Lore
A sacred chime, once the possession of Gertrude, the Heavenly Daughter, and defiled by the scholars of the Grand Archives.
The power of crystals granted the scholars a degree of success. In this case, their work enabled this chime to be suitable for casting both miracles and sorceries.
Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.
Effect
Availability
In the Grand Archives, guarded by a Red-Eyed Lothric Knight wielding a Spear by the first wax tub, in a compact path to the left when facing away from it.
Moveset
Notes
- Softcaps at 30 Intelligence and Faith, and then again at 45.
- Costs 0.967x Spell Stamina cost to cast Miracles and Sorceries.
- Can be traded with the Nestling for the Help me! Carving. (once per NG)
Trivia
- Similar to the Talisman of Beasts from Demon's Souls.
Upgrades
Unique reinforcement. Upgraded with Twinkling Titanite.
Level | Damage | Aux Effects | Stat Bonuses | Spell Buff | Cost | Souls |
---|---|---|---|---|---|---|
+0 | 73/0/0/0/0 | 0/0/0 | E/-/D/D (20.00%/-/49.00%/49.00%) | 190 | - | - |
+1 | 81/0/0/0/0 | 0/0/0 | D/-/C/C (21.60%/-/52.92%/52.92%) | 198 | 1 Twinkling Titanite | 320 |
+2 | 87/0/0/0/0 | 0/0/0 | D/-/C/C (23.20%/-/56.84%/56.84%) | 205 | 2 Twinkling Titanite | 448 |
+3 | 102/0/0/0/0 | 0/0/0 | D/-/C/C (24.80%/-/60.76%/60.76%) | 212 | 4 Twinkling Titanite | 576 |
+4 | 115/0/0/0/0 | 0/0/0 | D/-/C/C (26.40%/-/64.68%/64.68%) | 220 | 8 Twinkling Titanite | 704 |
+5 | 128/0/0/0/0 | 0/0/0 | D/-/C/C (28.00%/-/68.60%/68.60%) | 227 | 1 Titanite Slab | 960 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Crystal Chime | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Strike | ![]() |
0 |
![]() |
500 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Gentle Prayer | ![]() |
10 |
![]() |
13 (-/-) | ![]() |
40 |
![]() |
227 | ![]() |
0.5 |
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N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
73 | ![]() |
25 |
![]() |
0 | ![]() |
20 |
![]() |
0 | ![]() |
10 |
![]() |
0 | ![]() |
15 |
![]() |
0 | ![]() |
15 |
Requirements | Bonuses | ||
![]() |
3 | ![]() |
E |
![]() |
0 | ![]() |
- |
![]() |
18 | ![]() |
D |
![]() |
18 | ![]() |
D |