 (left hand) | rightward Slash — leftward Slash | Same as R1 but alternated |
L2 (left hand) | Parry |
Two Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward Slash — rightward Slash | |
R2 — R2 | strong double overhead Slash — strong leftward upwards Slash | |
Roll — R1 | fast rightward Slash | |
Dashing or Backstep — R1 | upward Slash | |
Forward + R1 | rightward Slash | Followed by backwards cartwheel |
Forward + R2 | jumping rightward Slash | |
L1 | Guard | |
L2 | Spin Slash (Skill) | Can be continued with a subsequent R2 |
These values are the amount of stamina the weapon uses when performing the listed moves.
Function | One Handed (Right Hand) | One Handed (Left Hand) | Two Handed / Dual Wield |
---|---|---|---|
R1 — etc | ? — ? | N/A | ? — ? |
R2 — etc | ? — ? | N/A | ? — ? |
Charged R2 — etc | ? — ? | N/A | ? — ? |
Roll — R1 | ? | N/A | ? |
Dashing or Backstep — R1 | ? | N/A | ? |
Forward + R1 | ? | N/A | ? |
Forward + R2 | ? | N/A | ? |
L1 — etc | N/A | ? — ? — ? | ? — ? — ? |
Rolling — L1 | N/A | ? | ? |
L2 | ? | ? | ? |
L2 (— or +) R1 | ? (— or +) ? | ? (— or +) ? | ? (— or +) ? |
L2 (— or +) R2 | ? (— or +) ? | ? (— or +) ? | ? (— or +) ? |
Notes
- Shield piercing properties.
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 31 at +2, 32 at +4, 33 at +5, 34 at +7, 35 at +9, and 36 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 106/0/0/0/0 | 0/30/0 | E/C/-/- (15.00%/58.00%/-/-) | - | - |
+1 | 116/0/0/0/0 | 0/30/0 | E/C/-/- (15.75%/60.90%/-/-) | 2 Titanite Shard | 210 |
+2 | 127/0/0/0/0 | 0/30/0 | E/C/-/- (16.50%/63.80%/-/-) | 4 Titanite Shard | 252 |
+3 | 137/0/0/0/0 | 0/30/0 | E/C/-/- (17.25%/66.70%/-/-) | 6 Titanite Shard | 294 |
+4 | 148/0/0/0/0 | 0/30/0 | E/C/-/- (18.00%/69.60%/-/-) | 2 Large Titanite Shard | 336 |
+5 | 159/0/0/0/0 | 0/30/0 | E/C/-/- (18.45%/71.34%/-/-) | 4 Large Titanite Shard | 378 |
+6 | 169/0/0/0/0 | 0/30/0 | E/C/-/- (18.90%/73.08%/-/-) | 6 Large Titanite Shard | 420 |
+7 | 180/0/0/0/0 | 0/30/0 | E/C/-/- (19.35%/74.82%/-/-) | 2 Titanite Chunk | 462 |
+8 | 190/0/0/0/0 | 0/30/0 | E/C/-/- (19.80%/76.56%/-/-) | 4 Titanite Chunk | 504 |
+9 | 201/0/0/0/0 | 0/30/0 | E/C/-/- (20.25%/78.30%/-/-) | 6 Titanite Chunk | 546 |
+10 | 212/0/0/0/0 | 0/30/0 | D/B/-/- (21.00%/81.20%/-/-) | 1 Titanite Slab | 630 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 103/0/0/0/0 | 0/33/0 | C/-/-/- | Heavy Gem | 1050 |
+1 | 113/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Shard | 315 |
+2 | 122/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Shard | 367 |
+3 | 131/0/0/0/0 | 0/33/0 | B/-/-/- | 6 Titanite Shard | 420 |
+4 | 140/0/0/0/0 | 0/33/0 | B/-/-/- | 2 Large Titanite Shard | 472 |
+5 | 149/0/0/0/0 | 0/33/0 | B/-/-/- | 4 Large Titanite Shard | 525 |
+6 | 159/0/0/0/0 | 0/33/0 | B/-/-/- | 6 Large Titanite Shard | 577 |
+7 | 168/0/0/0/0 | 0/33/0 | B/-/-/- | 2 Titanite Chunk | 630 |
+8 | 177/0/0/0/0 | 0/33/0 | B/-/-/- | 4 Titanite Chunk | 682 |
