Lore
Weapon favored by intelligencers of an eastern land. The lacerations it inflicts do not mend easily.
When two-handed, claws are equipped to each hand.
Skill: Leaping Slash
Perform a forward leaping slash at the opponent's head. When successful, functions as a head shot, inflicting heavy damage.
Effect
Availability
- Found in Consumed King's Garden, beneath the platform where the Consumed King's Knight stands there are several Rotten Slugs around the loot.
Moveset
Notes
A Claw with Refined infusion becomes a "Skilled Claw"
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 86/0/0/0/0 | 0/30/0 | E/C/-/- (16.00%/55.00%/-/-) | - | - |
+1 | 94/0/0/0/0 | 0/30/0 | E/C/-/- (16.80%/57.75%/-/-) | 2 Titanite Shard | 140 |
+2 | 103/0/0/0/0 | 0/30/0 | E/C/-/- (17.60%/60.50%/-/-) | 4 Titanite Shard | 168 |
+3 | 111/0/0/0/0 | 0/30/0 | E/C/-/- (18.40%/63.25%/-/-) | 6 Titanite Shard | 196 |
+4 | 120/0/0/0/0 | 0/30/0 | E/C/-/- (19.20%/66.00%/-/-) | 2 Large Titanite Shard | 224 |
+5 | 129/0/0/0/0 | 0/30/0 | E/C/-/- (19.68%/67.65%/-/-) | 4 Large Titanite Shard | 252 |
+6 | 137/0/0/0/0 | 0/30/0 | E/C/-/- (20.16%/69.30%/-/-) | 6 Large Titanite Shard | 280 |
+7 | 146/0/0/0/0 | 0/30/0 | E/C/-/- (20.64%/70.95%/-/-) | 2 Titanite Chunk | 308 |
+8 | 154/0/0/0/0 | 0/30/0 | D/C/-/- (21.12%/72.60%/-/-) | 4 Titanite Chunk | 336 |
+9 | 163/0/0/0/0 | 0/30/0 | D/C/-/- (21.60%/74.25%/-/-) | 6 Titanite Chunk | 364 |
+10 | 172/0/0/0/0 | 0/30/0 | D/C/-/- (22.40%/77.00%/-/-) | 1 Titanite Slab | 420 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/0/0/0/0 | 0/33/0 | C/-/-/- | Heavy Gem | 650 |
+1 | 91/0/0/0/0 | 0/33/0 | C/-/-/- | 2 Titanite Shard | 210 |
+2 | 99/0/0/0/0 | 0/33/0 | C/-/-/- | 4 Titanite Shard | 245 |
+3 | 106/0/0/0/0 | 0/33/0 | B/-/-/- | 6 Titanite Shard | 280 |
+4 | 114/0/0/0/0 | 0/33/0 | B/-/-/- | 2 Large Titanite Shard | 315 |
+5 | 121/0/0/0/0 | 0/33/0 | B/-/-/- | 4 Large Titanite Shard | 350 |
+6 | 129/0/0/0/0 | 0/33/0 | B/-/-/- | 6 Large Titanite Shard | 385 |
+7 | 136/0/0/0/0 | 0/33/0 | B/-/-/- | 2 Titanite Chunk | 420 |
+8 | 144/0/0/0/0 | 0/33/0 | B/-/-/- | 4 Titanite Chunk | 455 |
+9 | 151/0/0/0/0 | 0/33/0 | B/-/-/- | 6 Titanite Chunk | 490 |
+10 | 159/0/0/0/0 | 0/33/0 | B/-/-/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 0/33/0 | E/B/-/- | Sharp Gem | 650 |
+1 | 89/0/0/0/0 | 0/33/0 | E/B/-/- | 2 Titanite Shard | 210 |
+2 | 97/0/0/0/0 | 0/33/0 | E/B/-/- | 4 Titanite Shard | 245 |
+3 | 104/0/0/0/0 | 0/33/0 | E/A/-/- | 6 Titanite Shard | 280 |
+4 | 112/0/0/0/0 | 0/33/0 | E/A/-/- | 2 Large Titanite Shard | 315 |
+5 | 120/0/0/0/0 | 0/33/0 | E/A/-/- | 4 Large Titanite Shard | 350 |
