Estoc

Lore

Large thrusting sword used for piercing through the armor of knights.

The sharp edge of the sword's rock-solid blade can also be used in slashing attacks.

Skill: Shield Splitter
Aim carefully, and attack in a large forward lunge to pierce through enemy shields and inflict damage directly.

Effect

Availability

Moveset

Notes

Upgrades

Standard upgrade path.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 105/0/0/0/0 0/0/0 D/D/-/- - 0
+1 115/0/0/0/0 0/0/0 D/C/-/- 2 Titanite Shard 240
+2 126/0/0/0/0 0/0/0 D/C/-/- 4 Titanite Shard 288
+3 136/0/0/0/0 0/0/0 D/C/-/- 6 Titanite Shard 336
+4 147/0/0/0/0 0/0/0 D/C/-/- 2 Large Titanite Shard 384
+5 157/0/0/0/0 0/0/0 D/C/-/- 4 Large Titanite Shard 432
+6 168/0/0/0/0 0/0/0 D/C/-/- 6 Large Titanite Shard 480
+7 178/0/0/0/0 0/0/0 D/C/-/- 2 Titanite Chunk 528
+8 189/0/0/0/0 0/0/0 D/C/-/- 4 Titanite Chunk 576
+9 199/0/0/0/0 0/0/0 D/C/-/- 6 Titanite Chunk 624
+10 210/0/0/0/0 0/0/0 D/C/-/- 1 Titanite Slab 720

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Estoc
Estoc Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Damage 0
Sell Price / Soul Value 300 Poison Damage 0
Can this equipment be buffed? Yes Frost Damage 0
Combat
Skill Shield Splitter Stability 20
Skill FP Cost 14 Durability 60
Spell Buff N/A Weight 3.5
Range N/A Critical Damage 100%
Damage Damage Reduction
Physical Damage 105 Physical Reduction 45%
Magic Damage 0 Magic Reduction 25%
Fire Damage 0 Fire Reduction 20%
Lightning Damage 0 Lightning Reduction 20%
Dark Damage 0 Dark Reduction 25%
Requirements Bonuses
Strength Requirement 10 Strength Bonus D
Dexterity Requirement 12 Dexterity Bonus D
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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