+9 | 186/0/0/0/0 | 0/33/0 | B/-/-/- | 6 Titanite Chunk | 735 |
+10 | 196/0/0/0/0 | 0/33/0 | B/-/-/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/0/0 | 0/33/0 | E/C/-/- | Sharp Gem | 1050 |
+1 | 110/0/0/0/0 | 0/33/0 | E/B/-/- | 2 Titanite Shard | 315 |
+2 | 119/0/0/0/0 | 0/33/0 | E/B/-/- | 4 Titanite Shard | 367 |
+3 | 129/0/0/0/0 | 0/33/0 | E/B/-/- | 6 Titanite Shard | 420 |
+4 | 138/0/0/0/0 | 0/33/0 | E/B/-/- | 2 Large Titanite Shard | 472 |
+5 | 148/0/0/0/0 | 0/33/0 | E/B/-/- | 4 Large Titanite Shard | 525 |
+6 | 157/0/0/0/0 | 0/33/0 | E/B/-/- | 6 Large Titanite Shard | 577 |
+7 | 167/0/0/0/0 | 0/33/0 | E/B/-/- | 2 Titanite Chunk | 630 |
+8 | 177/0/0/0/0 | 0/33/0 | E/B/-/- | 4 Titanite Chunk | 682 |
+9 | 186/0/0/0/0 | 0/33/0 | E/B/-/- | 6 Titanite Chunk | 735 |
+10 | 196/0/0/0/0 | 0/33/0 | E/A/-/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 95/0/0/0/0 | 0/33/0 | C/C/-/- | Refined Gem | 1050 |
+1 | 104/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Shard | 315 |
+2 | 114/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Shard | 367 |
+3 | 124/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Shard | 420 |
+4 | 133/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Large Titanite Shard | 472 |
+5 | 143/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Large Titanite Shard | 525 |
+6 | 152/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Large Titanite Shard | 577 |
+7 | 162/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Chunk | 630 |
+8 | 171/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Chunk | 682 |
+9 | 181/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Chunk | 735 |
+10 | 190/0/0/0/0 | 0/33/0 | C/C/-/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 137/0/0/0/0 | 0/33/0 | -/-/-/- | Raw Gem | 1050 |
+1 | 150/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 315 |
+2 | 163/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 367 |
+3 | 175/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 420 |
+4 | 188/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 472 |
+5 | 201/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 525 |
+6 | 214/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 577 |
+7 | 226/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 630 |
+8 | 239/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 682 |
+9 | 252/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 735 |
+10 | 265/0/0/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 75/75/0/0/0 | 0/33/0 | E/D/C/- | Crystal Gem | 1050 |
+1 | 77/81/0/0/0 | 0/33/0 | E/D/C/- | 2 Titanite Shard | 315 |
+2 | 79/86/0/0/0 | 0/33/0 | E/D/C/- | 4 Titanite Shard | 367 |
+3 | 81/92/0/0/0 | 0/33/0 | E/D/B/- | 6 Titanite Shard | 420 |
+4 | 83/97/0/0/0 | 0/33/0 | E/D/B/- | 2 Large Titanite Shard | 472 |
+5 | 95/103/0/0/0 | 0/33/0 | E/D/B/- | 4 Large Titanite Shard | 525 |
+6 | 87/109/0/0/0 | 0/33/0 | E/D/B/- | 6 Large Titanite Shard | 577 |
