Lore
Dagger of the unwanted, those guided by heretical storytellers.
A rather large dagger with a powerful attack, but this transparent attempt to intimidate foes reveals much about its owner's fears.
Skill: Blind Spot
Use against shielded foes to break through their guard by attacking from the side.
Effect
Availability
- Dropped from Corvians on the Road of Sacrifices, Farron Keep and Untended Graves.
Moveset
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 21 at +3, 22 at +5, 23 at +8, and 24 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 93/0/0/0/0 | 0/0/0 | E/E/-/- (18.00%/18.00%/-/-) | - | - |
+1 | 102/0/0/0/0 | 0/0/0 | E/E/-/- (18.90%/18.90%/-/-) | 2 Titanite Shard | 180 |
+2 | 111/0/0/0/0 | 0/0/0 | E/E/-/- (19.80%/19.80%/-/-) | 4 Titanite Shard | 216 |
+3 | 120/0/0/0/0 | 0/0/0 | E/E/-/- (20.70%/20.70%/-/-) | 6 Titanite Shard | 252 |
+4 | 130/0/0/0/0 | 0/0/0 | D/D/-/- (21.60%/21.60%/-/-) | 2 Large Titanite Shard | 288 |
+5 | 139/0/0/0/0 | 0/0/0 | D/D/-/- (22.14%/22.14%/-/-) | 4 Large Titanite Shard | 324 |
+6 | 148/0/0/0/0 | 0/0/0 | D/D/-/- (22.68%/22.68%/-/-) | 6 Large Titanite Shard | 360 |
+7 | 158/0/0/0/0 | 0/0/0 | D/D/-/- (23.22%/23.22%/-/-) | 2 Titanite Chunk | 396 |
+8 | 167/0/0/0/0 | 0/0/0 | D/D/-/- (23.76%/23.76%/-/-) | 4 Titanite Chunk | 432 |
+9 | 176/0/0/0/0 | 0/0/0 | D/D/-/- (24.30%/24.30%/-/-) | 6 Titanite Chunk | 467 |
+10 | 186/0/0/0/0 | 0/0/0 | D/D/-/- (25.20%/25.20%/-/-) | 1 Titanite Slab | 540 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 90/0/0/0/0 | 0/0/0 | D/-/-/- | Heavy Gem | 900 |
+1 | 98/0/0/0/0 | 0/0/0 | D/-/-/- | 2 Titanite Shard | 270 |
+2 | 106/0/0/0/0 | 0/0/0 | D/-/-/- | 4 Titanite Shard | 315 |
+3 | 114/0/0/0/0 | 0/0/0 | D/-/-/- | 6 Titanite Shard | 360 |
+4 | 122/0/0/0/0 | 0/0/0 | D/-/-/- | 2 Large Titanite Shard | 405 |
+5 | 130/0/0/0/0 | 0/0/0 | D/-/-/- | 4 Large Titanite Shard | 450 |
+6 | 138/0/0/0/0 | 0/0/0 | D/-/-/- | 6 Large Titanite Shard | 495 |
+7 | 146/0/0/0/0 | 0/0/0 | D/-/-/- | 2 Titanite Chunk | 540 |
+8 | 154/0/0/0/0 | 0/0/0 | D/-/-/- | 4 Titanite Chunk | 585 |
+9 | 162/0/0/0/0 | 0/0/0 | D/-/-/- | 6 Titanite Chunk | 630 |
+10 | 170/0/0/0/0 | 0/0/0 | D/-/-/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/0/0/0 | 0/0/0 | E/D/-/- | Sharp Gem | 900 |
+1 | 95/0/0/0/0 | 0/0/0 | E/D/-/- | 2 Titanite Shard | 270 |
+2 | 103/0/0/0/0 | 0/0/0 | E/D/-/- | 4 Titanite Shard | 315 |
+3 | 112/0/0/0/0 | 0/0/0 | E/D/-/- | 6 Titanite Shard | 360 |
+4 | 120/0/0/0/0 | 0/0/0 | E/D/-/- | 2 Large Titanite Shard | 405 |
+5 | 128/0/0/0/0 | 0/0/0 | E/D/-/- | 4 Large Titanite Shard | 450 |
+6 | 137/0/0/0/0 | 0/0/0 | E/D/-/- | 6 Large Titanite Shard | 495 |
+7 | 145/0/0/0/0 | 0/0/0 | E/D/-/- | 2 Titanite Chunk | 540 |
+8 | 153/0/0/0/0 | 0/0/0 | E/D/-/- | 4 Titanite Chunk | 585 |
+9 | 161/0/0/0/0 | 0/0/0 | E/D/-/- | 6 Titanite Chunk | 630 |
+10 | 170/0/0/0/0 | 0/0/0 | E/D/-/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/0/0/0/0 | 0/0/0 | D/D/-/- | Refined Gem | 900 |
+1 | 91/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 270 |
+2 | 99/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 315 |
+3 | 107/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 360 |
+4 | 115/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Large Titanite Shard | 405 |
