Lore
Pitch-black straight sword of the Darkwraith, survivor of the land swallowed by darkness.
The Darkwraiths were the first red orb invaders, and originators of a unique sword technique inspired by their thick, broad blades.
Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.
Effect
Availability
- Dropped by Darkwraiths in High Wall of Lothric and Farron Keep.
Moveset
- Unique moves compared to other straight swords:
- 1 handed and 2 handed R2 is replaced by a strong rightward upwards Standard > strong overhead downwards Standard
Notes
The stationary normal attack from this weapon allows you to follow it up with attacks from certain other weapons, as detailed below:
- At various ranges after hit:
-
- Normal Attack:
- Axes
- Crossbows
- Greataxes (but don't hit with straight sword too early, aim greataxe attack towards straight sword hand)
- Greatswords
- Halberds
- Hammers
- Straight Swords
- Spears
- Thrusting Swords
- Strong Attack:
- Straight Swords (does not work with Broadsword, Broken Straight Sword, Cleric's Candlestick)
- Spears
- Normal Attack:
-
In other games
- Dark Sword (Dark Souls)
- Greatsword of the Forlorn (Dark Souls II, similar design but different weapon type and origin)
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 110/0/0/0/0 | 0/0/0 | C/D/-/- | - | - |
+1 | 121/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Shard | 310 |
+2 | 132/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Shard | 372 |
+3 | 143/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Shard | 434 |
+4 | 154/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 496 |
+5 | 165/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 558 |
+6 | 176/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 620 |
+7 | 187/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 682 |
+8 | 198/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 744 |
+9 | 209/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 806 |
+10 | 220/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 930 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 107/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 1550 |
+1 | 117/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Shard | 465 |
+2 | 126/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 542 |
+3 | 136/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 620 |
+4 | 146/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 697 |
+5 | 155/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Large Titanite Shard | 775 |
+6 | 165/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Large Titanite Shard | 852 |
+7 | 174/0/0/0/0 | 0/0/0 | A/-/-/- | 2 Titanite Chunk | 930 |
+8 | 184/0/0/0/0 | 0/0/0 | A/-/-/- | 4 Titanite Chunk | 1007 |
+9 | 193/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 1085 |
+10 | 203/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | E/C/-/- | Sharp Gem | 1550 |
+1 | 114/0/0/0/0 | 0/0/0 | E/C/-/- | 2 Titanite Shard | 465 |
+2 | 124/0/0/0/0 | 0/0/0 | E/C/-/- | 4 Titanite Shard | 542 |
+3 | 134/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Titanite Shard | 620 |
+4 | 144/0/0/0/0 | 0/0/0 | E/B/-/- | 2 Large Titanite Shard | 697 |
+5 | 154/0/0/0/0 | 0/0/0 | E/B/-/- | 4 Large Titanite Shard | 775 |
+6 | 163/0/0/0/0 | 0/0/0 | E/B/-/- | 6 Large Titanite Shard | 852 |
+7 | 173/0/0/0/0 | 0/0/0 | E/A/-/- | 2 Titanite Chunk | 930 |
+8 | 183/0/0/0/0 | 0/0/0 | E/A/-/- | 4 Titanite Chunk | 1007 |
+9 | 193/0/0/0/0 | 0/0/0 | E/A/-/- | 6 Titanite Chunk | 1085 |
+10 | 203/0/0/0/0 | 0/0/0 | E/A/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 1550 |
+1 | 108/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 465 |
+2 | 118/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 542 |
+3 | 128/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 620 |
+4 | 138/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 697 |
+5 | 148/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 775 |
+6 | 158/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 852 |
+7 | 168/0/0/0/0 | 0/0/0 | B/B/-/- | 2 Titanite Chunk | 930 |
+8 | 178/0/0/0/0 | 0/0/0 | B/B/-/- | 4 Titanite Chunk | 1007 |
+9 | 188/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Titanite Chunk | 1085 |
+10 | 198/0/0/0/0 | 0/0/0 | B/B/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 132/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 1550 |
+1 | 151/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 465 |
+2 | 171/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 542 |
+3 | 190/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 620 |
+4 | 208/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 697 |