+7 | 89/114/0/0/0 | 0/33/0 | E/D/A/- | 2 Titanite Chunk | 630 |
+8 | 91/120/0/0/0 | 0/33/0 | E/C/A/- | 4 Titanite Chunk | 682 |
+9 | 93/125/0/0/0 | 0/33/0 | E/C/A/- | 6 Titanite Chunk | 735 |
+10 | 95/131/0/0/0 | 0/33/0 | E/C/A/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 75/75/0/0/0 | 0/33/0 | E/D/D/- | Simple Gem | 1050 |
+1 | 78/79/0/0/0 | 0/33/0 | E/D/D/- | 2 Titanite Shard | 315 |
+2 | 80/83/0/0/0 | 0/33/0 | E/D/C/- | 4 Titanite Shard | 367 |
+3 | 83/87/0/0/0 | 0/33/0 | E/C/C/- | 6 Titanite Shard | 420 |
+4 | 85/91/0/0/0 | 0/33/0 | E/C/C/- | 2 Large Titanite Shard | 472 |
+5 | 88/95/0/0/0 | 0/33/0 | E/C/C/- | 4 Large Titanite Shard | 525 |
+6 | 90/99/0/0/0 | 0/33/0 | E/C/B/- | 6 Large Titanite Shard | 577 |
+7 | 93/104/0/0/0 | 0/33/0 | E/C/B/- | 2 Titanite Chunk | 630 |
+8 | 95/108/0/0/0 | 0/33/0 | E/C/B/- | 4 Titanite Chunk | 682 |
+9 | 98/112/0/0/0 | 0/33/0 | E/C/B/- | 6 Titanite Chunk | 735 |
+10 | 101/116/0/0/0 | 0/33/0 | E/C/A/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/0/90/0/0 | 0/33/0 | -/-/-/- | Fire Gem | 1050 |
+1 | 98/0/98/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 315 |
+2 | 106/0/106/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 367 |
+3 | 113/0/113/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 420 |
+4 | 121/0/121/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 472 |
+5 | 128/0/128/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 525 |
+6 | 136/0/136/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 577 |
+7 | 143/0/143/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 630 |
+8 | 151/0/151/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 682 |
+9 | 159/0/159/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 735 |
+10 | 166/0/166/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 80/0/80/0/0 | 0/33/0 | E/E/D/D | Chaos Gem | 1050 |
+1 | 82/0/85/0/0 | 0/33/0 | E/D/D/D | 2 Titanite Shard | 315 |
+2 | 84/0/90/0/0 | 0/33/0 | E/D/C/C | 4 Titanite Shard | 367 |
+3 | 86/0/95/0/0 | 0/33/0 | E/D/C/C | 6 Titanite Shard | 420 |
+4 | 88/0/101/0/0 | 0/33/0 | E/C/C/C | 2 Large Titanite Shard | 472 |
+5 | 90/0/106/0/0 | 0/33/0 | E/C/C/C | 4 Large Titanite Shard | 525 |
+6 | 92/0/111/0/0 | 0/33/0 | E/C/C/C | 6 Large Titanite Shard | 577 |
+7 | 94/0/116/0/0 | 0/33/0 | E/C/C/C | 2 Titanite Chunk | 630 |
+8 | 96/0/121/0/0 | 0/33/0 | E/C/C/C | 4 Titanite Chunk | 682 |
+9 | 98/0/126/0/0 | 0/33/0 | E/C/C/C | 6 Titanite Chunk | 735 |
+10 | 101/0/131/0/0 | 0/33/0 | E/C/C/C | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 75/0/0/75/0 | 0/33/0 | E/D/-/C | Lightning Gem | 1050 |
+1 | 77/0/0/81/0 | 0/33/0 | E/D/-/C | 2 Titanite Shard | 315 |
+2 | 79/0/0/86/0 | 0/33/0 | E/D/-/B | 4 Titanite Shard | 367 |
+3 | 81/0/0/92/0 | 0/33/0 | E/D/-/B | 6 Titanite Shard | 420 |
+4 | 83/0/0/97/0 | 0/33/0 | E/D/-/B | 2 Large Titanite Shard | 472 |
+5 | 85/0/0/103/0 | 0/33/0 | E/C/-/A | 4 Large Titanite Shard | 525 |
+6 | 87/0/0/109/0 | 0/33/0 | E/C/-/A | 6 Large Titanite Shard | 577 |
