Lore
An unusually large and heavy greatsword normally wielded with two hands.
This highly versatile weapon can be swung broadly or thrusted.
Skill: Stance
While in stance, use normal attacks to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
Effect
Availability
- Found in High Wall of Lothric in the farthest corner of the upper street where the Lothric Wyvern is.
- Dropped from Irithyllian Slaves in Irithyll of the Boreal Valley.
Moveset
One Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward downwards Standard — rightward downwards Standard | |
R2 — R2 | strong Thrust — strong rightward downwards Standard | |
Roll — R1 | fast downwards Standard | |
Dashing or Backstep — R1 | rightward downwards Standard | |
Forward + R1 | Kick | |
Forward + R2 | jumping downwards Standard | |
L1 (left hand) | Guard | |
L2 (left hand) | rightward downwards Standard — leftward downwards Standard | Same as R1 but alternated |
Two Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward downwards Standard — rightward upwards Standard | Uses poise |
R2 — R2 | strong Thrust — strong rightward upwards Standard | Uses poise |
Roll — R1 | fast Thrust | Uses poise |
Dashing or Backstep — R1 | rightward downwards Standard | Uses poise |
Forward + R1 | Kick | |
Forward + R2 | jumping downwards Standard | |
L1 | Guard | |
L2 | Stance (Skill) | Can be continued with a subsequent R1 or R2, uses poise |
- Unique moves compared to other greatswords:
- One Handed R2 replaced with strong Thrust > strong rightward downwards Standard
- Two Handed R2 replaced with strong Thrust > strong rightward upwards Standard
- Rolling R1 replaced with fast Thrust
- One Handed:
- 1 Handed R1
- 1 Handed R2
- 1 Handed Backstep R1
- 1 Handed Rolling R1
- 1 Handed Running R1
- 1 Handed Forward + R2
- 1 Handed L1 (Guard)
- 1 Handed L2
These values are the amount of stamina the weapon uses when performing the listed moves.
Function | One Handed (Right Hand) | One Handed (Left Hand) | Two Handed |
---|---|---|---|
R1 — etc | ? — ? | N/A | ? — ? |
R2 — etc | ? — ? | N/A | ? — ? |
Charged R2 — etc | ? — ? | N/A | ? — ? |
Roll — R1 | ? | N/A | ? |
Dashing or Backstep — R1 | ? | N/A | ? |
Forward + R1 | ? | N/A | ? |
Forward + R2 | ? | N/A | ? |
L1 — etc | N/A | 0 | 0 |
L2 | 0 | ? | 0 |
L2 + R1 | 0 + ? | N/A | 0 + ? |
L2 + R2 | 0 + ? | N/A | 0 + ? |
Notes
Like in the previous games, the Claymore is a powerful and reliable weapon, due to its long reach and versatile moveset. Its requirements and scaling are well-balanced between Strength and Dexterity, which makes it a candidate for a Refined infusion. It can also be acquired fairly early in the game, making it an all-around great option for melee characters.
See also
- Gael's Greatsword (Same moveset)
- Onyx Blade (Same moveset)
- Drakeblood Greatsword (Same one handed moveset)
- Hollowslayer Greatsword (Same one handed moveset)
In other games
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
- Infusions +10
Stability increases to 36 at +2, 37 at +3, 38 at +5, 39 at +6, 40 at +8, 41 at +9, and 42 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 138/0/0/0/0 | 0/0/0 | D/D/-/- (40.00%/35.00%/-/-) | - | - |
+1 | 151/0/0/0/0 | 0/0/0 | D/D/-/- (42.00%/36.75%/-/-) | 2 Titanite Shard | 530 |
+2 | 165/0/0/0/0 | 0/0/0 | D/D/-/- (44.00%/38.50%/-/-) | 4 Titanite Shard | 636 |
+3 | 179/0/0/0/0 | 0/0/0 | D/D/-/- (46.00%/40.25%/-/-) | 6 Titanite Shard | 742 |
+4 | 193/0/0/0/0 | 0/0/0 | D/D/-/- (48.00%/42.00%/-/-) | 2 Large Titanite Shard | 848 |
+5 | 207/0/0/0/0 | 0/0/0 | D/D/-/- (49.20%/43.05%/-/-) | 4 Large Titanite Shard | 954 |
+6 | 220/0/0/0/0 | 0/0/0 | D/D/-/- (50.40%/44.10%/-/-) | 6 Large Titanite Shard | 1060 |
+7 | 234/0/0/0/0 | 0/0/0 | C/D/-/- (51.60%/45.15%/-/-) | 2 Titanite Chunk | 1166 |
+8 | 248/0/0/0/0 | 0/0/0 | C/D/-/- (52.80%/46.20%/-/-) | 4 Titanite Chunk | 1272 |
+9 | 262/0/0/0/0 | 0/0/0 | C/D/-/- (54.00%/47.25%/-/-) | 6 Titanite Chunk | 1378 |
+10 | 276/0/0/0/0 | 0/0/0 | C/D/-/- (56.00%/49.00%/-/-) | 1 Titanite Slab | 1590 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/0/107/0/0 | 0/0/0 | -/-/-/- | - | 2650 |
+1 | 124/0/124/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 795 |
+2 | 134/0/134/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 927 |
+3 | 144/0/144/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1060 |
