Cathedral Knight Greatshield

Lore

A heavy iron shield used by the knights of the Cathedral of the Deep. The blessings of the Cathedral have granted it high dark absorption.

The face of the shield is decorated with the emblem of an old king of Lothric: a bold image of a great bird gazing skywards.

Skill: Shield Bash
Without lowering your guard, strike the enemy with the shield to knock them back or stagger them. Works while equipped in either hand.

Effect

Availability

Moveset

Notes

Upgrades

Regular reinforcement.

Level Damage Aux Effects Stat Bonuses Damage Reduction Stability Cost Souls
+0 112/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 67 - -
+1 123/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 68 2 Titanite Shard 930
+2 134/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 69 4 Titanite Shard 1116
+3 145/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 71 6 Titanite Shard 1302
+4 156/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 71 2 Large Titanite Shard 1488
+5 168/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 71 4 Large Titanite Shard 1674
+6 179/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 72 6 Large Titanite Shard 1860
+7 190/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 73 2 Titanite Chunk 2046
+8 201/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 73 4 Titanite Chunk 2232
+9 212/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 74 6 Titanite Chunk 2418
+10 224/0/0/0/0 0/0/0 D/-/-/- 100/63/60/54/83 75 1 Titanite Slab 2790

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Cathedral Knight Greatshield
Cathedral Knight Greatshield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 300 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Combat
Skill Shield Bash Stability 67
Skill FP Cost 16 (-/-) Durability 150
Spell Buff N/A Weight 15.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 112 Physical Reduction 100
Magic Damage 0 Magic Reduction 63
Fire Damage 0 Fire Reduction 60
Lightning Damage 0 Lightning Reduction 54
Dark Damage 100 Dark Reduction 83
Requirements Bonuses
Strength Requirement 32 Strength Bonus D
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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