Executioner's Greatsword

Lore

Greatsword of a debauched executioner used for beheadings.

This sword retains a keen memory of its executioner's duty, and absorbs FP from each fallen foe.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for a spinning slash.

Effect

  • Absorb FP from defeated enemies.

Availability

Moveset

Notes

Upgrades

Stability increases to 41 at +2, 42 at +3, 43 at +4, 44 at +5, 45 at +7, 46 at +8, 47 at +9, and 48 at +10.

Standard upgrade path.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 131/0/0/0/0 0/0/0 C/E/-/- - 0
+1 144/0/0/0/0 0/0/0 C/D/-/- 2 Titanite Shard 740
+2 157/0/0/0/0 0/0/0 C/D/-/- 4 Titanite Shard 888
+3 170/0/0/0/0 0/0/0 C/D/-/- 6 Titanite Shard 1036
+4 183/0/0/0/0 0/0/0 C/D/-/- 2 Large Titanite Shard 1184
+5 196/0/0/0/0 0/0/0 C/D/-/- 4 Large Titanite Shard 1332
+6 209/0/0/0/0 0/0/0 C/D/-/- 6 Large Titanite Shard 1480
+7 222/0/0/0/0 0/0/0 C/D/-/- 2 Titanite Chunk 1628
+8 235/0/0/0/0 0/0/0 C/D/-/- 4 Titanite Chunk 1776
+9 248/0/0/0/0 0/0/0 B/D/-/- 6 Titanite Chunk 1923
+10 262/0/0/0/0 0/0/0 B/D/-/- 1 Titanite Slab 2220

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

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Executioner's Greatsword
Executioner's Greatsword Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Sell Price / Soul Value 100 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Combat
Skill Stomp Stability 40
Skill FP Cost 12(-/17) Durability 85
Spell Buff N/A Weight 9.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 131 Physical Reduction 50
Magic Damage 0 Magic Reduction 35
Fire Damage 0 Fire Reduction 30
Lightning Damage 0 Lightning Reduction 30
Dark Damage 0 Dark Reduction 35
Requirements Bonuses
Strength Requirement 19 Strength Bonus C
Dexterity Requirement 13 Dexterity Bonus E
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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