Lore
Ringfinger Leonhard's weapon of choice, a type of shotel imbued with the power of the moon.
Leonhard set out on a journey of rebirth, but decided instead to serve the goddess as a knight, and inherited this weapon.
Skill: Crescent Blade
Assume a broad stance and fire off crescent moon blades.
Effect
Availability
- Dropped by Ringfinger Leonhard in Anor Londo when killed after using the Black Eye Orb. Requires progression through his questline.
Moveset
Notes
- Shield piercing properties.
- Weapon Art projectile scales with dexterity and intelligence.
Upgrades
Boss reinforcement. Upgraded with Titanite Scale.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/78/0/0/0 | 0/0/0 | -/C/D/- (-/55.00%/31.00%/-) | - | - |
+1 | 90/90/0/0/0 | 0/0/0 | -/C/D/- (-/59.40%/33.48%/-) | 1 Titanite Scale | 600 |
+2 | 103/103/0/0/0 | 0/0/0 | -/C/D/- (-/63.80%/35.96%/-) | 2 Titanite Scale | 960 |
+3 | 116/116/0/0/0 | 0/0/0 | -/C/D/- (-/68.20%/38.44%/-) | 4 Titanite Scale | 1320 |
+4 | 129/129/0/0/0 | 0/0/0 | -/C/D/- (-/72.60%/40.92%/-) | 8 Titanite Scale | 1680 |
+5 | 142/142/0/0/0 | 0/0/0 | -/C/D/- (-/77.00%/43.40%/-) | 1 Titanite Slab | 2400 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Crescent Moon Sword | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 0 | ||
1000 | 0 | ||
No | 0 | ||
Combat | |||
Crescent Blade | 25 | ||
15 (-/-) | 70 | ||
N/A | 2.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
78 | 40 | ||
78 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | Bonuses | ||
10 | - | ||
16 | C | ||
0 | D | ||
0 | - |