Dark Sword

Lore

Pitch-black straight sword of the Darkwraith, survivor of the land swallowed by darkness.

The Darkwraiths were the first red orb invaders, and originators of a unique sword technique inspired by their thick, broad blades.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.

Effect

Availability

Moveset

  • Unique moves compared to other straight swords:
    • 1 handed and 2 handed R2 is replaced by a strong rightward upwards Standard > strong overhead downwards Standard

Notes

The stationary normal attack from this weapon allows you to follow it up with attacks from certain other weapons, as detailed below:

In other games

Upgrades

Regular reinforcement.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 110/0/0/0/0 0/0/0 C/D/-/- - -
+1 121/0/0/0/0 0/0/0 C/D/-/- 2 Titanite Shard 310
+2 132/0/0/0/0 0/0/0 C/D/-/- 4 Titanite Shard 372
+3 143/0/0/0/0 0/0/0 C/D/-/- 6 Titanite Shard 434
+4 154/0/0/0/0 0/0/0 C/D/-/- 2 Large Titanite Shard 496
+5 165/0/0/0/0 0/0/0 C/D/-/- 4 Large Titanite Shard 558
+6 176/0/0/0/0 0/0/0 C/D/-/- 6 Large Titanite Shard 620
+7 187/0/0/0/0 0/0/0 C/D/-/- 2 Titanite Chunk 682
+8 198/0/0/0/0 0/0/0 C/D/-/- 4 Titanite Chunk 744
+9 209/0/0/0/0 0/0/0 C/D/-/- 6 Titanite Chunk 806
+10 220/0/0/0/0 0/0/0 C/D/-/- 1 Titanite Slab 930

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Dark Sword
Dark Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Sell Price / Soul Value 500 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Combat
Skill Stomp Stability 35
Skill FP Cost 13( -/ 13) Durability 80
Spell Buff N/A Weight 4.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 110 Physical Reduction 55
Magic Damage 0 Magic Reduction 35
Fire Damage 0 Fire Reduction 30
Lightning Damage 0 Lightning Reduction 30
Dark Damage 0 Dark Reduction 35
Requirements Bonuses
Strength Requirement 16 Strength Bonus C
Dexterity Requirement 15 Dexterity Bonus D
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.