Lore
Greatsword wielded by an order of knights who venerate dragon blood.
This sword, its blade engraved with script symbolizing dragon blood, inflicts magic and lightning damage.
Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
Effect
Availability
- Dropped by a Drakeblood Knight summoned by a Serpent-man Summoner in Archdragon Peak, near to the Dragon-Kin Mausoleum bonfire.
Moveset
One Handed | Output | Notes |
---|---|---|
R1 — R1 | leftward downwards Lightning/Magic/Standard — rightward downwards Lightning/Magic/Standard | |
R2 — R2 | strong Lightning/Magic/Thrust — strong rightward downwards Lightning/Magic/Standard | |
Roll — R1 | fast downwards Lightning/Magic/Standard | |
Dashing or Backstep — R1 | rightward downwards Lightning/Magic/Standard | |
Forward + R1 | Kick | |
Forward + R2 | jumping downwards Lightning/Magic/Standard | |
L1 (left hand) | Guard | |
L2 (left hand) | rightward downwards Lightning/Magic/Standard — leftward downwards Lightning/Magic/Standard | Same as R1 but alternated |
Two Handed | Output | Notes |
---|---|---|
(R1 —)* R1 — R1 | (leftward downwards Lightning/Magic/Standard —)* rightward upwards Lightning/Magic/Standard — leftward Lightning/Magic/Standard | Uses poise (* Only if it's the first move) |
R2 — R2 | strong leftward Lightning/Magic/Standard — strong rightward Lightning/Magic/Standard | Uses poise |
Roll — R1 | fast downwards Lightning/Magic/Standard | Uses poise |
Dashing or Backstep — R1 | rightward downwards Lightning/Magic/Standard | Uses poise |
Forward + R1 | Kick | |
Forward + R2 | jumping downwards Lightning/Magic/Standard | |
L1 | Guard | |
L2 | Stance (Skill) | Can be continued with a subsequent R1 or R2, uses poise |
- Unique moves compared to Hollowslayer Greatsword:
These values are the amount of stamina the weapon uses when performing the listed moves.
Function | One Handed (Right Hand) | One Handed (Left Hand) | Two Handed |
---|---|---|---|
R1 — etc | ? — ? | N/A | ( ? — ) ? — ? |
R2 — etc | ? — ? | N/A | ? — ? |
Charged R2 — etc | ? — ? | N/A | ? — ? |
Roll — R1 | ? | N/A | ? |
Dashing or Backstep — R1 | ? | N/A | ? |
Forward + R1 | ? | N/A | ? |
Forward + R2 | ? | N/A | ? |
L2 — etc | ? | ? — ? | ? |
L2 + R1 | ? + ? | N/A | ? + ? |
L2 + R2 | ? + ? | N/A | ? + ? |
Notes
- The two Handed R1 moveset of the Drakeblood Greatsword and Hollowslayer Greatsword are based off of their Dark Souls II counterparts.
- All moves contain physical, Lightning and Magic damage, creating three-way split damage. You can make this weapon perform even better by using a buff spell/item or infusing it with something that deals Fire/Dark damage.
