Lore
Bloodstained greatsword wielded by one of the Watchdogs of Farron, who preside over the slumber of fallen warriors. The blade is a reminder of the exile's past misdeeds.
Inhuman strength is required to wield this heaviest of curved greatswords.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.
Effect
Availability
- Dropped by the Unkindled Watchdog wielding it in Road of Sacrifices. Closest bonfire is the Halfway Fortress/Farron Keep.
Moveset
One Handed | ||
---|---|---|
R1 — R1 | leftward downwards Slash — rightward downwards Slash | Uses poise |
R2 — R2 | strong leftward downwards Slash — strong rightward downwards Slash | Uses poise |
Roll — R1 | fast rightward upwards Slash | Uses poise |
Dashing or Backstep — R1 | rightward Slash | Uses poise |
Forward + R1 | Kick | |
Forward + R2 | jumping rightward downwards Slash | |
L1 (left hand) | Guard | |
L2 (left hand) | rightward downwards Slash — leftward downwards Slash | Same as R1 but alternated, uses poise |
Two Handed | ||
---|---|---|
R1 — R1 | leftward downwards Slash — rightward downwards Slash | Uses poise |
R2 — R2 | strong overhead downwards Slash — strong overhead downwards Slash | Uses poise |
Roll — R1 | fast rightward upwards Slash | Uses poise |
Dashing or Backstep — R1 | rightward Slash | Uses poise |
Forward + R1 | Kick | |
Forward + R2 | jumping (slightly rightward) overhead downwards Slash | |
L1 | Guard | |
L2 | Spin Slash (Skill) | Can be followed with with a subsequent R2, uses poise |
These values are the amount of stamina the weapon uses when performing the listed moves.
Function | One Handed (Right Hand) | One Handed (Left Hand) | Two Handed / Dual Wield |
---|---|---|---|
R1 — etc | 29 — ? | N/A | 34 — ? |
R2 — etc | 44 — ? | N/A | 47 — ? |
Charged R2 — etc | 54 — ? | N/A | 57 — ? |
Roll — R1 | ? | N/A | ? |
Dashing or Backstep — R1 | ? | N/A | ? |
Forward + R1 | ? | N/A | ? |
Forward + R2 | 59 | N/A | 64 |
L1 — etc | N/A | 0 | 0 |
L2 — etc | 60 | 29 — ? | 60 |
L2 — R2 | 60 — ? | N/A | 60 — ? |
Notes
Upgrades
- Physical
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Simple
- Fire
- Chaos
- Lightning
- Blessed
- Deep
- Dark
- Blood
- Poison
- Hollow
Stability increases to 46 at +2, 47 at +3, 48 at +4, 49 at +5, 50 at +6, 51 at +7, 52 at +8, 53 at +9, and 54 at +10.
- Titanite Shard - up to +3
- Large Titanite Shard - up to +6
- Titanite Chunk - up to +9
- Titanite Slab - up to +10
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 148/0/0/0/0 | 0/0/0 | C/D/-/- (60.00%/25.00%/-/-) | - | - |
+1 | 162/0/0/0/0 | 0/0/0 | C/D/-/- (63.00%/26.25%/-/-) | 2 Titanite Shard | 970 |
+2 | 177/0/0/0/0 | 0/0/0 | C/D/-/- (66.00%/27.50%/-/-) | 4 Titanite Shard | 1161 |
+3 | 192/0/0/0/0 | 0/0/0 | C/D/-/- (69.00%/28.75%/-/-) | 6 Titanite Shard | 1358 |
+4 | 207/0/0/0/0 | 0/0/0 | C/D/-/- (72.00%/30.00%/-/-) | 2 Large Titanite Shard | 1552 |
+5 | 222/0/0/0/0 | 0/0/0 | C/D/-/- (73.80%/30.75%/-/-) | 4 Large Titanite Shard | 1746 |
+6 | 236/0/0/0/0 | 0/0/0 | C/D/-/- (75.60%/31.50%/-/-) | 6 Large Titanite Shard | 1940 |
+7 | 251/0/0/0/0 | 0/0/0 | C/D/-/- (77.40%/32.25%/-/-) | 2 Titanite Chunk | 2134 |
+8 | 266/0/0/0/0 | 0/0/0 | C/D/-/- (79.20%/33.00%/-/-) | 4 Titanite Chunk | 2328 |
+9 | 281/0/0/0/0 | 0/0/0 | B/D/-/- (81.00%/33.75%/-/-) | 6 Titanite Chunk | 2522 |
+10 | 296/0/0/0/0 | 0/0/0 | B/D/-/- (84.00%/35.00%/-/-) | 1 Titanite Slab | 2910 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Heavy Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 143/0/0/0/0 | 0/0/0 | C/-/-/- | Heavy Gem | 4850 |
+1 | 155/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Shard | 1455 |
+2 | 168/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Shard | 1697 |
+3 | 181/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Titanite Shard | 1940 |
+4 | 193/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Large Titanite Shard | 2182 |
