Lore
A crescent-shaped halberd resembling a long-handled battle axe.
Traditionally wielded by Way of White clerics.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack.
Effect
Availability
- Sold by the Shrine Handmaid after giving her the Paladin's Ashes.
Moveset
Notes
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
Stability increases to 21 at +3, 22 at +5, 23 at +8, and 24 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 119/0/0/0/0 | 0/0/0 | D/D/-/- (35.00%/41.00%/-/-) | - | - |
+1 | 130/0/0/0/0 | 0/0/0 | D/D/-/- (36.75%/43.05%/-/-) | 2 Titanite Shard | 380 |
+2 | 142/0/0/0/0 | 0/0/0 | D/D/-/- (38.50%/45.10%/-/-) | 4 Titanite Shard | 456 |
+3 | 154/0/0/0/0 | 0/0/0 | D/D/-/- (40.25%/47.15%/-/-) | 6 Titanite Shard | 532 |
+4 | 166/0/0/0/0 | 0/0/0 | D/D/-/- (42.00%/49.20%/-/-) | 2 Large Titanite Shard | 608 |
+5 | 178/0/0/0/0 | 0/0/0 | D/D/-/- (43.05%/50.43%/-/-) | 4 Large Titanite Shard | 684 |
+6 | 190/0/0/0/0 | 0/0/0 | D/C/-/- (44.10%/51.66%/-/-) | 6 Large Titanite Shard | 760 |
+7 | 202/0/0/0/0 | 0/0/0 | D/C/-/- (45.15%/52.89%/-/-) | 2 Titanite Chunk | 836 |
+8 | 214/0/0/0/0 | 0/0/0 | D/C/-/- (46.20%/54.12%/-/-) | 4 Titanite Chunk | 912 |
+9 | 226/0/0/0/0 | 0/0/0 | D/C/-/- (47.25%/55.35%/-/-) | 6 Titanite Chunk | 987 |
+10 | 238/0/0/0/0 | 0/0/0 | D/C/-/- (49.00%/57.40%/-/-) | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 98/0/98/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 106/0/106/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 380 |
+2 | 114/0/114/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 456 |
+3 | 122/0/122/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 532 |
+4 | 130/0/130/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 608 |
+5 | 138/0/138/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 684 |
+6 | 147/0/147/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 760 |
+7 | 155/0/155/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 836 |
+8 | 163/0/163/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 912 |
+9 | 171/0/171/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 987 |
+10 | 179/0/179/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/81/0/0/0 | 0/0/0 | E/E/C/- | - | 0 |
+1 | 83/87/0/0/0 | 0/0/0 | E/D/C/- | 2 Titanite Shard | 380 |
+2 | 86/93/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Shard | 456 |
+3 | 88/99/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 532 |
+4 | 90/105/0/0/0 | 0/0/0 | D/D/B/- | 2 Large Titanite Shard | 608 |
+5 | 92/111/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 684 |
+6 | 94/117/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 760 |
+7 | 97/123/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 936 |
+8 | 99/129/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 912 |
+9 | 101/135/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 987 |
+10 | 103/141/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/0/0/81/0 | 0/0/0 | E/E/-/C | - | 0 |
+1 | 83/0/0/87/0 | 0/0/0 | E/D/-/C | 2 Titanite Shard | 380 |
+2 | 86/0/0/93/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 456 |
+3 | 88/0/0/99/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 532 |
+4 | 90/0/0/105/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 608 |
+5 | 92/0/0/111/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 684 |
+6 | 94/0/0/117/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 760 |
+7 | 97/0/0/123/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 836 |
+8 | 99/0/0/129/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 912 |
+9 | 101/0/0/135/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 987 |
+10 | 103/0/0/141/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/0/0/87 | 0/0/0 | E/E/D/D | - | 0 |
+1 | 89/0/0/0/92 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 380 |
+2 | 91/0/0/0/98 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 456 |
+3 | 93/0/0/0/103 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 532 |
+4 | 95/0/0/0/109 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 608 |
+5 | 98/0/0/0/114 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 684 |
+6 | 100/0/0/0/119 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 760 |
+7 | 102/0/0/0/125 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 836 |
+8 | 104/0/0/0/130 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 912 |
+9 | 106/0/0/0/136 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 987 |