See Also
- Hollowslayer Greatsword (Similar moveset)
- Claymore (Same one handed moveset)
- Gael's Greatsword (Same one handed moveset)
- Onyx Blade (Same one handed moveset)
In Other Games
- Drakeblood Greatsword (Dark Souls II)
Upgrades
- Physical
- Fire
- Crystal
- Lightning
- Dark
- Blood
- Poison
- Hollow
- Blessed
- Deep
- Chaos
- Simple
- Sharp
- Heavy
- Raw
- Refined
- Infusions +10
Stability increases to 36 at +2, 37 at +3, 38 at +5, 39 at +6, 40 at +8, 41 at +9, and 42 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 89/71/0/71/0 | 0/0/0 | D/D/-/- (30.00%/30.00%/-/-) | - | - |
+1 | 97/78/0/78/0 | 0/0/0 | D/D/-/- (31.50%/31.50%/-/-) | 2 Titanite Shard | 380 |
+2 | 106/85/0/85/0 | 0/0/0 | D/D/-/- (33.00%/33.00%/-/-) | 4 Titanite Shard | 456 |
+3 | 115/92/0/92/0 | 0/0/0 | D/D/-/- (34.50%/34.50%/-/-) | 6 Titanite Shard | 532 |
+4 | 124/99/0/99/0 | 0/0/0 | D/D/-/- (36.00%/36.00%/-/-) | 2 Large Titanite Shard | 608 |
+5 | 133/106/0/106/0 | 0/0/0 | D/D/-/- (36.90%/36.90%/-/-) | 4 Large Titanite Shard | 684 |
+6 | 142/113/0/113/0 | 0/0/0 | D/D/-/- (37.80%/37.80%/-/-) | 6 Large Titanite Shard | 760 |
+7 | 151/120/0/120/0 | 0/0/0 | D/D/-/- (38.70%/38.70%/-/-) | 2 Titanite Chunk | 836 |
+8 | 160/127/0/127/0 | 0/0/0 | D/D/-/- (39.60%/39.60%/-/-) | 4 Titanite Chunk | 912 |
+9 | 169/134/0/134/0 | 0/0/0 | D/D/-/- (40.50%/40.50%/-/-) | 6 Titanite Chunk | 987 |
+10 | 178/142/0/142/0 | 0/0/0 | D/D/-/- (42.00%/42.00%/-/-) | 1 Titanite Slab | 1140 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 89/71/115/71/0 | 0/0/0 | D/D/C/C | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 102/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 117/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 132/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 147/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 161/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 172/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 184/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 195/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | ??/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | ??/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 222/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | - | 0 |
+1 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 0 |
+2 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 0 |
+3 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 0 |
+4 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 0 |
+5 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 0 |
+6 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 0 |
+7 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 0 |
+8 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 0 |
+9 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 0 |
+10 | 0/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 0 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
The maximum values for the base version and each infusion for this weapon.
Infusion | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
Physical | 178/142/0/142/0 | 0/0/0 | D/D/-/- | Shriving Stone | 1900 |
Heavy | 164/142/0/142/0 | 0/0/0 | B/-/-/- | Heavy Gem | 1900 |
Sharp | 164/142/0/142/0 | 0/0/0 | D/C/-/- | Sharp Gem | 1900 |
Refined | 160/142/0/142/0 | 0/0/0 | C/C/-/- | Refined Gem | 1900 |
Raw | 222/142/0/142/0 | 0/0/0 | -/-/-/- | Raw Gem | 1900 |
Blood | 137/110/0/110/0 | 0/038/0 | D/D/-/- | Blood Gem | 1900 |
Poison | 137/110/0/110/0 | 38/0/0 | D/D/-/- | Poison Gem | 1900 |
Hollow | 169/134/0/134/0 | 0/0/0 | D/D/-/- | Hollow Gem | 1900 |
Crystal | 84/182/0/71/0 | 0/0/0 | D/D/B/- | Crystal Gem | 1900 |
Simple | 89/161/0/71/0 | 0/0/0 | D/D/B/- | Simple Gem | 1900 |
Fire | 146/71/146/71/0 | 0/0/0 | -/-/-/- | Fire Gem | 1900 |
Chaos | 89/71/115/71/0 | 0/0/0 | D/D/C/C | Chaos Gem | 1900 |
Blessed | 115/92/0/92/0 | 0/0/0 | D/D/-/C | Blessed Gem | 1900 |
Lightning | 84/71/0/182/0 | 0/0/0 | D/D/-/B | Lightning Gem | 1900 |
Deep | 146/71/0/71/146 | 0/0/0 | -/-/-/- | Deep Gem | 1900 |
Dark | 89/71/0/71/115 | 0/0/0 | D/D/C/C | Dark Gem | 1900 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Drakeblood Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
Standard/Thrust | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Stance | 35 | ||
- (17/20) | 75 | ||
N/A | 6.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
89 | 50 | ||
71 | 35 | ||
0 | 30 | ||
71 | 30 | ||
0 | 35 | ||
Requirements | Bonuses | ||
18 | D | ||
16 | D | ||
0 | - | ||
0 | - |