+5 | 206/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Large Titanite Shard | 2425 |
+6 | 219/0/0/0/0 | 0/0/0 | B/-/-/- | 6 Large Titanite Shard | 2667 |
+7 | 231/0/0/0/0 | 0/0/0 | B/-/-/- | 2 Titanite Chunk | 2910 |
+8 | 244/0/0/0/0 | 0/0/0 | B/-/-/- | 4 Titanite Chunk | 3152 |
+9 | 257/0/0/0/0 | 0/0/0 | A/-/-/- | 6 Titanite Chunk | 3395 |
+10 | 270/0/0/0/0 | 0/0/0 | A/-/-/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Sharp Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 138/0/0/0/0 | 0/0/0 | D/C/-/- | Sharp Gem | 4850 |
+1 | 151/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Titanite Shard | 1455 |
+2 | 164/0/0/0/0 | 0/0/0 | D/C/-/- | 4 Titanite Shard | 1697 |
+3 | 178/0/0/0/0 | 0/0/0 | D/B/-/- | 6 Titanite Shard | 1940 |
+4 | 191/0/0/0/0 | 0/0/0 | D/B/-/- | 2 Large Titanite Shard | 2182 |
+5 | 204/0/0/0/0 | 0/0/0 | D/B/-/- | 4 Large Titanite Shard | 2425 |
+6 | 217/0/0/0/0 | 0/0/0 | D/B/-/- | 6 Large Titanite Shard | 2667 |
+7 | 230/0/0/0/0 | 0/0/0 | D/B/-/- | 2 Titanite Chunk | 2910 |
+8 | 243/0/0/0/0 | 0/0/0 | D/A/-/- | 4 Titanite Chunk | 3152 |
+9 | 256/0/0/0/0 | 0/0/0 | D/A/-/- | 6 Titanite Chunk | 3395 |
+10 | 270/0/0/0/0 | 0/0/0 | D/A/-/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Refined Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 131/0/0/0/0 | 0/0/0 | C/C/-/- | Refined Gem | 4850 |
+1 | 144/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Shard | 1455 |
+2 | 157/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Shard | 1697 |
+3 | 170/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Shard | 1940 |
+4 | 183/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Large Titanite Shard | 2182 |
+5 | 197/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 2425 |
+6 | 210/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 2667 |
+7 | 223/0/0/0/0 | 0/0/0 | B/B/-/- | 2 Titanite Chunk | 2910 |
+8 | 236/0/0/0/0 | 0/0/0 | B/B/-/- | 4 Titanite Chunk | 3152 |
+9 | 249/0/0/0/0 | 0/0/0 | B/B/-/- | 6 Titanite Chunk | 3395 |
+10 | 262/0/0/0/0 | 0/0/0 | B/B/-/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Raw Gem
- Increases base damage.
- Removes all stat scalings.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 189/0/0/0/0 | 0/0/0 | -/-/-/- | Raw Gem | 4850 |
+1 | 207/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1455 |
+2 | 224/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1697 |
+3 | 242/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1940 |
+4 | 259/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 2182 |
+5 | 277/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2425 |
+6 | 294/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2667 |
+7 | 312/0/0/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2910 |
+8 | 329/0/0/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 3152 |
+9 | 347/0/0/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3395 |
+10 | 365/0/0/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Crystal Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 98/98/0/0/0 | 0/0/0 | E/D/C/- | Crystal Gem | 4850 |
+1 | 100/105/0/0/0 | 0/0/0 | D/D/B/- | 2 Titanite Shard | 1455 |
+2 | 103/112/0/0/0 | 0/0/0 | D/D/B/- | 4 Titanite Shard | 1697 |
+3 | 106/119/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Shard | 1940 |
+4 | 108/127/0/0/0 | 0/0/0 | D/D/A/- | 2 Large Titanite Shard | 2182 |
+5 | 111/134/0/0/0 | 0/0/0 | D/D/A/- | 4 Large Titanite Shard | 2425 |
+6 | 113/141/0/0/0 | 0/0/0 | D/D/A/- | 6 Large Titanite Shard | 2667 |
+7 | 116/148/0/0/0 | 0/0/0 | D/D/A/- | 2 Titanite Chunk | 2910 |
+8 | 119/155/0/0/0 | 0/0/0 | D/D/A/- | 4 Titanite Chunk | 3152 |
+9 | 121/163/0/0/0 | 0/0/0 | D/D/A/- | 6 Titanite Chunk | 3395 |
+10 | 124/170/0/0/0 | 0/0/0 | D/D/A/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Simple Gem
- Gains Magic damage.
