Eleonora

Lore

A strange weapon found among malformed inhabitants of the Profaned Capital.

The Profaned Flame was triggered by the curse of these women, relatives of a certain oracle, but despite their culpability, they went on living without any cares.

Skill: Feast Bell
Hold up axe and wave to emit a solemn chime to temporarily make weapons lacerating, and to restore HP for each hit.

Effect

  • Feast Bell lasts for roughly 20 seconds, and is dispelled when Eleonora is put away.

Availability

Moveset

https://www.youtube.com/watch?v=RV3MJxPGC2c

Notes

Can be traded with Pickle Pee for Hollow Gem (only once per NG)

Upgrades

Boss reinforcement. Upgraded with Titanite Scale.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 156/0/0/0/0 0/0/0 D/E/-/- (31.00%/15.00%/-/-) - -
+1 181/0/0/0/0 0/0/0 D/E/-/- (33.48%/16.20%/-/-) 1 Titanite Scale 770
+2 207/0/0/0/0 0/0/0 D/E/-/- (35.96%/17.40%/-/-) 2 Titanite Scale 1232
+3 232/0/0/0/0 0/0/0 D/E/-/- (38.44%/18.60%/-/-) 4 Titanite Scale 1694
+4 258/0/0/0/0 0/0/0 D/E/-/- (40.92%/19.80%/-/-) 8 Titanite Scale 2156
+5 284/0/0/0/0 0/0/0 D/D/-/- (43.40%/21.00%/-/-) 1 Titanite Slab 3080

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Eleonora
Eleonora Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Sell Price / Soul Value 500 Poison Damage 0
Can this equipment be buffed? No Frost Effect 0
Combat
Skill Feast Bell Stability 35
Skill FP Cost 24 (-/-) Durability 90
Spell Buff N/A Weight 6.5
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 156 Physical Reduction 55
Magic Damage 0 Magic Reduction 40
Fire Damage 0 Fire Reduction 30
Lightning Damage 0 Lightning Reduction 30
Dark Damage 0 Dark Reduction 40
Requirements Bonuses
Strength Requirement 20 Strength Bonus D
Dexterity Requirement 8 Dexterity Bonus E
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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