+4 | 153/0/153/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1192 |
+5 | 163/0/163/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1325 |
+6 | 172/0/172/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1457 |
+7 | 182/0/182/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1590 |
+8 | 192/0/192/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1722 |
+9 | 201/0/201/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1855 |
+10 | 211/0/211/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/96/0/0/0 | 0/0/0 | E/E/C/- | - | 2650 |
+1 | 98/103/0/0/0 | 0/0/0 | D/E/C/- | 2 Titanite Shard | 795 |
+2 | 101/110/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Shard | 927 |
+3 | 103/117/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 1060 |
+4 | 106/124/0/0/0 | 0/0/0 | D/D/B/- | 2 Large Titanite Shard | 1192 |
+5 | 108/131/0/0/0 | 0/0/0 | D/D/B/- | 4 Large Titanite Shard | 1325 |
+6 | 111/138/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 1457 |
+7 | 113/145/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 1590 |
+8 | 116/152/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 1722 |
+9 | 119/159/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 1855 |
+10 | 121/166/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/0/0/96/0 | 0/0/0 | E/E/-/C | - | 2650 |
+1 | 98/0/0/103/0 | 0/0/0 | D/E/-/C | 2 Titanite Shard | 795 |
+2 | 101/0/0/110/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 927 |
+3 | 103/0/0/117/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 1060 |
+4 | 106/0/0/124/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 1192 |
+5 | 108/0/0/131/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 1325 |
+6 | 111/0/0/138/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 1457 |
+7 | 113/0/0/145/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 1590 |
+8 | 116/0/0/152/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 1722 |
+9 | 119/0/0/159/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 1855 |
+10 | 121/0/0/166/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 102/0/0/0/102 | 0/0/0 | E/E/D/D | - | 2650 |
+1 | 104/0/0/0/108 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 795 |
+2 | 107/0/0/0/115 | 0/0/0 | E/E/C/C | 4 Titanite Shard | 927 |
+3 | 110/0/0/0/121 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 1060 |
+4 | 112/0/0/0/128 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1192 |
+5 | 115/0/0/0/134 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 1325 |
+6 | 117/0/0/0/140 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 1457 |
+7 | 120/0/0/0/147 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 1590 |
+8 | 122/0/0/0/153 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 1722 |
+9 | 125/0/0/0/160 | 0/0/0 | D/D/C/C | 6 Titanite Chunk | 1855 |
+10 | 128/0/0/0/166 | 0/0/0 | D/D/B/B | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 124/0/0/0/0 | 33/0/0 | D/D/-/- | - | 2650 |
+1 | 133/0/0/0/0 | 33/0/0 | D/D/-/- | 2 Titanite Shard | 795 |
+2 | 142/0/0/0/0 | 33/0/0 | D/D/-/- | 4 Titanite Shard | 927 |
+3 | 151/0/0/0/0 | 35/0/0 | D/D/-/- | 6 Titanite Shard | 1060 |
+4 | 160/0/0/0/0 | 35/0/0 | D/D/-/- | 2 Large Titanite Shard | 1192 |
+5 | 169/0/0/0/0 | 36/0/0 | C/D/-/- | 4 Large Titanite Shard | 1325 |
+6 | 178/0/0/0/0 | 36/0/0 | C/D/-/- | 6 Large Titanite Shard | 1457 |
+7 | 186/0/0/0/0 | 36/0/0 | C/D/-/- | 2 Titanite Chunk | 1590 |
+8 | 195/0/0/0/0 | 37/0/0 | C/D/-/- | 4 Titanite Chunk | 1722 |
+9 | 204/0/0/0/0 | 37/0/0 | C/D/-/- | 6 Titanite Chunk | 1855 |
+10 | 213/0/0/0/0 | 38/0/0 | C/D/-/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 124/0/0/0/0 | 0/33/0 | D/D/-/- | - | 2650 |
+1 | 133/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 795 |
+2 | 142/0/0/0/0 | 0/33/0 | D/D/-/- | 4 Titanite Shard | 927 |
+3 | 151/0/0/0/0 | 0/35/0 | D/D/-/- | 6 Titanite Shard | 1060 |
+4 | 160/0/0/0/0 | 0/35/0 | D/D/-/- | 2 Large Titanite Shard | 1192 |
+5 | 169/0/0/0/0 | 0/36/0 | C/D/-/- | 4 Large Titanite Shard | 1325 |
+6 | 178/0/0/0/0 | 0/36/0 | C/D/-/- | 6 Large Titanite Shard | 1457 |
+7 | 186/0/0/0/0 | 0/36/0 | C/D/-/- | 2 Titanite Chunk | 1590 |
+8 | 195/0/0/0/0 | 0/37/0 | C/D/-/- | 4 Titanite Chunk | 1722 |
+9 | 204/0/0/0/0 | 0/37/0 | C/D/-/- | 6 Titanite Chunk | 1855 |
+10 | 213/0/0/0/0 | 0/38/0 | C/D/-/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 131/0/0/0/0 | 0/0/0 | D/D/-/- | - | 2650 |
