Dragonslayer's Axe
General Aux Effects
weapon_type.png Standard poison_damage.png 0
sell_price.png 100 bleed_damage.png 0
level_icon.jpg Yes frost_damage.png 0
weapon_arts.png Warcry stability.png 30
weapon_art_cost.png 20 durability.png 70
spell_buff.jpg N/A weight.png 4.0
weapon_category.png N/A critical.png 100%
Damage Damage Reduction
physical_damage.png 105 physical_defence.png 45%
magic_damage.png 0 magic_defence.png 30%
fire_damage.png 0 fire_defence.png 25%
lightning_damage.png 105 lightning_defence.png 25%
dark_damage.png 0 dark_defence.png 30%
Requirements Bonuses
strength.png 18 strength.png D
dexterity.png 14 dexterity.png E
intelligence.png 0 intelligence.png -
faith.png 0 faith.png -


Axe favored by Creighton the Wanderer, infamous deserter of the Knights of Mirrah.

Called Dragonslayer's Axe for the lightning that pulsates within its blade, but Creighton used it to slay men.

Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.



  • From the Church of Yorshka bonfire in Irithyll of the Boreal Valley, head towards the graveyard area to the left. From here head towards a tree containing an item, sticking to the right. Make sure you are in Lord of Cinder Mode by using an Ember. You will be invaded by Creighton and he will drop the weapon. You may not be invaded if you have defeated Pontiff Sulyvahn.



Warcry and weapon buffs will cancel each other out on use. IE: Using a resin, and then using the Warcry Weapon Art will remove the resin, and vice versa.


Standard upgrade path.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 105/0/105/0/0 0/0/0 D/E/-/- - -
+1 115/0/0/115/0 0/0/0 D/E/-/- 2 Titanite Shard 270
+2 126/0/0/126/0 0/0/0 D/E/-/- 4 Titanite Shard 324
+3 136/0/0/136/0 0/0/0 D/E/-/- 6 Titanite Shard 378
+4 147/0/0/147/0 0/0/0 D/E/-/- 2 Large Titanite Shard 432
+5 157/0/0/157/0 0/0/0 D/E/-/- 4 Large Titanite Shard 486
+6 168/0/0/168/0 0/0/0 D/E/-/- 6 Large Titanite Shard 540
+7 178/0/0/178/0 0/0/0 D/E/-/- 2 Titanite Chunk 594
+8 189/0/0/189/0 0/0/0 D/E/-/- 4 Titanite Chunk 648
+9 199/0/0/199/0 0/0/0 D/E/-/- 6 Titanite Chunk 702
+10 210/0/0/210/0 0/0/0 D/E/-/- 1 Titanite Slab 810


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


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