+10 | 109/0/0/0/141 | 0/0/0 | D/D/B/B | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/0/0/0/0 | 0/34/0 | D/D/-/- | - | 0 |
+1 | 114/0/0/0/0 | 0/34/0 | D/D/-/- | 2 Titanite Shard | 380 |
+2 | 122/0/0/0/0 | 0/34/0 | D/D/-/- | 4 Titanite Shard | 456 |
+3 | 130/0/0/0/0 | 0/35/0 | D/D/-/- | 6 Titanite Shard | 532 |
+4 | 138/0/0/0/0 | 0/36/0 | D/C/-/- | 2 Large Titanite Shard | 608 |
+5 | 145/0/0/0/0 | 0/37/0 | D/C/-/- | 4 Large Titanite Shard | 684 |
+6 | 153/0/0/0/0 | 0/37/0 | D/C/-/- | 6 Large Titanite Shard | 760 |
+7 | 161/0/0/0/0 | 0/37/0 | D/C/-/- | 2 Titanite Chunk | 836 |
+8 | 168/0/0/0/0 | 0/38/0 | D/C/-/- | 4 Titanite Chunk | 912 |
+9 | 176/0/0/0/0 | 0/38/0 | D/C/-/- | 6 Titanite Chunk | 987 |
+10 | 184/0/0/0/0 | 0/39/0 | D/C/-/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/0/0/0/0 | 34/0/0 | D/D/-/- | - | 0 |
+1 | 114/0/0/0/0 | 34/0/0 | D/D/-/- | 2 Titanite Shard | 380 |
+2 | 122/0/0/0/0 | 34/0/0 | D/D/-/- | 4 Titanite Shard | 456 |
+3 | 130/0/0/0/0 | 35/0/0 | D/D/-/- | 6 Titanite Shard | 532 |
+4 | 138/0/0/0/0 | 36/0/0 | D/C/-/- | 2 Large Titanite Shard | 608 |
+5 | 145/0/0/0/0 | 37/0/0 | D/C/-/- | 4 Large Titanite Shard | 684 |
+6 | 153/0/0/0/0 | 37/0/0 | D/C/-/- | 6 Large Titanite Shard | 760 |
+7 | 161/0/0/0/0 | 37/0/0 | D/C/-/- | 2 Titanite Chunk | 836 |
+8 | 168/0/0/0/0 | 38/0/0 | D/C/-/- | 4 Titanite Chunk | 912 |
+9 | 176/0/0/0/0 | 38/0/0 | D/C/-/- | 6 Titanite Chunk | 987 |
+10 | 184/0/0/0/0 | 39/0/0 | D/C/-/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 113/0/0/0/0 | 0/0/0 | D/D/-/- | - | 0 |
+1 | 124/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 380 |
+2 | 135/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 456 |
+3 | 146/0/0/0/0 | 0/0/0 | D/D/-/- | 6 Titanite Shard | 532 |
+4 | 158/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 608 |
+5 | 169/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 684 |
+6 | 180/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 760 |
+7 | 192/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 836 |
+8 | 203/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 912 |
+9 | 214/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 987 |
+10 | 226/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/0/0/0 | 0/0/0 | D/D/-/C | - | 0 |
+1 | 92/0/0/0/0 | 0/0/0 | D/D/-/C | 2 Titanite Shard | 380 |
+2 | 98/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 456 |
+3 | 103/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 532 |
+4 | 109/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 608 |
+5 | 114/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 684 |
+6 | 119/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Large Titanite Shard | 760 |
+7 | 125/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Chunk | 836 |
+8 | 130/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Chunk | 912 |
+9 | 136/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Chunk | 987 |
+10 | 141/0/0/0/0 | 0/0/0 | D/D/-/B | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 98/0/0/0/98 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 106/0/0/0/106 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 380 |
+2 | 114/0/0/0/114 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 456 |
+3 | 122/0/0/0/122 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 532 |
+4 | 130/0/0/0/130 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 608 |
+5 | 138/0/0/0/138 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 684 |
+6 | 147/0/0/0/147 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 760 |
+7 | 155/0/0/0/155 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 836 |
+8 | 163/0/0/0/163 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 912 |
+9 | 171/0/0/0/171 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 987 |
+10 | 179/0/0/0/179 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 87/0/87/0/0 | 0/0/0 | E/E/D/D | - | 0 |
+1 | 89/0/92/0/0 | 0/0/0 | E/E/D/D | 2 Titanite Shard | 380 |
+2 | 91/0/98/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 456 |
+3 | 93/0/103/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 532 |
+4 | 95/0/109/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 608 |
+5 | 98/0/114/0/0 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 684 |
+6 | 100/0/119/0/0 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 760 |
+7 | 102/0/125/0/0 | 0/0/0 | D/D/C/C | 2 Titanite Chunk | 836 |
+8 | 104/0/130/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Chunk | 912 |