+6 | 128/0/0/0/0 | 0/33/0 | E/A/-/- | 6 Large Titanite Shard | 385 |
+7 | 135/0/0/0/0 | 0/33/0 | E/A/-/- | 2 Titanite Chunk | 420 |
+8 | 143/0/0/0/0 | 0/33/0 | E/A/-/- | 4 Titanite Chunk | 455 |
+9 | 151/0/0/0/0 | 0/33/0 | E/A/-/- | 6 Titanite Chunk | 490 |
+10 | 159/0/0/0/0 | 0/33/0 | E/A/-/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/0/0/0/0 | 0/33/0 | C/C/-/- | Refined Gem | 650 |
+1 | 85/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Shard | 210 |
+2 | 92/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Shard | 245 |
+3 | 100/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Shard | 280 |
+4 | 108/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Large Titanite Shard | 315 |
+5 | 116/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Large Titanite Shard | 350 |
+6 | 123/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Large Titanite Shard | 385 |
+7 | 131/0/0/0/0 | 0/33/0 | C/C/-/- | 2 Titanite Chunk | 420 |
+8 | 139/0/0/0/0 | 0/33/0 | C/C/-/- | 4 Titanite Chunk | 455 |
+9 | 147/0/0/0/0 | 0/33/0 | C/C/-/- | 6 Titanite Chunk | 490 |
+10 | 154/0/0/0/0 | 0/33/0 | C/C/-/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 111/0/0/0/0 | 0/33/0 | -/-/-/- | Raw Gem | 650 |
+1 | 122/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 210 |
+2 | 132/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 245 |
+3 | 142/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 280 |
+4 | 153/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 315 |
+5 | 163/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 350 |
+6 | 173/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 385 |
+7 | 184/0/0/0/0 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 420 |
+8 | 194/0/0/0/0 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 455 |
+9 | 204/0/0/0/0 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 490 |
+10 | 215/0/0/0/0 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 64/64/0/0/0 | 0/33/0 | E/D/C/- | Crystal Gem | 650 |
+1 | 66/69/0/0/0 | 0/33/0 | E/D/C/- | 2 Titanite Shard | 210 |
+2 | 67/73/0/0/0 | 0/33/0 | E/D/C/- | 4 Titanite Shard | 245 |
+3 | 69/78/0/0/0 | 0/33/0 | E/D/B/- | 6 Titanite Shard | 280 |
+4 | 71/83/0/0/0 | 0/33/0 | E/D/B/- | 2 Large Titanite Shard | 315 |
+5 | 73/88/0/0/0 | 0/33/0 | E/D/B/- | 4 Large Titanite Shard | 350 |
+6 | 74/92/0/0/0 | 0/33/0 | E/D/B/- | 6 Large Titanite Shard | 385 |
+7 | 76/97/0/0/0 | 0/33/0 | E/D/A/- | 2 Titanite Chunk | 420 |
+8 | 78/102/0/0/0 | 0/33/0 | E/D/A/- | 4 Titanite Chunk | 455 |
+9 | 79/107/0/0/0 | 0/33/0 | E/C/A/- | 6 Titanite Chunk | 490 |