+5 | 124/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Large Titanite Shard | 450 |
+6 | 132/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Large Titanite Shard | 495 |
+7 | 140/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Chunk | 540 |
+8 | 149/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Chunk | 585 |
+9 | 157/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Chunk | 630 |
+10 | 165/0/0/0/0 | 0/0/0 | D/D/-/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 119/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 900 |
+1 | 130/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 270 |
+2 | 141/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 315 |
+3 | 152/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 360 |
+4 | 163/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 405 |
+5 | 174/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 450 |
+6 | 185/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 495 |
+7 | 196/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 540 |
+8 | 207/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 585 |
+9 | 218/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 630 |
+10 | 230/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 57/57/0/0/0 | 0/0/0 | E/E/D/- | Crystal Gem | 900 |
+1 | 59/61/0/0/0 | 0/0/0 | E/E/D/- | 2 Titanite Shard | 270 |
+2 | 60/66/0/0/0 | 0/0/0 | E/E/D/- | 4 Titanite Shard | 315 |
+3 | 62/70/0/0/0 | 0/0/0 | E/E/D/- | 6 Titanite Shard | 360 |
+4 | 63/74/0/0/0 | 0/0/0 | E/E/D/- | 2 Large Titanite Shard | 405 |
+5 | 65/78/0/0/0 | 0/0/0 | E/E/D/- | 4 Large Titanite Shard | 450 |
+6 | 66/83/0/0/0 | 0/0/0 | E/E/D/- | 6 Large Titanite Shard | 495 |
+7 | 68/87/0/0/0 | 0/0/0 | E/E/C/- | 2 Titanite Chunk | 540 |
+8 | 70/91/0/0/0 | 0/0/0 | E/E/C/- | 4 Titanite Chunk | 585 |
+9 | 71/95/0/0/0 | 0/0/0 | E/E/C/- | 6 Titanite Chunk | 630 |
+10 | 73/100/0/0/0 | 0/0/0 | E/E/C/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 57/57/0/0/0 | 0/0/0 | E/E/E/- | Simple Gem | 900 |
+1 | 59/60/0/0/0 | 0/0/0 | E/E/D/- | 2 Titanite Shard | 270 |
+2 | 61/63/0/0/0 | 0/0/0 | E/E/D/- | 4 Titanite Shard | 315 |
+3 | 63/66/0/0/0 | 0/0/0 | E/E/D/- | 6 Titanite Shard | 360 |
+4 | 65/70/0/0/0 | 0/0/0 | E/E/D/- | 2 Large Titanite Shard | 405 |
+5 | 67/73/0/0/0 | 0/0/0 | E/E/D/- | 4 Large Titanite Shard | 450 |
+6 | 69/76/0/0/0 | 0/0/0 | E/E/D/- | 6 Large Titanite Shard | 495 |
+7 | 71/79/0/0/0 | 0/0/0 | E/E/D/- | 2 Titanite Chunk | 540 |
+8 | 73/82/0/0/0 | 0/0/0 | D/D/D/- | 4 Titanite Chunk | 585 |
+9 | 75/85/0/0/0 | 0/0/0 | D/D/D/- | 6 Titanite Chunk | 630 |
+10 | 77/88/0/0/0 | 0/0/0 | D/D/D/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 69/0/69/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 900 |
+1 | 75/0/75/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 270 |
+2 | 80/0/80/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 315 |
+3 | 86/0/86/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 360 |
+4 | 92/0/92/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 405 |
+5 | 98/0/98/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 450 |
+6 | 103/0/103/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 495 |
+7 | 109/0/109/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 540 |
+8 | 115/0/115/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 585 |