- Adds slow FP regeneration for wielder.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 98/98/0/0/0 | 0/0/0 | D/D/D/- | Simple Gem | 4850 |
+1 | 101/103/0/0/0 | 0/0/0 | D/D/C/- | 2 Titanite Shard | 1455 |
+2 | 104/108/0/0/0 | 0/0/0 | D/D/C/- | 4 Titanite Shard | 1697 |
+3 | 108/113/0/0/0 | 0/0/0 | D/D/C/- | 6 Titanite Shard | 1940 |
+4 | 111/119/0/0/0 | 0/0/0 | D/D/C/- | 2 Large Titanite Shard | 2182 |
+5 | 114/124/0/0/0 | 0/0/0 | D/D/B/- | 4 Large Titanite Shard | 2425 |
+6 | 117/129/0/0/0 | 0/0/0 | D/D/B/- | 6 Large Titanite Shard | 2667 |
+7 | 121/134/0/0/0 | 0/0/0 | D/C/A/- | 2 Titanite Chunk | 2910 |
+8 | 124/140/0/0/0 | 0/0/0 | D/C/A/- | 4 Titanite Chunk | 3152 |
+9 | 127/145/0/0/0 | 0/0/0 | D/C/A/- | 6 Titanite Chunk | 3395 |
+10 | 131/150/0/0/0 | 0/0/0 | C/C/A/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Fire Gem
- Gains Fire damage.
- Increases base damage.
- Removes all stat scaling.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 117/0/117/0/0 | 0/0/0 | -/-/-/- | Fire Gem | 4850 |
+1 | 127/0/127/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1455 |
+2 | 137/0/137/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1697 |
+3 | 147/0/147/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1940 |
+4 | 157/0/157/0/0 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 2182 |
+5 | 167/0/167/0/0 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2425 |
+6 | 176/0/176/0/0 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2667 |
+7 | 186/0/186/0/0 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2910 |
+8 | 196/0/196/0/0 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 3152 |
+9 | 206/0/206/0/0 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3395 |
+10 | 216/0/216/0/0 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Chaos Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/104/0/0 | 0/0/0 | E/E/D/D | Chaos Gem | 4850 |
+1 | 107/0/111/0/0 | 0/0/0 | E/E/C/C | 2 Titanite Shard | 1455 |
+2 | 110/0/117/0/0 | 0/0/0 | D/D/C/C | 4 Titanite Shard | 1697 |
+3 | 112/0/124/0/0 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 1940 |
+4 | 115/0/131/0/0 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 2182 |
+5 | 117/0/137/0/0 | 0/0/0 | D/D/B/B | 4 Large Titanite Shard | 2425 |
+6 | 120/0/144/0/0 | 0/0/0 | D/D/B/B | 6 Large Titanite Shard | 2667 |
+7 | 123/0/150/0/0 | 0/0/0 | D/D/B/B | 2 Titanite Chunk | 2910 |
+8 | 125/0/157/0/0 | 0/0/0 | D/D/B/B | 4 Titanite Chunk | 3152 |
+9 | 128/0/163/0/0 | 0/0/0 | D/C/B/B | 6 Titanite Chunk | 3395 |
+10 | 131/0/170/0/0 | 0/0/0 | D/C/B/B | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Lightning Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 98/0/0/98/0 | 0/0/0 | E/D/-/C | Lightning Gem | 4850 |
+1 | 100/0/0/105/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 1455 |
+2 | 103/0/0/112/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 1697 |
+3 | 106/0/0/119/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 1940 |
+4 | 108/0/0/127/0 | 0/0/0 | D/D/-/A | 2 Large Titanite Shard | 2182 |
+5 | 111/0/0/134/0 | 0/0/0 | D/D/-/A | 4 Large Titanite Shard | 2425 |
+6 | 113/0/0/141/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 2667 |
+7 | 116/0/0/148/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 2910 |
+8 | 119/0/0/155/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 3152 |
+9 | 121/0/0/163/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 3395 |
+10 | 124/0/0/170/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blessed Gem
- Adds FTH scaling.