+10 | 81/111/0/0/0 | 0/33/0 | E/C/A/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 64/64/0/0/0 | 0/33/0 | E/D/D/- | Simple Gem | 650 |
+1 | 66/67/0/0/0 | 0/33/0 | E/D/D/- | 2 Titanite Shard | 210 |
+2 | 68/71/0/0/0 | 0/33/0 | E/D/C/- | 4 Titanite Shard | 245 |
+3 | 70/74/0/0/0 | 0/33/0 | E/C/C/- | 6 Titanite Shard | 280 |
+4 | 73/78/0/0/0 | 0/33/0 | E/C/C/- | 2 Large Titanite Shard | 315 |
+5 | 75/81/0/0/0 | 0/33/0 | E/C/C/- | 4 Large Titanite Shard | 350 |
+6 | 77/85/0/0/0 | 0/33/0 | E/C/C/- | 6 Large Titanite Shard | 385 |
+7 | 79/88/0/0/0 | 0/33/0 | E/C/B/- | 2 Titanite Chunk | 420 |
+8 | 81/92/0/0/0 | 0/33/0 | E/C/B/- | 4 Titanite Chunk | 455 |
+9 | 83/95/0/0/0 | 0/33/0 | E/C/B/- | 6 Titanite Chunk | 490 |
+10 | 86/98/0/0/0 | 0/33/0 | E/C/B/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/0/77/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 650 |
+1 | 83/0/83/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 210 |
+2 | 90/0/90/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 245 |
+3 | 96/0/96/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 280 |
+4 | 103/0/103/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 315 |
+5 | 109/0/109/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 350 |
+6 | 116/0/116/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 385 |
+7 | 122/0/122/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 420 |
+8 | 129/0/129/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 455 |
+9 | 135/0/135/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 490 |
+10 | 141/0/141/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 68/0/68/0/0 | 0/33/0 | E/E/D/D | Chaos Gem | 650 |
+1 | 70/0/73/0/0 | 0/33/0 | E/D/D/D | 2 Titanite Shard | 210 |
+2 | 72/0/77/0/0 | 0/33/0 | E/D/C/C | 4 Titanite Shard | 245 |
+3 | 73/0/81/0/0 | 0/33/0 | E/D/C/C | 6 Titanite Shard | 280 |
+4 | 75/0/86/0/0 | 0/33/0 | E/C/C/C | 2 Large Titanite Shard | 315 |
+5 | 77/0/90/0/0 | 0/33/0 | E/C/C/C | 4 Large Titanite Shard | 350 |
+6 | 79/0/94/0/0 | 0/33/0 | E/C/C/C | 6 Large Titanite Shard | 385 |
+7 | 80/0/98/0/0 | 0/33/0 | E/C/C/C | 2 Titanite Chunk | 420 |
+8 | 82/0/103/0/0 | 0/33/0 | E/C/C/C | 4 Titanite Chunk | 455 |
+9 | 84/0/107/0/0 | 0/33/0 | E/C/C/C | 6 Titanite Chunk | 490 |
+10 | 86/0/111/0/0 | 0/33/0 | E/C/C/C | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 64/0/0/64/0 | 0/33/0 | E/D/-/C | Lightning Gem | 650 |
+1 | 66/0/0/69/0 | 0/33/0 | E/D/-/C | 2 Titanite Shard | 210 |
+2 | 67/0/0/73/0 | 0/33/0 | E/D/-/B | 4 Titanite Shard | 245 |
+3 | 69/0/0/78/0 | 0/33/0 | E/D/-/B | 6 Titanite Shard | 280 |