+9 | 121/0/121/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 630 |
+10 | 127/0/127/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 61/0/61/0/0 | 0/0/0 | E/E/E/E | Chaos Gem | 900 |
+1 | 63/0/65/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 270 |
+2 | 64/0/69/0/0 | 0/0/0 | E/E/D/D | 4 Titanite Shard | 315 |
+3 | 66/0/73/0/0 | 0/0/0 | E/E/D/D | 6 Titanite Shard | 360 |
+4 | 67/0/77/0/0 | 0/0/0 | E/E/D/D | 2 Large Titanite Shard | 405 |
+5 | 69/0/80/0/0 | 0/0/0 | E/E/D/D | 4 Large Titanite Shard | 450 |
+6 | 70/0/84/0/0 | 0/0/0 | E/E/D/D | 6 Large Titanite Shard | 495 |
+7 | 72/0/88/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Chunk | 540 |
+8 | 73/0/92/0/0 | 0/0/0 | E/E/D/D | 4 Titanite Chunk | 585 |
+9 | 75/0/96/0/0 | 0/0/0 | E/E/D/D | 6 Titanite Chunk | 630 |
+10 | 77/0/100/0/0 | 0/0/0 | D/D/D/D | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 57/0/0/57/0 | 0/0/0 | E/E/-/D | Lightning Gem | 900 |
+1 | 59/0/0/61/0 | 0/0/0 | E/E/-/D | 2 Titanite Shard | 270 |
+2 | 60/0/0/66/0 | 0/0/0 | E/E/-/D | 4 Titanite Shard | 315 |
+3 | 62/0/0/70/0 | 0/0/0 | E/E/-/D | 6 Titanite Shard | 360 |
+4 | 63/0/0/74/0 | 0/0/0 | E/E/-/C | 2 Large Titanite Shard | 405 |
+5 | 65/0/0/78/0 | 0/0/0 | E/E/-/C | 4 Large Titanite Shard | 450 |
+6 | 66/0/0/83/0 | 0/0/0 | E/E/-/C | 6 Large Titanite Shard | 495 |
+7 | 68/0/0/87/0 | 0/0/0 | E/E/-/C | 2 Titanite Chunk | 540 |
+8 | 70/0/0/91/0 | 0/0/0 | E/E/-/C | 4 Titanite Chunk | 585 |
+9 | 71/0/0/95/0 | 0/0/0 | E/E/-/C | 6 Titanite Chunk | 630 |
+10 | 73/0/0/100/0 | 0/0/0 | E/E/-/C | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 61/0/0/0/0 | 0/0/0 | E/E/-/D | Blessed Gem | 900 |
+1 | 65/0/0/0/0 | 0/0/0 | E/E/-/D | 2 Titanite Shard | 270 |
+2 | 69/0/0/0/0 | 0/0/0 | E/E/-/D | 4 Titanite Shard | 315 |
+3 | 73/0/0/0/0 | 0/0/0 | E/E/-/D | 6 Titanite Shard | 360 |
+4 | 77/0/0/0/0 | 0/0/0 | E/E/-/D | 2 Large Titanite Shard | 405 |
+5 | 80/0/0/0/0 | 0/0/0 | E/E/-/D | 4 Large Titanite Shard | 450 |
+6 | 84/0/0/0/0 | 0/0/0 | E/E/-/D | 6 Large Titanite Shard | 495 |
+7 | 88/0/0/0/0 | 0/0/0 | E/E/-/D | 2 Titanite Chunk | 540 |
+8 | 92/0/0/0/0 | 0/0/0 | E/E/-/D | 4 Titanite Chunk | 585 |
+9 | 96/0/0/0/0 | 0/0/0 | E/E/-/D | 6 Titanite Chunk | 630 |
+10 | 100/0/0/0/0 | 0/0/0 | E/E/-/D | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 69/0/0/0/69 | 0/0/0 | -/-/-/- | Deep Gem | 900 |
+1 | 75/0/0/0/75 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 270 |
+2 | 80/0/0/0/80 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 315 |
+3 | 86/0/0/0/86 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 360 |
+4 | 92/0/0/0/92 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 405 |
+5 | 98/0/0/0/98 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 450 |
+6 | 103/0/0/0/103 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 495 |
+7 | 109/0/0/0/109 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 540 |
+8 | 115/0/0/0/115 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 585 |
+9 | 121/0/0/0/121 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 630 |
+10 | 127/0/0/0/127 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 61/0/0/0/61 | 0/0/0 | E/E/E/E | Dark Gem | 900 |
+1 | 63/0/0/0/65 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 270 |
