Lore
Longbow of the Dragonriders, who served the Old King of Want.
The Dragonriders were the Old King's royal guard, and great strength was demanded of them. Merely drawing this bow calls for inhuman strength. The worthy few who can master this bow, however, use it to devastating effect.
Skill: Puncture
Pull the arrow even further back for a more powerful shot that can also pierce shields.
Effect
Availability
In Smouldering Lake, on a corpse on a ledge in the area after the Black Knight as you ascend to reach the Smouldering Ballista.
Moveset
Notes
- One of two Bows with the Puncture Skill, alongside the Longbow.
- Highest AR Bow.
In Other Games
- Dragonrider Bow (Dark Souls II)
Upgrades
Boss reinforcement. Upgraded with Titanite Scale.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 110/0/0/0/0 | 0/0/0 | D/E/-/- (31.00%/15.00%/-/-) | - | - |
+1 | 128/0/0/0/0 | 0/0/0 | D/E/-/- (33.48%/16.20%/-/-) | 1 Titanite Scale | 750 |
+2 | 146/0/0/0/0 | 0/0/0 | D/E/-/- (35.96%/17.40%/-/-) | 2 Titanite Scale | 1200 |
+3 | 164/0/0/0/0 | 0/0/0 | D/E/-/- (38.44%/18.60%/-/-) | 4 Titanite Scale | 1650 |
+4 | 182/0/0/0/0 | 0/0/0 | D/E/-/- (40.92%/19.80%/-/-) | 8 Titanite Scale | 2100 |
+5 | 200/0/0/0/0 | 0/0/0 | D/D/-/- (43.40%/21.00%/-/-) | 1 Titanite Slab | 3000 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Dragonrider Bow | |||
---|---|---|---|
General | Aux Effects | ||
Projectile | 0 | ||
300 | 0 | ||
No | 0 | ||
Combat | |||
Puncture | - | ||
- (9/9) | 75 | ||
N/A | 6.5 | ||
50 | 100 | ||
Damage | Damage Reduction | ||
110 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | Bonuses | ||
19 | D | ||
15 | E | ||
0 | - | ||
0 | - |