Executioner's Greatsword


Greatsword of a debauched executioner used for beheadings.

This sword retains a keen memory of its executioner's duty, and absorbs FP from each fallen foe.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for a spinning slash.


  • +6 FP on Kill




See Also


Stability increases to 41 at +2, 42 at +3, 43 at +4, 44 at +5, 45 at +7, 46 at +8, 47 at +9, and 48 at +10.

Regular reinforcement.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 134/0/0/0/0 0/0/0 C/E/-/- (61.00%/20.00%/-/-) - -
+1 147/0/0/0/0 0/0/0 C/D/-/- (64.05%/21.00%/-/-) 2 Titanite Shard 740
+2 160/0/0/0/0 0/0/0 C/D/-/- (67.10%/22.00%/-/-) 4 Titanite Shard 888
+3 174/0/0/0/0 0/0/0 C/D/-/- (70.15%/23.00%/-/-) 6 Titanite Shard 1036
+4 187/0/0/0/0 0/0/0 C/D/-/- (73.20%/24.00%/-/-) 2 Large Titanite Shard 1184
+5 201/0/0/0/0 0/0/0 C/D/-/- (75.03%/24.60%/-/-) 4 Large Titanite Shard 1332
+6 214/0/0/0/0 0/0/0 C/D/-/- (76.86%/25.20%/-/-) 6 Large Titanite Shard 1480
+7 227/0/0/0/0 0/0/0 C/D/-/- (78.69%/25.80%/-/-) 2 Titanite Chunk 1628
+8 241/0/0/0/0 0/0/0 C/D/-/- (80.52%/26.40%/-/-) 4 Titanite Chunk 1776
+9 254/0/0/0/0 0/0/0 B/D/-/- (82.35%/27.00%/-/-) 6 Titanite Chunk 1923
+10 268/0/0/0/0 0/0/0 B/D/-/- (85.40%/28.00%/-/-) 1 Titanite Slab 2220


The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:


Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :


Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


The durability of the weapon.


The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.


Executioner's Greatsword
Executioner's Greatsword Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Skill Stomp Stability 40
Skill FP Cost 12 (-/17) Durability 85
Spell Buff N/A Weight 9.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 134 Physical Reduction 50
Magic Damage 0 Magic Reduction 35
Fire Damage 0 Fire Reduction 30
Lightning Damage 0 Lightning Reduction 30
Dark Damage 0 Dark Reduction 35
Requirements Bonuses
Strength Requirement 19 Strength Bonus C
Dexterity Requirement 13 Dexterity Bonus E
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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