+2 | 64/0/0/0/69 | 0/0/0 | E/E/D/D | 4 Titanite Shard | 315 |
+3 | 66/0/0/0/73 | 0/0/0 | E/E/D/D | 6 Titanite Shard | 360 |
+4 | 67/0/0/0/77 | 0/0/0 | E/E/D/D | 2 Large Titanite Shard | 405 |
+5 | 69/0/0/0/80 | 0/0/0 | E/E/D/D | 4 Large Titanite Shard | 450 |
+6 | 70/0/0/0/84 | 0/0/0 | E/E/D/D | 6 Large Titanite Shard | 495 |
+7 | 72/0/0/0/88 | 0/0/0 | E/E/D/D | 2 Titanite Chunk | 540 |
+8 | 73/0/0/0/92 | 0/0/0 | E/E/D/D | 4 Titanite Chunk | 585 |
+9 | 75/0/0/0/96 | 0/0/0 | E/E/D/D | 6 Titanite Chunk | 630 |
+10 | 77/0/0/0/100 | 0/0/0 | D/D/D/D | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/0/0/0/0 | 0/33/0 | E/E/-/- | Blood Gem | 900 |
+1 | 88/0/0/0/0 | 0/33/0 | E/E/-/- | 2 Titanite Shard | 270 |
+2 | 94/0/0/0/0 | 0/33/0 | E/E/-/- | 4 Titanite Shard | 315 |
+3 | 100/0/0/0/0 | 0/34/0 | D/D/-/- | 6 Titanite Shard | 360 |
+4 | 106/0/0/0/0 | 0/34/0 | D/D/-/- | 2 Large Titanite Shard | 405 |
+5 | 112/0/0/0/0 | 0/35/0 | D/D/-/- | 4 Large Titanite Shard | 450 |
+6 | 118/0/0/0/0 | 0/35/0 | D/D/-/- | 6 Large Titanite Shard | 495 |
+7 | 124/0/0/0/0 | 0/35/0 | D/D/-/- | 2 Titanite Chunk | 540 |
+8 | 130/0/0/0/0 | 0/36/0 | D/D/-/- | 4 Titanite Chunk | 585 |
+9 | 136/0/0/0/0 | 0/36/0 | D/D/-/- | 6 Titanite Chunk | 630 |
+10 | 142/0/0/0/0 | 0/37/0 | D/D/-/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 82/0/0/0/0 | 33/0/0 | E/E/-/- | Poison Gem | 900 |
+1 | 88/0/0/0/0 | 33/0/0 | E/E/-/- | 2 Titanite Shard | 270 |
+2 | 94/0/0/0/0 | 33/0/0 | E/E/-/- | 4 Titanite Shard | 315 |
+3 | 100/0/0/0/0 | 34/0/0 | D/D/-/- | 6 Titanite Shard | 360 |
+4 | 106/0/0/0/0 | 34/0/0 | D/D/-/- | 2 Large Titanite Shard | 405 |
+5 | 112/0/0/0/0 | 35/0/0 | D/D/-/- | 4 Large Titanite Shard | 450 |
+6 | 118/0/0/0/0 | 35/0/0 | D/D/-/- | 6 Large Titanite Shard | 495 |
+7 | 124/0/0/0/0 | 35/0/0 | D/D/-/- | 2 Titanite Chunk | 540 |
+8 | 130/0/0/0/0 | 36/0/0 | D/D/-/- | 4 Titanite Chunk | 585 |
+9 | 136/0/0/0/0 | 36/0/0 | D/D/-/- | 6 Titanite Chunk | 630 |
+10 | 142/0/0/0/0 | 37/0/0 | D/D/-/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/0/0/0 | 0/0/0 | E/E/-/- | Hollow Gem | 900 |
+1 | 96/0/0/0/0 | 0/0/0 | E/E/-/- | 2 Titanite Shard | 270 |
+2 | 104/0/0/0/0 | 0/0/0 | E/E/-/- | 4 Titanite Shard | 315 |
+3 | 113/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 360 |
+4 | 122/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Large Titanite Shard | 405 |
+5 | 131/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Large Titanite Shard | 450 |
+6 | 139/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Large Titanite Shard | 495 |
+7 | 148/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Chunk | 540 |
+8 | 157/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Chunk | 585 |
+9 | 166/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Chunk | 630 |
+10 | 174/0/0/0/0 | 0/0/0 | D/D/-/- | 1 Titanite Slab | 720 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Corvian Greatknife | |||
---|---|---|---|
General | Aux Effects | ||
Slash/Thrust | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Blind Spot | 20 | ||
10 (-/-) | 55 | ||
N/A | 2.5 | ||
N/A | 110 | ||
Damage | Damage Reduction | ||
93 | 40 | ||
0 | 25 | ||
0 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | Bonuses | ||
12 | E | ||
16 | E | ||
0 | - | ||
0 | - |