+5 | 223/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 775 |
+6 | 238/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 852 |
+7 | 253/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 930 |
+8 | 267/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1007 |
+9 | 282/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1085 |
+10 | 299/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/78/0/0/0 | 0/0/0 | D/E/C/- | Crystal Gem | 1550 |
+1 | 84/84/0/0/0 | 0/0/0 | D/E/B/- | 2 Titanite Shard | 465 |
+2 | 90/90/0/0/0 | 0/0/0 | D/E/B/- | 4 Titanite Shard | 542 |
+3 | 96/96/0/0/0 | 0/0/0 | D/D/B/- | 6 Titanite Shard | 620 |
+4 | 101/101/0/0/0 | 0/0/0 | D/D/A/- | 2 Large Titanite Shard | 697 |
+5 | 107/107/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 775 |
+6 | 113/113/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 852 |
+7 | 119/119/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 930 |
+8 | 124/124/0/0/0 | 0/0/0 | C/D/A/- | 4 Titanite Chunk | 1007 |
+9 | 130/130/0/0/0 | 0/0/0 | C/D/A/- | 6 Titanite Chunk | 1085 |
+10 | 136/136/0/0/0 | 0/0/0 | C/D/A/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/78/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 1550 |
+1 | 82/82/0/0/0 | 0/0/0 | D/D/C/- | 2 Titanite Shard | 465 |
+2 | 86/87/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 542 |
+3 | 89/91/0/0/0 | 0/0/0 | C/D/C/- | 6 Titanite Shard | 620 |
+4 | 93/95/0/0/0 | 0/0/0 | C/D/B/- | 2 Large Titanite Shard | 697 |
+5 | 97/99/0/0/0 | 0/0/0 | C/D/A/- | 4 Large Titanite Shard | 775 |
+6 | 100/103/0/0/0 | 0/0/0 | C/D/A/- | 6 Large Titanite Shard | 852 |
+7 | 104/108/0/0/0 | 0/0/0 | C/D/A/- | 2 Titanite Chunk | 930 |
+8 | 108/112/0/0/0 | 0/0/0 | C/D/A/- | 4 Titanite Chunk | 1007 |
+9 | 111/116/0/0/0 | 0/0/0 | C/D/A/- | 6 Titanite Chunk | 1085 |
+10 | 115/120/0/0/0 | 0/0/0 | C/D/S/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/89/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 1550 |
+1 | 98/0/98/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 465 |
+2 | 108/0/108/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 542 |
+3 | 117/0/117/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 620 |
+4 | 124/0/124/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 697 |
+5 | 136/0/136/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 775 |
+6 | 148/0/148/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 852 |
+7 | 159/0/159/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 930 |
+8 | 171/0/171/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1007 |
+9 | 182/0/182/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1085 |
+10 | 194/0/194/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/0/84/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 1550 |
+1 | 87/0/87/0/0 | 0/0/0 | D/E/C/C | 2 Titanite Shard | 465 |
+2 | 90/0/91/0/0 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 542 |
+3 | 93/0/95/0/0 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 620 |
+4 | 96/0/98/0/0 | 0/0/0 | D/D/B/B | 2 Large Titanite Shard | 697 |
+5 | 99/0/102/0/0 | 0/0/0 | D/D/B/B | 4 Large Titanite Shard | 775 |
+6 | 102/0/106/0/0 | 0/0/0 | C/D/B/B | 6 Large Titanite Shard | 852 |
+7 | 106/0/109/0/0 | 0/0/0 | C/D/B/B | 2 Titanite Chunk | 930 |
+8 | 109/0/113/0/0 | 0/0/0 | C/D/A/A | 4 Titanite Chunk | 1007 |
+9 | 112/0/117/0/0 | 0/0/0 | C/D/A/A | 6 Titanite Chunk | 1085 |
+10 | 115/0/120/0/0 | 0/0/0 | C/D/A/A | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 78/0/0/78/0 | 0/0/0 | D/E/-/C | Lightning Gem | 1550 |
+1 | 84/0/0/84/0 | 0/0/0 | D/E/-/B | 2 Titanite Shard | 465 |
+2 | 90/0/0/90/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 542 |
+3 | 96/0/0/96/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 620 |
+4 | 101/0/0/101/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 697 |
+5 | 107/0/0/107/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 775 |
+6 | 113/0/0/113/0 | 0/0/0 | C/D/-/A | 6 Large Titanite Shard | 852 |
+7 | 119/0/0/119/0 | 0/0/0 | C/D/-/A | 2 Titanite Chunk | 930 |
+8 | 124/0/0/124/0 | 0/0/0 | C/D/-/A | 4 Titanite Chunk | 1007 |
+9 | 130/0/0/130/0 | 0/0/0 | C/D/-/A | 6 Titanite Chunk | 1085 |
+10 | 136/0/0/136/0 | 0/0/0 | C/D/-/A | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/0/0/0/0 | 0/0/0 | D/D/-/B | Blessed Gem | 1550 |
+1 | 89/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 465 |
+2 | 94/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 542 |
+3 | 99/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Titanite Shard | 620 |
+4 | 105/0/0/0/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 697 |
