Lore
Ultra greatsword wielded by the knights of the Cathedral of the Deep.
Highly destructive if intolerably heavy.
Its blade is flattened for use as a strike weapon, but the point at the end allows for thrusting.
Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a strong attack for a spinning slash.
Effect
Availability
- Dropped from Cathedral Knights in Cathedral of the Deep.
- Dropped from Consumed King's Knights in Consumed King's Garden.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Infusions +10
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 149/0/0/0/0 | 0/0/0 | C/E/-/- | - | - |
+1 | 163/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Shard | 870 |
+2 | 178/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Shard | 1044 |
+3 | 193/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Shard | 1218 |
+4 | 208/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 1392 |
+5 | 223/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 1566 |
+6 | 238/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 1740 |
+7 | 253/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 1914 |
+8 | 268/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 2088 |
+9 | 283/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 2262 |
+10 | 298/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 2610 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 141/0/0/0/0 | 0/0/0 | B/-/-/- | Heavy Gem | 0 |
+1 | 154/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Shard | 1305 |
+2 | 168/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 1522 |
+3 | 181/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 1740 |
+4 | 195/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 1957 |
+5 | 208/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Large Titanite Shard | 2175 |
+6 | 222/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Large Titanite Shard | 2392 |
+7 | 235/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 2610 |
+8 | 248/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 2827 |
+9 | 262/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 3045 |
+10 | 275/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 141/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 0 |
+1 | 154/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 1305 |
+2 | 168/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 1522 |
+3 | 181/0/0/0/0 | 0/0/0 | E/C/-/- | 6 Titanite Shard | 1740 |
+4 | 195/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Large Titanite Shard | 1957 |
+5 | 208/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 2175 |
+6 | 222/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 2392 |
+7 | 235/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Titanite Chunk | 2610 |
+8 | 248/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Titanite Chunk | 2827 |
+9 | 262/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 3045 |
+10 | 275/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 134/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 0 |
+1 | 147/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 1305 |
+2 | 160/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 1522 |
+3 | 174/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 1740 |
+4 | 187/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1957 |
+5 | 201/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 2175 |
+6 | 214/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 2392 |
+7 | 227/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 2610 |
+8 | 241/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 2827 |