+9 | 106/0/136/0/0 | 0/0/0 | D/D/B/B | 6 Titanite Chunk | 987 |
+10 | 109/0/141/0/0 | 0/0/0 | D/C/B/B | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 81/81/0/0/0 | 0/0/0 | D/D/D/- | - | 0 |
+1 | 84/86/0/0/0 | 0/0/0 | D/D/D/- | 2 Titanite Shard | 380 |
+2 | 87/90/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 456 |
+3 | 89/94/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 532 |
+4 | 92/99/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 608 |
+5 | 95/103/0/0/0 | 0/0/0 | D/D/C/- | 4 Large Titanite Shard | 684 |
+6 | 98/107/0/0/0 | 0/0/0 | D/D/B/- | 6 Large Titanite Shard | 760 |
+7 | 102/112/0/0/0 | 0/0/0 | D/D/B/- | 2 Titanite Chunk | 836 |
+8 | 103/116/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Chunk | 912 |
+9 | 106/120/0/0/0 | 0/0/0 | D/C/A/- | 6 Titanite Chunk | 987 |
+10 | 109/125/0/0/0 | 0/0/0 | D/C/A/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 113/0/0/0/0 | 0/0/0 | E/C/-/- | - | 0 |
+1 | 123/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 380 |
+2 | 134/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 456 |
+3 | 145/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 532 |
+4 | 155/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 608 |
+5 | 166/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Large Titanite Shard | 684 |
+6 | 177/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Large Titanite Shard | 760 |
+7 | 188/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Chunk | 836 |
+8 | 198/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Chunk | 912 |
+9 | 209/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Chunk | 987 |
+10 | 220/0/0/0/0 | 0/0/0 | D/C/-/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 116/0/0/0/0 | 0/0/0 | C/-/-/- | - | 0 |
+1 | 126/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Shard | 380 |
+2 | 137/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Titanite Shard | 456 |
+3 | 147/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Titanite Shard | 532 |
+4 | 158/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Large Titanite Shard | 608 |
+5 | 168/0/0/0/0 | 0/0/0 | C/-/-/- | 4 Large Titanite Shard | 684 |
+6 | 178/0/0/0/0 | 0/0/0 | C/-/-/- | 6 Large Titanite Shard | 760 |
+7 | 189/0/0/0/0 | 0/0/0 | C/-/-/- | 2 Titanite Chunk | 836 |
+8 | 199/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 912 |
+9 | 209/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Chunk | 987 |
+10 | 220/0/0/0/0 | 0/0/0 | B/-/-/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 154/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 168/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 380 |
+2 | 183/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 456 |
+3 | 197/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 532 |
+4 | 211/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 608 |
+5 | 226/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 684 |
+6 | 240/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 760 |
+7 | 254/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 836 |
+8 | 268/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 912 |
+9 | 283/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 987 |
+10 | 297/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/0/0/0/0 | 0/0/0 | C/C/-/- | - | 0 |
+1 | 117/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 380 |
+2 | 128/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 456 |
+3 | 139/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 532 |
+4 | 149/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 608 |
+5 | 160/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 684 |
+6 | 171/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 760 |
+7 | 182/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 836 |
+8 | 192/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 912 |
+9 | 203/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 987 |
+10 | 214/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
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Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Crescent Axe | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
300 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry | 20 | ||
20 (-/-) | 75 | ||
N/A | 6.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
119 | 40 | ||
0 | 25 | ||
0 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | Bonuses | ||
14 | D | ||
12 | D | ||
0 | - | ||
0 | - |