Exile Greatsword

Lore

Bloodstained greatsword wielded by one of the Watchdogs of Farron, who preside over the slumber of fallen warriors. The blade is a reminder of the exile's past misdeeds.

Inhuman strength is required to wield this heaviest of curved greatswords.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a strong attack.

Effect

Availability

Moveset

Notes

Upgrades

Stability increases to 46 at +2, 47 at +3, 48 at +4, 49 at +5, 50 at +6, 51 at +7, 52 at +8, 53 at +9, and 54 at +10.

Regular reinforcement.

Level Damage Aux Effects Stat Bonuses Cost Souls
+0 148/0/0/0/0 0/0/0 C/D/-/- (60.00%/25.00%/-/-) - -
+1 162/0/0/0/0 0/0/0 C/D/-/- (63.00%/26.25%/-/-) 2 Titanite Shard 970
+2 177/0/0/0/0 0/0/0 C/D/-/- (66.00%/27.50%/-/-) 4 Titanite Shard 1161
+3 192/0/0/0/0 0/0/0 C/D/-/- (69.00%/28.75%/-/-) 6 Titanite Shard 1358
+4 207/0/0/0/0 0/0/0 C/D/-/- (72.00%/30.00%/-/-) 2 Large Titanite Shard 1552
+5 222/0/0/0/0 0/0/0 C/D/-/- (73.80%/30.75%/-/-) 4 Large Titanite Shard 1746
+6 236/0/0/0/0 0/0/0 C/D/-/- (75.60%/31.50%/-/-) 6 Large Titanite Shard 1940
+7 251/0/0/0/0 0/0/0 C/D/-/- (77.40%/32.25%/-/-) 2 Titanite Chunk 2134
+8 266/0/0/0/0 0/0/0 C/D/-/- (79.20%/33.00%/-/-) 4 Titanite Chunk 2328
+9 281/0/0/0/0 0/0/0 B/D/-/- (81.00%/33.75%/-/-) 6 Titanite Chunk 2522
+10 296/0/0/0/0 0/0/0 B/D/-/- (84.00%/35.00%/-/-) 1 Titanite Slab 2910

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Each weapon has one or more Physical damage types:

  • Standard
  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See the damage formula for further details.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a Spell. This value scales depending on the primary stat of the Catalyst, i.e. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/Fire/Lightning/Dark damage and Spell Buff.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Load will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Comments

Exile Greatsword
Exile Greatsword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Sell Price / Soul Value 150 Poison Damage 0
Can this equipment be buffed? Yes Frost Effect 0
Combat
Skill Spin Slash Stability 45
Skill FP Cost 12 (-/13) Durability 120
Spell Buff N/A Weight 17.0
Range N/A Critical Damage 100
Damage Damage Reduction
Physical Damage 148 Physical Reduction 65
Magic Damage 0 Magic Reduction 50
Fire Damage 0 Fire Reduction 45
Lightning Damage 0 Lightning Reduction 45
Dark Damage 0 Dark Reduction 50
Requirements Bonuses
Strength Requirement 24 Strength Bonus C
Dexterity Requirement 16 Dexterity Bonus D
Intelligence Requirement 0 Intelligence Bonus -
Faith Requirement 0 Faith Bonus -
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