+7 | 89/0/0/114/0 | 0/33/0 | E/C/-/A | 2 Titanite Chunk | 630 |
+8 | 91/0/0/120/0 | 0/33/0 | E/C/-/A | 4 Titanite Chunk | 682 |
+9 | 93/0/0/125/0 | 0/33/0 | E/C/-/A | 6 Titanite Chunk | 735 |
+10 | 95/0/0/131/0 | 0/33/0 | E/C/-/A | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 80/0/0/0/0 | 0/33/0 | E/D/-/C | Blessed Gem | 1050 |
+1 | 85/0/0/0/0 | 0/33/0 | E/D/-/C | 2 Titanite Shard | 315 |
+2 | 90/0/0/0/0 | 0/33/0 | E/D/-/C | 4 Titanite Shard | 367 |
+3 | 95/0/0/0/0 | 0/33/0 | E/D/-/B | 6 Titanite Shard | 420 |
+4 | 101/0/0/0/0 | 0/33/0 | E/C/-/B | 2 Large Titanite Shard | 472 |
+5 | 106/0/0/0/0 | 0/33/0 | E/C/-/B | 4 Large Titanite Shard | 525 |
+6 | 111/0/0/0/0 | 0/33/0 | E/C/-/B | 6 Large Titanite Shard | 577 |
+7 | 116/0/0/0/0 | 0/33/0 | E/C/-/B | 2 Titanite Chunk | 630 |
+8 | 121/0/0/0/0 | 0/33/0 | E/C/-/B | 4 Titanite Chunk | 682 |
+9 | 126/0/0/0/0 | 0/33/0 | E/C/-/B | 6 Titanite Chunk | 735 |
+10 | 131/0/0/0/0 | 0/33/0 | E/C/-/B | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/0/0/0/90 | 0/33/0 | -/-/-/- | Deep Gem | 1050 |
+1 | 98/0/0/0/98 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 315 |
+2 | 106/0/0/0/106 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 367 |
+3 | 113/0/0/0/113 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 420 |
+4 | 121/0/0/0/121 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 472 |
+5 | 128/0/0/0/128 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 525 |
+6 | 136/0/0/0/136 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 577 |
+7 | 143/0/0/0/143 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 630 |
+8 | 151/0/0/0/151 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 682 |
+9 | 159/0/0/0/159 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 735 |
+10 | 166/0/0/0/166 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 80/0/0/0/80 | 0/33/0 | E/E/D/D | Dark Gem | 1050 |
+1 | 82/0/0/0/85 | 0/33/0 | E/D/D/D | 2 Titanite Shard | 315 |
+2 | 84/0/0/0/90 | 0/33/0 | E/D/D/D | 4 Titanite Shard | 367 |
+3 | 86/0/0/0/95 | 0/33/0 | E/D/C/C | 6 Titanite Shard | 420 |
+4 | 88/0/0/0/101 | 0/33/0 | E/D/C/C | 2 Large Titanite Shard | 472 |
+5 | 90/0/0/0/106 | 0/33/0 | E/D/C/C | 4 Large Titanite Shard | 525 |
+6 | 92/0/0/0/111 | 0/33/0 | E/C/C/C | 6 Large Titanite Shard | 577 |
+7 | 94/0/0/0/116 | 0/33/0 | E/C/C/C | 2 Titanite Chunk | 630 |
+8 | 96/0/0/0/121 | 0/33/0 | E/C/C/C | 4 Titanite Chunk | 682 |
+9 | 98/0/0/0/126 | 0/33/0 | E/C/C/C | 6 Titanite Chunk | 735 |
+10 | 101/0/0/0/131 | 0/33/0 | E/C/C/C | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 95/0/0/0/0 | 0/35/0 | E/C/-/- | Blood Gem | 1050 |
+1 | 102/0/0/0/0 | 0/35/0 | E/C/-/- | 2 Titanite Shard | 315 |
+2 | 109/0/0/0/0 | 0/36/0 | E/C/-/- | 4 Titanite Shard | 367 |
+3 | 116/0/0/0/0 | 0/37/0 | E/C/-/- | 6 Titanite Shard | 420 |
+4 | 122/0/0/0/0 | 0/37/0 | E/C/-/- | 2 Large Titanite Shard | 472 |