+9 | 254/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 3045 |
+10 | 268/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 193/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 0 |
+1 | 211/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1305 |
+2 | 229/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1522 |
+3 | 247/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1740 |
+4 | 265/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1957 |
+5 | 283/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2175 |
+6 | 300/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2392 |
+7 | 318/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2610 |
+8 | 336/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2827 |
+9 | 354/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3045 |
+10 | 372/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/100/0/0/0 | 0/0/0 | D/E/C/- | Crystal Gem | 0 |
+1 | 103/107/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Shard | 1305 |
+2 | 105/115/0/0/0 | 0/0/0 | D/E/B/- | 4 Titanite Shard | 1522 |
+3 | 108/122/0/0/0 | 0/0/0 | D/E/B/- | 6 Titanite Shard | 1740 |
+4 | 111/129/0/0/0 | 0/0/0 | D/E/B/- | 2 Large Titanite Shard | 1957 |
+5 | 133/137/0/0/0 | 0/0/0 | D/E/A/- | 4 Large Titanite Shard | 2175 |
+6 | 116/144/0/0/0 | 0/0/0 | D/E/A/- | 6 Large Titanite Shard | 2392 |
+7 | 119/152/0/0/0 | 0/0/0 | D/E/A/- | 2 Titanite Chunk | 2610 |
+8 | 121/159/0/0/0 | 0/0/0 | D/E/A/- | 4 Titanite Chunk | 2827 |
+9 | 124/166/0/0/0 | 0/0/0 | C/E/A/- | 6 Titanite Chunk | 3045 |
+10 | 127/174/0/0/0 | 0/0/0 | C/E/A/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/100/0/0/0 | 0/0/0 | D/E/D/- | Simple Gem | 0 |
+1 | 103/105/0/0/0 | 0/0/0 | D/E/D/- | 2 Titanite Shard | 1305 |
+2 | 107/111/0/0/0 | 0/0/0 | D/E/C/- | 4 Titanite Shard | 1522 |
+3 | 110/116/0/0/0 | 0/0/0 | C/E/C/- | 6 Titanite Shard | 1740 |
+4 | 113/121/0/0/0 | 0/0/0 | C/E/C/- | 2 Large Titanite Shard | 1957 |
+5 | 117/127/0/0/0 | 0/0/0 | C/D/C/- | 4 Large Titanite Shard | 2175 |
+6 | 120/132/0/0/0 | 0/0/0 | C/D/B/- | 6 Large Titanite Shard | 2392 |
+7 | 123/138/0/0/0 | 0/0/0 | C/D/B/- | 2 Titanite Chunk | 2610 |
+8 | 127/143/0/0/0 | 0/0/0 | C/D/B/- | 4 Titanite Chunk | 2827 |
+9 | 130/148/0/0/0 | 0/0/0 | C/D/A/- | 6 Titanite Chunk | 3045 |
+10 | 134/154/0/0/0 | 0/0/0 | C/D/A/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 120/0/120/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 0 |
+1 | 130/0/130/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1305 |
+2 | 140/0/140/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1522 |
+3 | 150/0/150/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1740 |
+4 | 160/0/160/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1957 |
+5 | 170/0/170/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2175 |
+6 | 180/0/180/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2392 |
+7 | 190/0/190/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2610 |
+8 | 201/0/201/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2827 |
+9 | 211/0/211/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3045 |
+10 | 221/0/221/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/0/107/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 0 |
+1 | 109/0/113/0/0 | 0/0/0 | D/E/D/D | 2 Titanite Shard | 1305 |
+2 | 112/0/120/0/0 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 1522 |
+3 | 115/0/127/0/0 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 1740 |
+4 | 117/0/134/0/0 | 0/0/0 | C/E/C/C | 2 Large Titanite Shard | 1957 |
+5 | 120/0/140/0/0 | 0/0/0 | C/E/C/C | 4 Large Titanite Shard | 2175 |
