Cleric's Sacred Chime

Lore

Sacred chime for casting miracles of the Gods. Chimes such as these are often given to clerics who become Undead.

Equip a talisman or a sacred chime to cast miracles. Miracles must be attuned at a bonfire before use.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

Effect

Availability

Moveset

Notes

In Other Games

Upgrades

Regular reinforcement.

Level Damage Aux Effects Stat Bonuses Spell Buff Cost Souls
+0 52/0/0/0/0 0/0/0 D/-/-/A (21.00%/-/-/105.00%) 194 - 0
+1 59/0/0/0/0 0/0/0 D/-/-/A (22.47%/-/-/112.35%) 201 2 Titanite Shard 180
+2 66/0/0/0/0 0/0/0 D/-/-/A (23.94%/-/-/119.70%) 207 4 Titanite Shard 216
+3 72/0/0/0/0 0/0/0 D/-/-/A (25.41%/-/-/127.05%) 214 6 Titanite Shard 252
+4 79/0/0/0/0 0/0/0 D/-/-/A (27.09%/-/-/135.45%) 221 2 Large Titanite Shard 288
+5 85/0/0/0/0 0/0/0 D/-/-/A (27.51%/-/-/137.55%) 223 4 Large Titanite Shard 324
+6 92/0/0/0/0 0/0/0 D/-/-/A (27.93%/-/-/139.65%) 225 6 Large Titanite Shard 360
+7 99/0/0/0/0 0/0/0 D/-/-/S (28.35%/-/-/141.75%) 227 2 Titanite Chunk 396
+8 105/0/0/0/0 0/0/0 D/-/-/S (28.77%/-/-/143.85%) 229 4 Titanite Chunk 432
+9 112/0/0/0/0 0/0/0 D/-/-/S (29.19%/-/-/145.95%) 231 6 Titanite Chunk 467
+10 118/0/0/0/0 0/0/0 D/-/-/S (29.40%/-/-/147.00%) 232 1 Titanite Slab 540

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Cleric's Sacred Chime
Cleric's Sacred Chime Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Gentle Prayer Stability 10
Skill FP Cost 13 (-/-) Durability 50
Spell Buff 232 Weight 0.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 52 Physical Reduction 25
Magic Damage 0 Magic Reduction 15
Fire Damage 0 Fire Reduction 10
Lightning Damage 0 Lightning Reduction 15
Dark Damage 0 Dark Reduction 15
Requirements Bonuses
Strength Requirement 3 Strength Bonus D
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 14 Faith Bonus A
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