+4 | 71/0/0/83/0 | 0/33/0 | E/D/-/A | 2 Large Titanite Shard | 315 |
+5 | 73/0/0/88/0 | 0/33/0 | E/D/-/A | 4 Large Titanite Shard | 350 |
+6 | 74/0/0/92/0 | 0/33/0 | E/D/-/A | 6 Large Titanite Shard | 385 |
+7 | 76/0/0/97/0 | 0/33/0 | E/D/-/A | 2 Titanite Chunk | 420 |
+8 | 78/0/0/102/0 | 0/33/0 | E/D/-/A | 4 Titanite Chunk | 455 |
+9 | 79/0/0/107/0 | 0/33/0 | E/C/-/A | 6 Titanite Chunk | 490 |
+10 | 81/0/0/111/0 | 0/33/0 | E/C/-/A | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 68/0/0/0/0 | 0/33/0 | E/D/-/C | Blessed Gem | 650 |
+1 | 73/0/0/0/0 | 0/33/0 | E/D/-/C | 2 Titanite Shard | 210 |
+2 | 77/0/0/0/0 | 0/33/0 | E/D/-/C | 4 Titanite Shard | 245 |
+3 | 81/0/0/0/0 | 0/33/0 | E/D/-/C | 6 Titanite Shard | 280 |
+4 | 86/0/0/0/0 | 0/33/0 | E/D/-/B | 2 Large Titanite Shard | 315 |
+5 | 90/0/0/0/0 | 0/33/0 | E/C/-/B | 4 Large Titanite Shard | 350 |
+6 | 94/0/0/0/0 | 0/33/0 | E/C/-/B | 6 Large Titanite Shard | 385 |
+7 | 98/0/0/0/0 | 0/33/0 | E/C/-/B | 2 Titanite Chunk | 420 |
+8 | 103/0/0/0/0 | 0/33/0 | E/C/-/B | 4 Titanite Chunk | 455 |
+9 | 107/0/0/0/0 | 0/33/0 | E/C/-/B | 6 Titanite Chunk | 490 |
+10 | 111/0/0/0/0 | 0/33/0 | E/C/-/B | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/0/0/0/77 | 0/33/0 | -/-/-/- | Deep Gem | 650 |
+1 | 83/0/0/0/83 | 0/33/0 | -/-/-/- | 2 Titanite Shard | 210 |
+2 | 90/0/0/0/90 | 0/33/0 | -/-/-/- | 4 Titanite Shard | 245 |
+3 | 96/0/0/0/96 | 0/33/0 | -/-/-/- | 6 Titanite Shard | 280 |
+4 | 103/0/0/0/103 | 0/33/0 | -/-/-/- | 2 Large Titanite Shard | 315 |
+5 | 109/0/0/0/109 | 0/33/0 | -/-/-/- | 4 Large Titanite Shard | 350 |
+6 | 116/0/0/0/116 | 0/33/0 | -/-/-/- | 6 Large Titanite Shard | 385 |
+7 | 122/0/0/0/122 | 0/33/0 | -/-/-/- | 2 Titanite Chunk | 420 |
+8 | 129/0/0/0/129 | 0/33/0 | -/-/-/- | 4 Titanite Chunk | 455 |
+9 | 135/0/0/0/135 | 0/33/0 | -/-/-/- | 6 Titanite Chunk | 490 |
+10 | 141/0/0/0/141 | 0/33/0 | -/-/-/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 68/0/0/0/68 | 0/33/0 | E/E/D/D | Dark Gem | 650 |
+1 | 70/0/0/0/73 | 0/33/0 | E/D/D/D | 2 Titanite Shard | 210 |
+2 | 72/0/0/0/77 | 0/33/0 | E/D/D/D | 4 Titanite Shard | 245 |
+3 | 73/0/0/0/81 | 0/33/0 | E/D/C/C | 6 Titanite Shard | 280 |
+4 | 75/0/0/0/86 | 0/33/0 | E/D/C/C | 2 Large Titanite Shard | 315 |
+5 | 77/0/0/0/90 | 0/33/0 | E/D/C/C | 4 Large Titanite Shard | 350 |
+6 | 79/0/0/0/94 | 0/33/0 | E/D/C/C | 6 Large Titanite Shard | 385 |
+7 | 80/0/0/0/98 | 0/33/0 | E/C/C/C | 2 Titanite Chunk | 420 |
+8 | 82/0/0/0/103 | 0/33/0 | E/C/C/C | 4 Titanite Chunk | 455 |
+9 | 84/0/0/0/107 | 0/33/0 | E/C/C/C | 6 Titanite Chunk | 490 |
