Lore
Thrusting sword with tiny crystals scattered across its blade, used by the crystal sages for self-defense.
The crystals boost the magic damage inflicted by the sword, and the item discovery of its wielder, fruits of the lifetime of research conducted by the sages.
Skill: Stance
From stance, use normal attack to back step and execute a surprise attack, or strong attack for consecutive thrusting.
Effect
- +50 Item Discovery
Availability
- Transposed from the Soul of a Crystal Sage by Ludleth of Courland.
Moveset
Notes
- The Thrusting Sword's Stance Skill has i-frames on the follow-up Normal Attack backstep.
Upgrades
Boss reinforcement. Upgraded with Titanite Scale.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 55/82/0/0/0 | 0/0/0 | E/E/C/- (15.00%/20.00%/75.00%/-) | - | - |
+1 | 64/96/0/0/0 | 0/0/0 | E/D/B/- (16.20%/21.60%/81.00%/-) | 1 Titanite Scale | 670 |
+2 | 73/109/0/0/0 | 0/0/0 | E/D/B/- (17.40%/23.20%/87.00%/-) | 2 Titanite Scale | 1072 |
+3 | 82/123/0/0/0 | 0/0/0 | E/D/B/- (18.60%/24.80%/93.00%/-) | 4 Titanite Scale | 1474 |
+4 | 91/136/0/0/0 | 0/0/0 | E/D/B/- (19.80%/26.40%/99.00%/-) | 8 Titanite Scale | 1876 |
+5 | 100/150/0/0/0 | 0/0/0 | D/D/A/- (21.00%/28.00%/105.00%/-) | 1 Titanite Slab | 2680 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Crystal Sage's Rapier | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Thrust | ![]() |
0 |
![]() |
1000 | ![]() |
0 |
![]() |
No | ![]() |
0 |
Combat | |||
![]() |
Stance | ![]() |
15 |
![]() |
- (15/15) | ![]() |
40 |
![]() |
N/A | ![]() |
2.5 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
55 | ![]() |
40 |
![]() |
82 | ![]() |
30 |
![]() |
0 | ![]() |
15 |
![]() |
0 | ![]() |
15 |
![]() |
0 | ![]() |
20 |
Requirements | Bonuses | ||
![]() |
13 | ![]() |
E |
![]() |
18 | ![]() |
E |
![]() |
0 | ![]() |
C |
![]() |
0 | ![]() |
- |