+5 | 129/0/0/0/0 | 0/38/0 | E/C/-/- | 4 Large Titanite Shard | 525 |
+6 | 136/0/0/0/0 | 0/38/0 | E/C/-/- | 6 Large Titanite Shard | 577 |
+7 | 143/0/0/0/0 | 0/38/0 | E/C/-/- | 2 Titanite Chunk | 630 |
+8 | 150/0/0/0/0 | 0/39/0 | E/C/-/- | 4 Titanite Chunk | 682 |
+9 | 157/0/0/0/0 | 0/39/0 | E/C/-/- | 6 Titanite Chunk | 735 |
+10 | 164/0/0/0/0 | 0/40/0 | D/B/-/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 95/0/0/0/0 | 33/33/0 | E/C/-/- | Poison Gem | 1050 |
+1 | 102/0/0/0/0 | 33/33/0 | E/C/-/- | 2 Titanite Shard | 315 |
+2 | 109/0/0/0/0 | 34/34/0 | E/C/-/- | 4 Titanite Shard | 367 |
+3 | 116/0/0/0/0 | 35/34/0 | E/C/-/- | 6 Titanite Shard | 420 |
+4 | 122/0/0/0/0 | 35/34/0 | E/C/-/- | 2 Large Titanite Shard | 472 |
+5 | 129/0/0/0/0 | 36/34/0 | E/C/-/- | 4 Large Titanite Shard | 525 |
+6 | 136/0/0/0/0 | 36/34/0 | E/C/-/- | 6 Large Titanite Shard | 577 |
+7 | 143/0/0/0/0 | 36/34/0 | E/C/-/- | 2 Titanite Chunk | 630 |
+8 | 150/0/0/0/0 | 37/34/0 | E/C/-/- | 4 Titanite Chunk | 682 |
+9 | 157/0/0/0/0 | 37/34/0 | E/C/-/- | 6 Titanite Chunk | 735 |
+10 | 164/0/0/0/0 | 38/34/0 | D/B/-/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/0/0 | 0/33/0 | E/C/-/- | Hollow Gem | 1050 |
+1 | 110/0/0/0/0 | 0/33/0 | E/C/-/- | 2 Titanite Shard | 315 |
+2 | 120/0/0/0/0 | 0/33/0 | E/C/-/- | 4 Titanite Shard | 367 |
+3 | 130/0/0/0/0 | 0/33/0 | E/C/-/- | 6 Titanite Shard | 420 |
+4 | 140/0/0/0/0 | 0/34/0 | E/C/-/- | 2 Large Titanite Shard | 472 |
+5 | 151/0/0/0/0 | 0/34/0 | E/C/-/- | 4 Large Titanite Shard | 525 |
+6 | 161/0/0/0/0 | 0/34/0 | E/C/-/- | 6 Large Titanite Shard | 577 |
+7 | 171/0/0/0/0 | 0/34/0 | E/C/-/- | 2 Titanite Chunk | 630 |
+8 | 181/0/0/0/0 | 0/34/0 | E/C/-/- | 4 Titanite Chunk | 682 |
+9 | 191/0/0/0/0 | 0/34/0 | E/C/-/- | 6 Titanite Chunk | 735 |
+10 | 201/0/0/0/0 | 0/34/0 | D/B/-/- | 1 Titanite Slab | 840 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Carthus Shotel | |||
---|---|---|---|
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|||
General | Aux Effects | ||
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Slash | ![]() |
30 |
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150 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Spin Slash | ![]() |
30 |
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5 (-/12) | ![]() |
55 |
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N/A | ![]() |
3.0 |
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N/A | ![]() |
100 |
Damage | Damage Reduction | ||
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106 | ![]() |
40 |
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0 | ![]() |
35 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
25 |
![]() |
0 | ![]() |
35 |
Requirements | Bonuses | ||
![]() |
12 | ![]() |
E |
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19 | ![]() |
C |
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0 | ![]() |
- |
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0 | ![]() |
- |