Lore
Greatsword of a debauched executioner used for beheadings.
This sword retains a keen memory of its executioner's duty, and absorbs FP from each fallen foe.
Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for a spinning slash.
Effect
- Absorbs FP from defeated enemies, stack-able.
Availability
- Found on a corpse near the Cleansing Chapel in the Cathedral of the Deep.
Moveset
Upgrades
Stability increases to 41 at +2, 42 at +3, 43 at +4, 44 at +5, 45 at +7, 46 at +8, 47 at +9, and 48 at +10.
Standard upgrade path.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 131/0/0/0/0 | 0/0/0 | C/E/-/- | - | 0 |
+1 | 144/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Shard | 740 |
+2 | 157/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Shard | 888 |
+3 | 170/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Titanite Shard | 1036 |
+4 | 183/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Large Titanite Shard | 1184 |
+5 | 196/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Large Titanite Shard | 1332 |
+6 | 209/0/0/0/0 | 0/0/0 | C/D/-/- | 6 Large Titanite Shard | 1480 |
+7 | 222/0/0/0/0 | 0/0/0 | C/D/-/- | 2 Titanite Chunk | 1628 |
+8 | 235/0/0/0/0 | 0/0/0 | C/D/-/- | 4 Titanite Chunk | 1776 |
+9 | 248/0/0/0/0 | 0/0/0 | B/D/-/- | 6 Titanite Chunk | 1923 |
+10 | 262/0/0/0/0 | 0/0/0 | B/D/-/- | 1 Titanite Slab | 2220 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Executioner's Greatsword | |||
---|---|---|---|
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|||
General | Aux Effects | ||
![]() |
Strike | ![]() |
0 |
![]() |
100 | ![]() |
0 |
![]() |
Yes | ![]() |
0 |
Combat | |||
![]() |
Stomp | ![]() |
40 |
![]() |
12(-/17) | ![]() |
85 |
![]() |
N/A | ![]() |
9.0 |
![]() |
N/A | ![]() |
100 |
Damage | Damage Reduction | ||
![]() |
131 | ![]() |
50 |
![]() |
0 | ![]() |
35 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
30 |
![]() |
0 | ![]() |
35 |
Requirements | Bonuses | ||
![]() |
19 | ![]() |
C |
![]() |
13 | ![]() |
E |
![]() |
0 | ![]() |
- |
![]() |
0 | ![]() |
- |