Lore
A strange weapon found among malformed inhabitants of the Profaned Capital.
The Profaned Flame was triggered by the curse of these women, relatives of a certain oracle, but despite their culpability, they went on living without any cares.
Skill: Feast Bell
Hold up axe and wave to emit a solemn chime to temporarily make weapons lacerating, and to restore HP for each hit.
Effect
- Feast Bell lasts for roughly 20 seconds, and is dispelled when Eleonora is put away.
Availability
- Dropped by the Monstrosity of Sin found in the toxic swamp of the Profaned Capital.
Moveset
https://www.youtube.com/watch?v=RV3MJxPGC2c
Notes
Can be traded with Pickle Pee for Hollow Gem (only once per NG)
Upgrades
Boss reinforcement. Upgraded with Titanite Scale.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 156/0/0/0/0 | 0/0/0 | D/E/-/- (31.00%/15.00%/-/-) | - | - |
+1 | 181/0/0/0/0 | 0/0/0 | D/E/-/- (33.48%/16.20%/-/-) | 1 Titanite Scale | 770 |
+2 | 207/0/0/0/0 | 0/0/0 | D/E/-/- (35.96%/17.40%/-/-) | 2 Titanite Scale | 1232 |
+3 | 232/0/0/0/0 | 0/0/0 | D/E/-/- (38.44%/18.60%/-/-) | 4 Titanite Scale | 1694 |
+4 | 258/0/0/0/0 | 0/0/0 | D/E/-/- (40.92%/19.80%/-/-) | 8 Titanite Scale | 2156 |
+5 | 284/0/0/0/0 | 0/0/0 | D/D/-/- (43.40%/21.00%/-/-) | 1 Titanite Slab | 3080 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Eleonora | |||
---|---|---|---|
General | Aux Effects | ||
Standard | 0 | ||
500 | 0 | ||
No | 0 | ||
Combat | |||
Feast Bell | 35 | ||
24 (-/-) | 90 | ||
N/A | 6.5 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
156 | 55 | ||
0 | 40 | ||
0 | 30 | ||
0 | 30 | ||
0 | 40 | ||
Requirements | Bonuses | ||
20 | D | ||
8 | E | ||
0 | - | ||
0 | - |