+1 | 144/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 795 |
+2 | 157/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 927 |
+3 | 170/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 1060 |
+4 | 183/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Large Titanite Shard | 1192 |
+5 | 196/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 1325 |
+6 | 209/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 1457 |
+7 | 222/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 1590 |
+8 | 235/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 1722 |
+9 | 249/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 1855 |
+10 | 262/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 102/0/0/0/0 | 0/0/0 | D/D/-/C | - | 2650 |
+1 | 108/0/0/0/0 | 0/0/0 | D/D/-/C | 2 Titanite Shard | 795 |
+2 | 115/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 927 |
+3 | 121/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 1060 |
+4 | 128/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 1192 |
+5 | 134/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 1325 |
+6 | 140/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 1457 |
+7 | 147/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 1590 |
+8 | 153/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Chunk | 1722 |
+9 | 160/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Chunk | 1855 |
+10 | 166/0/0/0/0 | 0/0/0 | D/D/-/B | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 115/0/0/0/115 | 0/0/0 | -/-/-/- | - | 2650 |
+1 | 124/0/0/0/124 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 795 |
+2 | 134/0/0/0/134 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 927 |
+3 | 144/0/0/0/144 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1060 |
+4 | 153/0/0/0/153 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1192 |
+5 | 163/0/0/0/163 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1325 |
+6 | 172/0/0/0/172 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1457 |
+7 | 182/0/0/0/182 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1590 |
+8 | 192/0/0/0/192 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1722 |
+9 | 201/0/0/0/201 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1855 |
+10 | 211/0/0/0/211 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 102/0/102/0/0 | 0/0/0 | E/E/D/D | - | 2650 |
+1 | 104/0/108/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 795 |
+2 | 107/0/115/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 927 |
+3 | 110/0/121/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 1060 |
+4 | 112/0/128/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 1192 |
+5 | 115/0/134/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 1325 |
+6 | 117/0/140/0/0 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 1457 |
+7 | 120/0/147/0/0 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 1590 |
+8 | 122/0/153/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 1722 |
+9 | 125/0/160/0/0 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 1855 |
+10 | 128/0/166/0/0 | 0/0/0 | D/D/B/B | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 96/96/0/0/0 | 0/0/0 | D/D/D/- | - | 2650 |
+1 | 99/101/0/0/0 | 0/0/0 | D/D/D/- | 2 Titanite Shard | 795 |
+2 | 102/106/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 927 |
+3 | 105/111/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 1060 |
+4 | 108/116/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 1192 |
+5 | 112/121/0/0/0 | 0/0/0 | D/D/C/- | 4 Large Titanite Shard | 1325 |
+6 | 115/126/0/0/0 | 0/0/0 | D/D/B/- | 6 Large Titanite Shard | 1457 |
+7 | 118/131/0/0/0 | 0/0/0 | D/D/B/- | 2 Titanite Chunk | 1590 |
+8 | 121/136/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Chunk | 1722 |
+9 | 124/142/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 1855 |
+10 | 128/147/0/0/0 | 0/0/0 | C/D/A/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 131/0/0/0/0 | 0/0/0 | D/C/-/- | - | 2650 |
+1 | 143/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 795 |
+2 | 155/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 927 |
+3 | 168/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 1060 |
+4 | 180/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 1192 |
+5 | 193/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 1325 |