- Reduces STR and DEX scaling.
- Reduces base damage.
- Confers wielder slow health regeneration.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/0 | 0/0/0 | D/D/-/B | Blessed Gem | 4850 |
+1 | 111/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Titanite Shard | 1455 |
+2 | 117/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Titanite Shard | 1697 |
+3 | 124/0/0/0/0 | 0/0/0 | D/D/-/B | 6 Titanite Shard | 1940 |
+4 | 131/0/0/0/0 | 0/0/0 | D/D/-/B | 2 Large Titanite Shard | 2182 |
+5 | 137/0/0/0/0 | 0/0/0 | D/D/-/B | 4 Large Titanite Shard | 2425 |
+6 | 144/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Large Titanite Shard | 2667 |
+7 | 150/0/0/0/0 | 0/0/0 | D/D/-/A | 2 Titanite Chunk | 2910 |
+8 | 157/0/0/0/0 | 0/0/0 | D/D/-/A | 4 Titanite Chunk | 3152 |
+9 | 163/0/0/0/0 | 0/0/0 | D/D/-/A | 6 Titanite Chunk | 3395 |
+10 | 170/0/0/0/0 | 0/0/0 | D/D/-/A | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Deep Gem
- Gains Dark damage.
- Increases base damage
- Removes all stat scalings
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 117/0/0/0/117 | 0/0/0 | -/-/-/- | Deep Gem | 4850 |
+1 | 127/0/0/0/127 | 0/0/0 | -/-/-/- | 2 Titanite Shard | 1455 |
+2 | 137/0/0/0/137 | 0/0/0 | -/-/-/- | 4 Titanite Shard | 1697 |
+3 | 147/0/0/0/147 | 0/0/0 | -/-/-/- | 6 Titanite Shard | 1940 |
+4 | 157/0/0/0/157 | 0/0/0 | -/-/-/- | 2 Large Titanite Shard | 2182 |
+5 | 167/0/0/0/167 | 0/0/0 | -/-/-/- | 4 Large Titanite Shard | 2425 |
+6 | 176/0/0/0/176 | 0/0/0 | -/-/-/- | 6 Large Titanite Shard | 2667 |
+7 | 186/0/0/0/186 | 0/0/0 | -/-/-/- | 2 Titanite Chunk | 2910 |
+8 | 196/0/0/0/196 | 0/0/0 | -/-/-/- | 4 Titanite Chunk | 3152 |
+9 | 206/0/0/0/206 | 0/0/0 | -/-/-/- | 6 Titanite Chunk | 3395 |
+10 | 216/0/0/0/216 | 0/0/0 | -/-/-/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Dark Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 104/0/0/0/104 | 0/0/0 | E/E/D/D | Dark Gem | 4850 |
+1 | 107/0/0/0/111 | 0/0/0 | E/E/C/C | 2 Titanite Shard | 1455 |
+2 | 110/0/0/0/117 | 0/0/0 | E/D/C/C | 4 Titanite Shard | 1697 |
+3 | 112/0/0/0/124 | 0/0/0 | D/D/C/C | 6 Titanite Shard | 1940 |
+4 | 115/0/0/0/131 | 0/0/0 | D/D/C/C | 2 Large Titanite Shard | 2182 |
+5 | 117/0/0/0/137 | 0/0/0 | D/D/C/C | 4 Large Titanite Shard | 2425 |
+6 | 120/0/0/0/144 | 0/0/0 | D/D/C/C | 6 Large Titanite Shard | 2667 |
+7 | 123/0/0/0/150 | 0/0/0 | D/D/B/B | 2 Titanite Chunk | 2910 |
+8 | 125/0/0/0/157 | 0/0/0 | D/D/B/B | 4 Titanite Chunk | 3152 |
+9 | 128/0/0/0/163 | 0/0/0 | D/C/B/B | 6 Titanite Chunk | 3395 |
+10 | 131/0/0/0/170 | 0/0/0 | D/C/B/B | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Blood Gem
- Gains Bleed status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 131/0/0/0/0 | 0/33/0 | D/D/-/- | Blood Gem | 4850 |
+1 | 140/0/0/0/0 | 0/33/0 | D/D/-/- | 2 Titanite Shard | 1455 |
+2 | 150/0/0/0/0 | 0/34/0 | D/D/-/- | 4 Titanite Shard | 1697 |
+3 | 159/0/0/0/0 | 0/35/0 | D/C/-/- | 6 Titanite Shard | 1940 |
+4 | 169/0/0/0/0 | 0/35/0 | D/C/-/- | 2 Large Titanite Shard | 2182 |
+5 | 178/0/0/0/0 | 0/36/0 | C/C/-/- | 4 Large Titanite Shard | 2425 |
+6 | 188/0/0/0/0 | 0/36/0 | C/C/-/- | 6 Large Titanite Shard | 2667 |
+7 | 197/0/0/0/0 | 0/36/0 | C/C/-/- | 2 Titanite Chunk | 2910 |
+8 | 207/0/0/0/0 | 0/37/0 | C/C/-/- | 4 Titanite Chunk | 3152 |
+9 | 216/0/0/0/0 | 0/37/0 | C/C/-/- | 6 Titanite Chunk | 3395 |
+10 | 226/0/0/0/0 | 0/38/0 | C/C/-/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Poison Gem
- Gains Poison status effect.