+6 | 123/0/147/0/0 | 0/0/0 | C/E/C/C | 6 Large Titanite Shard | 2392 |
+7 | 125/0/154/0/0 | 0/0/0 | C/D/C/C | 2 Titanite Chunk | 2610 |
+8 | 128/0/160/0/0 | 0/0/0 | C/D/C/C | 4 Titanite Chunk | 2827 |
+9 | 131/0/167/0/0 | 0/0/0 | C/D/B/B | 6 Titanite Chunk | 3045 |
+10 | 134/0/174/0/0 | 0/0/0 | C/D/B/B | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 100/0/0/100/0 | 0/0/0 | D/E/-/C | Lightning Gem | 0 |
+1 | 103/0/0/107/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 1305 |
+2 | 105/0/0/115/0 | 0/0/0 | D/E/-/B | 4 Titanite Shard | 1522 |
+3 | 108/0/0/122/0 | 0/0/0 | D/E/-/B | 6 Titanite Shard | 1740 |
+4 | 111/0/0/129/0 | 0/0/0 | D/E/-/A | 2 Large Titanite Shard | 1957 |
+5 | 113/0/0/137/0 | 0/0/0 | D/E/-/A | 4 Large Titanite Shard | 2175 |
+6 | 116/0/0/144/0 | 0/0/0 | D/E/-/A | 6 Large Titanite Shard | 2392 |
+7 | 119/0/0/152/0 | 0/0/0 | C/E/-/A | 2 Titanite Chunk | 2610 |
+8 | 121/0/0/159/0 | 0/0/0 | C/E/-/A | 4 Titanite Chunk | 2827 |
+9 | 124/0/0/166/0 | 0/0/0 | C/E/-/A | 6 Titanite Chunk | 3045 |
+10 | 127/0/0/174/0 | 0/0/0 | C/E/-/A | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/0/0/0/0 | 0/0/0 | D/E/-/C | Blessed Gem | 0 |
+1 | 113/0/0/0/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 1305 |
+2 | 120/0/0/0/0 | 0/0/0 | D/E/-/B | 4 Titanite Shard | 1522 |
+3 | 127/0/0/0/0 | 0/0/0 | D/E/-/B | 6 Titanite Shard | 1740 |
+4 | 134/0/0/0/0 | 0/0/0 | D/E/-/B | 2 Large Titanite Shard | 1957 |
+5 | 140/0/0/0/0 | 0/0/0 | C/E/-/B | 4 Large Titanite Shard | 2175 |
+6 | 147/0/0/0/0 | 0/0/0 | C/E/-/B | 6 Large Titanite Shard | 2392 |
+7 | 154/0/0/0/0 | 0/0/0 | C/E/-/B | 2 Titanite Chunk | 2610 |
+8 | 160/0/0/0/0 | 0/0/0 | C/E/-/B | 4 Titanite Chunk | 2827 |
+9 | 167/0/0/0/0 | 0/0/0 | C/D/-/B | 6 Titanite Chunk | 3045 |
+10 | 174/0/0/0/0 | 0/0/0 | C/D/-/B | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 120/0/0/0/120 | 0/0/0 | -/-/-/- | Deep Gem | 0 |
+1 | 130/0/0/0/130 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1305 |
+2 | 140/0/0/0/140 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1522 |
+3 | 150/0/0/0/150 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1740 |
+4 | 160/0/0/0/160 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1957 |
+5 | 170/0/0/0/170 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2175 |
+6 | 180/0/0/0/180 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2392 |
+7 | 190/0/0/0/190 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2610 |
+8 | 201/0/0/0/201 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 2827 |
+9 | 211/0/0/0/211 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3045 |
+10 | 221/0/0/0/221 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/0/0/0/107 | 0/0/0 | E/E/D/D | Dark Gem | 0 |
+1 | 109/0/0/0/113 | 0/0/0 | D/E/D/D | 2 Titanite Shard | 1305 |
+2 | 112/0/0/0/120 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 1522 |
+3 | 115/0/0/0/127 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 1740 |
+4 | 117/0/0/0/134 | 0/0/0 | D/E/C/C | 2 Large Titanite Shard | 1957 |
+5 | 120/0/0/0/140 | 0/0/0 | D/E/C/C | 4 Large Titanite Shard | 2175 |
+6 | 123/0/0/0/147 | 0/0/0 | D/E/C/C | 6 Large Titanite Shard | 2392 |
+7 | 125/0/0/0/154 | 0/0/0 | C/E/C/C | 2 Titanite Chunk | 2610 |
+8 | 128/0/0/0/160 | 0/0/0 | C/D/C/C | 4 Titanite Chunk | 2827 |
+9 | 131/0/0/0/167 | 0/0/0 | C/D/B/B | 6 Titanite Chunk | 3045 |
+10 | 134/0/0/0/174 | 0/0/0 | C/D/B/B | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 134/0/0/0/0 | 0/34/0 | D/E/-/- | Blood Gem | 0 |
+1 | 143/0/0/0/0 | 0/34/0 | C/E/-/- | 2 Titanite Shard | 1305 |
+2 | 153/0/0/0/0 | 0/34/0 | C/D/-/- | 4 Titanite Shard | 1522 |