+6 | 205/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 1457 |
+7 | 218/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 1590 |
+8 | 230/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 1722 |
+9 | 242/0/0/0/0 | 0/0/0 | D/B/-/- | 6 Titanite Chunk | 1855 |
+10 | 255/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 135/0/0/0/0 | 0/0/0 | C/-/-/- | - | 2650 |
+1 | 147/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 795 |
+2 | 159/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 927 |
+3 | 171/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 1060 |
+4 | 183/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 1192 |
+5 | 195/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 1325 |
+6 | 207/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 1457 |
+7 | 219/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 1590 |
+8 | 231/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 1722 |
+9 | 243/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 1855 |
+10 | 255/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 179/0/0/0/0 | 0/0/0 | -/-/-/- | - | 2650 |
+1 | 195/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 795 |
+2 | 212/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 927 |
+3 | 229/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1060 |
+4 | 245/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 1192 |
+5 | 262/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 1325 |
+6 | 278/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 1457 |
+7 | 295/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 1590 |
+8 | 311/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1722 |
+9 | 328/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1855 |
+10 | 345/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 124/0/0/0/0 | 0/0/0 | C/C/-/- | - | 2650 |
+1 | 136/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 795 |
+2 | 149/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 927 |
+3 | 161/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 1060 |
+4 | 173/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 1192 |
+5 | 186/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 1325 |
+6 | 198/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 1457 |
+7 | 211/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 1590 |
+8 | 223/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 1722 |
+9 | 235/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 1855 |
+10 | 248/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 2120 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
The maximum values for the base version and each infusion for this weapon.
Infusion | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
Physical | 276/0/0/0/0 | 0/0/0 | C/D/-/- | Shriving Stone | 2650 |
Heavy | 255/0/0/0/0 | 0/0/0 | B/-/-/- | Heavy Gem | 2650 |
Sharp | 255/0/0/0/0 | 0/0/0 | E/A/-/- | Sharp Gem | 2650 |
Refined | 248/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 2650 |
Raw | 345/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 2650 |
Blood | 213/0/0/0/0 | 0/38/0 | C/D/-/- | Blood Gem | 2650 |
Poison | 213/0/0/0/0 | 38/0/0 | C/D/-/- | Poison Gem | 2650 |
Hollow | 262/0/0/0/0 | 0/0/0 | C/D/-/- | Hollow Gem | 2650 |
Crystal | 121/166/0/0/0 | 0/0/0 | D/D/A/- | Crystal Gem | 2650 |
Simple | 128/147/0/0/0 | 0/0/0 | C/D/A/- | Simple Gem | 2650 |
Fire | 211/0/211/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 2650 |
Chaos | 128/0/166/0/0 | 0/0/0 | D/D/B/B | Chaos Gem | 2650 |
Blessed | 166/0/0/0/0 | 0/0/0 | D/D/-/B | Blessed Gem | 2650 |
Lightning | 121/0/0/166/0 | 0/0/0 | D/D/-/A | Lightning Gem | 2650 |
Deep | 211/0/0/0/211 | 0/0/0 | -/-/-/- | Deep Gem | 2650 |
Dark | 128/0/0/0/166 | 0/0/0 | D/D/B/B | Dark Gem | 2650 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Claymore | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Standard/Thrust | ![]() |
0 |
![]() |
100 | ![]() |
0 |
![]() |
Yes | ![]() |
0 |
Combat | |||
![]() |
Stance | ![]() |
35 |
![]() |
- (17/20) | ![]() |
75 |
![]() |
N/A | ![]() |
9.0 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
138 | ![]() |
50 |
![]() |
0 | ![]() |
35 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
35 |
Requirements | Bonuses | ||
![]() |
16 | ![]() |
D |
![]() |
13 | ![]() |
D |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |