Crucifix of the Mad King


A cross spear hung with a malformed corpse.

Once, a mad king was born to the pygmy royalty, and Shira, knight of Filianore, put him to rest.
But Shira's cross spear, unable to kill the undying king, only pinned itself to him. Shira delivered them together to the darkroom, where she stayed and held them close.

Skill: Mad King's Folly
Slam malformed corpse into the ground to briefly awaken it, then follow with strong attack to trigger a roar, a blessing, or vexation.



Obtained by killing Shira in the last area of the The Ringed City


Stamina Consumption

These values are the amount of stamina the weapon uses when performing the listed moves.

Weapon Skill: 34 (72 with Strong attack follow-up)

Weapon Mode (Hold Type) Normal Attack Strong Attack Held Strong Attack Jumping Strong Attack
Regular (1H) 28 45 56 61
Regular (2H) 34 48 59 67



Unique reinforcement. Upgraded with Twinkling Titanite.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 124/0/0/0/74 0/0/0 D/-/E/D (40.00%/-/8.00%/32.00%) - -
+1 138/0/0/0/83 0/0/0 D/-/E/D (43.20%/-/8.64%/34.56%) 1 Twinkling Titanite 930
+2 147/0/0/0/89 0/0/0 D/-/E/D (46.40%/-/9.28%/37.12%) 2 Twinkling Titanite 1302
+3 172/0/0/0/104 0/0/0 D/-/E/D (49.60%/-/9.92%/39.68%) 4 Twinkling Titanite 1674
+4 194/0/0/0/117 0/0/0 C/-/E/D (52.80%/-/10.56%/42.24%) 8 Twinkling Titanite 2046
+5 216/0/0/0/130 0/0/0 C/-/E/D (56.00%/-/11.20%/44.80%) 1 Titanite Slab 2790


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Crucifix of the Mad King
Crucifix of the Mad King Image
General Aux Effects
Physical Damage Type Standard/Strike Bleed Effect 0
Sell Price / Soul Value 800 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Skill Mad King's Follly Stability 25
Skill FP Cost - (-/17) Durability 80
Spell Buff N/A Weight 12.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 124 Physical Reduction 45
Magic Damage 0 Magic Reduction 30
Fire Damage 0 Fire Reduction 25
Lightning Damage 0 Lightning Reduction 25
Dark Damage 74 Dark Reduction 30
Requirements Bonuses
Strength Requirement 19 Strength Bonus D
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 10 Intelligence Bonus E
Faith Requirement 14 Faith Bonus D
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.