- Reduces stat scalings.
- Reduces base damage.
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 131/0/0/0/0 | 33/0/0 | D/D/-/- | Poison Gem | 4850 |
+1 | 140/0/0/0/0 | 33/0/0 | D/D/-/- | 2 Titanite Shard | 1455 |
+2 | 150/0/0/0/0 | 34/0/0 | D/D/-/- | 4 Titanite Shard | 1697 |
+3 | 159/0/0/0/0 | 35/0/0 | D/C/-/- | 6 Titanite Shard | 1940 |
+4 | 169/0/0/0/0 | 35/0/0 | D/C/-/- | 2 Large Titanite Shard | 2182 |
+5 | 178/0/0/0/0 | 36/0/0 | C/C/-/- | 4 Large Titanite Shard | 2425 |
+6 | 188/0/0/0/0 | 36/0/0 | C/C/-/- | 6 Large Titanite Shard | 2667 |
+7 | 197/0/0/0/0 | 36/0/0 | C/C/-/- | 2 Titanite Chunk | 2910 |
+8 | 207/0/0/0/0 | 37/0/0 | C/C/-/- | 4 Titanite Chunk | 3152 |
+9 | 216/0/0/0/0 | 37/0/0 | C/C/-/- | 6 Titanite Chunk | 3395 |
+10 | 226/0/0/0/0 | 38/0/0 | C/C/-/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Infusion from the Hollow Gem
Level | Damage | Aux Effects | Stat Bonuses | Cost | Souls |
---|---|---|---|---|---|
+0 | 138/0/0/0/0 | 0/0/0 | D/D/-/- | Hollow Gem | 4850 |
+1 | 152/0/0/0/0 | 0/0/0 | D/D/-/- | 2 Titanite Shard | 1455 |
+2 | 166/0/0/0/0 | 0/0/0 | D/D/-/- | 4 Titanite Shard | 1697 |
+3 | 180/0/0/0/0 | 0/0/0 | D/C/-/- | 6 Titanite Shard | 1940 |
+4 | 194/0/0/0/0 | 0/0/0 | D/C/-/- | 2 Large Titanite Shard | 2182 |
+5 | 208/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Large Titanite Shard | 2425 |
+6 | 221/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Large Titanite Shard | 2667 |
+7 | 235/0/0/0/0 | 0/0/0 | C/C/-/- | 2 Titanite Chunk | 2910 |
+8 | 249/0/0/0/0 | 0/0/0 | C/C/-/- | 4 Titanite Chunk | 3152 |
+9 | 263/0/0/0/0 | 0/0/0 | C/C/-/- | 6 Titanite Chunk | 3395 |
+10 | 277/0/0/0/0 | 0/0/0 | C/C/-/- | 1 Titanite Slab | 3880 |
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: Each weapon has one or more Physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: |
Critical |
Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage. |
Spell Buff: |
Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff. |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D:
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : |
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Comments
Exile Greatsword | |||
---|---|---|---|
General | Aux Effects | ||
Slash | 0 | ||
150 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash | 45 | ||
12 (-/13) | 120 | ||
N/A | 17.0 | ||
N/A | 100 | ||
Damage | Damage Reduction | ||
148 | 65 | ||
0 | 50 | ||
0 | 45 | ||
0 | 45 | ||
0 | 50 | ||
Requirements | Bonuses | ||
24 | C | ||
16 | D | ||
0 | - | ||
0 | - |