+10 | 86/0/0/0/111 | 0/33/0 | E/C/C/C | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/0/0/0/0 | 0/35/0 | E/D/-/- | Blood Gem | 650 |
+1 | 82/0/0/0/0 | 0/36/0 | E/C/-/- | 2 Titanite Shard | 210 |
+2 | 88/0/0/0/0 | 0/36/0 | E/C/-/- | 4 Titanite Shard | 245 |
+3 | 94/0/0/0/0 | 0/37/0 | E/C/-/- | 6 Titanite Shard | 280 |
+4 | 99/0/0/0/0 | 0/37/0 | E/C/-/- | 2 Large Titanite Shard | 315 |
+5 | 105/0/0/0/0 | 0/38/0 | E/C/-/- | 4 Large Titanite Shard | 350 |
+6 | 110/0/0/0/0 | 0/38/0 | E/C/-/- | 6 Large Titanite Shard | 385 |
+7 | 116/0/0/0/0 | 0/38/0 | D/C/-/- | 2 Titanite Chunk | 420 |
+8 | 122/0/0/0/0 | 0/39/0 | D/C/-/- | 4 Titanite Chunk | 455 |
+9 | 127/0/0/0/0 | 0/39/0 | D/C/-/- | 6 Titanite Chunk | 490 |
+10 | 133/0/0/0/0 | 0/40/0 | D/C/-/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 77/0/0/0/0 | 33/33/0 | E/D/-/- | Poison Gem | 650 |
+1 | 82/0/0/0/0 | 33/33/0 | E/C/-/- | 2 Titanite Shard | 210 |
+2 | 88/0/0/0/0 | 34/34/0 | E/C/-/- | 4 Titanite Shard | 245 |
+3 | 94/0/0/0/0 | 35/34/0 | E/C/-/- | 6 Titanite Shard | 280 |
+4 | 99/0/0/0/0 | 35/34/0 | E/C/-/- | 2 Large Titanite Shard | 315 |
+5 | 105/0/0/0/0 | 36/34/0 | E/C/-/- | 4 Large Titanite Shard | 350 |
+6 | 110/0/0/0/0 | 36/34/0 | E/C/-/- | 6 Large Titanite Shard | 385 |
+7 | 116/0/0/0/0 | 36/34/0 | D/C/-/- | 2 Titanite Chunk | 420 |
+8 | 122/0/0/0/0 | 37/34/0 | D/C/-/- | 4 Titanite Chunk | 455 |
+9 | 127/0/0/0/0 | 37/34/0 | D/C/-/- | 6 Titanite Chunk | 490 |
+10 | 133/0/0/0/0 | 38/34/0 | D/C/-/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/0/0 | 0/33/0 | E/D/-/- | Hollow Gem | 650 |
+1 | 89/0/0/0/0 | 0/33/0 | E/C/-/- | 2 Titanite Shard | 210 |
+2 | 98/0/0/0/0 | 0/33/0 | E/C/-/- | 4 Titanite Shard | 245 |
+3 | 106/0/0/0/0 | 0/33/0 | E/C/-/- | 6 Titanite Shard | 280 |
+4 | 114/0/0/0/0 | 0/34/0 | E/C/-/- | 2 Large Titanite Shard | 315 |
+5 | 122/0/0/0/0 | 0/34/0 | E/C/-/- | 4 Large Titanite Shard | 350 |
+6 | 130/0/0/0/0 | 0/34/0 | E/C/-/- | 6 Large Titanite Shard | 385 |
+7 | 138/0/0/0/0 | 0/34/0 | D/C/-/- | 2 Titanite Chunk | 420 |
+8 | 147/0/0/0/0 | 0/34/0 | D/C/-/- | 4 Titanite Chunk | 455 |
+9 | 155/0/0/0/0 | 0/34/0 | D/C/-/- | 6 Titanite Chunk | 490 |
+10 | 163/0/0/0/0 | 0/34/0 | D/C/-/- | 1 Titanite Slab | 560 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Claw | |||
---|---|---|---|
General | Aux Effects | ||
Slash/Thrust | 30 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Leaping Slash | - | ||
10 (-/-) | 55 | ||
N/A | 1.5 | ||
N/A | 110 | ||
Damage | Damage Reduction | ||
86 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | Bonuses | ||
6 | E | ||
14 | C | ||
0 | - | ||
0 | - |