+5 | 110/0/0/0/0 | 0/0/0 | C/D/-/A | 4 Large Titanite Shard | 775 |
+6 | 115/0/0/0/0 | 0/0/0 | C/D/-/A | 6 Large Titanite Shard | 852 |
+7 | 120/0/0/0/0 | 0/0/0 | C/D/-/A | 2 Titanite Chunk | 930 |
+8 | 126/0/0/0/0 | 0/0/0 | C/D/-/A | 4 Titanite Chunk | 1007 |
+9 | 131/0/0/0/0 | 0/0/0 | C/D/-/S | 6 Titanite Chunk | 1085 |
+10 | 136/0/0/0/0 | 0/0/0 | C/D/-/S | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/0/0/0/89 | 0/0/0 | -/-/-/- | Deep Gem | 1550 |
+1 | 98/0/0/0/98 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 465 |
+2 | 108/0/0/0/108 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 542 |
+3 | 117/0/0/0/117 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 620 |
+4 | 124/0/0/0/124 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 697 |
+5 | 136/0/0/0/136 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 775 |
+6 | 148/0/0/0/148 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 852 |
+7 | 159/0/0/0/159 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 930 |
+8 | 171/0/0/0/171 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 1007 |
+9 | 182/0/0/0/182 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 1085 |
+10 | 194/0/0/0/194 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 84/0/0/0/84 | 0/0/0 | E/E/D/D | Dark Gem | 1550 |
+1 | 87/0/0/0/87 | 0/0/0 | D/E/C/C | 2 Titanite Shard | 465 |
+2 | 90/0/0/0/91 | 0/0/0 | D/E/C/C | 4 Titanite Shard | 542 |
+3 | 93/0/0/0/95 | 0/0/0 | D/E/C/C | 6 Titanite Shard | 620 |
+4 | 96/0/0/0/98 | 0/0/0 | D/D/B/B | 2 Large Titanite Shard | 697 |
+5 | 99/0/0/0/102 | 0/0/0 | D/D/B/B | 4 Large Titanite Shard | 775 |
+6 | 102/0/0/0/106 | 0/0/0 | C/D/B/B | 6 Large Titanite Shard | 852 |
+7 | 106/0/0/0/109 | 0/0/0 | C/D/B/B | 2 Titanite Chunk | 930 |
+8 | 109/0/0/0/113 | 0/0/0 | C/D/A/A | 4 Titanite Chunk | 1007 |
+9 | 112/0/0/0/117 | 0/0/0 | C/D/A/A | 6 Titanite Chunk | 1085 |
+10 | 115/0/0/0/120 | 0/0/0 | C/D/A/A | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 0/30/0 | D/D/-/- | Blood Gem | 1550 |
+1 | 106/0/0/0/0 | 0/32/0 | C/D/-/- | 2 Titanite Shard | 465 |
+2 | 113/0/0/0/0 | 0/34/0 | C/D/-/- | 4 Titanite Shard | 542 |
+3 | 120/0/0/0/0 | 0/36/0 | C/D/-/- | 6 Titanite Shard | 620 |
+4 | 127/0/0/0/0 | 0/38/0 | C/D/-/- | 2 Large Titanite Shard | 697 |
+5 | 134/0/0/0/0 | 0/40/0 | C/D/-/- | 4 Large Titanite Shard | 775 |
+6 | 141/0/0/0/0 | 0/42/0 | C/D/-/- | 6 Large Titanite Shard | 852 |
+7 | 149/0/0/0/0 | 0/44/0 | C/D/-/- | 2 Titanite Chunk | 930 |
+8 | 156/0/0/0/0 | 0/47/0 | C/D/-/- | 4 Titanite Chunk | 1007 |
+9 | 163/0/0/0/0 | 0/49/0 | C/D/-/- | 6 Titanite Chunk | 1085 |
+10 | 170/0/0/0/0 | 0/52/0 | C/D/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 99/0/0/0/0 | 36/0/0 | D/D/-/- | Poison Gem | 1550 |
+1 | 106/0/0/0/0 | 38/0/0 | C/D/-/- | 2 Titanite Shard | 465 |
+2 | 113/0/0/0/0 | 40/0/0 | C/D/-/- | 4 Titanite Shard | 542 |
+3 | 120/0/0/0/0 | 42/0/0 | C/D/-/- | 6 Titanite Shard | 620 |
+4 | 127/0/0/0/0 | 44/0/0 | C/D/-/- | 2 Large Titanite Shard | 697 |
+5 | 134/0/0/0/0 | 46/0/0 | C/D/-/- | 4 Large Titanite Shard | 775 |
+6 | 141/0/0/0/0 | 49/0/0 | C/D/-/- | 6 Large Titanite Shard | 852 |
+7 | 149/0/0/0/0 | 51/0/0 | C/D/-/- | 2 Titanite Chunk | 930 |
+8 | 156/0/0/0/0 | 53/0/0 | C/D/-/- | 4 Titanite Chunk | 1007 |
+9 | 163/0/0/0/0 | 55/0/0 | C/D/-/- | 6 Titanite Chunk | 1085 |
+10 | 170/0/0/0/0 | 58/0/0 | C/D/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 1550 |
+1 | 114/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Shard | 465 |
+2 | 125/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Shard | 542 |
+3 | 135/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Shard | 620 |
+4 | 146/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 697 |
+5 | 156/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 775 |
+6 | 167/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 852 |
+7 | 177/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 930 |
+8 | 188/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 1007 |
+9 | 198/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Chunk | 1085 |
+10 | 209/0/0/0/0 | 0/0/0 | C/D/-/- | 1 Titanite Slab | 1240 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Dark Sword | |||
---|---|---|---|
General | Aux Effects | ||
Standard/Thrust | 0 | ||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Stomp | 35 | ||
13( -/ 13) | 80 | ||
N/A | 4.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
110 | 55 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
0 | 35 | ||
Requirements | Bonuses | ||
16 | C | ||
15 | D | ||
0 | - | ||
0 | - |