Dragonhead Shield

Lore

This shield, as hard as a great boulder, is formed by the head of the descendant of an Archdragon.

The Ringed Knights, by command of the gods, stood amongst the ranks who set out to slay the dragons, but their contributions were never lauded.

Skill: Dragon Breath
Even the descendant of an Archdragon perishes not, and use of this skill restores its former strength, sweeping foes with a frontal exhalation of dragon breath.

Effect

Availability

In the Ringed City, opposite of the path to the Purging Monument after climbing down the ladder leading towards it.

Moveset

Notes

Source: Souls Tech - Dragonhead Shield Combos

Upgrades

Boss reinforcement. Upgraded with Titanite Scale.

Level Damage Aux Effects Stat Bonuses Damage Reduction Stability Cost Souls
+0 116/0/12/0/0 0/0/0 D/-/E/E 70/65/90/35/55 40 - -
+1 135/0/14/0/0 0/0/0 D/-/E/E 70/65/90/35/55 40 1 Titanite Scale 510
+2 154/0/16/0/0 0/0/0 D/-/E/E 70/65/90/35/55 41 2 Titanite Scale 816
+3 173/0/18/0/0 0/0/0 D/-/E/E 70/65/90/35/55 41 4 Titanite Scale 1122
+4 192/0/20/0/0 0/0/0 D/-/E/D 70/65/90/35/55 42 8 Titanite Scale 1428
+5 212/0/22/0/0 0/0/0 D/-/E/D 70/65/90/35/55 42 1 Titanite Slab 2040

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Dragonhead Shield
Dragonhead Shield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 500 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Combat
Skill Dragon Breath Stability 40
Skill FP Cost 12 (-/-) Durability 85
Spell Buff N/A Weight 4.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 116 Physical Reduction 70
Magic Damage 0 Magic Reduction 65
Fire Damage 12 Fire Reduction 90
Lightning Damage 0 Lightning Reduction 35
Dark Damage 0 Dark Reduction 55
Requirements Bonuses
Strength Requirement 12 Strength Bonus D
Dexterity Requirement 0 Dexterity Bonus -
Intelligence Requirement 11 Intelligence Bonus E
Faith Requirement 12 Faith Bonus E
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