+3 | 163/0/0/0/0 | 0/35/0 | C/D/-/- | 6 Titanite Shard | 1740 |
+4 | 172/0/0/0/0 | 0/35/0 | C/D/-/- | 2 Large Titanite Shard | 1957 |
+5 | 182/0/0/0/0 | 0/37/0 | C/D/-/- | 4 Large Titanite Shard | 2175 |
+6 | 192/0/0/0/0 | 0/37/0 | C/D/-/- | 6 Large Titanite Shard | 2392 |
+7 | 201/0/0/0/0 | 0/37/0 | C/D/-/- | 2 Titanite Chunk | 2610 |
+8 | 211/0/0/0/0 | 0/38/0 | C/D/-/- | 4 Titanite Chunk | 2827 |
+9 | 221/0/0/0/0 | 0/38/0 | C/D/-/- | 6 Titanite Chunk | 3045 |
+10 | 230/0/0/0/0 | 0/39/0 | C/D/-/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 134/0/0/0/0 | 34/0/0 | D/E/-/- | Poison Gem | 0 |
+1 | 143/0/0/0/0 | 34/0/0 | C/E/-/- | 2 Titanite Shard | 1305 |
+2 | 153/0/0/0/0 | 34/0/0 | C/D/-/- | 4 Titanite Shard | 1522 |
+3 | 163/0/0/0/0 | 35/0/0 | C/D/-/- | 6 Titanite Shard | 1740 |
+4 | 172/0/0/0/0 | 35/0/0 | C/D/-/- | 2 Large Titanite Shard | 1957 |
+5 | 182/0/0/0/0 | 37/0/0 | C/D/-/- | 4 Large Titanite Shard | 2175 |
+6 | 192/0/0/0/0 | 37/0/0 | C/D/-/- | 6 Large Titanite Shard | 2392 |
+7 | 201/0/0/0/0 | 37/0/0 | C/D/-/- | 2 Titanite Chunk | 2610 |
+8 | 211/0/0/0/0 | 38/0/0 | C/D/-/- | 4 Titanite Chunk | 2827 |
+9 | 221/0/0/0/0 | 38/0/0 | C/D/-/- | 6 Titanite Chunk | 3045 |
+10 | 230/0/0/0/0 | 39/0/0 | C/D/-/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 141/0/0/0/0 | 0/0/0 | D/E/-/- | Hollow Gem | 0 |
+1 | 155/0/0/0/0 | 0/0/0 | C/E/-/- | 2 Titanite Shard | 1305 |
+2 | 169/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Shard | 1522 |
+3 | 184/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Shard | 1740 |
+4 | 198/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 1957 |
+5 | 212/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 2175 |
+6 | 226/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 2392 |
+7 | 240/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 2610 |
+8 | 254/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 2827 |
+9 | 268/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 3045 |
+10 | 283/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 3480 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
The maximum values for the base version and each infusion for this weapon.
Infusion | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
Physical | 298/0/0/0/0 | 0/0/0 | C/D/-/- | Shriving Stone | - |
Heavy | 275/0/0/0/0 | 0/0/0 | A/-/-/- | Heavy Gem | - |
Sharp | 275/0/0/0/0 | 0/0/0 | E/A/-/- | Sharp Gem | - |
Refined | 268/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | - |
Raw | 372/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | - |
Blood | 230/0/0/0/0 | 0/39/0 | C/D/-/- | Blood Gem | - |
Poison | 230/0/0/0/0 | 39/0/0 | C/D/-/- | Poison Gem | - |
Hollow | 283/0/0/0/0 | 0/0/0 | C/D/-/- | Hollow Gem | - |
Crystal | 127/174/0/0/0 | 0/0/0 | C/E/A/- | Crystal Gem | - |
Simple | 134/154/0/0/0 | 0/0/0 | C/D/A/- | Simple Gem | - |
Fire | 221/0/221/0/0 | 0/0/0 | -/-/-/- | Fire Gem | - |
Chaos | 134/0/174/0/0 | 0/0/0 | C/C/A/A | Chaos Gem | - |
Blessed | 174/0/0/0/0 | 0/0/0 | C/D/-/B | Blessed Gem | - |
Lightning | 127/0/0/174/0 | 0/0/0 | C/E/-/A | Lightning Gem | - |
Deep | 221/0/0/0/221 | 0/0/0 | -/-/-/- | Deep Gem | - |
Dark | 134/0/0/0/174 | 0/0/0 | C/D/B/B | Dark Gem | - |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Cathedral Knight Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
Strike/Thrust | 0 | ||
200 | 0 | ||
Yes | 0 | ||
Combat | |||
Stomp | 45 | ||
10/20 | 120 | ||
N/A | 15.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
149 | 60 | ||
0 | 50 | ||
0 | 40 | ||
0 | 40 | ||
0 | 50 | ||
Requirements | Bonuses | ||
26 | C | ||
10 | E | ||
0 | - | ||
0 | - |