Lore
Greatsword of a debauched executioner used for beheadings.
This sword retains a keen memory of its executioner's duty, and absorbs FP from each fallen foe.
Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for a spinning slash.
Effect
- +6 FP on Kill
Availability
- Found on a corpse near the Cleansing Chapel in the Cathedral of the Deep.
Moveset
Upgrades
Stability increases to 41 at +2, 42 at +3, 43 at +4, 44 at +5, 45 at +7, 46 at +8, 47 at +9, and 48 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 134/0/0/0/0 | 0/0/0 | C/E/-/- (61.00%/20.00%/-/-) | - | - |
+1 | 147/0/0/0/0 | 0/0/0 | C/D/-/- (64.05%/21.00%/-/-) | 2 Titanite Shard | 740 |
+2 | 160/0/0/0/0 | 0/0/0 | C/D/-/- (67.10%/22.00%/-/-) | 4 Titanite Shard | 888 |
+3 | 174/0/0/0/0 | 0/0/0 | C/D/-/- (70.15%/23.00%/-/-) | 6 Titanite Shard | 1036 |
+4 | 187/0/0/0/0 | 0/0/0 | C/D/-/- (73.20%/24.00%/-/-) | 2 Large Titanite Shard | 1184 |
+5 | 201/0/0/0/0 | 0/0/0 | C/D/-/- (75.03%/24.60%/-/-) | 4 Large Titanite Shard | 1332 |
+6 | 214/0/0/0/0 | 0/0/0 | C/D/-/- (76.86%/25.20%/-/-) | 6 Large Titanite Shard | 1480 |
+7 | 227/0/0/0/0 | 0/0/0 | C/D/-/- (78.69%/25.80%/-/-) | 2 Titanite Chunk | 1628 |
+8 | 241/0/0/0/0 | 0/0/0 | C/D/-/- (80.52%/26.40%/-/-) | 4 Titanite Chunk | 1776 |
+9 | 254/0/0/0/0 | 0/0/0 | B/D/-/- (82.35%/27.00%/-/-) | 6 Titanite Chunk | 1923 |
+10 | 268/0/0/0/0 | 0/0/0 | B/D/-/- (85.40%/28.00%/-/-) | 1 Titanite Slab | 2220 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Executioner's Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
Strike | 0 | ||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Stomp | 40 | ||
12 (-/17) | 85 | ||
N/A | 9.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
134 | 50 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
0 | 35 | ||
Requirements | Bonuses | ||
19 | C | ||
13 | E | ||
0 | - | ||
0 | - |