Chaos Blade

Lore

A cursed sword of unknown origin bearing uncanny streaks on its blade.

Attacks also damage its wielder.

The sword is not unlike a thing misshapen, granted life, but never welcome in this world. In other words, chaos itself.

Skill: Hold
Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack.

Effect

  • Drains user's HP equivalent to [MaxHP * 0.01] + 1 each strike.

Availability

In the Untended Graves outside the dark Firelink Shrine, in the area to the left, where the Sword Master was fought. Must have defeated the Sword Master.

Moveset

Notes

  • Damage to user is still taken in PvP against enemies in i-Frames.

Legacy

  • App 1.11, Regulation 1.30
    • Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.

In Other Games

Upgrades

Unique reinforcement. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 103/0/0/0/0 0/34/0 E/A/-/- (5.00%/122.00%/-/-) - -
+1 115/0/0/0/0 0/34/0 E/A/-/- (5.40%/131.76%/-/-) 1 Twinkling Titanite 590
+2 123/0/0/0/0 0/34/0 E/S/-/- (5.80%/141.52%/-/-) 2 Twinkling Titanite 826
+3 144/0/0/0/0 0/34/0 E/S/-/- (6.20%/151.28%/-/-) 4 Twinkling Titanite 1062
+4 162/0/0/0/0 0/34/0 E/S/-/- (6.60%/161.04%/-/-) 8 Twinkling Titanite 1298
+5 180/0/0/0/0 0/34/0 E/S/-/- (7.00%/170.80%/-/-) 1 Titanite Slab 1770

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Chaos Blade
Chaos Blade Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 34
Sell Price / Soul Value 500 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Hold Stability 30
Skill FP Cost - (17/5) Durability 35
Spell Buff N/A Weight 6.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 103 Physical Reduction 45
Magic Damage 0 Magic Reduction 25
Fire Damage 0 Fire Reduction 20
Lightning Damage 0 Lightning Reduction 20
Dark Damage 0 Dark Reduction 25
Requirements Bonuses
Strength Requirement 16 Strength Bonus E
Dexterity Requirement 14 Dexterity Bonus A
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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